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Barbarosa

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  1. hmm I didnt do anything to accname.lua I thought that accname.lua for only accessory items? and the ones i put for my custom items are copy paste from item_db for example i copy and pasted acid bottle and replaced the (id number, aegisname, name) And to clarify here are more information idnum2itemdesctable idnum2itemdisplaynametable idnum2itemresnametable 30000#BGAcidBottle# 30001#BGGrenadeBottle# 30002#BGCondensedWhitePotion# And the names match to the collection texture and sprite textures.
  2. Okay I will try the max db item and should I change it to over 30,000 ? if my max db is 20,000 and my item number is 30,000 i should make the item db max over 30,000 And the idnum2itemdesctable,idnum2itemdisplaynametable,idnum2itemresnametable are correct, i can see the sprite and i can right click on it with the correct description however left clicking crashes. I'll try making the resnametable to the original acid bottle and do some tests. Thanks !
  3. Oh no, I want to remove the prerequeste for example if what I understand correctly from the code it says "cutin "ep13_captin_edq",2; set .@start,(ep13_newbs + ep13_ryu + mao_morocc2 + ep13_1_rhea + ep13_animal);" Which means you need to have completed ep13_newbs and ep13_ryu and mao_morocc2 and ep13_1_rhea and ep13_animal quests before doing this one. All i want to do is remove these conditions and simply talk to the npc and make it start the quest.
  4. Oh that makes it much easier than it sounded. thank you!
  5. Hello I recently added new custom items (Acid bottle, poison bottle, condenced white potion, Grenade bottle and few others) mainly all those items are for a BG supplier. I linked them well, I renamed and added everything to the idnum2desctable.txt and linked the sprites and it all works good, I can right click on the new item and it shows the sprite/picture and correct details. The only problem now is when I left click on it i crash immediately (Even though I did add the script in my item_db.txt) I'm not sure where the problem is, maybe the view item number? Here is what i added in my item_db.txt for those items 30000,BG_Acid_Bottle,BG Acid Bottle,3,200,,10,,,,,,,,,,,,,{},{},{} 30001,BG_Fire_Bottle,BG Bottle Grenade,3,200,,10,,,,,,,,,,,,,{},{},{} 30002,BG_White_Slim_Potion,BG Condensed White Potion,0,1650,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),0; },{},{} 30006,BG_Blue_Potion,BG Blue Potion,0,5000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(40,60); },{},{} 30008,BG_Poison_Bottle,BG Poison Bottle,2,5000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(Class == Job_Assassin_Cross || Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T) { sc_start SC_DPoison,60000,0; sc_start SC_ASPDPOTION3,60000,9; } else percentheal -100,-100; },{},{} They are exact match to the original items however I changed the first three elements (ID,AegisName,Name) What am i missing here?
  6. Hello. I'm trying to make a BG supplier that hands out items in exchange for badges(which is easy enough) but the problem is I need these items to be ONLY working in battleground maps. I'm not sure which files that i need to edit/add I know that I will need to duplicate the items that I want to use and rename them (For example Berry to BG Berry) and somehow restrict BG berry to only be consumable in BG maps(I tried looking in the db files but found nothing that would make sense to put there) Appreciate taking time to read my post and trying to help ~
  7. Thank you nanakiwurtz! but if what Capuche said is true then i wouldnt want that >_< players can simply relog and spam it over and over again ! I'd like it to actually store it for 24 hours and then the player is able to again use the broadcaster.
  8. Hello rAthena. I have acquired a script from utility script releases from Jam Vashley you can find the topic http://rathena.org/board/topic/66794-broadcaster/ I asked about adding restriction to broadcasting (for example, a player can only broadcast 3 times every 24 hours) but I didnt get any reply so i'm assuming the thread is a bit dead. Here is the script taken from the topic it self
  9. Hello Support! I'd like to remove pre requeste's from the quest Report from the new world, I tried deleting few codes here and there (such as set quest and @set) but it didnt work. The NPC wouldnt even start talking Here is the quest script(fully without my attempt to modify it)
  10. And from what I know the compiling is like this Open a text document named batch.bat, type in luadec skillinfoz.lua -> skillinfoz.lub and then run the batch.bat and it will convert ? (I just tried it and it gave me a .lub file with 0kb(empty one)) And yeah I did rename luadec5.1.4 to luadec
  11. I'm using 2012-04-10aRagexeRE Thank you for the lua files! after I apply the changes should i use chunkspy to convert lua to lub? and then i'm simply done?
  12. I tried following the guide on youtube on how to decompile lub files but i havent' succeeded even after following the steps :/ I'm trying to make few skills selectable and from what I gathered its in the lub files (precisely skillinfoz) I have attached the compressed file Also, to convert back from lua to lub(so i can apply it to my client) all i need to do is follow chunkspy again ? for example in batch.bat i write ChunkSpy skillinfoz.lua > skillinfoz.lub ? Thank you in advance ! Lub files.zip
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