Jump to content

cook1e

Members
  • Posts

    172
  • Joined

  • Days Won

    7

Everything posted by cook1e

  1. No debes cambiar instance_hide por hideonnpc Solo debes agregar esas funciones a tu servidor como un NPC normal y listo.
  2. Espero que esto solucione tu error. function script instance_hide { if(getarg(1)) hideonnpc instance_npcname(getarg(0)); else hideoffnpc instance_npcname(getarg(0)); return; } function script instance_enable { if(getarg(1)) enablenpc instance_npcname(getarg(0)); else disablenpc instance_npcname(getarg(0)); return; }
  3. Can you explain? - script govip_atcmd FAKE_NPC,{ OnAtcommand: switch( select("Warp to VIP Room?:No, Thanks") ) { case 1: if (vip_status(1)) { warp "prontera",154,172; // change map and coords to your VIP Room. }else { mes "Only vips can warp to VIP Room."; } break; case 2: break; } OnInit: bindatcmd "govip",strnpcinfo(3)+"::OnAtcommand"; end; }
  4. If this work let me know. Go to src/config/packets.hpp and comment these lines with //. Original. #define PACKET_OBFUSCATION // Define these inside src/custom/defines_pre.hpp or src/custom/defines_post.hpp //#define PACKET_OBFUSCATION_KEY1 <key1> //#define PACKET_OBFUSCATION_KEY2 <key2> //#define PACKET_OBFUSCATION_KEY3 <key3> /// Comment this to disable warnings for missing client side encryption #define PACKET_OBFUSCATION_WARN Commented. //#define PACKET_OBFUSCATION // Define these inside src/custom/defines_pre.hpp or src/custom/defines_post.hpp //#define PACKET_OBFUSCATION_KEY1 <key1> //#define PACKET_OBFUSCATION_KEY2 <key2> //#define PACKET_OBFUSCATION_KEY3 <key3> /// Comment this to disable warnings for missing client side encryption //#define PACKET_OBFUSCATION_WARN Apply this patch with Nemo to your client. Disable Packet Encryption Don't forget to recompile.
  5. Random Item Option doesn't work like that. RandomOptionGroup don't exist in item_db.yml ########################################################################### # Item Database ########################################################################### # # Item Settings # ########################################################################### # - Id Item ID. # AegisName Server name to reference the item in scripts and lookups, should use no spaces. # Name Name in English for displaying as output. # Type Item type. (Default: Etc) # SubType Weapon or Ammo type. (Default: 0) # Buy Buying price. When not specified, becomes double the sell price. (Default: 0) # Sell Selling price. When not specified, becomes half the buy price. (Default: 0) # Weight Item weight. Each 10 is 1 weight. (Default: 0) # Attack Weapon's attack. (Default: 0) # MagicAttack Weapon's magic attack. (Default: 0) # Defense Armor's defense. (Default: 0) # Range Weapon's attack range. (Default: 0) # Slots Available slots in item. (Default: 0) # Jobs Jobs that can equip the item. (Map default is 'All: true') # Classes Upper class types that can equip the item. (Map default is 'All: true') # Gender Gender that can equip the item. (Default: Both) # Locations Equipment's placement. (Default: None) # WeaponLevel Weapon level. (Default: 0) # EquipLevelMin Minimum required level to equip. (Default: 0) # EquipLevelMax Maximum level that can equip. (Default: 0) # Refineable If the item can be refined. (Default: false) # View View sprite of an item. (Default: 0) # AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null) # Flags: Item flags. (Default: null) # BuyingStore If the item is available for Buyingstores. (Default: false) # DeadBranch If the item is a Dead Branch. (Default: false) # Container If the item is part of a container. (Default: false) # UniqueId If the item is a unique stack. (Default: false) # BindOnEquip If the item is bound to the character upon equipping. (Default: false) # DropAnnounce If the item has a special announcement to self on drop. (Default: false) # NoConsume If the item is consumed on use. (Default: false) # DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None) # Delay: Item use delay. (Default: null) # Duration Duration of delay in seconds. # Status Status Change used to track delay. (Default: None) # Stack: Item stack amount. (Default: null) # Amount Maximum amount that can be stacked. # Inventory If the stack is applied to player's inventory. (Default: true) # Cart If the stack is applied to the player's cart. (Default: false) # Storage If the stack is applied to the player's storage. (Default: false) # GuildStorage If the stack is applied to the player's guild storage. (Default: false) # NoUse: Conditions when the item is unusable. (Default: null) # Override Group level to override these conditions. # Sitting If the item can not be used while sitting. (Default: false) # Trade: Trade restrictions. (Default: null) # Override Group level to override these conditions. # NoDrop If the item can not be dropped. (Default: false) # NoTrade If the item can not be traded. (Default: false) # TradePartner If the item can not be traded to the player's partner. (Default: false) # NoSell If the item can not be sold. (Default: false) # NoCart If the item can not be put in a cart. (Default: false) # NoStorage If the item can not be put in a storage. (Default: false) # NoGuildStorage If the item can not be put in a guild storage. (Default: false) # NoMail If the item can not be put in a mail. (Default: false) # NoAuction If the item can not be put in an auction. (Default: false) # Script Script to execute when the item is used/equipped. (Default: null) # EquipScript Script to execute when the item is equipped. (Default: null) # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null) ###########################################################################
  6. Hello, is it possible to change (MVP A) and (MVP B) to MVPs Real Name? Thanks!
  7. You can check this guide https://rathena.org/board/topic/111269-guide-lightweight-compiler-for-windows-for-replacement-heavy-visual-studio-ide-compile-rathena-faster-save-your-bandwidth-and-disk-space/
  8. yuno_fild03,0,0 monster Deviling 1582,1,3600000,1800000 change to yuno_fild03,0,0 boss_monster Deviling 1582,1,3600000,1800000 emulator/npc/pre-re/fields/yuno_fild.txt
  9. https://github.com/crazy-arashi/Rathena-Script-Collection/blob/master/Function.c#L82
  10. Seguro te falta esto por activar. conf/log_athena.conf // Log MVP Monster Drops (Note 1) // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs log_mvpdrop: no a // Log MVP Monster Drops (Note 1) // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs log_mvpdrop: yes Reinicia tu servidor y prueba nuevamente.
  11. /////////////////////////////////////////////////////// // ___________ _____.__ // \__ ___/__.__.________/ ____\__| ____ ____ // | | < | |\_ __ \ __\| |/ \ / ___\ // | | \___ | | | \/| | | | | \/ /_/ > // |____| / ____| |__| |__| |__|___| /\___ / // \/ Scripts \//_____/ // //===================================================== // Name: Race to Max Level // // Description: // This NPC allows for Game Masters to set a reward to // be given to the first player of each 2nd class that // reaches maximum level (base and class). //===================================================== /////////////////////////////////////////////////////// prontera,147,180,5 script Race to Max Level 58,{ set .@gm_level, 99; // GM level required to set the reward set .@maxbase, 99; set .@maxjob, 70; set .@defaultreward, 510; setarray .@rewardablejobs[0], Job_Lord_Knight, Job_Creator, Job_Assassin_Cross, Job_Clown, Job_Whitesmith, Job_Paladin, Job_Gypsy, Job_Sniper, Job_Champion, Job_High_Priest, Job_Stalker, Job_Professor, Job_High_Wizard; Begin: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Hello, " + ((getgmlevel() >= .@gm_level) ? "master! What do you want to do today?" : "are you here for your reward?"); switch(select(((getgmlevel() >= .@gm_level) ? "Set Reward:Restart Race" : ":") + ":YES!:...Reward?:Who was rewarded?:Cancel")) { case 1: goto SetReward; case 2: goto RestartRace; case 3: goto GetReward; case 4: goto ExplainRace; case 5: goto ShowRewarded; default: end; } SetReward: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; if ($reward == 0) set $reward, .@defaultreward; mes "The reward is " + getitemname($reward) + " (ID: " + $reward + ")."; mes "Do you want to change it?"; if (select("Yes:No") == 1) { clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Please enter the new reward item ID."; input .@rewardid; clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Set " + getitemname(.@rewardid) + " as the reward?"; if(select("Yes:No") == 1) { set $reward, .@rewardid; } } goto Begin; RestartRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Are you sure you want to restart the race?"; if (select("Yes:No") == 1) { for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { set $rewarded$[.@rewardablejobs[.@i]], ""; } announce "The Race to Max Level has begun! Claim a reward once you reach " + .@maxbase + " base and " + .@maxjob + " class!", bc_all; } goto Begin; GetReward: mes "Let's see... " + strcharinfo(0) + ", huh?"; set .@competitioner, 0; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { if (Class == .@rewardablejobs[.@i]) { set .@competitioner, 1; if (BaseLevel < .@maxbase || JobLevel < .@maxjob) { mes "I'm sorry, but you still need to level a bit more."; } else if ($rewarded$[Class] == strcharinfo(0)) { mes "You have already claimed your reward."; } else if ($rewarded$[Class] != "") { mes "Too late!"; mes "The reward for " + jobname(Class) + " was already claimed by " + $rewarded$[Class] + "."; } else goto GiveReward; } } if (.@competitioner == 0) mes "You need to change your job."; close; GiveReward: set $rewarded$[Class], strcharinfo(0); clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Congratulations! You were the first " + jobname(Class) + " to reach " + .@maxbase + " base and " + .@maxjob + " class!"; getitem $reward, 1; announce strcharinfo(0) + " (" + jobname(Class) + ") reached Max. Level and received " + getitemname($reward) + "!", bc_all; end; ExplainRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Yes! When you reach the maximum level for your class, talk to me and you'll be rewarded with a special item."; next; goto Begin; ShowRewarded: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { mes jobname(.@rewardablejobs[.@i]) + ": " + (($rewarded$[.@rewardablejobs[.@i]] != "") ? $rewarded$[.@rewardablejobs[.@i]] : "^ff0000Nobody^000000"); } next; goto Begin; }
  12. You can check script_commands here
  13. FluxCP por default lee las siguientes tablas mob_db_re & mob_db2_re (Renewal) asegurate de que las tengas en tu base de datos. Si cargaste las tablas de datos mob_db y mob_db2 (pre-renewal) cambia tu FluxCP a Pre-Renewal. FluxCP/config/servers.php Linea 56. 'Renewal' => true, a 'Renewal' => false,
  14. prontera,151,181,4 script Angela 91,10,10,{ cutin "katsua01",2; if (#delay > gettimetick(2)) { mes "Aún tienes delay restante. " + Time2Str(#delay) + "."; close; } mes "[Angela]"; mes "Buscando huevos de chocolates?"; mes "Los huevos que decoro son tan hermosos y deliciosos!"; mes "Al ^0022AAConejo de Pascua^000000 le encantan mis huevos"; mes "Puedo crear ^ff000010 Dano Festival Egg^000000"; menu "Cuentame mas!",-; next; mes "Para la creacion de estos huevos magicos necesitare de varios ingredientes"; mes "^33FF66*Revisa su bolsillo buscando la lista*^000000"; mes "Aqui esta!"; menu "Deja verla!",-; next; mes "^33FF66*Lees la lista con detenimiento..^000000"; mes "^FFFF00===========================^000000"; mes "^0000FF- 20 Carrots"; mes "- 20 Feathers"; mes "- 10 Jellopy"; mes "- 1 Surface Paint^000000"; mes "^FFFF00===========================^000000"; menu "Aqui tengo los ingredientes",-; if(countitem(515) < 20 || countitem(949) < 20 || countitem(909) < 10 || countitem(6123) < 1) goto Lne; next; mes "Oh! Muchas gracias!"; mes "Aqui tienes los ^ff000010 Dano Festival Egg^000000"; mes "No olvides visitar al ^0022AAConejo de Pascua^000000"; mes "Le encantan estos huevos!"; mes "El siempre se encuentra en ^33FF66Prontera,137,94^000000"; delitem 515,20; delitem 949,20; delitem 909,10; delitem 6123,1; getitem 12025,10; #delay = gettimetick(2) + 1800; // 1800 segundos = 30 minutos specialeffect2 78; close2; cutin "",255; end; Lne: mes "Me intentas engañar!?"; close2; cutin "",255; end; OnTouch: showevent 4,1; end; }
  15. Still can't make it work... Any help is welcome.
  16. Hello, I have download a emulator rAthena with random item option in( txt version and works perfect but i can't make it work on latest rAthena (YML). Is there any guide?
  17. Hi!, where i can find a (pre-renewal)>mob_drop.txt matching item_randomopt_group.yml My mob_drop.txt (incomplete) // Monster Drop Database // Add drop item to monster // // Structure: // <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>} // // <mobid> : Monster ID. See db/[pre-]re/mob_db.txt // <itemid> : Item ID. // <rate> : 1 = 0.01% // 100 = 1% // 10000 = 100% // Just like rate in mob_db.txt, adjusted by battle_config. // To remove original drop from monster, use 0 as rate. // Optional: // <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt // <flag> : 1 - The item is protected from steal. // 2 - As MVP Reward 1063,1102,100,None // LUNATIC 2770,1102,500,None // C2_LUNATIC 2771,1102,500,None // C3_LUNATIC 2072,1839,50,Group_5 // JAGUAR 1584,21015,50,Group_5 // TAMRUAN 2639,21015,250,Group_5 // C4_TAMRUAN 1154,13454,50,Group_5 // PASANA 1154,28705,50,Group_5 // PASANA 2719,13454,250,Group_5 // C1_PASANA 2719,28705,250,Group_5 // C1_PASANA 1117,28604,50,Group_5 // EVIL_DRUID 1517,16040,50,Group_5 // LI_ME_MANG_RYANG 2071,28007,50,Group_5 // HEADLESS_MULE 2778,16040,250,Group_5 // C5_LI_ME_MANG_RYANG 2838,28604,50,Group_5 // C5_EVIL_DRUID 1613,13127,50,None // METALING 1386,28705,50,Group_5 // SLEEPER 2655,28705,250,Group_5 // C5_SLEEPER 2656,28705,250,Group_5 // C1_SLEEPER 2755,13127,250,None // C2_METALING 2756,13127,250,None // C3_METALING 1631,1839,50,Group_5 // CHUNG_E_ 1215,1443,50,Group_5 // STEM_WORM 2641,1443,250,Group_5 // C1_STEM_WORM 1404,1939,50,Group_5 // MIYABI_NINGYO 1628,13127,50,None // MOLE 1619,28705,50,Group_5 // PORCELLIO 2700,28705,250,Group_5 // C2_PORCELLIO 2745,13127,250,None // C2_MOLE 2746,1939,250,Group_5 // C3_MIYABI_NINGYO 1102,1680,50,None // BATHORY 1155,16040,50,Group_5 // PETIT 2714,16040,250,Group_5 // C1_PETIT 2715,16040,250,Group_5 // C2_PETIT 2885,1680,250,None // C4_BATHORY 2199,28705,50,Group_5 // SIORAVA 1143,16040,50,Group_5 // MARIONETTE 1413,1995,50,Group_5 // WILD_GINSENG 2761,16040,250,Group_5 // C3_MARIONETTE 1320,1498,50,Group_5 // OWL_DUKE 1320,2025,50,None // OWL_DUKE 1316,16040,50,Group_5 // SOLIDER 2647,16040,250,Group_5 // C2_SOLIDER 2721,1498,250,Group_5 // C3_OWL_DUKE 2721,2025,250,None // C3_OWL_DUKE 1408,1839,50,Group_5 // BLOOD_BUTTERFLY 2883,1839,250,Group_5 // C1_BLOOD_BUTTERFLY 1257,28007,50,Group_5 // INJUSTICE 2792,28007,250,Group_5 // C4_INJUSTICE 1302,21015,50,Group_5 // DARK_ILLUSION 1416,1939,50,Group_5 // WICKED_NYMPH 1416,1995,50,Group_5 // WICKED_NYMPH 2617,1939,250,Group_5 // C5_WICKED_NYMPH 2617,1995,250,Group_5 // C5_WICKED_NYMPH 1405,13327,50,Group_5 // TENGU 1030,1498,50,Group_5 // ANACONDAQ 2904,1498,250,Group_5 // C4_ANACONDAQ 1205,13454,50,Group_5 // EXECUTIONER 1135,28106,50,Group_5 // KOBOLD_3 1106,28705,50,Group_5 // DESERT_WOLF 1259,1498,250,Group_5 // GRYPHON 1310,28106,50,Group_5 // MAJORUROS 2767,28106,250,Group_5 // C4_MAJORUROS 1736,1839,50,Group_5 // ALIOT 1296,16040,50,Group_5 // KOBOLD_LEADER 1204,28705,50,Group_5 // TIRFING 1204,13454,50,Group_5 // TIRFING 1993,1443,50,Group_5 // NAGA 1390,1939,50,Group_5 // VIOLY 2621,1939,250,Group_5 // C5_VIOLY 2622,1939,250,Group_5 // C1_VIOLY 2623,1939,250,Group_5 // C2_VIOLY 1295,18130,50,None // OWL_BARON 1303,2025,50,None // GIANT_HONET 2821,2025,250,None // C3_GIANT_HONET 1702,21015,50,Group_5 // RETRIBUTION 2353,28106,50,Group_5 // N_MINOROUS 2684,21015,250,Group_5 // C4_RETRIBUTION 2685,21015,250,Group_5 // C5_RETRIBUTION 2686,21015,250,Group_5 // C1_RETRIBUTION 1219,21015,50,Group_5 // KNIGHT_OF_ABYSS 1703,1939,50,Group_5 // SOLACE 2650,1939,250,Group_5 // C5_SOLACE 2041,28705,50,Group_5 // MYSTELTAINN 2041,13454,50,Group_5 // MYSTELTAINN 2041,21015,50,Group_5 // MYSTELTAINN 1830,18130,50,None // BOW_GUARDIAN 1653,28705,50,Group_5 // WHIKEBAIN 1655,1839,50,Group_5 // EREND 1655,16040,50,Group_5 // EREND 1657,1680,50,None // RAWREL 1829,21015,50,Group_5 // SWORD_GUARDIAN 2692,1680,250,None // C3_RAWREL 1654,13454,50,Group_5 // ARMAIA 1654,28106,50,Group_5 // ARMAIA 1656,1939,50,Group_5 // KAVAC 1656,18130,50,None // KAVAC 1652,13454,50,Group_5 // YGNIZEM 1652,21015,50,Group_5 // YGNIZEM 1290,28705,50,Group_5 // SKELETON_GENERAL 2658,28705,250,Group_5 // C3_SKELETON_GENERAL 2659,28705,250,Group_5 // C4_SKELETON_GENERAL 1658,21015,500,Group_5 // B_YGNIZEM 1301,16040,50,Group_5 // AM_MUT 2362,28604,50,Group_5 // N_AMON_RA My item_randomopt_group.yml # This file is a part of rAthena. # Copyright(C) 2021 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # ########################################################################### # Item Random Option Group Database ########################################################################### # # Item Random Option Group Settings # ########################################################################### # - Id Item Random Option Group ID. # Group Item Random Option Group constant. # Slots: Slot in which an Item Random Option is guaranteed to be applied. Max of MAX_ITEM_RDM_OPT. # - Slot Slot number. # Options: List of possible Item Random Options for slot. # - Option Item Random Option constant. # MinValue Minimum value. (Default: 0) # MaxValue Maximum value. (Default: 0) # Param Parameter value. (Default: 0) # Chance Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0) # MaxRandom Maximum amount of random options applied. These options are not guaranteed to be applied. Max of (MAX_ITEM_RDM_OPT - Total 'Slots'). (Default: 0) # Random: List of possible Item Random Options for remaining slots. (Optional) # - Option Item Random Option constant. # MinValue Minimum value. (Default: 0) # MaxValue Maximum value. (Default: 0) # Param Parameter value. (Default: 0) # Chance Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0) ########################################################################### Header: Type: RANDOM_OPTION_GROUP Version: 1 Body: - Id: 1 Group: Group_1 Slots: - Slot: 1 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 MaxRandom: 0 # These are listed but the group only has 1 slot max Random: - Option: VAR_MAXHPAMOUNT MinValue: 50 MaxValue: 100 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 10 MaxValue: 50 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_HPACCELERATION MinValue: 10 MaxValue: 50 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 10 MaxValue: 50 Chance: 5000 - Option: VAR_ATKPERCENT MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_MAGICATKPERCENT MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 2 Chance: 5000 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Id: 2 Group: Group_2 Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_WATER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_GROUND MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_FIRE MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_WIND MinValue: 10 MaxValue: 20 Chance: 5000 MaxRandom: 1 Random: - Option: ATTR_TOLERACE_POISON MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_SAINT MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_ALL MinValue: 10 MaxValue: 20 Chance: 5000 - Id: 3 Group: Group_3 Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 10 MaxValue: 20 Chance: 5000 MaxRandom: 2 Random: - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Id: 4 Group: Group_4 Slots: - Slot: 1 Options: - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 10 MaxValue: 20 Chance: 5000 MaxRandom: 3 Random: - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Id: 5 Group: Group_5 Slots: - Slot: 1 Options: - Option: WEAPON_ATTR_NOTHING Chance: 2000 - Option: WEAPON_ATTR_WATER Chance: 2000 - Option: WEAPON_ATTR_GROUND Chance: 2000 - Option: WEAPON_ATTR_FIRE Chance: 2000 - Option: WEAPON_ATTR_WIND Chance: 2000 - Option: WEAPON_ATTR_SAINT Chance: 1000 - Option: WEAPON_ATTR_DARKNESS Chance: 1000 - Id: 6 Group: Group_6 Slots: - Slot: 1 Options: - Option: VAR_MAXHPAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_MAXSPAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Slot: 2 Options: - Option: ATTR_TOLERACE_WATER MinValue: 1 MaxValue: 10 Chance: 2000 - Option: ATTR_TOLERACE_FIRE MinValue: 1 MaxValue: 10 Chance: 2000 - Option: ATTR_TOLERACE_WIND MinValue: 1 MaxValue: 10 Chance: 2000 - Slot: 3 Options: - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 10 Chance: 2000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 2000 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 10 Chance: 2000 - Slot: 4 Options: - Option: BODY_ATTR_WATER MinValue: 1 MaxValue: 10 Chance: 2000 - Option: BODY_ATTR_TELEKINESIS MinValue: 1 MaxValue: 10 Chance: 2000 MaxRandom: 1 Random: - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Id: 7 Group: AS_WEAPON_1 # Staff Slots: - Slot: 1 Options: - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: HEAL_VALUE MinValue: 1 MaxValue: 20 Chance: 900 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 5 Chance: 900 - Option: VAR_MAGICATKPERCENT MinValue: 6 MaxValue: 10 Chance: 900 - Slot: 2 Options: - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 500 - Option: CLASS_MDAMAGE_NORMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: CLASS_MDAMAGE_BOSS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 15 Chance: 900 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 10 Chance: 900 - Option: DEC_SP_CONSUMPTION MinValue: 1 MaxValue: 5 Chance: 900 - Option: DEC_SPELL_CAST_TIME MinValue: 16 MaxValue: 20 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 11 MaxValue: 15 Chance: 100 - Option: DEC_SP_CONSUMPTION MinValue: 6 MaxValue: 10 Chance: 100 - Id: 8 Group: AS_WEAPON_2 # Bow, Pistol, Instrument, Whip Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_INDESTRUCTIBLE Chance: 300 - Option: DAMAGE_SIZE_PERFECT Chance: 200 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: DAMAGE_CRI_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 15 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 16 MaxValue: 20 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 9 Group: AS_WEAPON_3 # 1H Sword, Mace, Axe Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_ATTR_WATER Chance: 500 - Option: WEAPON_ATTR_GROUND Chance: 500 - Option: WEAPON_ATTR_FIRE Chance: 500 - Option: WEAPON_ATTR_WIND Chance: 500 - Option: WEAPON_ATTR_DARKNESS Chance: 300 - Option: WEAPON_ATTR_SAINT Chance: 100 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Option: DAMAGE_SIZE_PERFECT Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: DAMAGE_CRI_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 15 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 15 MaxValue: 20 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 10 Group: AS_WEAPON_4 # Daggers, Books, Huuma Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_ATTR_WATER Chance: 500 - Option: WEAPON_ATTR_GROUND Chance: 500 - Option: WEAPON_ATTR_FIRE Chance: 500 - Option: WEAPON_ATTR_WIND Chance: 500 - Option: WEAPON_ATTR_DARKNESS Chance: 300 - Option: WEAPON_ATTR_SAINT Chance: 100 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Option: DAMAGE_SIZE_PERFECT Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 20 Chance: 100 - Slot: 3 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 15 Chance: 500 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 10 Chance: 500 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 11 Group: AS_WEAPON_5 # One-handed spear, Two-handed spear, Two-handed sword, Katar, Knuckle Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_ATTR_WATER Chance: 500 - Option: WEAPON_ATTR_GROUND Chance: 500 - Option: WEAPON_ATTR_FIRE Chance: 500 - Option: WEAPON_ATTR_WIND Chance: 500 - Option: WEAPON_ATTR_DARKNESS Chance: 200 - Option: WEAPON_ATTR_SAINT Chance: 100 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Option: WEAPON_INDESTRUCTIBLE Chance: 100 - Option: DAMAGE_SIZE_PERFECT Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: DAMAGE_CRI_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 12 Group: BEARERS_S2_ATT Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 400 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 50 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 400 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 500 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 300 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 500 - Slot: 2 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 100 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 26 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 26 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 21 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 6 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 26 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 31 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 4 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 31 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 11 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 9 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 6 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 4 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 15 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 5 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Id: 13 Group: ALLMIGHTY_S_ATT Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 400 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 50 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 400 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 500 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 300 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 500 - Slot: 2 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 10000 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 26 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 26 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 21 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 6 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 26 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 31 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 4 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 31 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 11 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 9 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 6 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 4 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 15 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 5 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Id: 14 Group: Bloody_Knight_Shield Slots: - Slot: 1 Options: - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 5 Chance: 10000 - Slot: 2 Options: - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 10000 - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 - Id: 15 Group: Sacred_Knight_Shield Slots: - Slot: 1 Options: - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 5 Chance: 10000 - Slot: 2 Options: - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 10000 - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 10000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_PLANT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_NOTHING MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_INSECT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_HUMAN MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_FISHS MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_DRAGON MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_DEVIL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_ANGEL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_PLANT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_INSECT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_FISHS MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_DAMAGE_UNDEAD MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_PLANT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_NOTHING MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_INSECT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_HUMAN MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_FISHS MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_DRAGON MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_DEVIL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_ANIMAL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_ANGEL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 10000 - Option: DAMAGE_SIZE_PERFECT MinValue: 1 MaxValue: 1 Chance: 2000 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 30 MaxValue: 60 Chance: 4000 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 30 MaxValue: 60 Chance: 4000 - Id: 16 Group: RTC_ALL_BOX # Taiwan RTC Event Box PENE Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 17 Group: RTC_ATK_BOX # Taiwan RTC Event Box ATK Slots: - Slot: 1 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_UNDEAD MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_ANIMAL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_PLANT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_INSECT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_FISHS MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_DEVIL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_HUMAN MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_ANGEL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_DRAGON MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_NOTHING MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_UNDEAD MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_ANIMAL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_PLANT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_INSECT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_FISHS MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_DEVIL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_HUMAN MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_ANGEL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_DRAGON MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_CRI_PERCENT_NOTHING MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_UNDEAD MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_ANIMAL MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_PLANT MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_INSECT MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_FISHS MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_DEVIL MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_HUMAN MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_ANGEL MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_DRAGON MinValue: 5 MaxValue: 10 Chance: 3400 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 18 Group: RTC_DEF_BOX # Taiwan RTC Event Box DEF Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_WATER MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_GROUND MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_FIRE MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_WIND MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_POISON MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_SAINT MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_DARKNESS MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_UNDEAD MinValue: 8 MaxValue: 12 Chance: 5300 - Option: RACE_TOLERACE_NOTHING MinValue: 3 MaxValue: 7 Chance: 5300 - Option: RACE_TOLERACE_UNDEAD MinValue: 3 MaxValue: 7 Chance: 5300 - Option: RACE_TOLERACE_ANIMAL MinValue: 3 MaxValue: 7 Chance: 5300 - Option: RACE_TOLERACE_PLANT MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_INSECT MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_FISHS MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_DEVIL MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_HUMAN MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_ANGEL MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_DRAGON MinValue: 3 MaxValue: 7 Chance: 5200 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 19 Group: RTC_PENE_BOX # Taiwan RTC Event Box PENE Slots: - Slot: 1 Options: - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_PLANT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_INSECT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_FISHS MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON MinValue: 10 MaxValue: 15 Chance: 5000 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 20 Group: ATT_S # Shadow Property Box Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 3 MaxValue: 4 Chance: 4600 - Option: ATTR_TOLERACE_WATER MinValue: 4 MaxValue: 6 Chance: 4600 - Option: ATTR_TOLERACE_GROUND MinValue: 4 MaxValue: 6 Chance: 4600 - Option: ATTR_TOLERACE_FIRE MinValue: 4 MaxValue: 6 Chance: 4600 - Option: ATTR_TOLERACE_WIND MinValue: 4 MaxValue: 6 Chance: 4600 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 8 Chance: 4500 - Option: ATTR_TOLERACE_ALL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 3 Chance: 4500 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 3 MaxValue: 5 Chance: 4500 # Rand (1) - Option: VAR_ATKPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_MAGICATKPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_STRAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_AGIAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_VITAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_INTAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_DEXAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_LUKAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_MAXHPPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_MAXSPPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 3600 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 8 Chance: 3600 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 30 Chance: 3600 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 20 Chance: 3600 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 30 Chance: 3600 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 3600 - Option: HEAL_VALUE MinValue: 3 MaxValue: 5 Chance: 3600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 2 Chance: 3600 - Option: DEC_SPELL_CAST_TIME MinValue: 2 MaxValue: 3 Chance: 3600 - Option: DEC_SP_CONSUMPTION MinValue: 3 MaxValue: 5 Chance: 3500 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 2 MaxValue: 3 Chance: 3500 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 3 MaxValue: 5 Chance: 3500 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 3 MaxValue: 5 Chance: 3500 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 20 Chance: 3500 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 5 Chance: 3500 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 2 Chance: 3500 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 1 MaxValue: 2 Chance: 3500 - Id: 21 Group: ATT_S2 Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 4000 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 7000 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 7000 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 4000 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 7000 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 3000 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 500 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 MaxRandom: 1 Random: - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 13 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 12 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 13 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 12 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 25 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 25 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 13 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 13 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 13 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 13 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 13 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 9 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 9 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 8 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 26 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 26 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 26 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 13 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 13 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 26 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 26 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_HUMAN MinValue: 1 MaxValue: 2 Chance: 26 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 2 Chance: 26 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 1 MaxValue: 2 Chance: 26 - Id: 22 Group: CHARLES_WEAPON_1 # Charleston Melee Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_CRI_TARGET MinValue: 5 MaxValue: 20 Chance: 1500 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 15 Chance: 1500 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1500 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 7 Chance: 1000 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 1000 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: WEAPON_ATTR_WATER MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_GROUND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_FIRE MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_WIND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_SAINT MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_DARKNESS MinValue: 0 MaxValue: 0 Chance: 500 - Option: DAMAGE_SIZE_PERFECT MinValue: 0 MaxValue: 0 Chance: 50 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 2000 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 100 - Id: 23 Group: CHARLES_WEAPON_2 # Charleston Ranged Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 15 Chance: 1500 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1500 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 20 Chance: 1500 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 3 MaxValue: 7 Chance: 1000 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 1000 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: WEAPON_ATTR_WATER MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_GROUND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_FIRE MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_WIND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_SAINT MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_DARKNESS MinValue: 0 MaxValue: 0 Chance: 500 - Option: DAMAGE_SIZE_PERFECT MinValue: 0 MaxValue: 0 Chance: 50 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 2000 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 100 - Id: 24 Group: S_CRIT Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 4000 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 5000 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 4000 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 3000 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 25 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 25 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 5 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 20 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 25 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 17 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 10 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 30 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 2 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 30 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 10 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 8 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 5 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 2 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_HUMAN MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Id: 25 Group: TW_S1 Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 4000 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 7000 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 4000 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 3000 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 500 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 MaxRandom: 1 Random: - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 25 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 25 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 5 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 20 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 17 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 10 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 30 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 25 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 2 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 30 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 10 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 8 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 5 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 2 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Id: 26 Group: H_Anto_Range Slots: - Slot: 1 Options: - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 4600 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 1 MaxValue: 20 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 12 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 80 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 7 Chance: 80 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 80 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 7 Chance: 80 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 10 MaxValue: 20 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 80 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Id: 27 Group: H_Anto_Melee Slots: - Slot: 1 Option: - Option: VAR_ATTPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 12 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 7 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 80 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 7 Chance: 80 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 80 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 7 Chance: 80 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 10 MaxValue: 20 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 80 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Id: 28 Group: H_Anto_Magic Slots: - Slot: 1 Options: - Option: VAR_ATTMPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_MDEFPOWER MinValue: 1 MaxValue: 15 Chance: 4600 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 12 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 7 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 80 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 7 Chance: 80 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 80 - Option: CLASS_MDAMAGE_NORMAL MinValue: 3 MaxValue: 7 Chance: 80 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 80 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 10 MaxValue: 20 Chance: 100 # TODO: '00'? - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 80 - Option: MDAMAGE_SIZE_SMALL_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: MDAMAGE_SIZE_MIDIUM_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: MDAMAGE_SIZE_LARGE_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Id: 29 Group: Anto_Range Slots: - Slot: 1 Options: - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 4600 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 1 MaxValue: 20 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 10 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 3 MaxValue: 5 Chance: 50 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 5 MaxValue: 15 Chance: 50 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Id: 30 Group: Anto_Melee Slots: - Slot: 1 Options: - Option: VAR_ATTPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 10 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 100 MaxRandom: 1 Random: - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 5 MaxValue: 15 Chance: 50 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Id: 31 Group: Anto_Magic Slots: - Slot: 1 Options: - Option: VAR_ATTMPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_MDEFPOWER MinValue: 1 MaxValue: 15 Chance: 4600 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 10 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 100 MaxRandom: 1 Random: - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_MDAMAGE_NORMAL MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 5 MaxValue: 15 Chance: 50 - Option: MDAMAGE_SIZE_SMALL_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: MDAMAGE_SIZE_MIDIUM_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: MDAMAGE_SIZE_LARGE_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Id: 32 Group: BF_Att_Box_TW Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 5000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 5000 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_MAXHPAMOUNT MinValue: 1 MaxValue: 1000 Chance: 4000 - Option: VAR_MAXSPAMOUNT MinValue: 1 MaxValue: 1000 Chance: 4000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 7000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 7000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 6000 MaxRandom: 1 Random: - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 90 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 90 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 2 Chance: 40 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 50 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 90 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 90 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 70 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 40 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 5 MaxValue: 15 Chance: 40 - Option: DEC_SPELL_CAST_TIME MinValue: 5 MaxValue: 15 Chance: 40 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 5 MaxValue: 15 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 20 Chance: 30 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 1 MaxValue: 20 Chance: 30 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 40 - Id: 33 Group: Hasty_Box Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 40 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 75 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 75 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 75 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 5 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 70 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 40 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 70 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 50 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 30 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 50 - Slot: 2 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 25 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 25 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 5 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 20 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 30 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 17 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 10 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 30 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 2 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 30 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 10 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 8 - Option: HEAL_MODIFY_PERCENT MinValue: 1 MaxValue: 10 Chance: 5 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 5 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 2 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_HUMAN MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 37 - Id: 99 Group: None MaxRandom: 1 Random: - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 10 MaxValue: 50 Chance: 625 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 10 MaxValue: 50 Chance: 625 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 as you can see (mob_drop.txt) is missing a lot of lines.
  18. Well, RIP... i don't know what to edit
  19. Try this. Script. function script Boxes { setarray @i1[0],501; // Common setarray @i2[0],502; // Rare setarray @i3[0],503; // Super Rare set @i1rand,rand( getarraysize(@i1) ); set @i2rand,rand( getarraysize(@i2) ); set @i3rand,rand( getarraysize(@i3) ); .chance = rand(100); // Super Rare if (.chance == 1){ getitem @i3[@i3rand],1; announce "["+strcharinfo(0)+"] got ["+getitemname(@i3[@i3rand])+"] 'Super Rare'.",0; } // Rare else if (.chance <= 10 && .chance >= 5){ getitem @i2[@i2rand],1; announce "["+strcharinfo(0)+"] obtained ["+getitemname(@i2[@i2rand])+"] 'Rare'.",0; } // Common else { getitem @i1[@i1rand],1; announce "["+strcharinfo(0)+"] obtained ["+getitemname(@i2[@i2rand])+"] 'Common'.",0; end; } } item_db (example). 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "Boxes"; },{},{}
  20. Try this. Script. function script CustomBox { .@item = F_Rand( 501,502,503,504 ); announce "["+strcharinfo(0)+"] obtained ["+getitemname( .@item )+"] from Custom Box.",0; getitem .@item, 1; return; } item_db (example) 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "CustomBox"; },{},{}
  21. Try this. - script Lucky_Pick -1,{ OnMinute00: sleep 1000 * rand(60); if(addrid(0)){ if(checkidle() < 600) setarray .AccountIds[getarraysize(.AccountIds)],getcharid(3); detachrid; } else { end; } while(!attachrid(.AccountIds[rand(getarraysize(.AccountIds))])); .@item = F_Rand( 501,502 ); // Items ID Here getitem .@item,1; announce "[ Lucky Prize ]" + strcharinfo(0) + " recived a prize from whos online event",0; end; }
×
×
  • Create New...