Okay
- script hjkl -1,{
OnMobDead:
if( getcharid(1) ) {
getpartymember( getcharid(1),2 );
getpartymember( getcharid(1),1 );
.@map_killer$ = strcharinfo(3);
.@chance = rand(10);
for( .@i = 0; .@i < $@partymembercount; .@i++ )
if( isloggedin( $@partymemberaid[ .@i ],$@partymembercid[ .@i ] ) )
if( !getmapxy( .@map$, .@x, .@y, 0, rid2name( $@partymemberaid[ .@i ] ) ) && .@map$ == .@map_killer$ ) {
getitem 501, 1, $@partymemberaid[ .@i ];// put ID bronze coin instead of 501
if( !.@chance )
getitem 502, 1, $@partymemberaid[ .@i ];// put ID gold coin
}
}
end;
}
This way the poring must be summon with an NPC
*monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>,"hjkl::OnMobDead";
EDIT: it should work with source modifications, sure