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EL Dragon

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Everything posted by EL Dragon

  1. you're gm with all skills ?
  2. I wanted to ask how to make random Event would be really nice if someone could help me.... sorry for bad english - script EVENT_timer -1,{ OnMinute00: rand(2) Strt event 1; Strt event 2; end; } //// Jump Event ordeal_1-2,157,157,5 script jump event 95,{ OnWhisperGlobal: if ( getgmlevel() < 80 ) end; L_JumpAdmin: mes "[Manager]"; mes "^FF0000~Hi GM " + strcharinfo(0) + "!~^000000"; mes "^FF0000The Current Prize is:^000000"; mes "^FF00001. Random Prize:^000000 ^008000"+$jmp_item_amount1+" "+getitemname($jmp_item_id1)+"^000000"; mes "^FF00002. Random Prize:^000000 ^008000"+$jmp_item_amount2+" "+getitemname($jmp_item_id2)+"^000000"; mes "^FF00003. Random Prize:^000000 ^008000"+$jmp_item_amount3+" "+getitemname($jmp_item_id3)+"^000000"; switch(select("Start Jump Event?:Set Prize:Not today Fellas!")){ case 1: next; if( $@JumpStart == 1 ){ mes "[Manager]"; mes "I Can't Start The Event!!"; mes "The Event is still ON!!"; next; goto L_JumpAdmin; } next; mes "[Manager]"; mes "^FF0000~Sure thing!~^000000"; close2; goto L_StartJmp; case 2: next; mes "[Manager]"; mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000"; menu "Set Prize 1",SP1,"Set Prize 2",SP2,"Set Prize 3",SP3,"Go Back to main",L_JumpAdmin; SP1: next; mes "[Manager]"; mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000"; input $jmp_item_id1; next; mes "[Manager]"; mes "^FF0000~How many if this item should I give away?~^000000"; input $jmp_item_amount1; next; mes "[Manager]"; mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1) +"^000000? ^FF0000Great.~^000000"; next; goto L_JumpAdmin; SP2: next; mes "[Manager]"; mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000"; input $jmp_item_id2; next; mes "[Manager]"; mes "^FF0000~How many if this item should I give away?~^000000"; input $jmp_item_amount2; next; mes "[Manager]"; mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2) +"^000000? ^FF0000Great.~^000000"; next; goto L_JumpAdmin; SP3: next; mes "[Manager]"; mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000"; input $jmp_item_id3; next; mes "[Manager]"; mes "^FF0000~How many if this item should I give away?~^000000"; input $jmp_item_amount3; next; mes "[Manager]"; mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3) +"^000000? ^FF0000Great.~^000000"; next; goto L_JumpAdmin; Case 3: next; mes "[Manager]"; mes "Bye!!"; close; }// L_StartJmp: announce "Jumper Event : will begin in 20 seconds",bc_blue; sleep2 5000; announce "Jumper Event : I'm Going to JUMP somewhere..!!",bc_blue; sleep2 5000; announce "Jumper Event : By the way I'm going to disguise into a random monster.!!",bc_blue; sleep2 10000; announce "Jumper Event : Last 10 seconds",bc_blue; sleep2 10000; set $@ran, rand(1,10); if ($@ran == 10) set $@jmpmap$,"hugel"; if ($@ran == 9) set $@jmpmap$,"yuno"; if ($@ran == 8) set $@jmpmap$,"comodo"; if ($@ran == 7) set $@jmpmap$,"xmas"; if ($@ran == 6) set $@jmpmap$,"aldebaran"; if ($@ran == 5) set $@jmpmap$,"izlude"; if ($@ran == 4) set $@jmpmap$,"payon"; if ($@ran == 3) set $@jmpmap$,"geffen"; if ($@ran == 2) set $@jmpmap$,"morocc"; if ($@ran == 1) set $@jmpmap$,"prontera"; announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_blue; set $@JmpRnd,10; goto OnStart; OnStart: if ($@JmpRnd == 0){ stopnpctimer; set $@JumpStart,0; sleep2 3000; announce "Jumper Event : is now OVER!!",bc_blue; sleep2 15000; movenpc "Jumper"+$@ran+"",1,1; // setnpcdisplay "Jumper"+$@ran+"",1002; end; } if ($@JmpRnd == 10){ goto OnStart2; } stopnpctimer; sleep2 3000; announce "Jumper Event : Next Round will begin in 15 seconds...",bc_blue; sleep2 15000; setnpcdisplay "Jumper"+$@ran+"",1002; movenpc "Jumper"+$@ran+"",1,1; // set $@ran, rand(1,10); if ($@ran == 10) set $@jmpmap$,"hugel"; if ($@ran == 9) set $@jmpmap$,"yuno"; if ($@ran == 8) set $@jmpmap$,"comodo"; if ($@ran == 7) set $@jmpmap$,"xmas"; if ($@ran == 6) set $@jmpmap$,"aldebaran"; if ($@ran == 5) set $@jmpmap$,"izlude"; if ($@ran == 4) set $@jmpmap$,"payon"; if ($@ran == 3) set $@jmpmap$,"geffen"; if ($@ran == 2) set $@jmpmap$,"morocc"; if ($@ran == 1) set $@jmpmap$,"prontera"; announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_blue; goto OnStart2; OnStart2: set $monster, rand(1001,1995); if($monster == 1003 || $monster == 1218 || $monster == 1006 || $monster == 1017 || $monster == 1021 || $monster == 1022 || $monster == 1027 || $monster == 1043 || $monster == 1006 || $monster == 1136 || $monster == 1137 || $monster == 1168 || $monster == 1171 || $monster == 1172 || $monster == 1173 || $monster == 1181 || $monster == 1210 || $monster == 1223 || $monster == 1284 || ($monster >= 1324 && $monster <= 1363) || $monster == 1006 || $monster == 1407 || $monster == 1411 || $monster == 1414 || $monster == 1496 || $monster == 1501 || $monster == 1900){ goto OnStart2; end; } while(1) { //Initiate an infinite loop set $@jx,rand(0,300); //Set a randon X coordinate set $@jy,rand(0,300); //Set a random Y coordinate if(checkcell(""+$@jmpmap$+"",$@jx,$@jy,cell_chkpass)) break; //If cell is walkable break out of the loop } initnpctimer; set $@JumpStart,1; movenpc "Jumper"+$@ran+"",$@jx,$@jy; //move the NPC setnpcdisplay "Jumper"+$@ran+"",$monster; set $@JmpRnd,$@JmpRnd-1; end; OnTimer60000: set $@JumpStart,0; announce "Jumper Event : WOW no One Found ME!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue; sleep2 3000; donpcevent "jumpevent::OnStart"; end; } - script Jumper -1,{ if( $@JumpStart == 0 ){ mes "[Jumper]"; mes "I'm sorry, Someone Found me.."; close; } set $@prize, rand(1,100); if ( $@prize <= 50 ){ set $@JumpStart,0; getitem $jmp_item_id1,$jmp_item_amount1; announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue; donpcevent "jumpevent::OnStart"; mes "[Jumper]"; mes "WOW you found me!!"; mes "Take this as a REWARD!!"; mes "You got ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1) +"^000000"; close; end; } set $@prize, rand(1,100); if ( $@prize <= 49 ){ set $@JumpStart,0; getitem $jmp_item_id2,$jmp_item_amount2; announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue; donpcevent "jumpevent::OnStart"; mes "[Jumper]"; mes "WOW you found me!!"; mes "Take this as a REWARD!!"; mes "You got ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2) +"^000000"; close; end; } set $@prize, rand(1,100); if ( $@prize <= 48 ){ set $@JumpStart,0; getitem $jmp_item_id3,$jmp_item_amount3; announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_blue; donpcevent "jumpevent::OnStart"; mes "[Jumper]"; mes "WOW you found me!!"; mes "Take this as a REWARD!!"; mes "You got ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3) +"^000000"; close; end; } } //End Script prontera,1,1,1 duplicate(Jumper) Jumper1 1002 morocc,1,1,1 duplicate(Jumper) Jumper2 1002 geffen,1,1,1 duplicate(Jumper) Jumper3 1002 payon,1,1,1 duplicate(Jumper) Jumper4 1002 izlude,1,1,1 duplicate(Jumper) Jumper5 1002 aldebaran,1,1,1 duplicate(Jumper) Jumper6 1002 xmas,1,1,1 duplicate(Jumper) Jumper7 1002 comodo,1,1,1 duplicate(Jumper) Jumper8 1002 yuno,1,1,1 duplicate(Jumper) Jumper9 1002 hugel,1,1,1 duplicate(Jumper) Jumper10 1002 ////// Domination Event ordeal_1-2,157,152,5 script [Domination] 403,{ if ($@domination_start == 1) { set .dom_click,.dom_click+1; specialeffect2 4; announce "Counter: ["+.dom_click+"]",bc_map|bc_blue; if (.dom_click == $@domination_amount) { announce "[Domination]: " + strcharinfo(0) + " is the winner!",bc_all; set .dom_click,0; set $@domination_start,0; getitem $prize_id_dom, $prize_amount_dom; end; } }else{ set .name$, "[Domination]"; set .menu$, "Information:What's the Amount?:What's the Price?:Leave"; if(getgmlevel() > $GM_Dom-1) set .menu$, .menu$ + ":^008000Set Amount ^ff0000[GM]:^008000Set Price ^ff0000[GM]:^008000Start Event ^ff0000[GM]^000000"; if(getgmlevel() > 99) set .menu$, .menu$ + ":^008000Set GM Level ^ff0000[ADMIN]^000000"; mes .name$; mes "What do you want?"; next; h_menu: switch(select(.menu$)) { case 1: mes .name$; mes "^ff0000Domination^000000 starts each day at:"; mes "^00800014:30^000000, ^00800017:30^000000 and ^00800020:30^000000 o'clock."; next; mes .name$; mes "What else?"; next; goto h_menu; case 2: mes .name$; mes "^ff0000Domination^000000"; mes "Is a game where you need"; mes "to click the Number up to:"; mes " -- ^ff0000"+$@domination_amount+"^000000 --"; next; mes .name$; mes "Every click (from everybody)"; mes "will increase the Number by 1"; next; mes .name$; mes "To win you will need to have"; mes "the last click to increase the"; mes "Number up to the set amount"; mes "(-- ^ff0000"+$@domination_amount+"^000000 --)"; next; mes .name$; mes "What else?"; next; goto h_menu; case 3: mes .name$; mes "The amount to click is:"; mes " -- ^ff0000"+$@domination_amount+"^000000 --"; next; mes .name$; mes "What else?"; next; goto h_menu; case 4: mes .name$; mes "The Price is:"; mes " -- ^ff0000"+$prize_amount_dom+" ^008000"+getitemname($prize_id_dom)+"^000000 --"; next; mes .name$; mes "What else?"; next; goto h_menu; case 5: mes .name$; mes "Have a nice day."; close; case 6: // Setting the Amount to click mes .name$; mes "Enter the Amount which"; mes "is needed to reach:"; mes " "; mes "Current is:"; mes " -- ^ff0000"+$@domination_amount+"^000000 --"; input $@domination_amount; if ($@domination_amount == 0){ next; mes .name$; mes "I think it's not a good idea put"; mes "this to 0 because there will be no ending"; mes " -- ^ff0000Automatically set to 500^000000 --"; set $@domination_amount,500; } next; mes .name$; mes "The amount to click is now:"; mes " -- ^ff0000"+$@domination_amount+"^000000 --"; next; mes .name$; mes "What else?"; next; goto h_menu; case 7: // Setting the Price mes .name$; mes "Enter the Item ID of the Price:"; mes " "; mes "Current is:"; mes " -- ^ff0000"+$prize_id_dom+"^000000 --"; mes "(^008000"+getitemname($prize_id_dom)+"^000000)"; input $prize_id_dom; next; mes .name$; mes "Now enter the Amount of items the winner will recieve:"; mes " "; mes "Current is:"; mes " -- ^ff0000"+$prize_amount_dom+"^000000 -- ^008000"+getitemname($prize_id_dom)+"^000000 --"; input $prize_amount_dom; next; mes .name$; mes "The Price ID is: ^ff0000"+$prize_id_dom+"^000000"; mes "The Amount is: ^ff0000"+$prize_amount_dom+"^000000."; mes " "; mes " -- ^ff0000"+$prize_amount_dom+" ^008000"+getitemname($prize_id_dom)+"^000000 --"; next; mes .name$; mes "What else?"; next; goto h_menu; case 8: sleep2 100; close2; goto l_start; end; case 9: mes .name$; mes "Enter the required GM Level"; mes "to manage this Event."; mes " "; mes "Current is:"; mes " -- ^ff0000"+$GM_Dom+"^000000 --"; input $GM_Dom; if ($GM_Dom == 0){ next; mes .name$; mes "I think it's not a good idea let"; mes "GM Level 0 manage this event."; mes " -- ^ff0000Automatically set to 60^000000 --"; set $GM_Dom,60; } next; mes .name$; mes "GM Level = ^ff0000"+$GM_Dom+"^000000"; mes "can now manage this event."; next; mes .name$; mes "What else?"; next; goto h_menu; l_start: announce "[Domination]: Domination - Event starts in 1 Minute in Lighthalzen!",bc_all; specialeffect 12, SELF; sleep2 30000; announce "[Domination]: We are going to start in 30 Seconds!",bc_all; specialeffect 12, SELF; sleep2 25000; announce "[Domination]: Get Ready only 5 Seconds left!",bc_all; specialeffect 12, SELF; sleep2 1000; announce "[Domination]: 4!",bc_all; specialeffect 12, SELF; sleep2 1000; announce "[Domination]: 3!",bc_all; specialeffect 12, SELF; sleep2 1000; announce "[Domination]: 2!",bc_all; specialeffect 12, SELF; sleep2 1000; announce "[Domination]: 1!",bc_all; specialeffect 12, SELF; sleep2 1000; announce "START! CLICK ME AS FAST AS YOU CAN!",bc_all; set $@domination_start,1; end; } } }
  3. No, not all made himself , however, is unknown of the orginal Sprite's
  4. File Name: [ Recolour ] Flames File Submitter: EL Dragon File Submitted: 09 May 2014 File Category: Rings Content Author: EL Dragon VOTE for the Sprite's or Post your comment in the Support Topic Have fun with the Sprite's This File Includes: Red Wing Hat Spr and Act File BMP Item Icon BMP Collection Icon Inventory Spr and Act File Click here to download this file
  5. please recolor Horong http://ratemyserver.net/mob_db.php?mob_id=1129&small=1&back=1
  6. 722 downloads

    VOTE for the Sprite's or Post your comment in the Support Topic Have fun with the Sprite's This File Includes: Red Wing Hat Spr and Act File BMP Item Icon BMP Collection Icon Inventory Spr and Act File
    Free
  7. - script MvP_Kill -1,{ OnNPCKillEvent: setarray .mobid[0],1511,1734,1492,1647,1785,1630,1399,1039,1874,1251,2068,1272,1719,1046,1389,1112,1115,1957, 1418,1871,1252,1768,1086,1688,1646,1373,1147,1059,1150,1956,2022,1087,1190,1038,1157,1159,1502,1623,1650,1583, 1708,1312,1751,1685,1648,1917,1658; // MvP Ids for (set .@c, 0; .@c < getarraysize(.mobid); set .@c, .@c + 1){ if (killedrid == .mobid[.@c]){ getitem 7227,1; } } end; }
  8. the Agave Hood is Nice ToZorMan and here you can find High Elven Ears http://www.file-upload.net/download-8892346/High_Elven_Ears.rar.html bzw. Elven Ears Earrings without Earring
  9. yes that was the problem
  10. Search them yourself http://rathena.org/board/files/category/6-headgears/
  11. sry it is 4141 had a Number too little ----------------------------------------------------------------------------------------------- >> look up there
  12. okay thanks have the problem found
  13. /src/common/mmo.h search #define MAX_ZENY edit the value and recompile.
  14. http://rathena.org/board/topic/89057-race-antiskill/ or http://rathena.org/board/topic/70946-mobs-immune-to-skills/
  15. my problem is the white bar under the Sprite the pictures are all 8-bit .bmp the pictures have Also moved sry for bad englisch
  16. http://rathena.org/wiki/Custom_Items http://rathena.org/wiki/Custom_Mobs
  17. change the mob lvl to 99 1502,PORING_V,Pori Pori,Bring it on!,99, ........... red is the mob lvl
  18. use the script command "atcommand" atcommand "@adjgroup <group_id>";
  19. so right ? - script Levelup -1,{ OnPCBaseLvUpEvent: set .@effect$,908; set .@effect2$,909; set .@effect3$,910; if(BaseLevel == 10) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; set Zeny,Zeny+50000000; dispbottom "well done "+strcharinfo(0)+" you're level 10!"; end; } if(BaseLevel == 50) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; set Zeny,Zeny+50000000; dispbottom "well done "+strcharinfo(0)+" you're level 50!"; end; } if(BaseLevel == 100) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; set Zeny,Zeny+50000000; dispbottom "well done "+strcharinfo(0)+" you're level 100!"; end; } if(BaseLevel == 150) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; set Zeny,Zeny+50000000; dispbottom "well done "+strcharinfo(0)+" you're level 150!"; end; } if(BaseLevel == 200) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; set Zeny,Zeny+50000000; dispbottom "well done "+strcharinfo(0)+" you're level 200 !"; end; } if(BaseLevel == 250) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; set Zeny,Zeny+50000000; dispbottom "well done "+strcharinfo(0)+" you're level 250 !"; end; } if(BaseLevel == 255) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; set Zeny,Zeny+150000000; dispbottom "well done "+strcharinfo(0)+" you're level 255 !"; } }
  20. edit the Position's and the koordinaten YOU_PVP_MAP,170,179,3 script PvP EXIT WARPER 497,{ and warp "MAIN_TOWN",79,64; then it goes //-------------- your map server displays the error on the script , but should get no error
  21. YOU_PVP_MAP,170,179,3 script PvP EXIT WARPER 497,{ // ============================================================== set .@n$,"^0000FF[ PvP Exit ]^000000"; // ============================================================== mes .@n$; mes "PvP exit ??"; next; switch(select("Yes!:No!")) { case 1: warp "MAIN_TOWN",79,64; close; case 2: mes .@n$; mes "Okay bye!"; close; } }
  22. http://rathena.org/board/topic/53375-how-to-add-maps-in-my-server-linux/
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