Jump to content

Chaos92

Members
  • Posts

    1864
  • Joined

  • Last visited

  • Days Won

    63

Everything posted by Chaos92

  1. maybe change global_reg_value to acc_reg_num, and str to key ?
  2. Is this xpayapi just launched ? Seems like the domain are just still 1 month age.
  3. Should try and see.
  4. should be OR ||
  5. then use if, for example if (getrefine()==8) { bonus bCastrate,-20; bonus bDelayRate,-20; } or anything needed.
  6. bonus bAtkRate,n; ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only) So ... .@r = getrefine()/2; bonus bAtkRate,.@r;
  7. monster_size_effect or something like that in your System folder. monster_size_effect_EN.lub if you are using Chris English Translation Project.
  8. https://raw.githubusercontent.com/rathena/rathena/master/db/import-tmpl/job_stats.yml Should support till level 1000 if im not mistaken.
  9. well, it shouldn't as far as I know, because that's not how the calculation works. https://github.com/rathena/rathena/issues/2203 @autoloot and @mobinfo are intentionally not affected by SC_ITEMBOOST. You will always autoloot the "original" items. Also it's not possible to get a loot chance of 100% (if it's not original) with SC_ITEMBOOST the maximum is 90%. Try it again, by just counting your loot with and without SC_ITEMBOOST. You should see the effect. Just a little addition to what @Jeybla said, "increased by" is different from "increased to" https://www.divine-pride.net/database/item/12210/bubble-gum What I mean is that "Item drop rate increases by 100%" is not really raising the drop to 100% but instead it adds 100% of the current drop rate. In mathematical terms, if item1 currently has 1% chance of dropping, when you use bubble gum, it will be increased by another 1% Hence, Final drop rate = (100 + bubblegum_drop_mod)/100 x 1% Final drop rate = (100 + 100)/100 x 1% Final drop rate = 2 x 1% Final drop rate = 2% It's a different story when you say "Item drop rate is increased TO 100%" as sets the Final drop rate directly to 100%. Just my 2 cents for future references. Please correct me if I'm wrong since I referring to old issues that has been asked before in rathena.
  10. but import table actually already has that, it just that depends on that figures. Its possible to do it (for customization figures) but actually its already exist in the import folder you didnt know yet.
  11. its not changing at @mi or @monsterinfo if u are using bubble gum or HE gum.
  12. oh, so you are saying about the max level changes for exp and stat parts for it, am I right ? the job stat and job exp yml
  13. job generator ? maybe you can elaborate more ? Sorry too broad for me I didnt know specifically for which generator.
  14. adding custom robe doesnt affect this files. that extern settings isnt affected by robe related files, also with the twitter part which is also externalsettings part. So if it works correctly before, go check your old externalsetting parts, or get it from chris english translation project.
  15. Hello, as the example // Examples: // MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite. // MO_EXTREMITYFIST,BL_PC,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike. // AB_ADORAMUS,BL_PC,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus. https://github.com/rathena/rathena/blob/master/db/skill_damage_db.txt see the adoramus lines, that might help a lot.
  16. Hello, no, but has been merged in https://x-files.amirazman.my/customfilegenerator. I hope you can access it there.
  17. read the wiki at the translation, make sure u patch the client with the correct files, have nemo profiles also there.
  18. use english translation files for example from Chris English Translation : https://github.com/llchrisll/ROenglishRE
  19. create an account in login table, fill in the username, password, and also the groupID, which is 99 if u want it to be admin account. and as above, if you enable _M _F registration, u also can do that in the client.
  20. https://github.com/rathena/rathena/blob/master/doc/atcommands.txt
  21. most probably because of palettes I think. Try to mount and unmount using official palette.
  22. Hello, ive update this for weapon, robe and headgear generator, so when there is no script, its not generated at iteminfo. too. Let me know if you found any issue or anymore improvements/ideas to make this tools better. Ive been planning to add the SQL part too, but maybe later.
  23. There's a few generators stated there, but I didn't add armors or accessories since mostly this just need itemdb and iteminfo.lua only (including the sprites that you need to make sure it is exist) and rarely people add this. But maybe I'll add for it soon. About the source code, I think the website will be up for a quite long time since I've been using the domain for years and I'm planning to actively using it in the future. Anything happens, I'll release the source code later on. I've been thinking about this too before to add or run it easily so that FluxCP can have the items in the database. Maybe later on. Btw thanks for the suggestion.
  24. Yeah, I didn't tried the weapon part before this and thanks for the respond. I've fix the refinable part. But for the description, this is just multiple generator so u can edit all of it at iteminfo. Actually I add the script in description because its easier to edit by searching the scripts part. But, Ive added that part too. Enjoy. I didn't understand. Do you mean its generating item_db yml without scripts, or wont generate item_db.yml at all ?
  25. try add a few first and see. most probably something is wrong/incorrect in what you add there.
×
×
  • Create New...