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Everything posted by Patskie
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Patulong pano ionline yung offline ro ko
Patskie replied to gyroguevarra's topic in Tulong para sa Server
Hamachi try mo -
Wala. Unless nalang kung pahihintulutan ka ng pRO administrator na payagan client mo ( which is impossible )
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Did you call the function through your items?
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Try : - .@i = select(.@menu$); + .@i = select(.@menu$) - 1;
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Euphy quest shop //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6b //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Headgears","Weapons","Other"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); Add(1,5045,1,0,0,2252,1,1054,450,943,1200); Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10); Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10); Add(3,531,1,3,0,512,1,713,1); Add(3,532,1,3,0,513,1,713,1); Add(3,533,1,3,0,514,1,713,1); Add(3,534,1,3,0,515,1,713,1); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1
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Can anyone help me i need hourly item rewarder for my server
Patskie replied to Eros's question in Script Requests
What you mean? -
Can anyone help me i need hourly item rewarder for my server
Patskie replied to Eros's question in Script Requests
- script hourlypoints -1,{ //--Start of the Script OnPCLoginEvent: attachnpctimer ""+strcharinfo(0)+""; initnpctimer; end; OnTimer30000: //Check if Vending (normal or @at) if(checkvending() >= 1 || checkchatting() == 1) { dispbottom "The hourly points event stopped because you were vending / chatting. Please relog if you wish to start again."; stopnpctimer; } end; OnTimer60000: set @minute, @minute + 1; //Check for 1 Minute if(@minute == 10){ set @minute,0; getitem 7558,1; dispbottom "You received 1 "+getitemname( 7227 )+" by staying ingame for 10 mins"; } stopnpctimer; initnpctimer; end; } -
Welcome to rAthena
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Can anyone help me i need hourly item rewarder for my server
Patskie replied to Eros's question in Script Requests
Remove : //Check if Idle getmapxy( .@map$, .@x, .@y, 0 ); if(@map$ == .@map$ && @x == .@x && @y == .@y) { set @afk, @afk + 1; } //If move timer resets else { set @afk, 0; } set @map$, .@map$; set @x, .@x; set @y, .@y; //Idle Check for 5 Minutes if(@afk == 10) { dispbottom "The hourly points event stopped because you were idle for 5 mins. Please relog if you wish to start again."; stopnpctimer; end; } -
PVP, WoE, GVG: [PVP] Rotative PVP
Patskie replied to Neko's topic in PvP, GvG, WoE, Battleground Script Releases
@mrlongshen : What are you talking about? In the script : 1. There is no OnPCKillEvent event 2. Line 91 stopping and the file only have 87 lines including the header 3. The description says that the script will alternate the current pvp map to another from time to time // |--------------------------------------------------------| // | Description: PVP NPC | // | - An NPC that alternates the current PVP map from time | // | to time, the chosen map for rotation are configured by | // | the administrator in the script. The idea is to have | // | multiple pvp rooms, without having to divide the players| // | of your server among them, this way pvps are more crowded| // | and funnier. | // |--------------------------------------------------------| -
Try this one : - script pvppoints -1,{ OnPCKillEvent: if ( strcharinfo(3) == "morocc" ) { if ( kill >= 2 ) { set arenapoint,arenapoint+10; dispbottom "You have gained 10 Arena Points. Total is "+arenapoint+" Arena Points."; set kill, 0; } set kill, kill + 1; } end; OnPCDieEvent: if ( strcharinfo(3) == "morocc" ) { if ( death >= 5 ) { set arenapoint,arenapoint+10; dispbottom "You have gained 10 Arena Points. Total is "+arenapoint+" Arena Points."; set death, 0; } set death, death + 1; } end; }
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Elaborate more on your request.
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Cool bonus_script!
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Guild Package[90% Working] need to fix and enhance
Patskie replied to GM Freya's question in Scripting Support
Try this : - query_sql "INSERT INTO `guild_package` (NULL,`account_id` , `last_ip`) VALUES (NULL,'"+.@acc[.@j]+"','"+.@ip1+"')"; + query_sql "INSERT INTO `guild_package` (`account_id` , `last_ip`) VALUES ('"+.@acc[.@j]+"','"+.@ip1+"')"; -
PVP Warper w/ Dota Sound and Ladder (GLOBAL)
Patskie replied to Archetype Saber's question in Script Requests
Put your .txt files on npc/custom and access it using @reloadscript or @loadscript -
This? - script Sample -1,{ OnInit: bindatcmd "home",strnpcinfo(3)+"::OnWarp"; end; OnWarp: warp "prontera",150,150; end; }
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AnniRuru Limit skull drop need help and changing
Patskie replied to Diss's question in Scripting Support
Multiple maps : OnPCKillEvent: - if ( killedrid == getcharid(3) ) end; + // || strcharinfo(3) != "<map name>" + if ( killedrid == getcharid(3) || strcharinfo(3) != "<map name>" || strcharinfo(3) != "<map name>" ) end; -
Ghost's Scripts [Latest: Ghost's PvP System v1.3]
Patskie replied to Ghost's topic in Script Collections
http://www.youtube.com/watch?v=f06EBENhV84 -
Conusmable item for specific MVP summon
Patskie replied to veryscary21's question in Database Requests
This? 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ atcommand "@monster 1871"; },{},{} -
Help on script: Kicking a player with a certain item in his inventory
Patskie replied to alkhaleej's question in Scripting Support
Yeah maybe you can elaborate more on what the function do. -
@Off topic: Nice password @Capuche
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Help on script: Kicking a player with a certain item in his inventory
Patskie replied to alkhaleej's question in Scripting Support
Depends upon your idea on how to deal with it -
prontera,150,150,0 script Sample 100,{ query_sql( "SELECT `accountid`, `reward_id`, `reward_amount` FROM `rewardaccountnpc` ",.@acc_id,.@reward_id,.@reward_amount ); .@size = getarraysize( .@acc_id ); for( .@i = 0; .@i < .@size; .@i++ ) set .@menu$,.@menu$ + .@acc_id[.@i] +" - " + .@reward_amount[.@i] + " x "+getitemname( .@reward_id[.@i] ) + ":"; .@i = select( .@menu$ ) - 1; mes "Pick : "+.@acc_id[.@i]; mes "Reward : "+.@reward_amount[.@i] + " x "+getitemname( .@reward_id[.@i] ); getitem .@reward_id[.@i], .@reward_amount[.@i]; query_sql "DELETE FROM `rewardaccountnpc` WHERE (`accountid` = '"+getcharid(3)+"' AND `reward_id` = '"+.@reward_id[.@i]+ "') AND `reward_amount` = '"+.@reward_amount[.@i]+"'"; close; }
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Help on script: Kicking a player with a certain item in his inventory
Patskie replied to alkhaleej's question in Scripting Support
This? - script Sample -1,{ OnPCLoginEvent: if ( countitem(1599) ) { delitem 1599, countitem(1599); atcommand "@kick " +strcharinfo(0); } end; } -
Maybe you are using eAthena?