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EL Dragon

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Everything posted by EL Dragon

  1. http://www.file-upload.net/download-9130230/izlude.rar.html remowe izlude from MapCache and make it new pure
  2. nope is in rathena sever what do you use for a emulator ? edit; test the ,{ bonus bMdef,5; if(isequipped(2265,3002,5089)) bonus bstr,20; },{},{}
  3. use item_combo_db.txt ID1:ID2,ID3,{ bonus bstr,20; } ID1:ID2,ID3,{ bonus bint,20; } ID1:ID2,ID3,{ bonus bdex,20; }
  4. is it possible that a npc a monster attacks ?
  5. the player gets Bubble gum effect sc_end SC_ITEMBOOST; and what is AFM?
  6. really cool scripts , did they all go testing but pity the Slots.rar does not go can you please the slots.rar new uploading ?
  7. that's all in your data.grf update you kro and your lua's , and Rathene ....
  8. npc/guild and guild2 remove the catles in scripts_guild.conf
  9. in your grf is a msgstringtable.txt there you can change it
  10. is in npc/re/quests/quests_malangdo.txt // Archangel Wing Enchants :: 2011_enc_angel02 //============================================================ malangdo,234,153,6 script Notice Board#mal 837,{ mes "^0000FFThere's a hastily written message on this bulletin board.^000000"; next; mes "A fallen angel within will unlock a hidden enchantment to Archangel Wings."; close; } mal_in01,15,16,3 script Fallen Angel#mal 403,{ disable_items; if (checkweight(1201,1) == 0) { mes "You are carrying too many items, please reduce them and come back!"; close; } if (MaxWeight - Weight < 10000) { mes "You have overweight, please reduce it and come back!"; close; } if (getequipid(EQI_GARMENT) == 2573) { if (Zeny >= 1000000) set .@menu$, "Enchant Archangel Wing"; else set .@menu$, "^999999You do not have enough zeny!^000000"; } else set .@menu$, "^999999You have not equipped the Archangel Wing!^000000"; mes "[Fallen Angel]"; mes "You seem like a poor guy!"; next; mes "[Fallen Angel]"; mes "If you have an Archangel Wing, I will enchant my capability into the useless 4th slot. Would you like me to do so?"; next; switch(select("What is that?:"+.@menu$+":Enchant Initialization")) { case 1: switch(select("Stop speaking:What are you going to do?")) { case 1: mes "[Fallen Angel]"; mes "What did you say?"; close; case 2: mes "[Fallen Angel]"; mes "I can enchant my capability into your Archangel Wing if you pay 1,000,000 zeny. But you can't enchant it again without resetting it."; next; mes "[Fallen Angel]"; mes "The enchantment is dangerous, so ^ff0000the wing might be damaged^000000! Nevertheless, my good blessing will retain the ^0000ffcard and refine level^0000ff!"; close; } case 2: if (Zeny < 1000000) { mes "[Fallen Angel]"; mes "I can't do it if you can't pay!"; close; } mes "[Fallen Angel]"; mes "There are 2 important notices. First, the enchantment requires ^0000ff1,000,000 zeny^000000."; next; mes "[Fallen Angel]"; mes "Second, ^ff0000although the rate is not high, the Archangel Wing might be damaged^000000! This is very unlucky!"; mes "If you can accept these conditions, I will enchant the wing for you."; next; if(select("Let me consider...:I accept, let's enchant!") == 1) { mes "[Fallen Angel]"; mes "Ok! Take your time to consider!"; close; } specialeffect2 EF_REPAIRWEAPON; progressbar "ffff00",2; if (getequipisequiped(EQI_GARMENT) == 0) { mes "[Fallen Angel]"; mes "The Archangel Wing has been taken out!"; close; } if (getequipid(EQI_GARMENT) != 2573) { mes "[Fallen Angel]"; mes "Don't take off the item!"; close; } if (getequipcardid(EQI_GARMENT,3)) { mes "[Fallen Angel]"; mes "This Archangel Wing is enchanted! Please initialize it or bring another Archangel Wing for me!"; close; } set .@equip_refine, getequiprefinerycnt(EQI_GARMENT); setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2); set .@i, rand(1,900); if (.@i < 2) set .@enchant,4848; //Immuned1 else if (.@i < 3) set .@enchant,4849; //Cranial1 else if (.@i < 4) set .@enchant,4852; //Heal_Amount5 else if (.@i < 9) set .@enchant,4853; //S_Str else if (.@i < 14) set .@enchant,4854; //S_Agi else if (.@i < 19) set .@enchant,4855; //S_Vital else if (.@i < 24) set .@enchant,4856; //S_Int else if (.@i < 29) set .@enchant,4857; //S_Dex else if (.@i < 34) set .@enchant,4858; //S_Luck else if (.@i < 39) set .@enchant,4851; //Heal_Amount4 else if (.@i < 49) set .@enchant,4850; //Heal_Amount3 else if (.@i < 74) set .@enchant,4760; //Matk1 else if (.@i < 84) set .@enchant,4761; //Matk2 else if (.@i < 109) set .@enchant,4817; //Sharp2 else if (.@i < 119) set .@enchant,4816; //Sharp3 else if (.@i < 144) set .@enchant,4814; //Spell2 else if (.@i < 154) set .@enchant,4813; //Spell3 else if (.@i < 179) set .@enchant,4833; //Expert_Archer2 else if (.@i < 189) set .@enchant,4834; //Expert_Archer3 else if (.@i < 214) set .@enchant,4810; //Fighting_Spirit2 else if (.@i < 224) set .@enchant,4809; //Fighting_Spirit3 else if (.@i < 259) set .@enchant,4701; //Strength2 else if (.@i < 294) set .@enchant,4731; //Agility2 else if (.@i < 329) set .@enchant,4721; //Dexterity2 else if (.@i < 364) set .@enchant,4741; //Vitality2 else if (.@i < 399) set .@enchant,4751; //Luck2 else if (.@i < 434) set .@enchant,4711; //Inteligence2 else if (.@i < 504) set .@enchant,4700; //Strength1 else if (.@i < 574) set .@enchant,4730; //Agility1 else if (.@i < 644) set .@enchant,4720; //Dexterity1 else if (.@i < 714) set .@enchant,4740; //Vitality1 else if (.@i < 784) set .@enchant,4750; //Luck1 else if (.@i < 854) set .@enchant,4710; //Inteligence1 else set .@enchant,0; set Zeny, Zeny - 1000000; delequip EQI_GARMENT; if (.@enchant == 0) { mes "[Fallen Angel]"; mes "Be merciful to the survivor,"; mes "Send flowers to the dead."; next; mes "[Fallen Angel]"; mes "Help for justice,"; mes "Elimination of evil."; next; mes "[Fallen Angel]"; mes "But the important point is... the Archangel Wing is damaged!"; close; } getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing if (.@i < 4) announce strcharinfo(0)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10; mes "[Fallen Angel]"; mes "Take it!"; mes "I believe that you will become the dominator of the new world!"; close; case 3: mes "[Fallen Angel]"; mes "Initialization requires ^0000ff3 units of Silvervine Fruit^000000. The wing will not be damaged except for the enchanted capability."; next; if(select("Let me consider...:Ok, I want initialize it.") == 1) { mes "[Fallen Angel]"; mes "Ok! Take your time to consider!"; close; } specialeffect2 EF_REPAIRWEAPON; progressbar "ffff00",2; if (getequipisequiped(EQI_GARMENT) == 0) { mes "[Fallen Angel]"; mes "The Archangel Wing has been taken out!"; close; } if (getequipid(EQI_GARMENT) != 2573) { mes "[Fallen Angel]"; mes "Oh... you have unequipped the Archangel Wing!"; close; } if (countitem(6417) < 3) { mes "[Fallen Angel]"; mes "I can't do it if you can't pay!"; close; } if (getequipcardid(EQI_GARMENT,3) < 4700) { // Armor Enchant System mes "[Fallen Angel]"; mes "This equipment has not been enchanted, please check it again!"; close; } set .@equip_refine, getequiprefinerycnt(EQI_GARMENT); setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2); delitem 6417,3; //Silvervine delequip EQI_GARMENT; getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],0; //Archangel_Wing mes "[Fallen Angel]"; mes "Take it!"; close; } }
  11. - script DropExtraDB -1,{ OnNPCKillEvent: //======================== Conf ============================= setarray .@mobids[0],1354,MOB2,MOB3,MOB4; // Mob ID's setarray .@prizeids[0],22556,DROP2,DROP3,DROP4; // Droped itens ID's setarray .@chance[0],100,2,2,2,2,2; // Drop chance % //========================================================== for(set .@j,getarraysize(.@mobids); .@i < .@j; set .@i,.@i + 1) if(killedrid == .@mobids[.@i] && rand(100) < .@chance[.@i]) getitem .@prizeids[.@i],30; //item number end; }
  12. check the error of the map server... and post it
  13. prontera,155,181,4 script MVP Spawner 100,{ mes "["+strcharinfo(0)+"]"; mes "Yes, I'd like to spawn some random MVPs."; next; mes "[MVP Spawner]"; mes "Are you sure? It will cost 10m zeny to spawn 1 random MVP."; next; if( select("Yup:No, that's to much.")==2 ) { mes "[MVP Spawner]"; mes "Sure, maybe next time!"; close; } if( Zeny<10000000 ) { mes "[MVP Spawner]"; mes "You don't seem to have that much money. How about you come back when you get a little more?"; close; } monster "this",-1,-1,"--ja--",-3,1,""; set Zeny,Zeny -10000000; end; }
  14. I still have error... -.-
  15. so looks the oktoberfest but not out , the map is from Harry Potter xD adde a attraction z.b roller coaster etc. and mice around the tents and npc lying on the ground xD and Breast Girls
  16. 20000,NewMercenary,NewMercenary 7,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create MOBIDHERE,1800000; },{},{} does not go .what do I have to enter where ? and where do I change the maximum number of mercenary ?.... Nobody can help me?
  17. for atk : bonus bBaseAtk,n; Basic attack power + n bonus bAtk,n; ATK + n (unofficial) bonus bAtk2,n; ATK2 + n bonus bAtkRate,n; Attack power + n% for mdef : bonus bMdef,n; Equipment MDEF + n bonus bMdefRate,n; Equipment MDEF + n% bonus bMdef2,n; INT based MDEF + n bonus bMdef2Rate,n; INT based MDEF + n%
  18. here is my basic interface http://ro-website.bplaced.net/basic_interface.rar
  19. the item script is buyingstore 4; so you can dan 4 items in the purchase , but I would like to see more items..... can someone help me ? server supports only 5 slot ......
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