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Everything posted by Jaburak
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mes "[ Ultimate Kafra ]"; mes "Card removal cost 200,000 zeny."; mes " "; mes " "; mes "Continue?"; next; switch(select("Yes:No")) { case 1: setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { if( getequipisequiped(.@i) ) set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@menu$, .@menu$ + ":"; } set .@part,select(.@menu$); if(!getequipisequiped(.@part)) { mes "[ Ultimate Kafra ]"; mes "You're not wearing anything..."; close; } if(getequipcardcnt(.@part) == 0) { mes "[ Ultimate Kafra ]"; mes "There is no card on this item...."; close; } set .@cardcount,getequipcardcnt(.@part); if (!checkweight(1202,(.@cardcount+1))) { mes "I'm sorry, but you're carrying too much stuff."; mes "Please free some weight..."; close; } mes "[ Ultimate Kafra ]"; mes "Remove " + .@cardcount + " card(s) in " + getequipname(.@part) + "["+getitemslots( getequipid(.@part) )+"] Item?"; next; menu "Yes",yesremove,"No",noremove; noremove: mes "[ Ultimate Kafra ]"; mes "Okay, suit yourself."; close; yesremove: if ( zeny < 200000){ mes "[ Ultimate Kafra ]"; mes "Hey, you don't have enough zeny."; close; } mes "[ Ultimate Kafra ]"; mes "Please wait..."; mes " "; mes " "; sleep2 100; mes "^009900*Uncompound Successful*^000000"; set zeny,zeny - 200000; next; successremovecards .@part; mes "[ Ultimate Kafra ]"; mes "Here's your Item..."; close; case 3: mes "Okay, comeback when you need my service."; close; } }
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Can you post the full script?
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type make clean and make sql
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I haven't seen any issue about @doommap in the past revision. Maybe your custom source mod affected it.
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http://rathena.org/wiki/Custom_Maps
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Talk to this person; http://pservero.com/security-command-safe-your-account-allow-and-deny-transactions/
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Other useful link; http://rathena.org/wiki/Custom_weapons
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Here; http://rathena.org/board/files/file/2872-cash-shop-window/
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For me 2012-04-10.
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Bugs: - I can't move when I tried to cancel after selecting a style. - .cost not decrease when you select a style and do @go or @warp.
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Try this; - script announce_nvz -1,{ OnMinute05: if(agitcheck() == 1) end; announce "The Novice Vs. Zombie Event will begin in 3 minutes.",0; killmonsterall "quiz_01"; sleep 5000; announce "The NPC 'Novice vs. Zombie' has appeared in Prontera!",0; enablenpc "Novice vs. Zombie"; sleep 55000; announce "Event: Novice Vs. Zombie will begin in 2 minutes. You better get ready!",0; sleep 60000; announce "Event: Novice Vs. Zombie will begin in 1 minute!",0; sleep 30000; mapannounce "quiz_01","In 30 seconds the monster will appear!",0; sleep 25000; announce "Event: Novice Vs. Zombie will begin in ~5~",0; sleep 1000; announce "~4~",0; sleep 1000; announce "~3~",0; sleep 1000; announce "~2~",0; sleep 1000; announce "~1~",0; sleep 1000; announce "Event: 'Novice Vs. Zombie' has begun!!",0,0x00FF00; monster "quiz_01",42,369,"Zombie",1036,4; disablenpc "Novice vs. Zombie"; sleep 10000; monster "quiz_01",42,369,"Zombie-2",1036,10; sleep 10000; monster "quiz_01",42,369,"Zombie-3",1036,10; sleep 10000; monster "quiz_01",42,369,"Zombie-4",1036,10; initnpctimer; end; OnTimer5000: if ( getmapusers("quiz_01") == 0 ) { killmonsterall "quiz_01"; announce "'Novice Vs. Zombie' has ended. All of the Zombies are gone.",0; disablenpc "Prize"; stopnpctimer; end; } else if ( getmapusers("quiz_01") > 1 ) { if ($@NvZCounter >= 5){ switch(rand(0,2)){ case 0: mapannounce "quiz_01",getmapusers("quiz_01") +" players are still alive.",0,0x00FF00; break; case 1: mapannounce "quiz_01",getmapusers("quiz_01") +" players are STILL alive? Are you sure you're not cheating?",0,0x00FF00; break; case 2: mapannounce "quiz_01",getmapusers("quiz_01") +" players are STILL ALIVE? Seriously, I'm gonna have to report you.",0,0x00FF00; break; } } else { mapannounce "quiz_01",getmapusers("quiz_01") +" players are still alive.",0,0x00FF00; } sleep 10000; set $@NvZCounter,$@NvZCounter+1; initnpctimer; end; } initnpctimer; end; OnPCDieEvent: getmapxy .@mapnvz$,.@xnvz,.@ynvz,0; if ( .@mapnvz$ == "quiz_01") { sleep2 1; warp "prontera",156,223; atcommand "@alive "+ strcharinfo(0); dispbottom "You have lost..."; } sleep2 1000; if ( .@mapnvz$ == "quiz_01" && getmapusers("quiz_01") == 1 ) { killmonsterall "quiz_01"; mapannounce "quiz_01","You have won, please approach to Prize NPC.",0; enablenpc "Prize"; set $@NvZCounter,0; stopnpctimer; end; } end; } quiz_01,42,369,3 script Prize 72,{ if (sex == 1) { announce "In 'Novice Vs. Zombie', " + strcharinfo (0) + " has won! Let's congratulate him!",0; } else { announce "In 'Novice Vs. Zombie'" + strcharinfo (0) + " has won! Let's congratulate her!",0; }; getitem 675,1; warp "prontera",156,223; sleep2 250; disablenpc "Prize"; end; } prontera,155,170,3 script Novice vs. Zombie 1015,{ if (BaseLevel > 1) goto L_No; if (class == 0) goto L_event; if (class > 0) goto L_No; L_event: sc_end SC_ALL; sc_start SC_DECREASEAGI,300000,10; percentheal 100,100; atcommand "@storeall"; warp "quiz_01",42,369; close; L_No: mes "[^0000FFNovice Vs. Zombie^000000]"; mes "Brains!!!!!!! D=<"; mes "^696969You are not a level 1 novice! Cheater!^000000"; close; OnInit: disablenpc "Novice vs. Zombie"; disablenpc "Prize"; end; } quiz_01 mapflag nowarp quiz_01 mapflag nowarpto quiz_01 mapflag noteleport quiz_01 mapflag nosave quiz_01 mapflag nomemo quiz_01 mapflag nobranch quiz_01 mapflag noloot quiz_01 mapflag noskill quiz_01 mapflag nightenabled quiz_01 mapflag nodrop quiz_01 mapflag noexp quiz_01 mapflag pvp off quiz_01 mapflag pvp_noparty quiz_01 mapflag pvp_noguild quiz_01 mapflag nocommand 80
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I think no, you should back up all your source mod and repatch it after update.
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compiling error plz help im stuck with for almost 2 months
Jaburak replied to no0n31's question in Installation Support
Refrain from double posting; someone will reply to your topic if they know how to resolve your issue. -
What client are you using?
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if(points > 2) { sc_start SC_BLESSING,360000,10; } else if(points > 3) { sc_start SC_EDP,360000,5; sc_start SC_ENDURE,360000,10; sc_start SC_ANGELUS,360000,10; } else if(points > 4) { sc_start SC_MAGNIFICAT,360000,5; sc_start SC_GLORIA,360000,5; sc_start SC_ADRENALINE2,360000,1; sc_start SC_IMPOSITIO,360000,5; sc_start SC_SUFFRAGIUM,360000,3; sc_start SC_BLESSING,360000,10; sc_start SC_INCREASEAGI,360000,10; sc_start SC_WEAPONPERFECTION,360000,10; sc_start SC_OVERTHRUST,360000,5; end; }
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Try this original script; //===== eAthena Script ======================================= //= Treasure Room //===== By: ================================================== //= Chasis of ThugRO //===== Current Version: ===================================== //= v.1 //===== Compatible With: ===================================== //= Any eAthena Version //===== Description: ========================================= //= Its a Pirate Thing way of Mining. //= for any revision or bug just let me know //============================================================ //========== Treasure Room Settings ========================== ordeal_2-1.gat mapflag noskill ordeal_2-1.gat mapflag nosave SavePoint ordeal_2-1.gat mapflag nomemo ordeal_2-1.gat mapflag nobranch ordeal_2-1.gat mapflag noexp ordeal_2-1.gat mapflag nodrop ordeal_2-1.gat mapflag nochat ordeal_2-1.gat mapflag novending ordeal_2-1.gat mapflag nowarp ordeal_2-1.gat mapflag nowarpto ordeal_2-1.gat mapflag noreturn //ordeal_2-1.gat mapflag pvp //ordeal_2-1.gat mapflag pvp_noguild ordeal_2-1.gat mapflag noloot //=========================================================== //=== Mobs //=========================================================== - script trum_v1 -1,{ OnInit: // Target Mobs monster "ordeal_2-1",0,0,"Treasure Crew",1071,150,"trum_v1::OnKill"; end; OnKill: getitem 7444,1; monster "ordeal_2-1",0,0,"Treasure Crew",1071,1,"trum_v1::OnKill"; } //=========================================================== //=== Exit Warper //=========================================================== ordeal_2-1,154,156,4 script Treasure Miner 826,{ mes "[Treasure Miner]"; mes "Would you like to go back to prontera?"; next; menu "Yes",M_TELEPORT,"No",M_Bye; close; M_TELEPORT: mes "[Treasure Miner]"; mes "Thank You for mining!!."; next; warp "prontera",155,180; end; M_Bye: mes "[Treasure Miner]"; mes "Alright, Go get more Treasure Boxes~."; close; } //=========================================================== //=== Warpers //=========================================================== prontera,165,152,4 script Treasurer#prt::Treasurer 804,{ mes "[Treasurer]"; mes "Hi There, Would you like to go to the Treasure Room? You need 100,000z to go inside."; next; switch(select("Yes. Ahoy!:No")) { case 1: if (Zeny > 99999) { mes "[Treasurer]"; mes "Alright I will now send you to the Treasure Room, Take Care!."; next; set Zeny,Zeny-100000; warp "ordeal_2-1",156,155; emotion 21; close; } else { mes "[Treasurer]"; mes "Sorry, But you don't have enough zeny."; close; } case 2: mes "[Treasurer]"; mes "Alright, No problem."; close; } } //=========================================================== //=== NPC Clones //=========================================================== aldebaran,133,116,4 duplicate(Treasurer) Treasurer#alde 804 alberta,23,247,4 duplicate(Treasurer) Treasurer#alb 804 payon,151,182,4 duplicate(Treasurer) Treasurer#pay 804 geffen,115,74,4 duplicate(Treasurer) Treasurer#gef 804
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trunk/src/common/mmo.h Find: #ifndef PACKETVER //#define PACKETVER 20120410 #define PACKETVER 20130320 //#define PACKETVER 20111116 #endif Replace: #ifndef PACKETVER #define PACKETVER 20120410 //#define PACKETVER 20130320 //#define PACKETVER 20111116 #endif Recompile after.
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trunk/src/common/mmo.h Find: #ifndef PACKETVER //#define PACKETVER 20120410 #define PACKETVER 20130320 //#define PACKETVER 20111116 #endif Replace: #ifndef PACKETVER #define PACKETVER 20120410 //#define PACKETVER 20130320 //#define PACKETVER 20111116 #endif Recompile after.
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trunk/db/re/skill_db.txt Find: Change the 3.
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The map should be pvp off.
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- script hourlygift -1,{ OnPCLoginEvent: set .Hour,1; if( #dailytimer < gettimetick(2) ) { mes "You have Gained a Hourly Gift."; set #dailytimer,gettimetick(2) + ( .Hour * 3600 ); getitem 6101,1; //set the price here }else{ set .@last,#dailytimer - gettimetick(2); set .@hour, .@last % ( 24 * 3600 ) / 3600; set .@min, .@last % ( 24 * 3600 ) % 3600 / 60; set .@sec, .@last % ( 24 * 3600 ) % 3600 % 60; mes "You have to wait to get your next Hourly Gift."; mes "Time CountDown : ^FF0000"+.@hour+":"+.@min+":"+.@sec+"^000000"; } close; }
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How to Reduce asura strike casting time.
Jaburak replied to justeyngonzales's topic in Tulong para sa Server
trunk/db/re/skill_cast_db.txt Find: //-- MO_EXTREMITYFIST 271,2000:1750:1500:1250:1000:500:1000:1000:1000:1000,3000:2500:2000:1500:1000,0,10000,300000,0,2000:1750:1500:1250:1000:500:1000:1000:1000:1000 Replace: //-- MO_EXTREMITYFIST 271,0,3000:2500:2000:1500:1000,0,0,0,0,0 -
You need a source mod for that.
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trunk/db/re/item_db.txt Find: 12135,Green_Ale,Green Ale,2,20,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 50,50; sc_start SC_Confusion,10000,0,1000,0; },{},{} Replace with: 12135,Green_Ale,Green Ale,2,20,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 50,50; if(rand(100)>=90)sc_start SC_Confusion,10000,0; },{},{}