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nanakiwurtz

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Everything posted by nanakiwurtz

  1. Thanks for the contribution Reaper_san. And you're welcome paopao for the kind words Hmm I see that the team has a new project, that is to stabilize the '2013-03-20e Ragexe' client, I still don't know the +/- points from that new client. Is it untranslated too, or is it already support the msgstringtable.txt, I still have no idea... Until they succeed, I have no major plan about further improvement in the area. Let's give 'em some support so they could finish it!
  2. Knights with Peco Peco will win all the time.
  3. Use something like this: waitingroom "Waiting Room for Base Level 50+",10,"NPC::OnLabel",10,0,50;
  4. At first, you have to reset the timer, then you could use your code. set etower_timer,0; erasequest 60200; erasequest 60201; set party_instance_id,0;
  5. set etower_timer,0; erasequest 60200; erasequest 60201; set party_instance_id,0;
  6. Actually the last '1' isn't really matter, because it doesn't need an extra argument. Correct me if I wrong Have you tried it yet?
  7. Is your 'custom ygg' a consumable item or an equip? If it's an equip, use: bonus2 bResEff,eff_stun,10000; // Resist Stun 100% If it's a consumable item, use: sc_start SC_SCRESIST,5000,1;
  8. I don't know your 'Heroism badge' Item ID, so you have to edit the code a little and it's done guild_vs3,68,65,4 script Enchant Armor 73,{ if (Zeny > 10) { mes "[Apprentice Craftsman]"; mes "Atravez de los años estudie como encantar las weas."; next; mes "[Apprentice Craftsman]"; mes "Enchanting is an awesome skill that infuses a mysterious status power into the armor's hidden socket."; next; mes "[Apprentice Craftsman]"; mes "However, you have to keep in mind that if there are two armors of the same kind in your possession, the Enchantment will be applied in the order they are placed in your inventory."; next; mes "[Apprentice Craftsman]"; mes "In that case, the Enchantment may be applied to an item which you didn't mean to Enchant. So just bring ^5555ffONE Armor^000000 you want enchanted to be safe.."; next; mes "[Apprentice Craftsman]"; mes "I'm not responsible for what would happen if you have more than one of the same kind in your inventory."; next; switch(select("Non Slotted Armor.:Slotted Armor.:High Grade Armor.:Maybe next time.")) { case 1: switch(select("Mantle:Coat:Chain Mail:Full Plate:Silk Robe:Saint's Robe:Holy Robe:Wooden Mail:Tights:Silver Robe:Mage Coat:Thief Clothes:Legion Plate Armor:Lucius's Fierce Armor of Volcano:Saphien's Armor of Ocean:Aebeccee's Raging Typhoon Armor:Claytos Cracking Earth Armor:Ninja Suit:Chameleon Armor:Glorious Suit:Glorious Popularized Suit:Glorious Mass-Production Suit")) { case 1: callsub S_EnchantArmor,2307,6; case 2: callsub S_EnchantArmor,2309,6; case 3: callsub S_EnchantArmor,2314,6; case 4: callsub S_EnchantArmor,2316,6; case 5: callsub S_EnchantArmor,2321,6; case 6: callsub S_EnchantArmor,2325,6; case 7: callsub S_EnchantArmor,2327,6; case 8: callsub S_EnchantArmor,2328,6; case 9: callsub S_EnchantArmor,2330,6; case 10: callsub S_EnchantArmor,2332,6; case 11: callsub S_EnchantArmor,2334,6; case 12: callsub S_EnchantArmor,2335,6; case 13: callsub S_EnchantArmor,2341,6; case 14: callsub S_EnchantArmor,2344,6; case 15: callsub S_EnchantArmor,2346,6; case 16: callsub S_EnchantArmor,2348,6; case 17: callsub S_EnchantArmor,2350,6; case 18: callsub S_EnchantArmor,2337,6; case 19: callsub S_EnchantArmor,2386,6; case 20: callsub S_EnchantArmor,2394,6; case 21: callsub S_EnchantArmor,2395,6; case 22: callsub S_EnchantArmor,2396,6; } case 2: switch(select("Mink Coat:Lord's Clothes:Glittering Jacket:Formal Suit:Mantle(1):Coat(1):Chain Mail(1):Full Plate(1):Silk Robe(1):Scapulare(1):Saint's Robe(1):Tights(1):Silver Robe(1):Thief Clothes(1):Legion Plate Armor(1):Lucius's Fierce Armor of Volcano(1):Saphien's Armor of Ocean(1):Aebeccee's Raging Typhoon Armor(1):Claytos Cracking Earth Armor(1)")) { case 1: callsub S_EnchantArmor,2311,6; case 2: callsub S_EnchantArmor,2318,6; case 3: callsub S_EnchantArmor,2319,6; case 4: callsub S_EnchantArmor,2320,6; case 5: callsub S_EnchantArmor,2308,6; case 6: callsub S_EnchantArmor,2310,6; case 7: callsub S_EnchantArmor,2315,6; case 8: callsub S_EnchantArmor,2317,6; case 9: callsub S_EnchantArmor,2322,6; case 10: callsub S_EnchantArmor,2324,6; case 11: callsub S_EnchantArmor,2326,6; case 12: callsub S_EnchantArmor,2331,6; case 13: callsub S_EnchantArmor,2333,6; case 14: callsub S_EnchantArmor,2336,6; case 15: callsub S_EnchantArmor,2342,6; case 16: callsub S_EnchantArmor,2345,6; case 17: callsub S_EnchantArmor,2347,6; case 18: callsub S_EnchantArmor,2349,6; case 19: callsub S_EnchantArmor,2351,6; } case 3: switch(select("Meteo Plate Armor:Orlean's Gown:Life Link:Diablos Robe:Diablos Armor:Assaulter Plate:Elite Engineer Armor:Assassin Robe:Warlock's Battle Robe:Medic's Robe:Elite Archer Suit:Elite Shooter Sit:Sprint Mail:Kandura:Armor of Naga:Improved Tights")) { case 1: callsub S_EnchantArmor,2364,6; case 2: callsub S_EnchantArmor,2365,6; case 3: callsub S_EnchantArmor,2391,6; case 4: callsub S_EnchantArmor,2374,6; case 5: callsub S_EnchantArmor,2375,6; case 6: callsub S_EnchantArmor,2376,6; case 7: callsub S_EnchantArmor,2377,6; case 8: callsub S_EnchantArmor,2378,6; case 9: callsub S_EnchantArmor,2379,6; case 10: callsub S_EnchantArmor,2380,6; case 11: callsub S_EnchantArmor,2381,6; case 12: callsub S_EnchantArmor,2382,6; case 13: callsub S_EnchantArmor,2387,6; case 14: callsub S_EnchantArmor,2388,6; case 15: callsub S_EnchantArmor,2389,6; case 16: callsub S_EnchantArmor,2390,6; } case 4: mes "[Apprentice Craftsman]"; mes "Please come back when you have any interest in enchanting your armor."; close; } } else { mes "[Apprentice Craftsman]"; mes "I am in charge of Enchanting Armors. Simply put, I've been studying ways to power-up armor."; next; mes "[Apprentice Craftsman]"; mes "If by any chance, you would want to enchant your armor, bring me 400,000 zeny and the armor you want to enchant and you are all set to go."; close; } S_EnchantArmor: set .@itemid,getarg(0);//este numero toma el item set .@failrate,getarg(1);//este numero max en el random del enchant +3 a poner if ((countitem(.@itemid) > 0) && (countitem(.@itemid) < 2)) { mes "[Apprentice Craftsman]"; mes "Socket enchant wil cost you 250 Bravery, 250 Valor and 100 Heroism Badges. And there will be a random option enchanted. Of course, there is a chance of breaking your armor."; next; mes "[Apprentice Craftsman]"; mes "First and most importantly."; mes "^ff5555Existing Refine Level of the Armor"; mes "and Cards will be GONE.^000000"; mes "Do you still want to try an Enchant?"; next; switch(select("Hmm... Let me think it over.:Go ahead.")) { case 1: mes "[Apprentice Craftsman]"; mes "Well, I can't blame you. Safety first, Ey?"; mes "Now you have a nice day."; close; case 2: mes "[Apprentice Craftsman]"; mes "Quite of an adventurer huh? Well, shall we?"; close2; specialeffect2 EF_MAPPILLAR; if (countitem(7828) < 250) { mes "[Apprentice Craftsman]"; mes "Sorry, but you don't have enough Bravery badges."; close; } if (countitem(7829) < 250) { mes "[Apprentice Craftsman]"; mes "Sorry, but you don't have enough Valor badges."; close; } if (countitem(<yourheroismbadgeid>) < 100) { mes "[Apprentice Craftsman]"; mes "Sorry, but you don't have enough Heroism badges."; close; } progressbar "ffff00",0; set .@enc_ran,rand(1,.@failrate); delitem .@itemid,1; delitem 7828,250; delitem 7829,250; delitem <yourheroismbadgeid>,100; if (.@enc_ran == 1) {//ID's enchants +3 Str,Agi,Vit,Int,Dex y Luk respectivamente set .@addpart,4702; } else if (.@enc_ran == 2) { set .@addpart,4712; } else if (.@enc_ran == 3) { set .@addpart,4722; } else if (.@enc_ran == 4) { set .@addpart,4732; } else if (.@enc_ran == 5) { set .@addpart,4742; } else if (.@enc_ran == 6) { set .@addpart,4752; } // else if ((.@enc_ran > 6) && (.@enc_ran < 9)) {// estos siguientes 7 son los +2 // set .@addpart,4701; // } // else if ((.@enc_ran > 8) && (.@enc_ran < 11)) { // set .@addpart,4711; // } // else if ((.@enc_ran > 10) && (.@enc_ran < 13)) { // set .@addpart,4721; // } // else if ((.@enc_ran > 12) && (.@enc_ran < 15)) { // set .@addpart,4731; // } // else if ((.@enc_ran > 14) && (.@enc_ran < 17)) { // set .@addpart,4741; // } // else if ((.@enc_ran > 16) && (.@enc_ran < 19)) { // set .@addpart,4751; // } // else if ((.@enc_ran > 18) && (.@enc_ran < 22)) {// y estos ultimos 7 son los +1 // set .@addpart,4700; // } // else if ((.@enc_ran > 21) && (.@enc_ran < 25)) { // set .@addpart,4710; // } // else if ((.@enc_ran > 24) && (.@enc_ran < 28)) { // set .@addpart,4720; // } // else if ((.@enc_ran > 27) && (.@enc_ran < 31)) { // set .@addpart,4730; // } // else if ((.@enc_ran > 30) && (.@enc_ran < 34)) { // set .@addpart,4740; // } // else if ((.@enc_ran > 33) && (.@enc_ran < 37)) { // set .@addpart,4750; // } // else {// esto de aqui abajo se desactiva si no quieres que se rompan. // specialeffect2 EF_PHARMACY_FAIL; // mes "[Apprentice Craftsman]"; // mes "Well that's too bad."; // mes "The requested equipment has failed to enchant."; // close; } getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; } } else { mes "[Apprentice Craftsman]"; mes "Hmm? There's nothing to be enchanted!"; mes "Please come back with just ONE equipment to be enchanted."; close; }
  9. I think I can team up with Cydh
  10. Great project! What if there's another user who wants to help too? Or is it just for the choosen users that is in the list above?
  11. Click my signature link. You can use Miruku or kRO.
  12. Would you keep those updates to be posted on a single thread? So we know the timeline of those changes
  13. Interesting project you have here Mysterious, +1
  14. Capuche, why did you change the timer to only 5 seconds? (5000)
  15. You can use GRF from kRO or Miruku client.
  16. We need to know first, how does your server add cashpoints to your players.
  17. - script FloatingRates -1,{ OnInit: set $floatingrate, rand(0,23); set $defaultbrate,5000;//my server rate is 5000 set $defaultjrate,5000;//my server rate is 5000 set $defaultdrate,10000;//my server common item drop rate is 10000 set $defaultccdrate,100000;//my server common card drop rate is 100000 set $defaultcbdrate,30000;//my server card boss rate is 30000 end; OnHour0000: set $floatingrate, rand(0,23); end; OnMinute00: if (gettime(3)!=$floatingrate) end; set $@brate,rand(7500,10000);//i want it raise by 50% - 100% from default set $@jrate,rand(7500,10000);//i want it raise by 50% - 100% from default set $@drate,rand(15000,20000);//i want it raise by 50% - 100% from default set $@ccdrate,rand(150000,200000);//i want it raise by 50% - 100% from default set $@cbdrate,rand(37500,45000);//i want it raise by 25% - 50% from default //Base exp setbattleflag("base_exp_rate",$@brate); //Job exp setbattleflag("job_exp_rate",$@jrate); //Drops setbattleflag("item_rate_common",$@drate); setbattleflag("item_rate_heal",$@drate); setbattleflag("item_rate_use",$@drate); setbattleflag("item_rate_equip",$@drate); setbattleflag("item_rate_card",$@ccdrate); setbattleflag("item_rate_card_boss",$@cbdrate); announce "ADMINS PROUDLY PRESENTS!",bc_all; sleep 3000; announce "Super Rates Event Time!!!",bc_all; sleep 3000; announce "LOOK! THE RATES CHANGED!: Base:"+($@brate/100)+"x Job:"+($@jrate/100)+"x Drop:"+($@drate/100)+"x",bc_all; sleep 3000; announce "Run!'cause this will last 1 hour only!!!",bc_all; initnpctimer; set .Event,1; atcommand "@reloadmobdb"; end; } OnTimer3600000: // After 1 hour set .Event,0; setbattleflag "base_exp_rate",$defaultbrate; setbattleflag "job_exp_rate",$defaultjrate; setbattleflag("item_rate_common",$defaultdrate); setbattleflag("item_rate_heal",$defaultdrate); setbattleflag("item_rate_use",$defaultdrate); setbattleflag("item_rate_equip",$defaultdrate); setbattleflag("item_rate_card",$defaultccdrate); setbattleflag("item_rate_card_boss",$defaultcbdrate); atcommand "@reloadmobdb"; announce "Rates Changed Back to normal!",bc_all; end; OnPcLoginEvent: if (.Event == 1) dispbottom "Super rates Event currently active!"; end; }
  18. It's just a temporary variable that is attached to your character.
  19. prontera,156,177,5%tab%script%tab%WoE Prize%tab%100,{
  20. Please don't edit your first post
  21. map,146,139,5 script Arena Master 808,{ if( select("PVP Room [ "+getmapusers("arena02")+"/50 ]:Cancel") == 1 ) { if( getmapusers("arena02") >= 50 ) { mes "[Arena Master]", "I'm sorry but the PVP Room is already full!"; close; } addtimer 300000,"Arena Master::OnTimeout"; warp "arena02",0,0; atcommand "@heal"; } close; OnPCDieEvent: atcommand "@alive"; atcommand "@heal"; end; OnTimeout: dispbottom "5 minutes has been elapsed."; warp "SavePoint",0,0; end; } arena02 mapflag pvp arena02 mapflag nocommand 80 arena02 mapflag nomemo arena02 mapflag nosave SavePoint arena02 mapflag noteleport arena02 mapflag nowarp arena02 mapflag nowarpto arena02 mapflag noreturn arena02 mapflag nobranch
  22. Edit your 'trunk/db/create_arrow_db.txt'
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