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Jayz

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Everything posted by Jayz

  1. try find r/e Athena begginer un ready to play n un my client na din
  2. You mean kailagan mo ng server + client ung ready to play na agad??
  3. Jayz

    how to turn off?

    Look this under yourfluxcp/config/server.php
  4. You need to have a Thor patcher! Note that there are different version and features develop within thor if you don't have one I suggest to download this Thor Patcher [2008-08.05] because of this guide! Mirror Thor_Patcher[2.5.4.18].7z We wil begin in configuring your config.ini inside your Thor Patcher/Tools/config.ini 1. Open that file, and edit the following (I will list all necessary configuration needed for configuration) Find this line: base_url=http://domain.com/patch/ - This is your base URL where the patch is a folder under your web host and the patcher will access that folder and everything inside. In my case I will create new folder name thor folder to use in this guide. below is my config and path for my patcher base_url=http://www.axwebsolutions.com/thor/ 2. The news/notice notice_file=notice.html - you don't need to change this one, unless you want to use .php! Incase you did change your own news, you need to change that one too inside your configuration, In my case I will leave it as notice.html and upload it inside the thor folder under my webhost. As you can see when you combine the base_url and the notice.html it will look like this http://www.axwebsolutions.com/thor/notice.html Just like I said earlier thor will find the file notice.html inside the folder name thor under my webhost. 3. The core file core_file=main.ini - core_file is the main remote configuration that the patcher will access first inside your webhost or my thor folder. 4. Other important configs below [Local] //status_file - [Relative Address] //It used to store information such as last patch id etc, status_file=server.dat - the .dat file is the thor patcher logs everytime you create a new patch it will be listed inside that server.dat you can change this to your server name or any name you want, its useful so it won't mess with the other servers installer/files. //grf_file - [Relative Address] grf_file=Server.grf - This is your primary or main grf //client_file - [Relative Address] //It's GAME EXE not patcher's client_file=nro.exe - This file is your hexed.exe that the thor will trigger after the player click the start game button in your patcher. //client_parameter - [self Explained] client_parameter=-1sak1 - Self explain, or don't edit if you don't know what is this for...! the rest of the configuration is done! Now if you want to do a modification its all up to you. When your done editing... make sure to save the changes you made in your config.ini We may now start combining the config.ini and embed it inside the Thor Patcher. Open the /Thor Patcher/Tools/Config_Packer Click the Browse button, browse and open the Thor file located inside the Thor Patcher/Patcher/Thor then click Pack! Alright its done with combining the config.ini with Thor file < your patcher. Next is 5. The main.ini file Open the main.ini file found inside your Thor Patcher/web/main.ini Find this line file_url=http://domain.com/opatch/data/ - the file_url is for your patches that you have created same with hexed or patcher hexed that you would want to patch too. Change it too, In my case I have created a folder name thor with the path http://www.axwebsolutions.com/thor/ go inside your Thor Patcher/web/ folder you will see that I created the folder name patchs this is the folder where all patches you created will go inside under your webhost ofcourse. in my own configuration I will put file_url=http://www.axwebsolutions.com/thor/patchs/ when your done just save and exit. 6. We need to upload all files inside the Thor Patcher/Web folder, earlier I have created thor folder inside my webhost public_html, now I will upload all files inside Web folder into thor folder under my webhost. I suggest using CuteFTP for easy upload of files, simple as drag and drop. You can download this cuteFTP by searching on the web. When your done you may now test if your config is working simply by double click on the Thor found inside your Thor Patcher/Patcher/Thor.exe Also you can put all necessary files(yourro.grf, thor.exe, hexed.exe etc...) for your installer inside the folder installer! To avoid messing up with other files. Here's mine 7. Making a patch with grf Its easy to make a patch, First create a folder name patch - grf inside your Thor Patcher folder. Go inside the patch - grf and create another folder again, in my own way of making a patch I have created many folders just to separate all this patches, that's why I have now patch - grf folder means all updates that is going to be extracted inside my main grf should go in the folder name patch - grf but for me not to get confuse I have created another folder inside the patch - grf folder and that folder name is the date of the patch. For example today is December 3, so I created dec3 folder (don't get confuse you can create your own folder name and way of creating patch) Now, inside the dec3 folder I created another folder name data! We all know that when you extracted a data.grf, sdata.grf or anyname.grf it will extract a folder name data! As you can see the earlier explanation, this is the directory for my patch Thor Patcher/patch - grf/dec3/ then the data folder. Inside the data folder all the files of your client update that you have added/edit! For example I added a new custom items with headgears and etc item, you can check my data folder by download it HERE! Note: When making a patch you don't need to paste all of the files inside your data folder and patch it again, what you need is the files/folders that you have re-edited or files that you have added must all go inside the data folder. Extract my data.rar and see what's inside, notice that I have put only what I added and put inside what I have just re-edited. To make a patch for thor, open the ThorMaker found inside your Thor Patcher/Tools/ThorMaker #1 - This is the name of your patch just enter any name you want. In my case since, I use the date I will name the patch as c_updates_12032008 then click Save By the way, create a folder inside your Thor Patcher and name it upload - grf you can make your own folder name, for this example I use the folder name upload - grf because this folder is the location of all the patches I have made. #2 - make sure that you select RO - GRF #3 - there are two options on how the patcher will extract your patch, the first one is Directory and the 2nd one is Single! In this guide we will use the Directory option by default. Click the Select button, If you stil remember I have created the folder name patch - grf, now go inside that folder and select your patch folder name, in my case I use the folder name dec3, that is the folder I need to select, take note that I have put the data folder inside the dec3 folder. Take note that we use the Directory option, that's why I select dec3 folder, just click OK to select. #4 - When your done just click the Generate and it will repack a file name c_updates_12032008.thor! Note: Make sure that the folders/files inside the data folder that you will be patching is in Unicode (this is gibirish) not with boxes names! Once the file is ready, copy the name and paste it inside the plist.txt found inside your Thor Patcher/Web/plist.txt Here's mine 1 - is the number of the patch c_updates_12032008.thor - is the name of the patch On the next patch just add on the second line number 2 for the 2nd patch. for example --------------------------------------------------(inside plist.txt) 1 c_updates_12032008.thor 2 c_updates_12042008.thor ------------------------------------------ When your done, upload and replace the file plist.txt inside your webhost also upload the c_updates_12032008.thor inside the patchs folder in your webhost! When you start your patcher it should be patching by now. 8. Making a patch with files, patcher hexed or hexed.exe Check your Thor Patcher folder you will see the patch - file and upload - file folders that I have created, its obvious that you will paste all files inside that patch - file folder and the generated .thor will be put inside the upload - file folder. When making a patcher hexed or hexed.exe patchs its same what you did before the only difference is that you will not use the plist.txt but you will need the main.ini when patching patcher hexed or hexed.exe! Example below Lets say you have now have a ready patcher hexed, just paste it inside your patch - file folder. Note: Make sure the name of your Patcher hexed is same with the name of your patcher hexed before. For example you use Thor.exe while with your new patcher hexed that you will be patching must also name as Thor.exe too! #1 - same with the Guide #7, enter the name of the patch and click save, in my case I will use the name p_updates_12032008! also you can put the patch to any folder you want but in my case I will save my patch inside the upload - file folder, you can do the same, whatever you want. #2 - Make sure to select File #3 - click select button, find and select the folder patch - file because earlier I told you to paste your patcher hexed inside the patch - file folder! #4 - Click Generate to make the p_updates_12032008.thor file! Make sure to select Root option(see image above). When your done you need to edit the main.ini in this lines Example: ----------------------------------------------------------------------------------------- [Patch] //use CheckSum tool, hash for client & patcher // used to make sure exe is up to date // (leave empty to disable this feature) ClientSum= PatcherSum=CD83831A //This is compressed file for patcher & client update // To make these work, ClientSum and/or PatcherSum can't be empty // Note: these files should put same place as patch file (file_url in internal config) //Relative address, not FULL URL! ClientPath= PatcherPath=p_updates_12032008.thor ----------------------------------------------------------------------------------------- Oh I forgot, you need to use the CheckSum found inside your Thor Patcher/Tools/CheckSum, you will need this to know the value of the patcher hexed that you will be patching, let say that this is the version of your patcher hexed. Just drag drop the patcher hexed in the checksum to see the value and put that value as you see in above example! When your done, save and exit. Don't forget to upload that main.ini in base_url and the p_updates_12032008.thor inside the patchs folder in your web host. With hexed.exe you do the same. 9. The last part is creating your own installer, here in axweb we use NSIS/Install Creator but I suggest using the install creator, it is a software for creating installer and User Friendly just visit the www.clickteam.com and download their software name "Install Creator" All done. Thanks for reading ~ Credit to Axweb
  5. Hello yung error mo sa idnum's table's mo
  6. conf/battle/skill.conf // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) // Default on official servers: yes for player-traps gvg_traps_target_all: 1 gvg_traps_target_all: 0
  7. Hello can i request a command like @vote when you use @vote commad in game automatic open your default browser and goto in your voting link thanks
  8. Hello anyone can make this euphy warper https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/custom/warper.txt make a last 10 warp Example in the warper category Last 10 Warp = all last 10 warp Town Field Dungeon etc... thank's
  9. Read clearly he want to buy harmony.. so how he can post on harmony forum without harmony account peace...
  10. yes manual i and yes i already check everything no + or -
  11. Back to default your Max Storage on src/common/mmo.h
  12. Download link not working thanks
  13. another problem... when you see the loot in the floor when you use @ignoredrop the item still shown
  14. When drop item i cant get it.. and @bounditem not working in the latest svn?
  15. have bug on latest rev.. when you use @ignoredrop the monster ignore too.
  16. Jayz

    Cashshop npc

    How to rename instead Koin change to Points thanks
  17. but.. before the artic working on pnuema.. when im hunting on Lhz Dun 03 im using Arctic Armor with Pnuema to frost the sniper then asura strike.. but now this method is not working.. uhmm... if this is not bug.. how to work the garm card while pnuema?? bump
  18. yes when you use pnuema and attacking you by sniper the sniper not get frost.. only work the garm card when you hit not miss. in short garm card not working when you miss using pnuema sorry for my bad english
  19. Hello garm card not working on pnuema.. when attacking.. only work the garm card once the attack is not miss
  20. Jayz

    Jobchanger

    Hello how to add Item Reward per job.. example Novice turn to Swordsman got Blade[4] reward and swordsman turn to Knight/Crus got another weapon item reward and turn to novice high another item reward.. and thurn to swordsman high another item reward turn to lordknight/pal another item reward and turn to RuneKnigth another item reward thanks //===== rAthena Script ======================================= //= Job Master //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena SVN r16114+ //===== Description: ========================================= //= A fully functional job changer. //===== Additional Comments: ================================= //= 1.1 Fixed reset on Baby job change. [Euphy] //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy] //= 1.3 Kagerou/Oboro added. [Euphy] //============================================================ prontera,153,193,6 script Job Master 123,{ function Job_Menu; function A_An; mes "[Job Master]"; if (Class > 4049) { mes "No more jobs are available."; close; } if (checkfalcon() || checkcart() || checkriding() || ismounting()) { mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding."; close; } if (.SkillPointCheck && SkillPoint) { mes "Please use all your skill points before proceeding."; close; } set .@eac, eaclass(); set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class); if (.@i > 6 && .@i < 22) { if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel; mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; close; } if (Class > 21) { mes "Switch to third class?"; next; Job_Menu(roclass(.@eac|EAJL_THIRD)); close; } while(1) { mes "Select an option."; next; set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000"); if (.@i==3) close; mes "[Job Master]"; mes "Are you sure?"; next; Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); mes "[Job Master]"; } } set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2); if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99; if (Class == Job_Ninja) setarray .@exp[0],.@j1,70; if (.@exp[0] && .ThirdClass) { if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel; mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; close; } mes "Switch to "+jobname(.@exp[0])+"?"; next; Job_Menu(.@exp[0]); close; } if (.@eac&EAJL_2) if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) { mes "No more jobs are available."; close; } if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) { if (JobLevel < .JobReq[0]) mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class."; else if (Class == 4001 && .LastJob && lastJob) { mes "Switch classes now?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); } else switch(Class) { case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023); case 4001: Job_Menu(4002,4003,4004,4005,4006,4007); case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045); default: mes "An error has occurred."; break; } close; } if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) mes "No more jobs are available."; else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class."; else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) { mes "Switch classes now?"; next; Job_Menu(lastJob+4001); } else Job_Menu(.@j1,.@j2); close; function Job_Menu { while(1) { if (getargcount() > 1) { mes "Select a job."; set .@menu$,""; for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; next; set .@i, getarg(select(.@menu$)-1,0); if (!.@i) close; if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) { mes "[Job Master]"; mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; close; } mes "[Job Master]"; mes "Are you sure?"; next; } else set .@i, getarg(0); if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) { mes "[Job Master]"; mes "You are now "+A_An(jobname(.@i))+"!"; if (.@i==4001 && .LastJob) set lastJob, Class; jobchange .@i; if (.@i==4001 || .@i==4023) resetlvl(1); specialeffect2 338; specialeffect2 432; if (.Platinum) callsub Get_Platinum; close; } if (getargcount() == 1) return; mes "[Job Master]"; } end; } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } Get_Platinum: skill 142,1,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,1,0; break; case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; case 2: skill 157,1,0; break; case 3: skill 147,1,0; skill 148,1,0; break; case 4: skill 156,1,0; break; case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; default: break; } switch(BaseJob) { case 7: skill 1001,1,0; break; case 8: skill 1014,1,0; break; case 9: skill 1006,1,0; break; case 10: skill 1012,1,0; skill 1013,1,0; break; case 11: skill 1009,1,0; break; case 12: skill 1003,1,0; skill 1004,1,0; break; case 14: skill 1002,1,0; break; case 15: skill 1015,1,0; skill 1016,1,0; break; case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; case 17: skill 1005,1,0; break; case 18: skill 238,1,0; break; case 19: skill 1010,1,0; break; case 20: skill 1011,1,0; break; default: break; } return; OnInit: setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class set .ThirdClass,1; // Enable third classes? (1: yes / 0: no) set .SNovice,45; // Minimum base level to turn into Super Novice set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no) set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no) end; }
  21. re-execute mo ung sql mo.. kya dka naallow mag register ng _M _F my ngwa kang acc. na sobra ng 0 like 20000000 kya ng kagnyan..
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