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OptimusM last won the day on November 14 2019
OptimusM had the most liked content!
About OptimusM
- Birthday 03/11/1989
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Male
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Chile
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- Github: OptimusM
- Discord: Optimus#4352
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Ragnarok
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OptimusM's Achievements
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If u want to check them by IP, u can do *SQL_QUERY* to "last_ip" in case u want to use gepard, u can simply use "last_unique_id"
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OptimusM donated to a project: October Forum Hosting
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OptimusM donated to a project: November Forum Hosting
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actually u can manage your sql by phpmyadmin, so, technically yes, u can do that by phpmyadmin
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Ok, first of all, what client are u using? Recomended quest are only "client" stuff, nothing to do on your server side. Additionally, you can change what file would be your "recomended quest" on nemo
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Did u check if u have the RecommendedQuestInfoList.lub file on your "Ro Folder/System"? maybe u are not using that one, but check if u use any of these 3 RecommendedQuestInfoList.lub RecommendedQuestInfoList_Sakray.lub RecommendedQuestInfoList_True.lub Also depends on what data files are u using. These are 2 of the best translation project for kRO data, credits to the author´s Zack´s https://github.com/zackdreaver/ROenglishRE Asheraf´s https://github.com/Asheraf/Translation
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OptimusM donated to a project: July Forum Hosting
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45000,Cash_Ticket_100,Cash Ticket 100,18,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ set #CASHPOINTS,#CASHPOINTS+100; dispbottom "You gained [ 100 Cash Points ]. Enjoy!"; },{},{}
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OptimusM donated to a project: April Forum Hosting
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OptimusM donated to a project: March Forum Hosting
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We will miss you man, i hope u keep the good work whenever u are, keep it up
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OptimusM donated to a project: February Forum Hosting
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i dont know if u cant understand spanish, but clearly says "Pero lo que busco es un NPC que use el last_unique_id de gepard shield" that directly mean "im looking for an NPC that use last_unique_id *From Gepard Shield" not "itemuniqueid" from DB.
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Bueno, no fue lo que pediste en primer lugar, pero, para ver temas de "Gepard" , deberias consultarlo directamente con Functor, o revisar si eso que buscas deja alguna tabla en la base de datos (segun yo si) y ya con eso añadirle un check al script de ello.
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prontera,164,174,5 script pack de inicio#tupack 56,{ if( BaseLevel > 176 ){ mes "[^000088Pack Inicio^000000]"; mes "BLABLABLABLABALBA."; end; } if( #freebies == 1){ mes "[^000088Pack Inicio^000000]"; mes "Ya tienes tu pack de inicio"; close; } else{ mes "[^000088Pack Inicio^000000]"; mes "BLABLABLABLABALBA"; mes "BLABLABLABLABALBA."; mes "BLABLABLABLABALBA."; next; mes "[^000088Pack inicio^000000]"; mes "BLABLABLABLABALBA."; mes "BLABLABLABLABALBA"; next; getitem 909,1; getitem 1000,1; set #freebies, 1; mes "BLABLABLABLABALBA!"; close; } OnInit: waitingroom "Pack de inicio",0; } Solo cambia los diálogos, sprite, items a dar y coordenadas del NPC a tu conveniencia ~
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@gidzdlcrz the client by default has item idview 2000, to implement more, it´s is recommended to increase that value to 5000 or 8000 on your Nemo patcher, and then make sure all the file and resource name are correctly added on your files.
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Hey guys, i never share things here, but hey, glad to help ~ This is my custom implementation of the Mechanic new costume, and work like this. This new sprite only work when u use the "Bodystyle 1" on the mechanic class, that means we keep the old mechanic costume as "bodystyle 0" In addition to that, i add the Attack animation for 2 genders and the first 3 palettes. In the file i put the new Gravitational Cart as "Cart 3" but, u guys can rename or replace it as you like ~ To make it work, just drag all the rar content on your current grf and it´s done ~ Additional note: Some old clients read the mechanic sprite or palete whit a different name, so, in that case, just replace the name of the files as the name that your client or grf are reading it. mechanic_full_new_stuff.rar
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6/10 pssst: Activate Windows
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OptimusM donated to a project: January Forum Hosting
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@iraciz Sorry for late response, but it is working, the only detail is when u use the NPC_TALK at lvl 10 will fail. somehow when u use it at lvl 1 the mob_chat_db works perfectly but not by default at lvl 10.