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Everything posted by EL Dragon
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767 downloads
Creed Helm , ea 7 colors for Free ! Original Sprite by Rock Recolour by me EL Dragon , other colors follow This File Includes: Creed Helm Spr and Act File [ No Recolour ] BMP Item Icon BMP Collection Icon [ No Recolour ] Inventory Spr and Act File Rules: Please don't claim it as yours. Do not pass my work to other people. Do not remove signature on Collection image.Free -
link to fakename diff http://rathena.org/board/topic/60188-fakename-show-guildparty/?hl=fakename
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agit_main.txt on and Treasure Boxes spawn OnClock0001: change the Time and make Reload and show whether they spawn
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12256,PRO_Gift_Box,PRO Gift Box,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ atcommand "@skpoint 10"; },{},{}
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Recoloured Headgear: Fluffy Valkyrie Helm
EL Dragon replied to EL Dragon's topic in Sprites & Pallette Downloads
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http://rathena.org/board/files/file/2868-automatic-fact-event/ one way or another ?
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View File Fluffy Valkyrie Helm a Feather Valkyrie Helm , ea 9 colors for Free ! This File Includes: Fluffy Valkyrie Helm Spr and Act File BMP Item Icon BMP Collection Icon Inventory Spr and Act File Rules: Please don't claim it as yours. Do not pass my work to other people. Do not remove my signature on Collection image. Submitter EL Dragon Submitted 03/25/2014 Category Headgears Content Author EL Dragon
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Version v 1.0
804 downloads
a Feather Valkyrie Helm , ea 9 colors for Free ! This File Includes: Fluffy Valkyrie Helm Spr and Act File BMP Item Icon BMP Collection Icon Inventory Spr and Act File Rules: Please don't claim it as yours. Do not pass my work to other people. Do not remove my signature on Collection image.Free -
sncf,18,154,4 script #1 111,{ end; OnInit: while(1) { specialeffect ID; sleep TIME; } } or for effect change sncf,18,154,4 script #2 111,{ end; OnInit: while(1) { specialeffect ID; sleep TIME; specialeffect ID2; sleep TIME; } }
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prontera,170,174,3 script Hat Maker 58,{ function Add; function Chk; function Slot; function A_An; if(.Shops$ != "") set .@i,1; else { set .@menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) set .@menu$, .@menu$+.Shops$[.@i]+":"; set .@i, select(.@menu$); } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; function Add { if (getitemname(getarg(1))=="null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } for(set .@n,5; .@n<127; set .@n,.@n+2) { if (!getarg(.@n,0)) break; if (getitemname(getarg(.@n))=="null") { debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped) on Quest ItemID "+ getarg(1) +"."; return; } } for(set .@i,2; .@i<.@n; set .@i,.@i+1) set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot){ case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } OnBuyItem: set .@q[0],@bought_nameid; copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]")); if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000"; if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000"; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000"; next; set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11); addtimer 1000, strnpcinfo(1)+"::OnEnd"; while(1){ switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe0) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[1])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[2]) set Zeny, Zeny-.@q[2]; if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3]; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]; getitem .@q[0],.@q[1]; if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0; specialeffect2 699; close; case 2: set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5); if (@qe1&1) atcommand "@changelook 3 "+@qe2; if (@qe1&256) atcommand "@changelook 1 "+@qe2; if (@qe1&512) atcommand "@changelook 2 "+@qe2; set @qe6,1; break; case 3: close; } } OnEnd: if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; } for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0; end; OnInit: waitingroom "Hat Maker",0; // --------------------- Config --------------------- // Custom points, if needed: "<variable>","<name to display>" setarray .Points$[0],"#CASHPOINTS","Cash Points"; set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .DisplayID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...}; // Duplicate dummy data for any additional shops (bottom of script). // If no categories, use the second line instead (remove //). setarray .Shops$[1],"Upper Headgear","Middle Headgear","Upper-Middle-Lower","Lower Headgear"; // set .Shops$,"n/a"; // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // Shop number corresponds with order above (default is 1). // Note: Do NOT use a reward item more than once! sleep 10; Add(1,5137,1,0,0,5141,5,7047,100,661,1); Add(1,5132,1,0,0,5035,1,5074,1,714,1,999,5); Add(1,5153,1,0,0,10011,1); Add(1,2284,1,0,0,923,20); Add(1,5270,1,0,0,7198,200,7097,40); Add(1,5174,1,0,0,7445,7,7446,7,7447,7,7448,7,945,300,975,1,733,5,7166,50); Add(1,5277,1,0,0,5278,1,508,200); Add(1,5147,1,0,0,2227,1,978,1,1057,100); Add(1,5057,1,10000,0,2213,1,983,1,914,200); Add(1,5076,1,0,0,2227,1,7038,500); sleep 10; Add(1,5236,1,0,0,2227,1,7038,500,978,1); Add(1,5235,1,0,0,2227,1,7038,500,982,1,983,1); Add(1,5237,1,0,0,2227,1,7038,500,975,1,982,1); Add(1,5382,1,0,0,969,8,10016,2,5083,1); Add(1,5065,1,0,0,624,1,959,300,544,50,1023,1); Add(1,5052,1,0,0,2211,1,978,1,7003,300); Add(1,5129,1,0,0,604,1,916,1); Add(1,5109,50000,0,0,10015,1,10007,1,5023,1,975,1); Add(1,5016,1,0,0,1030,10,0,0,0,0,0,0); Add(1,5191,1,0,0,2208,1,983,1); sleep 10; Add(1,5034,1,0,0,2233,1,746,20); Add(1,2214,1,0,0,949,100,706,1,722,1,2213,1); Add(1,5105,1,0,0,2288,1,1095,3000); Add(1,5080,1,0,0,10006,1,714,1,969,3); Add(1,5024,1,0,0,529,10,530,5,539,20,999,10,538,15); Add(1,5028,1,0,0,2279,1,7035,50,526,100); Add(1,5200,1,0,0,5016,1,981,1,7317,20); Add(1,5184,1,0,0,5120,5,995,50,983,1,720,50); Add(1,5359,1,0,0,2284,1,5019,1,975,1); //Add(1,5214,1,0,0,976,1,1060,300,1022,100,5008,5); Add(1,5026,1,0,0,1036,450,949,330,539,120,982,1); sleep 10; Add(1,5142,1,0,0,5017,1,2229,1,5014,1,7209,100,7123,100,1036,100,979,1); Add(1,5283,1,0,0,949,200,916,100,7063,20,925,1); Add(1,5260,1,0,0,4293,1,538,100,530,100,529,50); Add(1,5075,1,0,0,2248,1,7030,108,7194,108,7120,4); Add(1,5048,1,0,0,5041,1,999,10); Add(1,5036,1,0,0,2608,1,7069,500); Add(1,5108,1,5000,0,7301,1887,5114,1,611,10); Add(1,5254,1,0,0,5132,1,5068,1,2255,1,7023,5,983,1); Add(1,5038,1,0,0,1038,600,7048,40); Add(1,5229,1,0,0,1038,600,7048,40,982,1,983,1); sleep 10; Add(1,5227,1,0,0,1038,600,7048,40,975,1); Add(1,5228,1,0,0,1038,600,7048,40,982,1); Add(1,5186,1,0,0,1032,100,7100,100,905,250); Add(1,5091,1,20000,0,10016,1,714,1,969,3); Add(1,5082,1,0,0,921,300); Add(1,2273,1,3500,0,2275,1,998,50,733,1); Add(1,5198,1,0,0,5058,1,2214,1,949,500,914,200,622,50,1974,1); Add(1,5058,1,0,0,2233,1,983,1,7206,300,7030,1); Add(1,5233,1,0,0,2233,1,983,1,7206,300,7030,1,978,1); Add(1,5231,1,0,0,2233,1,983,1,7206,300,7030,1,982,1,983,1); sleep 10; Add(1,5232,1,0,0,2233,1,983,1,7206,300,7030,1,982,1,975,1); Add(1,5230,1,0,0,2233,1,983,1,7206,300,7030,1,982,1); Add(1,5234,1,0,0,2233,1,983,1,7206,300,7030,1,976,1); Add(1,5253,1,0,0,1034,300,7445,30,5141,10,979,1); Add(1,5252,1,0,0,5058,1,1022,250,7267,100); Add(1,2283,1,0,0,724,1,5001,1,949,200); Add(1,5259,1,0,0,978,1,7561,100,949,500,1026,200); Add(1,5205,1,0,0,5185,1,610,100,706,25,7194,113); //Add(1,5304,1,0,0,7017,2,2510,1,983,1); Add(1,5207,1,0,0,2282,5,2254,2,969,1,7063,15); Add(1,5333,1,0,0,996,4,12028,1,12032,1,992,10,5011,1); sleep 10; Add(1,5312,1,0,0,2261,1,983,1,2280,1,2627,1,969,2); Add(1,5379,1,0,0,5061,2,978,1,2270,2,5083,1,1059,150); Add(1,5416,1,0,0,746,20,7097,12,587,20,2717,1); sleep 10; Add(1,5427,1,0,0,5288,1,12078,1,7521,1,12183,1); Add(1,5404,1,0,0,5187,1,1034,70,7441,10,978,10); Add(1,5429,1,0,0,5100,1,1021,30,7268,1); Add(1,5338,1,0,0,5100,1,7112,25,561,1); //Add(1,5300,1,0,0,7106,2,2246,1,7263,1); Add(1,5378,1,0,0,2214,1,5045,1,975,1,740,100); Add(1,5414,1,100000000,0,7300,9,1068,4,7098,2); Add(1,5307,1,0,0,2275,5,514,2,979,1,634,1,619,20,1027,20); Add(1,5431,1,50000000,0,5283,1,916,50,2717,1); Add(1,5341,1,80000000,0,5137,1,2276,1,1060,25); Add(1,5417,1,0,0,4112,1,5299,1); sleep 10; //Add(1,5369,1,0,0,5191,6,7205,25,558,3,2210,1,7441,5); Add(1,5340,1,0,0,5137,1,5040,1,1034,25); Add(1,5313,1,0,0,5124,1,2249,1,5007,1,523,200); Add(1,5292,1,0,0,7266,2,1035,4,10001,1); Add(1,5396,1,0,0,5058,1,980,1,1022,53); Add(1,5146,1,0,0,978,1,949,500,1019,1); Add(1,5282,1,0,0,5200,1,982,1,978,2); Add(1,5247,1,0,0,1039,60,923,25,2255,1); Add(1,5364,1,0,0,5347,1,975,1,982,1,983,1,5048,1); Add(1,5210,1,0,0,2254,10,7063,50,7168,200,7038,200); sleep 10; Add(1,5047,1,0,0,2271,1,975,1); Add(1,5170,1,0,0,5172,1,7063,100,982,1); Add(1,5380,1,0,0,5065,2); Add(1,5303,1,0,0,712,100,710,5,629,5,10009,1); Add(1,5302,1,0,0,7553,2,982,1,7771,1); Add(1,5056,1,0,0,5079,1,578,100); Add(1,5390,1,0,0,2236,2,978,1,1034,50,2294,2); Add(1,5144,1,0,0,2214,1,2221,1,7567,25,1001,200); Add(1,5063,1,0,0,970,1,930,500); Add(1,5193,1,0,0,2208,1,979,1); sleep 10; Add(1,5021,1,0,0,2233,1,969,1,999,20,949,80,938,800); Add(1,5179,1,0,0,2234,1,969,3,2610,4,13106,2); Add(1,5001,1,0,0,999,40,984,1,970,1,1003,1); Add(1,5031,1,0,0,7013,1200); Add(1,5025,1,0,0,2229,1,2254,1,7036,5); Add(1,5061,1,20000,0,2269,1,999,10); Add(1,5139,1,0,0,5085,1,710,5,7510,1,975,1); Add(1,5070,1,0,0,7216,300,7097,300,2211,1,982,1); Add(1,5071,1,10000,0,5010,1,5049,1,7101,10); Add(1,5173,1,0,0,7445,7,7446,7,7447,7,7478,7,945,300,983,1,733,5,2221,1); sleep 10; Add(1,5321,1,0,0,2275,2,2211,2,7215,4,7217,20); Add(1,5374,1,0,0,6004,5,5160,1,923,25); Add(1,5405,1,0,0,7441,45,949,80,916,100); Add(1,5424,1,0,0,980,1,620,1,605,50,985,200); Add(1,5425,1,0,0,981,1,533,1,605,50,985,200); Add(1,5018,1,500,0,2247,1,916,300); Add(1,5317,1,0,0,5120,1,2290,1,938,4); Add(1,5269,1,0,0,5203,4,7063,60,2210,1); Add(1,5334,1,0,0,5132,1,1971,20,7093,4,2659,1); Add(1,5376,1,0,0,641,1,2210,1,7063,60,983,4); sleep 10; //Add(1,5410,1,50000000,0,7188,40,7111,20); Add(1,5339,1,0,0,5100,1,7112,25,1558,1); Add(1,5346,1,0,0,5100,1,7112,25,558,1); Add(1,5433,1,0,0,5185,1,969,2); Add(1,5262,1,0,0,5164,1,7799,1,7578,1,969,3); Add(1,5336,1,0,0,5100,1,7112,25,714,1); Add(1,5319,1,0,0,5035,1,5074,1,978,1); Add(1,5363,1,0,0,5120,1,2261,1,983,20); Add(1,5360,1,0,0,5057,1,2747,2,5161,1); Add(1,5383,1,0,0,5200,1,979,1,7445,50); Add(1,5423,1,5000000,0,736,300,5074,1,994,1); sleep 10; Add(1,5209,1,0,0,5147,1,976,1); //Add(1,5396,1,0,0,5430,1,5285,1,7262,20,5396,1); Add(1,5371,1,0,0,5016,1,1004,35); Add(1,5426,1,0,0,5027,1,976,5); Add(1,5322,1,0,0,10019,1,982,2); Add(1,5291,1,0,0,7323,100,969,20); Add(1,5372,1,0,0,5099,1,5230,1,2747,5,982,15); Add(1,5311,1,0,0,5139,5); Add(1,5418,1,0,0,5016,1,2261,1,968,1,975,5,1004,35); Add(1,5422,1,500000,0,1550,3,1006,20); Add(1,5324,1,0,0,5137,1,7063,20,1034,20); sleep 10; //Add(1,5448,1,0,0,521,200,1019,300); //Add(1,5449,1,0,0,521,200,1019,300); Add(1,5332,1,0,0,7019,10,7200,10); Add(1,5392,1,100000,0,721,5,7216,25); Add(1,5803,1,0,0,2215,3,2210,2,5061,1,10009,1); Add(1,5393,1,777777,0,2285,5,994,10,7097,25); Add(1,5365,1,0,0,574,150,7031,150); Add(1,5143,1,0,0,5090,1,1020,300,975,1,982,1); Add(1,5020,1,0,0,2215,1,2210,1,7063,20); Add(1,5140,1,0,0,5085,1,2244,1,5191,1,7166,50); Add(1,5069,1,0,0,1022,99); Add(1,5185,1,0,0,5061,1,712,100,7194,150,7298,100,520,50,521,50); sleep 10; Add(1,5013,1,50000000,0,754,100,753,100,752,100,751,100,750,100,743,100,742,100,741,100,2613,100,5053,100,7020,100,7036,100,2268,100,734,100,923,100,968,100,7005,100,714,300); Add(1,5084,1,0,0,1026,1000,7065,100,945,100,7030,1); Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); Add(1,5241,1,0,0,2252,1,1036,400,7001,50,4052,1,978,1); Add(1,5240,1,0,0,2252,1,1036,400,7001,50,4052,1,982,1,983,1); Add(1,5238,1,0,0,2252,1,1036,400,7001,50,4052,1,975,1); Add(1,5239,1,0,0,2252,1,1036,400,7001,50,4052,1,982,1); Add(1,5242,1,0,0,2252,1,1036,400,7001,50,4052,1,976,1); Add(1,5187,1,0,0,5085,1,5091,1,5117,2,978,1,975,1); Add(1,5138,1,0,0,5123,1,5027,1,7337,50,981,1); sleep 10; Add(1,5099,1,0,0,7267,300,7171,300,1029,5); Add(1,5031,1,0,0,5009,1,5028,1,747,1,999,25); Add(1,5081,1,40000,0,2249,1,714,1,969,3); Add(1,5073,1,0,0,2285,1,1550,1); Add(1,5117,1,50000,0,731,10,748,2,982,1); Add(1,5183,1,0,0,604,100,916,100,7115,100); Add(1,5196,1,0,0,2208,1,980,1); Add(1,5078,1,0,0,5033,1,5064,1); Add(1,5323,1,0,0,5081,3,7754,1,2128,1); Add(1,5806,1,0,0,2280,1,7479,1,2109,1); sleep 10; Add(1,5807,1,0,0,5416,1,2211,2,949,100); Add(1,5370,1,0,0,5302,1,981,5); Add(1,5060,1,0,0,2236,1,7151,100,7111,100); Add(1,5023,1,0,0,1059,150,907,100,978,1); Add(1,5286,1,0,0,2254,2,7101,200,2210,2,7510,10); Add(1,5352,1,0,0,5035,1,979,1,938,100); Add(1,2293,1,0,0,1049,4); Add(1,5194,1,0,0,2208,1,975,1,982,1); Add(1,5202,1,0,0,5035,1,1062,100,535,80); Add(1,5182,1,0,0,5008,10,5118,1,1060,100,2210,1); sleep 10; Add(1,5213,1,0,0,2214,1,983,1,7063,30); Add(1,5033,1,0,0,1036,20,2213,1,7065,300,7012,200); Add(1,5039,1,0,0,7030,50,978,1,5015,1); Add(1,5195,1,0,0,2208,1,975,1); Add(1,5211,1,0,0,5045,1,5083,1,7063,40,7553,1,982,1,975,1); Add(1,5208,1,0,0,1550,1,1553,7,1556,7,1554,7,1557,7,1555,7,7015,30); Add(1,5083,1,0,0,2244,1,2209,1,10007,1); Add(1,2280,1,10000,0,1019,120); Add(1,5100,1,0,0,2272,1,7451,4,7433,3,690,10); Add(1,5067,1,0,0,5062,1,952,50,1907,1); sleep 10; Add(1,5133,1,0,0,5160,1,7106,6,7107,80); Add(1,5149,1,0,0,2234,1,714,5,2611,25); Add(1,5064,1,0,0,945,600,7030,1); Add(1,5212,1,0,0,1820,2,5011,1,2651,1,4125,1); Add(1,5257,1,0,0,5074,1,2282,1,7064,10,969,5); Add(1,5029,1,0,0,7068,300,7033,850,1015,1); Add(1,2272,1,911000,0,1019,50,983,1); Add(1,5062,1,0,0,2280,1,7197,300,7150,300); Add(1,5049,1,0,0,1099,1500); Add(1,5287,1,0,0,5062,1,5348,1,978,1); sleep 10; Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); Add(1,5103,1,0,0,5351,1,10011,1); //Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); Add(1,5395,1,0,0,5045,2,7205,150,983,1,1059,100); Add(1,5059,1,0,0,5030,1,7213,100,7217,100,7161,300); Add(1,5255,1,0,0,5153,1,741,10,5132,1,5074,1); Add(1,5077,1,0,0,2278,1,975,1); Add(1,5337,1,0,0,5100,1,7112,25,2617,1); Add(1,5358,1,0,0,2286,1,7101,30); Add(1,5152,1,0,0,2254,1,724,1,7301,20,999,50,978,1); Add(1,5413,1,0,0,608,20,1752,1,2261,1,978,1); sleep 10; Add(1,5415,1,0,0,5255,1,5024,1); Add(1,5318,1,0,0,5035,2,5060,2,741,10,530,50,938,100); Add(1,5409,1,0,0,5075,1,7101,5,981,10); Add(1,5293,1,0,0,577,20,7134,1,581,3,7454,2,7455,2,6033,2,6022,2); Add(1,5801,1,0,0,5083,1,2700,12,7566,12,7562,12,2357,3); Add(1,5320,1,0,0,5205,1,1009,50,2111,1); Add(1,5354,1,0,0,5431,1,12080,1,1629,1); Add(1,5381,1,0,0,5335,1,2236,1); Add(1,5355,1,0,0,7166,100,1059,200); //Add(3,5243,1,0,0,7446,1,2339,10,1059,70); Add(1,5310,1,0,0,5034,1,1971,2,996,6); sleep 10; Add(1,5261,1,0,0,5164,1,714,25,2611,50,7799,4); Add(1,5388,1,0,0,1048,50,926,50); Add(1,5342,1,0,0,5137,1,5040,1,1020,20,7152,5); Add(1,5297,1,0,0,5257,1,1472,2,5158,2,7063,40); Add(1,5335,1,0,0,741,5,607,5,940,150); Add(1,5343,1,0,0,5137,1,2215,1,1034,25); Add(1,5430,1,50000000,0,5414,1,7135,10,7451,4); Add(1,5384,1,0,0,5390,1,975,1); Add(1,5316,1,0,0,2226,1,622,10); Add(1,5289,1,0,0,526,200,7268,1); sleep 10; Add(1,5805,1,0,0,5161,1); Add(1,5301,1,0,0,5191,3,5195,3); Add(1,5344,1,0,0,5137,1,7038,20,1060,25); Add(1,5345,1,0,0,5137,1,5195,2,1060,45); Add(1,5411,1,0,0,5388,1,982,5,7263,2,978,2); Add(1,5368,1,0,0,5197,6,7751,25,561,3,2210,1,7063,20); Add(1,5385,1,0,0,753,100); Add(1,5079,1,0,0,2294,1,7220,400); Add(1,5171,1,0,0,4219,1,4114,1,4177,1,4259,1,4212,1,4073,1,4112,1,4081,1,4251,1,4166,1,7511,1000,7563,1000); Add(1,5256,1,0,0,7510,1,2210,1,7063,50); sleep 10; Add(1,5285,1,0,0,7192,200,10011,1); Add(1,5188,1,0,0,5027,1,7166,50,7064,1); Add(1,5115,1,50000,0,983,1,7267,99,749,1); Add(1,5284,1,0,0,5302,1,975,1,982,1,5165,1); Add(1,5050,1,0,0,5037,1,7064,500); sleep 10; Add(1,5197,1,0,0,2208,1,982,1); Add(1,5278,1,0,0,2210,1,5192,1,2250,1); Add(1,5192,1,0,0,2208,1,976,1); Add(2,5074,1,20000,0,2286,1,2254,1); Add(2,5102,1,0,0,7263,2,2276,1,2239,1,568,150); Add(2,5040,1,0,0,7047,100); Add(2,5135,1,0,0,2295,1,969,1,975,1,999,5); Add(2,5068,1,20000,0,2255,1,2286,1); Add(2,5401,1,0,0,5288,1,983,1); Add(2,5800,1,0,0,5040,1,7170,1,2371,1); Add(2,5421,1,100000000,0,2286,1,7122,60); Add(2,2202,1,20000000,0,5154,1,931,100,922,100); Add(2,5154,1,0,0,7020,5); Add(2,5043,1,0,0,2281,1,1048,50); Add(2,5315,1,0,0,2276,1,5135,1,7094,50,7353,50); Add(2,5397,1,0,0,7325,5,2205,1,7355,1); Add(2,2296,1,50000,0,2243,1,999,100); Add(2,5175,1,100000,0,7111,100,938,99,983,1); Add(2,5389,1,0,0,5043,5,969,10,7568,50); Add(2,5288,1,0,0,5047,1,2276,1); Add(2,5325,1,0,0,5102,1,7355,12,7095,4,7317,2); Add(3,5086,1,0,0,5024,1,539,30,660,3); Add(3,5121,1,0,0,7263,1,660,1,7099,30,7315,369); Add(3,5169,1,0,0,706,1,1019,500,7200,10,1049,20,7165,500,1054,2,1024,100); Add(3,5181,1,0,0,7511,100,7340,200,7023,10); Add(3,5258,1,0,0,914,100,975,1,976,1,978,1); Add(3,5243,1,0,0,975,1,976,1,914,100,7441,150,7065,25,2283,1); Add(3,5131,1,0,0,5128,1,969,10,978,1,985,27); Add(3,5176,1,0,0,706,1,1019,500,7200,10,7015,20,2267,1,952,100,1028,100); Add(3,5276,1,0,0,2261,1,914,200,983,1,976,1,975,1); Add(3,5273,1,0,0,2261,1,914,200,982,1,975,1,979,1); Add(3,5130,1,0,0,1048,100,7564,150,517,30); Add(3,5177,1,0,0,706,1,1019,500,7200,10,1049,500,1053,2,980,1); Add(3,5151,1,0,0,5001,1,978,1,991,200); Add(3,2281,1,5000,0,998,20,707,1); Add(3,5094,1,0,0,968,100,2299,1,1124,1,931,1000); Add(3,5271,1,0,0,2254,1,723,1,7301,20,999,50,978,1); Add(3,2278,1,0,0,705,10,909,10,914,10); Add(3,5203,1,0,0,2278,1,1015,1,999,5); Add(3,5274,1,0,0,2261,1,914,200,980,2,975,1); Add(3,5357,1,0,0,7510,20); Add(3,2292,1,2000,0,999,50); Add(3,5294,1,0,0,7019,5,7567,50); Add(3,5373,1,0,0,2255,1,7566,3,7511,60,5104,1,7799,4,7023,20); Add(3,5258,1,0,0,2261,1,914,200,975,1,976,1,978,1); Add(3,5400,1,0,0,1022,20,1234,2); Add(3,5314,1,0,0,7567,200,5102,1); Add(3,5275,1,0,0,2261,1,914,200,975,1,976,1,981,1); Add(3,5420,1,300000000,0,5430,2,5421,1); Add(3,5299,1,0,0,7441,20,949,50,916,15,7115,10,7440,20,7063,10,7200,10,2214,1); Add(3,5098,1,0,0,1029,10,2297,5,7267,50); Add(3,5375,1,0,0,5094,1,10018,2,968,5,7440,30); Add(4,2237,1,0,0,1020,100,983,1,2241,1); Add(4,5110,1,0,0,526,2,7270,1,941,1,10004,1); Add(4,2240,1,0,0,1040,2,982,2,949,4,7457,1); Add(4,5156,1,0,0,2265,10,982,1); Add(4,5155,1,0,0,7024,10,7754,2,7562,4,7450,1); Add(4,5361,1,0,0,7216,200); Add(4,5377,1,100000000,0,2268,1,1040,30,1629,1); Add(4,5004,1,0,0,701,5); Add(4,5107,1,0,0,519,50,7031,50,548,50,539,50); Add(4,5051,1,0,0,7047,100); Add(4,5412,1,0,0,530,20,7035,10); Add(4,5206,1,0,0,2269,1,982,1); Add(4,5403,1,0,0,1023,1,544,5,579,1); Add(4,5054,1,0,0,2252,1,1054,450,943,1200); Add(4,5305,1,0,0,1214,5,969,10,7799,5); Add(4,5811,1,0,0,985,100,2241,10); // -------------------------------------------------- for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) npcshopdelitem "qshop"+.@i,909; end; } // -------- Dummy data (duplicate as needed) -------- - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1
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Lösung wurde bereits geh Funden , ansonsten hätte erst ja noch mal geh schrieben
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- script Levelupbox -1,{ OnPCBaseLvUpEvent: set .@effect$,908; // Specialeffect Spiral White balls set .@effect2$,909; // Specialeffect Bigger Spiral White balls set .@effect3$,910; // Specialeffect Blue/White Small Aura if(BaseLevel == 10) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; sc_start SC_EDP,1440000,1; sc_start SC_STRFood,1440000,10; sc_start SC_AGIFood,1440000,10; sc_start SC_INTFood,1440000,10; sc_start SC_DEXFood,1440000,10; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 10!"; end; } if(BaseLevel == 20) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 20!"; end; } if(BaseLevel == 30) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; sc_start SC_EDP,1440000,1; sc_start SC_DEXFood,1440000,50; sc_start SC_INTFood,1440000,50; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 30!"; end; } if(BaseLevel == 40) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 40!"; end; } if(BaseLevel == 50) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; sc_start SC_KAITE,1440000,7; sc_start SC_KAUPE,1440000,3; sc_start SC_KAAHI,1440000,7; sc_start SC_KAIZEL,1440000,7; getitem 7539,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 50!"; end; } if(BaseLevel == 60) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; sc_start SC_EDP,1440000,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 60!"; end; } if(BaseLevel == 70) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 70!"; end; } if(BaseLevel == 80) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; sc_start SC_STRFood,1440000,50; sc_start SC_AGIFood,1440000,50; sc_start SC_INTFood,1440000,50; sc_start SC_DEXFood,1440000,110; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 80!"; end; } if(BaseLevel == 90) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; sc_start SC_HitFood,144000,200; sc_start SC_FleeFood,144000,1000; sc_start SC_BATKFood,144000,2000; sc_start SC_MATKFood,140000,3500; sc_start SC_STRFood,144000,50; sc_start SC_AGIFood,144000,80; sc_start SC_INTFood,144000,60; sc_start SC_DEXFood,144000,160; sc_start SC_VITFood,144000,150; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 90!"; end; } if(BaseLevel == 100) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; skilleffect 378,0; sc_start SC_EDP,1440000,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 100!"; end; } if(BaseLevel == 110) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; sc_start SC_WINDWALK,1440000,5; sc_start SC_EDP,1440000,1; sc_start SC_KAITE,1440000,7; sc_start SC_KAUPE,1440000,3; sc_start SC_KAAHI,1440000,7; sc_start SC_KAIZEL,1440000,7; sc_start SC_ENDURE,1440000,10; sc_start SC_ANGELUS,1440000,10; sc_start SC_CONCENTRATE,1440000,10; sc_start SC_MAGNIFICAT,1440000,5; sc_start SC_GLORIA,1440000,5; sc_start SC_ADRENALINE2,1440000,1; sc_start SC_IMPOSITIO,1440000,5; sc_start SC_SUFFRAGIUM,1440000,3; sc_start SC_BLESSING,1440000,10; sc_start SC_INCREASEAGI,1440000,10; sc_start SC_WEAPONPERFECTION,1440000,10; sc_start SC_OVERTHRUST,1440000,5; sc_start SC_MAXIMIZEPOWER,1440000,5; sc_start SC_CONCENTRATION,1440000,5; sc_start SC_AURABLADE,1440000,5; sc_start SC_LOUD,1440000,1; sc_start SC_ASPDPOTION2,1440000,0; sc_start SC_STRFood,1440000,50; sc_start SC_AGIFood,1440000,50; sc_start SC_VITFood,1440000,50; sc_start SC_INTFood,1440000,50; sc_start SC_DEXFood,1440000,50; sc_start SC_CP_WEAPON,1440000,4; sc_start SC_CP_ARMOR,1440000,4; sc_start SC_CP_WEAPON,1440000,4; sc_start SC_LUKFood,1440000,50; sc_start SC_HitFood,1440000,200; sc_start SC_FleeFood,1440000,100; sc_start SC_BATKFood,1440000,200; sc_start SC_MATKFood,1440000,350; sc_start SC_TRUESIGHT,1440000,5; sc_start SC_ASSUMPTIO,1440000,5; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 110!"; end; } if(BaseLevel == 120) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 120!"; end; } if(BaseLevel == 130) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem .@item13$,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 130!"; end; } if(BaseLevel == 140) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 140!"; end; } if(BaseLevel == 150) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem .@item15$,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 150!"; end; } if(BaseLevel == 160) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 160!"; end; } if(BaseLevel == 170) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 170!"; end; } if(BaseLevel == 180) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem .@item18$,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 180!"; end; } if(BaseLevel == 190) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 190!"; end; } if(BaseLevel == 200) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 200!"; end; } if(BaseLevel == 210) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 210!"; end; } if(BaseLevel == 220) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 220!"; end; } if(BaseLevel == 230) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem .@item23$,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 230!"; end; } if(BaseLevel == 240) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 240!"; end; } if(BaseLevel == 255) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem 7539,1; dispbottom "Gut gemacht "+strcharinfo(0)+" du bist level 255!"; } }
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es wird doch nur eine exe und ein diff geh brauch was,muss mann das viel downloaden ansonsten probier es mit http://tortoisesvn.net/downloads.html
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File Name: Custom Collection 102 items File Submitter: EL Dragon File Submitted: 13 Feb 2014 File Category: Headgears Content Author: EL Dragon and co. 102 Custom Items 14 Lower Custom's 74 Mid Custom's 14 Upper Custom's ///----------- itemslotcounttable.txt item_db.txt idnum2itemresnametable.txt idnum2itemdisplaynametable.txt idnum2itemdesctable.txt u. accename.lua accessoryid.lua Click here to download this file
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lade dir einfach http://rathena.org/board/topic/59885-guide-browedit/ damit kannst du heraus finden wie die jeweiligen Textur Dateiene heißen und wo du sie findest oder sofort die map bearbeiten
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Hei, may I have your NPC Copy Skill script for Shadow Caster or Stalker? I have script like this. einbech,71,97,6 script Stalker 747,{ if ( StalkerSkill != 0 )goto Remove_Skill; if ( getskilllv(225) == 0 ) goto End_Talk; if ( getskilllv(225) > 0 ) goto Start_Talk; Remove_Skill: skill StalkerSkill,0,0; set StalkerSkill,0; dispbottom "[ Stalker NPC ] : Previous Skills has been Removed.."; dispbottom "[ Stalker NPC ] : Even Skills Icons remained. But [ Un-Useable ]"; end; End_Talk: mes "[ ^FF0000Stalker NPC^000000 ]"; mes "Please make sure you have the skills required to copy a skills."; close; // -- Edit Format : "<Skill Name>", for each case at a new line in order for a Better viewing.. Start_Talk: switch(select("Jupiter Thuner", // Case 1: "Heal", // Case 2: "Napalm Beat", // Case 3: "Soul Strike", // Case 4: "Cold Bolt", // Case 5: "Frost Diver", // Case 6: "Fire Ball", // Case 7: "Fire Wall", // Case 8: "Fire Bolt", // Case 9: "Lightning Bolt", // Case 10: "Thunderstorm", // Case 11: "Mammonite", // Case 12: "Bowling Bash", // Case 13: "Fire Pillar", // Case 14: "Meteor Storm", // Case 15: "Lord of Vermilion", // Case 16: "Storm Gust", // Case 17: "Heaven's Drive", // Case 18: "Earth Spike", // Case 19: "Bomb", // Case 20: "Acid Terror", // Case 21: "Grand Cross", // Case 22: "Triple Attack", // Case 23: "Pressure", // Case 24: "Crimson Fire Blossom", // Case 25: "Dragon Fire Formation", // Case 26: "Lightning Spear of Ice", // Case 27: "Falling Ice Pillar", // Case 28: "Wind Blade", // Case 29: "North Wind")){ // Case 30: // -- Edit Format : callsub S_CopySkill,<Skill ID>,<Skill Level 10>,<Skill Cost>; // -- Leave the Level as 10 better.because after they relog ..they will auto get level 10 Skills. // -- I think can add up to 128 Case. Which is 128 Skills choose-able~ // -- If you want it to announce then add "announce" at the back of <skill cost> like Case 10. case 1: callsub S_CopySkill,84,10,0; // Jupiter Thuner case 2: callsub S_CopySkill,28,10,0; // Heal case 3: callsub S_CopySkill,11,10,0; // Napalm Beat case 4: callsub S_CopySkill,13,10,0; // Soul Strike case 5: callsub S_CopySkill,14,10,0; // Cold Bolt case 6: callsub S_CopySkill,15,10,0; // Frost Diver case 7: callsub S_CopySkill,17,10,0; // Fire Ball case 8: callsub S_CopySkill,18,10,0; // Fire Wall case 9: callsub S_CopySkill,19,10,0; // Fire Bolt case 10: callsub S_CopySkill,20,10,0; // Lightning Bolt case 11: callsub S_CopySkill,21,10,0; // Thunderstorm case 12: callsub S_CopySkill,42,10,0; // Mammonite case 13: callsub S_CopySkill,62,10,0; // Bowling Bash case 14: callsub S_CopySkill,80,10,0; // Fire Pillar case 15: callsub S_CopySkill,83,10,0; // Meteor Storm case 16: callsub S_CopySkill,85,10,0; // Lord of Vermilion case 17: callsub S_CopySkill,89,10,0; // Storm Gust case 18: callsub S_CopySkill,91,10,0; // Heaven's Drive case 19: callsub S_CopySkill,90,10,0; // Earth Spike case 20: callsub S_CopySkill,229,5,0; // Bomb case 21: callsub S_CopySkill,230,5,0; // Acid Terror case 22: callsub S_CopySkill,254,10,0; // Grand Cross case 23: callsub S_CopySkill,263,10,0; // Triple Attack case 24: callsub S_CopySkill,367,5,0; // Pressure case 25: callsub S_CopySkill,534,10,0; // Crimson Fire Blossom case 26: callsub S_CopySkill,536,5,0; // Dragon Fire Formation case 27: callsub S_CopySkill, 537,10,0; // Lightning Spear of Ice case 28: callsub S_CopySkill,539,5,0; // Falling Ice Pillar case 29: callsub S_CopySkill,540,10,0; // Wind Blade case 30: callsub S_CopySkill,542,5,0; // North Wind } S_CopySkill: if ( Zeny < getarg(2)){ mes "[ ^FF0000Stalker NPC^000000 ]"; mes "You must have at least "+getarg(2)+" Zeny to get the Skill."; close; } skill getarg(0),getarg(1),0; set Zeny,Zeny-getarg(2); set StalkerSkill,getarg(0); dispbottom "[ Stalker NPC ] : Check Your Skill Tree Now..for the New Skill."; close; OnPCLoginEvent: if ( StalkerSkill != 0 ){ skill StalkerSkill,getskilllv(225),0; } end; } but, when I get one skill and I go to dungeon or other city. My skill was dissapear. I hope you can help me. Thank before pls help
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end; } } does not go -.-
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- script DropExtra -1,{ OnNPCKillEvent: if (killedrid != 1902){ setarray .items1[0],501,502,503,504,506,507,508; set .items, .items1[rand(getarraysize(.items1))]; getitem .items,1; set .@randitem,rand(1); if(.@randitem == 1) { getmapxy(.@map$,.@x,.@y,0); makeitem .items1,1,.@map$,.@x,.@y; end; } } does not go and I do not 100% but 0.50%
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- script DropExtraTreasure -1,{ OnNPCKillEvent: if (killedrid != 1902){ setarray .items1[0],501,502,503,504,506,507,508; set .items, .items1[rand(getarraysize(.items1))]; getitem .items,1; set .@randitem,rand(1); if(.@randitem == 100) getitem .items1,1; //Change to what random item do you want to give end; } } the mob does not drop is if(.@randitem == 100) the drop change ? map server makes shows no error but it is not easy to pls help....
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how do I make a OnNPCKillEvent with if (killedrid !=MOB ID){ setarray .items[0],501,502,503,504,506,507,508 set .items, .items[rand(getarraysize(.items))]; getitem .@item_id,1; or ? makeitem .@item_id,1; and random item drop to 0,50% hope I can help someone, sorry for my bad english
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Hallo, Deutsch : Welche Client-Datum, möchten Sie verwenden ?
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http://lucci22.lu.ohost.de/bdro.txt viel spaß damit