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Chaos92

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Everything posted by Chaos92

  1. Did your server side and client side using the same clientdate as it should be ?
  2. Added for job_stats.yml generator. This generator follows what job_stats.yml support in the import folder right now, which is 1000 base level, 255 job level, 500 level for BaseHP and BaseSP. To be honest I didnt tried it yet, but I hope it works and let me know if you have any issue using it so that I can fix it ASAP.
  3. ive changed some codes, the result should be like this //===== rAthena Script ======================================= //= Gold PC Bonus NPC //===== Description: ========================================= //= NPC that can be spawned via the Gold PC Timer Button. //===== Changelog: =========================================== //= 1.0 Initial release [Lemongrass] //= 1.1 Replay version [eppc0330] //= 1.2 Translation of the replay version [Lemongrass] //= 1.3 Cleanup of NPC logic [Lemongrass] //= 1.4 Added replay version of buff NPC [eppc0330] //============================================================ prontera,155,168,3 script Goldpoint Manager::GOLDPCCAFE 4_F_02,{ // ID:AMOUNT:PRICE setarray .items$[1], "14003:5:3", // World_Tour_Ticket 1 "13607:1:15", // K_Secret_Key 1 "23919:11:100",// K_Secret_Key 11 "23919:33:300";// K_Secret_Key 33 mes "[Goldpoint Manager]"; mes "You currently have ^0000ff"+Goldpc_Points+"^000000 points."; mes "What reward do you want?"; next; .@menu$ = "View current points"; for(.@i = 1; .@i < getarraysize(.items$); .@i++) { explode(.@array$, .items$[.@i], ":"); .@itemid = atoi(.@array$[0]); .@cost = atoi(.@array$[2]); .@menu$ += ":" + getitemname(.@itemid) + " (" + .@cost + " points)"; if( Goldpc_Points < .@cost ){ .@menu$ += " ^ff0000(not enough points)^000000"; } } .@s = select(.@menu$)-1; if(.@s == 0) { mes "[Goldpoint Manager]"; mes "You currently have ^0000ff"+Goldpc_Points+"^000000 points."; close; } explode(.@array$, .items$[.@s], ":"); .@itemid = atoi(.@array$[0]); .@amount = atoi(.@array$[1]); .@cost = atoi(.@array$[2]); if(Goldpc_Points < .@cost) { mes "[Goldpoint Manager]"; mes "You have ^0000ff"+Goldpc_Points+"^000000 points remaining."; mes "You cannot get the prize with this amount of points."; close; } mes "[Goldpoint Manager]"; mes "You chose the "+.@cost+" points gift. We will reward you immediately."; Goldpc_Points -= .@cost; getitem .@itemid,.@amount; mes "You have ^0000ff"+Goldpc_Points+"^000000 points remaining."; close; }
  4. https://github.com/AnnieRuru/Release/blob/master/scripts/PvP %26 GvG/Dota PVP ladder/dota_sql_ladder_3.5r.txt Maybe this one.
  5. didnt show your script ? should have option there.
  6. maybe make a negative combo script ? I think its possible also that way.
  7. I didnt remember, but maybe save it with format 24-bit .bmp ? Didnt tried yet
  8. If you use that translation it should be english though. Maybe you didnt use it correctly ? I didnt think he released that language version.
  9. I think theres a lot of koe script in rathena forum, try to search one. I remember years back, GM with higher level can whisper npc:KoE to start it, such as this one.
  10. Oh so its 'costume', not equipment weapon. https://github.com/rathena/rathena/blob/master/doc/item_db.txt This might help you a lot. Locations: Equipment's placement. Head_Top - Upper Headgear Head_Mid - Middle Headgear Head_Low - Lower Headgear Armor - Armor Right_Hand - Weapon Left_Hand - Shield Garment - Garment/Robe Shoes - Shoes Right_Accessory - Accessory Right Left_Accessory - Accessory Left Costume_Head_Top - Costume Top Headgear Costume_Head_Mid - Costume Mid Headgear Costume_Head_Low - Costume Low Headgear Costume_Garment - Costume Garment/Robe Ammo - Ammo Shadow_Armor - Shadow Armor Shadow_Weapon - Shadow Weapon Shadow_Shield - Shadow Shield Shadow_Shoes - Shadow Shoes Shadow_Right_Accessory - Shadow Accessory Right (Earring) Shadow_Left_Accessory - Shadow Accessory Left (Pendant) Both_Hand - Right_Hand + Left_Hand Both_Accessory - Right_Accessory + Left_Accessory
  11. isnt it from cardbmp folder ? you can check the original cardbmp there.
  12. if u use the generator i told before, the itemdb is automatically generated. make sure to use the weapon generator.
  13. ive told you before from earlier. your itemdb is wrong. why the location is costume head top. since u said it as that it will be weapon. and why is it armor. its weapon. pay attention to locations, type, etc. get example from other weapon that almost the same.
  14. I still dont understand your statement. weapon as visual means its shown sprite, right ? so it should be correct at all the lua files and iteminfo.
  15. so its itemid not headgear accessoryid. use client 2020 above.
  16. didnt understand. the geneerator auto generate the lua files. which auto create the required lines. if u asking about the sprite and texture, there are some examples you can download in downloaads section sprite.
  17. btw 30k is quite a big number, officially didnt even reached 5k. didnt try lower ? What does it shows ?
  18. most probably because of accessoryid, accname are not exist. Try my generator here : about ID that u said, what ID ? if headgear ID, you can increase when creating the client using nemo/warp.
  19. what do you mean by custom weapon as visual ? the location is costume head top. seems difference with what you want to achieve. I have custom weapon generator release here :
  20. https://github.com/rathena/rathena/blob/master/npc/custom/resetnpc.txt this one ?
  21. I think its because of you client. try 2020 or later.
  22. maybe because you nemo/warp using preview cash shop ? then you might need to enable that part in src, or disable that nemo/warp for preview cash shop. https://github.com/rathena/rathena/blob/91b501bbb2c1d047ef2ce128fb073a0da60b27ae/src/config/core.hpp#L98 if edit src, then need to recompile. or else, disable that patch in nemo/warp
  23. Check your itemID that is unknown item for example 12901 and others. Try @item ingame. Maybe because of its shown as unknown item, thats why. The reason ? Most probably your iteminfo part doesnt have that item details.
  24. Added for statpoints.yml generator. You can insert details about max level, max status point (will be divided fairly on each level), and also the traitpoints part and the file will be downloaded. I hope this helps some people that might need it.
  25. I have some time, so you can try my generator, maybe ? https://x-files.amirazman.my/customfilegenerator choose Statpoint Generator and insert the details needed.
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