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Everything posted by Arthurion
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change your clientinfo to 127.0.0.1 since you're connecting to your local server
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As he said use the bonus script to add the HP. and use OnLoadMapEvent for specific maps to remove bonus_script_clear script command. go read the script command bonus_script "{bonus bMaxHP,500000;}",86400000,0,0;
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Both potion creation / 3rd job food creation have both failing chances.
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Try not creating with a user with _M / _F and start with that first.
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It's still nonexistent in rathena, only the job sprite support is available. It shouldn't be a problem even if you don't remove it at the moment
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prontera,1,1,1 script exchanger 123,{ for(.@i = 0; .@i < getarraysize(.possible_trade); .@i++){ if(countitem(.possible_trade[.@i]) >= .trade_amount[.@i]){ .@menu$ += .trade_amount[.@i] + " - " + getitemname(.possible_trade[.@i]) + ":"; .@trade += 1; } else { .@menu$ += "^d3d3d3You lack " + getitemname(.possible_trade[.@i]) + "^000000" + ":"; } } if(.@trade == 0){ mes "- You don't have any possible items to trade. -"; close; } .@i = select(.@menu$) - 1; if(countitem(.possible_trade[.@i]) < .trade_amount[.@i]){ mes "- You lack "+getitemname(.possible_trade[.@i])+" for trading."; close; } mes "Are you sure you want to trade your "+.trade_amount[.@i]+" "+getitemname(.possible_trade[.@i])+"?"; next; if(select("Yes:No") == 2) end; delitem .possible_trade[.@i],.trade_amount[.@i]; getitem .reward_item,1; end; OnInit: setarray .possible_trade,501,502,503; // Item ID To Exchange setarray .trade_amount,5,5,10; // Amount To Exchange .reward_item = 607; // Item Reward for Exchanging end; } Just change the ID in possible trade and the reward item for each trade. You can also add possible id to trade in the array
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Try changing your msgstringtable
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I think you're talking about this.
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enable the dynamic mob in the conf
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I think its somewhere in the client conf aura_lvl
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Editing the aura in battle.conf should be sufficient and there is 185/65 update in rathena, and this aura is hardcoded in the client.
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except for the zeny requirement everything else should be in the channels.conf
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The default rA already has a 16.1 episode.
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Cant move char, npc not loading, all packets conf are ok
Arthurion replied to RagnaDev's question in Client-side Support
Your emulator is outdated already. -
delay_dependon_dex: no delay_dependon_agi: no
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conf/battle/skill.conf
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- script maxlevelrewards -1,{ OnPCBaseLvUpEvent: OnPCJobLvUpEvent: if(BaseLevel == 99 && JobLevel == 70){ .@class$ = Class; if(getd("#" + .@class$) == 0){ for(.@i = 0; .@i < getarraysize(.class_id); .@i++){ if(Class != .class_id[.@i]){ continue; } getitem .weapon_id[.@i],1; break; } for(.@i = 0; .@i < getarraysize(.item_reward); .@i += 2){ getitem .item_reward[.@i],.item_reward[.@i + 1]; } setd("#" + .@class$,1); dispbottom "Here is your rewards for the " + jobname(Class) + " job."; } } end; OnInit: setarray .class_id,4008,4009,4010,4011,4012,4013,4015,4016,4017,4018,4019,4020,4021; //= Trans Class ID setarray .weapon_id,501,502,503,504,505,506,507,508,509,510,511,512,513; //= Weapon ID For Class setarray .item_reward,501,20,502,20; //= Item ID , Amount end; } Just add your plus things I don't know just copy in the doc or somewhere