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nanakiwurtz

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Everything posted by nanakiwurtz

  1. {if(BaseClass == Job_Mage) bonus bNoMagicDamage,75; else if(BaseClass == Job_Ninja) bonus bNoMagicDamage,95; else bonus bNoMagicDamage,99;},{},{}
  2. At first you want it to run on random time --> "But can you make it active on random time? So player dont know when the double rates will activated" But now you want it to run once a day?
  3. But honestly, I think it will be easier to script like this: prontera,155,180,3 script Popo 1031,{ areamonster "prontera",150,175,160,185,"Poporing",1031,10,"Popo::OnWrongKill"; areamonster "prontera",150,175,160,185,"Poporing",1031,1,"Popo::OnRightKill"; npctalk "Find the correct Poporing to receive the reward!"; end; OnWrongKill: areamonster "prontera",150,175,160,185,"Poporing",1031,1,"Popo::OnWrongKill"; atcommand "@die"; dispbottom "You kill the wrong Poporing!"; end; OnRightKill: killmonster "prontera","Popo::OnWrongKill",1031; announce strcharinfo(0)+" has killed the right Poporing!",0; getitem 501,1; end; }
  4. No, it's curse attack, you could add another skill to the custom mob, such as freeze, sleep, or what is exactly do you want for the mob?
  5. Make sure that you have enough zeny to carry, although the zeny won't be deducted but it's still needed when doing the transaction.
  6. - script FloatingRates -1,{ OnInit: set $floatingrate, rand(0,23); end; OnMinute00: if (gettime(3)!=$floatingrate) end; set $floatingrate, rand(0,23); set $@brate,rand(100,150); set $@jrate,rand(100,150); set $@drate,rand(100,150); //Base exp setbattleflag("base_exp_rate",$@brate); //Job exp setbattleflag("job_exp_rate",$@jrate); //Drops setbattleflag("item_rate_common",$@drate); setbattleflag("item_rate_heal",$@drate); setbattleflag("item_rate_use",$@drate); setbattleflag("item_rate_equip",$@drate); //we don't change card drops rate, because these values won't change them anyway atcommand "@reloadmobdb"; announce "Current Rune-Midgard rates are: 1."+($@brate-100)+"x 1."+($@jrate-100)+"x 1."+($@drate-100)+"x",bc_all,0xFF6060; end; }
  7. There is already a 'Floating Rate' script in your rAthena folder too
  8. Just create a custom mob, then set it's skill in mob_skill_db.txt 2010,mycustommob,angry,181,1,10000,0,5000,no,randomtarget,always,0,,,,,,,
  9. Just edit "set $rewarditem, 671;" to "set $rewarditem, 7227;" Then search around the script and change every "getitem $rewarditem,10;" to "getitem $rewarditem,2;" Done. You're from Morocc but your location is Prontera?
  10. OnNPCKillEvent: if (killedrid==2010) { pcblockmove getcharid(3),1; sleep2 5000 pcblockmove getcharid(3),0; } end; What do you mean by "freeze"? Is it to stop the player movement, or is it frozen in ice?
  11. Colored named item? Do you have a screenshot?
  12. Ahh.. it looks like I have the old version --------------------------------------- *checkweight(<item id>,<amount>) *checkweight("<item name>",<amount>) This function will compute and return 1 if the total weight of a specified.....
  13. checkweight2? I'm not sure if that command exists
  14. Remove the value before the "{ },{ },{ }" Just like this example: 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,>>this is the spot<<,{ itemheal rand(45,65),0; },{},{}
  15. That's weird, because that bug is very similar to the last 'close;' bug in previous SVN version, but now it has been fixed. If clicking on Sprakki and other official NPC makes you and your players stucked, then probably it's server related problem.
  16. You can learn about item creating & editing by using this tool --> http://rathena.org/board/files/file/2554-nkwz-ra-toolkit/
  17. If you're using Windows, it's on Region and Language, or in Keyboard Language.
  18. For me, it will be annoying, except you change that announcement into 'mapannounce'.
  19. Possible answer is that you don't have the 'New Izlude' map in your client data folder or in your GRF, to fix it just update your GRF. Or alternatively you can change your NPC and Warp coordinates in Izlude.
  20. You should do 2 things: 1. Re-update your SVN. 2. Recompile.
  21. What kind of error? Is it just stuck after talking to them? If it is, then you should reupdate your SVN to the latest, because last week we have some error in the 'close;' command.
  22. Is there any chance that any developer will finish the getmapxy code, especially for type #3? (Search for mob coordinate)
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