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Jayz

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Everything posted by Jayz

  1. how to make input = goto? example map,123,123,5 script [Test Script] 105,{ mes "Hello what label you want to go??"; mes "label1 or label 2??"; next; input .label; goto .label; // if input the label is incorrect we have failed message like sorry your label is not correct.. label1: mes "this is label 1"; close; label2: mes "this is label 2"; close;
  2. Jayz

    help..

    http://rathena.org/board/topic/68336-hello-sql-problem/
  3. Hello i have sql codes here query_sql "insert into reward_log values ( null, 5013, '"+ escape_sql( strcharinfo(0) )+"', now() )"; how can i replace this 5013 on this code " + getitemname(@bought_nameid) + " thanks
  4. Jayz

    Hi to all

    oh that's work.. thank you emistry..
  5. Jayz

    Hi to all

    Thank you Schrwaizer.. but still Error.. [Error]: script_rid2sd: fatal error ! player not attach [Debug]: Function: mes (1 parameter): [Debug]: Data: string value="[Donation Item]" [Debug]: Source (NPC): NPC1 (invisible/not on a map)
  6. Jayz

    Hi to all

    The NPC ITEM REWARD - script NPC1 -1,{ OnWhatEverLabel: set @i,0; mes "[Reward Token]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "acces_shop",1; npcshopattach "acces_shop"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "acces_shop",getarg(.e+2),getarg(.e)*compare(""+getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Reward Token]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "[Reward Token]"; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "[Reward Token]"; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(""+getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "acces_shop",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,30200,7,7,"SZeny",2630,1; case 2: callsub OnBuyItem,30200,22,22,"SZeny",30150,1; case 3: callsub OnBuyItem,30200,10,10,"SZeny",2679,1; case 4: callsub OnBuyItem,30200,10,10,"SZeny",2678,1; case 5: callsub OnBuyItem,30200,18,18,"SZeny",30350,1; case 6: callsub OnBuyItem,30200,18,18,"SZeny",30351,1; case 7: callsub OnBuyItem,30200,18,18,"SZeny",30352,1; case 8: callsub OnBuyItem,30200,18,18,"SZeny",30353,1; case 9: callsub OnBuyItem,30200,18,18,"SZeny",30354,1; case 10: callsub OnBuyItem,30200,18,18,"SZeny",30355,1; } - shop acces_shop -1,501:50 } ra_temsky,97,147,5 script Test NPC 757,{ mes "TestNPC?; next; switch(select("Accessories")){ Case 1: donpcevent "NPC1::OnWhatEverLabel"; break; } close; }
  7. Jayz

    Hi to all

    i dont know whats wrong sorry for my noobie question Error [Error]: script_rid2sd: fatal error ! player not attached! [Debug]: Function: set (2 parameters): [Debug]: Data: variable name='@i' index=0 [Debug]: Data: number value=0 [Debug]: Source (NPC): NPC1 (invisible/not on a map) [Error]: script:set: no player attached for player variable '@i'
  8. Jayz

    Hi to all

    Case 1: donpcevent "NPC1::OnWhatEverLabel"; break; Case 2: donpcevent "NPC2::OnWhatEverLabel"; break; yup i tried that but error [Warning]: NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of 'NPC1:OnWhatEverLabel'. [Debug]: Source (NPC): Token Reward at ra_temsky (97,147)
  9. Jayz

    Hi to all

    Yah.. but Lunar;s Script is good.. but i want to update this but i dunno can you help me Euphy?
  10. Jayz

    Hi to all

    Not Working have a Error !! [Warning]: NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of 'NPC1:OnWhatEverLabel'. [Debug]: Source (NPC): Token Reward at ra_temsky (97,147)
  11. Jayz

    Hi to all

    yah i tried to make simple npc to call for these 2 but OnBuyItem not found.. thank 2 ur script.. but i like lunar style sorry
  12. Jayz

    Hi to all

    How to merge this script to put Category This Script for Accessories Reward - shop acces_shop -1,501:50 prontera,147,173,5, script Reward Token 899,{ set @i,0; mes "[Reward Token]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "acces_shop",1; npcshopattach "acces_shop"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "acces_shop",getarg(.e+2),getarg(.e)*compare(""+getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Reward Token]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "[Reward Token]"; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "[Reward Token]"; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(""+getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "acces_shop",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,30200,7,7,"SZeny",2630,1; case 2: callsub OnBuyItem,30200,22,22,"SZeny",30150,1; case 3: callsub OnBuyItem,30200,10,10,"SZeny",2679,1; case 4: callsub OnBuyItem,30200,10,10,"SZeny",2678,1; case 5: callsub OnBuyItem,30200,18,18,"SZeny",30350,1; case 6: callsub OnBuyItem,30200,18,18,"SZeny",30351,1; case 7: callsub OnBuyItem,30200,18,18,"SZeny",30352,1; case 8: callsub OnBuyItem,30200,18,18,"SZeny",30353,1; case 9: callsub OnBuyItem,30200,18,18,"SZeny",30354,1; case 10: callsub OnBuyItem,30200,18,18,"SZeny",30355,1; } } This Scrip for Cards Reward - shop cards_shop -1,501:50 prontera,147,173,5, script Reward Token 899,{ set @i,0; mes "[Reward Token]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "cards_shop",1; npcshopattach "cards_shop"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "cards_shop",getarg(.e+2),getarg(.e)*compare(""+getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Reward Token]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "[Reward Token]"; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "[Reward Token]"; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(""+getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "cards_shop",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,30200,10,10,"SZeny",4359,1; case 2: callsub OnBuyItem,30200,5,5,"SZeny",4363,1; case 3: callsub OnBuyItem,30200,10,10,"SZeny",4365,1; case 4: callsub OnBuyItem,30200,10,10,"SZeny",4357,1; case 5: callsub OnBuyItem,30200,4,4,"SZeny",4367,1; case 6: callsub OnBuyItem,30200,20,20,"SZeny",4361,1; } } so how can i merge this npc to be like this [Sample Only Dialogue in game] [Reward Token] Which item do you wish to obtain; Select only one Accessories MVP Cards i want to make Accessories and MVP Cards category thats why im asking how to merge this Script i tried to use callfunc and callshop but not working This is the attach files Accessories NPC accessories.txt Cards NPC cards.txt
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