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nanakiwurtz

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Everything posted by nanakiwurtz

  1. Edit your trunk\npc\custom\etc\floating_rates.txt
  2. scrambled text? It's unicode, you can automatically convert these kind of letters by installing additional "Language Pack" in your OS
  3. Thinking about adding a versatile database editor feature in the v1.6 (-_-')a

    1. Show previous comments  1 more
    2. nanakiwurtz

      nanakiwurtz

      Yes it's like that, but I still have no idea on how it should work..

    3. mrlongshen

      mrlongshen

      i also dont get it. hahaa~ but u want synchronize it ?

    4. nanakiwurtz

      nanakiwurtz

      Yes, whenever you edit something in your database, like mob or item, it will be saved on your database.

  4. Have you tried client command? /guild "• ™ †"
  5. nanakiwurtz

    Weapons

    How could I know what's in your mind? I'm not a mind reader Anyway, Double Strife with a Katar? Does your assassins can use arrows too?
  6. You have to create your own 'custom autobonus' in the source file, because I don't know any other script command that could check if a player is attacking except by using Autobonus.. Ooorrr... by using OnNPCKillEvent label, so whenever you kill a monster, (plus OnPCKillEvent label if you want it to be also active when you kill a player too), you have a chance (for example 5%) to clone yourself, but it can't happen when you're attacking, only happens after a monster dies. But at least it would be sufficient to create lots of clones by using this way
  7. I found some errors in the code that broke the Item Maker function. Can you see the difference between: 22001,My_Custom_Item,My Custom Item,5,1000,,100,,,,,0xFFFFFFFE,7,2,136,,,,,{},{},{} And this: 22001,My_Custom_Item,My Custom Item,5,1000,,,100,,,,,0xFFFFFFFE,7,2,136,,,,,{},{},{} Yes, a single character makes a lot of difference! That single character makes the custom item to be useless at all... But now it has been fixed, and I decided to use a "Ketupat" item sprite as the default, the reason I choose it is because it uses latin letters rather than Korean letters, so I assume it will be safe to use on any client version. Any ideas and suggestions are always welcomed
  8. Oops... The code "nkwz rA Toolki v1.5" is wrong, there's some typo I found on the code, will fix it tomorrow, sorry (>_<')...

  9. nanakiwurtz

    Weapons

    Yes you can, just use "bonus5 bAutoSpell;" inside your weapon data script.
  10. Search for those translations, because it has already done by some people in the forum And for the buttons, you have to get those translated images, because buttons are images.
  11. You have to use { } to prevent it from being mixed with other bonuses
  12. Oh is it? Thanks for the information MStream
  13. You can use something like this: @guild "• ™ †"
  14. Oh and another thing to edit in your client's data folder are: 1. luafiles514/lua files/datainfo/accessoryid.lua 2. luafiles514/lua files/datainfo/accname.lua (or LUB if you are using LUB version) To be honest, I still have no idea about those 2 files. But it seems they are responsible if any of your custom items aren't working as intended.
  15. A new feature has been added into the program, it now becomes an "Item Maker" too Automatically saved on server and client side! But you still have to specify the 'item image' manually on your client data folder
  16. Easy, just edit your 'trunk/src/map/pc.c' int pc_need_status_point(struct map_session_data* sd, int type, int val) { int sp = 1; // <-- Change this to any value you want. return sp; } And don't forget to recompile
  17. It will be cleared when you're changing maps or logged off.
  18. You can send the PODs by mail.
  19. In 'conf/battle/player.conf' quest_skill_reset: yes
  20. Please recheck either your GRF or your data folder
  21. Probably you're using older SVN version, the one with 'close;' bug, to solve that, just update your SVN to the latest version
  22. You forgot about the level up thing and then pay some zeny to break the level cap. I don't even know what to do with this kind of script....
  23. Basically yes, click, get item, and level up The plant's coordinates are static too.
  24. Well, I think our next goal is to translate those buttons, but to be honest I'm not good with image editing..
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