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EL Dragon

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Everything posted by EL Dragon

  1. "Reduce Magic Reflected Damage" with the help of cards does not go the Reflected Magic Damage is still the same can someone please tell me what what should I change ?
  2. prontera,155,155,4 script Converter 83,{ .@name$ ="[^FF0000Converter^000000]"; mes .@name$; mes "Hello, 1 cashpoints is equals to 1 Pass."; mes "What would you like to do?"; next; switch( select("Cash to Pass","Pass to Cash") ) { case 1: mes .@name$; mes "How many pass(s) do you want?"; input .@num; next; if( .@num <= 0 || #CASHPOINTS < .@num * 1 ) { mes .@name$; mes "Sorry, you don't have enough cashpoints!"; close; } mes .@name$; mes "This will cost ^FF0000" +(.@num * 1)+ " cashpoints^000000."; next; if( select("Proceed:Nevermind") -1 ) { mes .@name$; mes "Goodbye!"; close; } set #CASHPOINTS, #CASHPOINTS - .@num * 1; dispbottom "Lost: " +(.@num * 1)+ " cashpoints. Total: " +#CASHPOINTS+" cashpoints."; getitem 7350 , .@num; break; case 2: mes .@name$; mes "How many Pass(s) will you give?"; input .@num; next; if( .@num <= 0 || countitem(7350 ) < .@num ) { mes .@name$; mes "Sorry, you don't have enough Pass !"; close; } mes .@name$; mes "I can give you ^FF0000" +(.@num * 1)+ " cashpoints^000000 for this."; next; if( select("Proceed:Nevermind") -1 ) { mes .@name$; mes "Goodbye!"; close; } set #CASHPOINTS, #CASHPOINTS + .@num * 1; dispbottom "Gained: " +(.@num * 1)+ " cashpoints. Total: " +#CASHPOINTS+" cashpoints."; delitem 7350 ,.@num; } close; } chnage all #CASHPOINTS to your #Points
  3. http://www.green-peach.net/?a=sprite&type=mob&name=Bomb_Poring
  4. anyone have any program item slotter iclude itemslotcountable , item_db? etc... can someone share it plss
  5. EL Dragon

    Flee Rate

    how can I make as all 3 Base Level +1 Flee give more bump !
  6. - script autosellid -1,{ OnInit: bindatcmd "autosellidoff",strnpcinfo(3)+"::Onoff"; bindatcmd "autosellid1",strnpcinfo(3)+"::Onauto1"; bindatcmd "autosellid2",strnpcinfo(3)+"::Onauto2"; bindatcmd "autosellid3",strnpcinfo(3)+"::Onauto3"; bindatcmd "autosellid4",strnpcinfo(3)+"::Onauto4"; bindatcmd "autosellid5",strnpcinfo(3)+"::Onauto5"; end; Onauto1: set autosellid, 1; if(autosellid == 1) {set autosellid,1; dispbottom "Input itemid number."; input .@itemid; set autosellidnum,.@itemid; dispbottom "Now AutoSelling item: "+getitemname(.@itemid)+" ID: "+.@itemid+""; dispbottom "Auto Sell Slot 1"; end; } Onauto2: set autosellid2, 1; if(autosellid2 == 1) {set autosellid2,1; dispbottom "Input itemid number."; input .@itemid; set autosellidnum2,.@itemid; dispbottom "Now AutoSelling item: "+getitemname(.@itemid)+" ID: "+.@itemid+""; dispbottom "Auto Sell Slot 2"; end; } Onauto3: set autosellid3, 1; if(autosellid3 == 1) {set autosellid3,1; dispbottom "Input itemid number."; input .@itemid; set autosellidnum3,.@itemid; dispbottom "Now AutoSelling item: "+getitemname(.@itemid)+" ID: "+.@itemid+""; dispbottom "Auto Sell Slot 3"; end; } Onauto4: set autosellid4, 1; if(autosellid4 == 1) {set autosellid4,1; dispbottom "Input itemid number."; input .@itemid; set autosellidnum4,.@itemid; dispbottom "Now AutoSelling item: "+getitemname(.@itemid)+" ID: "+.@itemid+""; dispbottom "Auto Sell Slot 4"; end; } Onauto5: set autosellid5, 1; if(autosellid5 == 1) {set autosellid5,1; dispbottom "Input itemid number."; input .@itemid; set autosellidnum5,.@itemid; dispbottom "Now AutoSelling item: "+getitemname(.@itemid)+" ID: "+.@itemid+""; dispbottom "Auto Sell Slot 5"; end; } Onoff: set autosellid, 0; set autosellid2, 0; set autosellid3, 0; set autosellid4, 0; set autosellid5, 0; dispbottom "Autosellid is now off for all slots."; end; Onauto6: set autosellr, 0; dispbottom "Autosellrate is now off."; end; } - script autosell1 -1,{ OnNPCKillEvent: if (autosellid != 1 && autosellid2 != 1 && autosellid3 != 1 && autosellid4 != 1 && autosellid5 != 1){end;} getinventorylist; if (autosellid == 1) callfunc "LootIDCheck1"; end; } - script autosell12 -1,{ OnNPCKillEvent: if (autosellid != 1 && autosellid2 != 1 && autosellid3 != 1 && autosellid4 != 1 && autosellid5 != 1){end;} getinventorylist; if (autosellid2 == 1) callfunc "LootIDCheck2"; end; } - script autosell3 -1,{ OnNPCKillEvent: if (autosellid != 1 && autosellid2 != 1 && autosellid3 != 1 && autosellid4 != 1 && autosellid5 != 1){end;} getinventorylist; if (autosellid3 == 1) callfunc "LootIDCheck3"; end; } - script autosell4 -1,{ OnNPCKillEvent: if (autosellid != 1 && autosellid2 != 1 && autosellid3 != 1 && autosellid4 != 1 && autosellid5 != 1){end;} getinventorylist; if (autosellid4 == 1) callfunc "LootIDCheck4"; end; } - script autosell5 -1,{ OnNPCKillEvent: if (autosellid != 1 && autosellid2 != 1 && autosellid3 != 1 && autosellid4 != 1 && autosellid5 != 1){end;} getinventorylist; if (autosellid5 == 1) callfunc "LootIDCheck5"; end; } function script LootIDCheck1 { for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) {if(@inventorylist_id[.@i] == autosellidnum && @inventorylist_amount[.@i] >= 1) {set .@a,getiteminfo(autosellidnum,1); set zeny,zeny + .@a*@inventorylist_amount[.@i]; delitem @inventorylist_id[.@i],@inventorylist_amount[.@i];}} end; } function script LootIDCheck2 { for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) {if(@inventorylist_id[.@i] == autosellidnum2 && @inventorylist_amount[.@i] >= 1) {set .@a,getiteminfo(autosellidnum2,1); set zeny,zeny + .@a*@inventorylist_amount[.@i]; delitem @inventorylist_id[.@i],@inventorylist_amount[.@i];}} end; } function script LootIDCheck3 { for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) {if(@inventorylist_id[.@i] == autosellidnum3 && @inventorylist_amount[.@i] >= 1) {set .@a,getiteminfo(autosellidnum3,1); set zeny,zeny + .@a*@inventorylist_amount[.@i]; delitem @inventorylist_id[.@i],@inventorylist_amount[.@i];}} end; } function script LootIDCheck4 { for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) {if(@inventorylist_id[.@i] == autosellidnum4 && @inventorylist_amount[.@i] >= 1) {set .@a,getiteminfo(autosellidnum4,1); set zeny,zeny + .@a*@inventorylist_amount[.@i]; delitem @inventorylist_id[.@i],@inventorylist_amount[.@i];}} end; } function script LootIDCheck5 { for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) {if(@inventorylist_id[.@i] == autosellidnum5 && @inventorylist_amount[.@i] >= 1) {set .@a,getiteminfo(autosellidnum5,1); set zeny,zeny + .@a*@inventorylist_amount[.@i]; delitem @inventorylist_id[.@i],@inventorylist_amount[.@i];}} end; }
  7. http://rathena.org/board/files/file/3201-valkyrie-helm/
  8. use mob_item_ratio.txt is on db/mob_item_ratio.txt // Examples: // 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate // 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate // 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
  9. new_1-1,57,116,4 script Hein 90,{ set .@n$, "[Seyra]"; setarray .@rwd[0],12211,10,12263,10,12210,5,7621,10; // Rewards: <item id>,<item amount> query_sql ("SELECT `last_ip` FROM `login` WHERE `account_id`=" + getcharid(3) + "", .@lip$); if ( getd("$" + .@lip$ + "_NG") > 0 || #NewbieGift > 0) { mes .@n$; mes "I'm sorry, the rewards are exclusively for new players."; close; } mes .@n$; mes "Welcome! Here are some free gifts"; mes "for newcomers:"; for ( set .@i, 0; .@i < getarraysize(.@rwd); set .@i, .@i + 2 ) mes .@rwd[.@i+1] + " x " + getitemname(.@rwd[.@i]); close2; set #NewbieGift, 1; setd "$" + .@lip$ + "_NG", getd("$" + .@lip$ + "_NG") + 1; for ( set .@i, 0; .@i < getarraysize(.@rwd); set .@i, .@i + 2 ) getitem .@rwd[.@i], .@rwd[.@i+1]; save("prontera", 155, 181); warp "prontera", 155, 181; end; OnInit: waitingroom "Newbie Gift!",0; end; }
  10. the if (getgmlevel) do not go i have gm lvl 99 and the script classifies me as Helper so get on login announce "[ Helper ] "+strcharinfo(0)+" online",bc_all,0x00ff66;
  11. use http://rathena.org/board/topic/76419-icabits-item-builder/ idnum2itemdesctable.txt idnum2itemdisplaynametable.txt idnum2itemresnametable.txt there is only the old clients , new cliends use itemInfo.lub etc.
  12. this is the script - script gm_is_online -1,{ OnPCLoginEvent: if (getgmlevel()>=99) goto L_admin; if (getgmlevel()>=90) goto L_co_admin; if( getgmlevel()>=10) goto L_head; if (getgmlevel()>=4) goto L_event; if (getgmlevel()>=3) goto L_support; if (getgmlevel()>=2) goto L_helper; readparam(bStr); readparam(bAgi); readparam(bVit); readparam(bInt); readparam(bDex); readparam(bLuk); if ((class >= 4054 && class <= 4079) || (class >= 4023 && class <= 4045) || (class >= 4096 && class <= 4108)){ //3rd Job Class if (readparam(bStr) > 300 || readparam(bAgi) > 300 || readparam(bVit) > 300 || readparam(bInt) > 300 || readparam(Dex) > 300 || readparam(bLuk) > 300){ mes "[^FF0000Anti Cheat System^000000]"; mes "We have detected you having stats over the limit. You will be disconnected shortly. If this is an error please contact the Game Master immediately."; atcommand "@option 2 0 0"; atcommand "@battleignore"; setoption 0x2,1; sc_start sc_berserk, 1000000000, 1; sleep2 5000; //5 Seconds delay atcommand "@kick "+strcharinfo(0)+""; end; } } else { //Other than 3rd Job Class if (readparam(bStr) > 300 || readparam(bAgi) > 300 || readparam(bVit) > 300 || readparam(bInt) > 300 || readparam(Dex) > 300 || readparam(bLuk) > 300){ mes "[^FF0000Anti Cheat System^000000]"; mes "We have detected you having stats over the limit. You will be disconnected shortly. If this is an error please contact the Game Master immediately."; atcommand "@option 2 0 0"; atcommand "@battleignore"; setoption 0x2,1; sc_start sc_berserk, 1000000000, 1; sleep2 5000; //5 Seconds delay atcommand "@kick "+strcharinfo(0)+""; end; L_admin: atcommand "@speed 1"; announce "[ Admin ] "+strcharinfo(0)+" ist online",bc_all,0x00ff66; specialeffect2 377; specialeffect2 381; close; L_co_admin: atcommand "@speed 1"; announce "[ Co Admin ] "+strcharinfo(0)+" ist online",bc_all,0x00ff66; specialeffect2 377; specialeffect2 381; close; L_head: atcommand "@speed 1"; announce "[ Head GM ] "+strcharinfo(0)+" ist online",bc_all,0x00ff66; specialeffect2 377; specialeffect2 381; close; L_event: atcommand "@speed 1"; announce "[ Event GM ] "+strcharinfo(0)+" online",bc_all,0x00ff66; specialeffect2 377; specialeffect2 381; close; L_support: atcommand "@speed 1"; announce "[ Support GM ] "+strcharinfo(0)+" online",bc_all,0x00ff66; specialeffect2 377; specialeffect2 381; close; L_helper: atcommand "@speed 1"; announce "[ Helper ] "+strcharinfo(0)+" online",bc_all,0x00ff66; specialeffect2 377; specialeffect2 381; close; end; } } } the porblem is at each lvl gm comes the helper announce
  13. wat is 5MFFA ? prontera,153,184,5 script bg_pvp_register 100,{ if ( getgmlevel() < 60 ) end; else if ( !.start ) { mes "start ?"; next; select "yeah"; mes "select how many players in a team"; mes "if 3vs3, set to 3"; mes "range : 1~9"; next; if ( input( .min2start, 1, 9 ) ) { mes "invalid range"; close; } .start = 1; announce strcharinfo(0) +" has hosted a "+ .min2start +"vs"+ .min2start +" battleground", 0; waitingroom "BG PVP", .min2start *2 +1, strnpcinfo(0)+"::OnStart", .min2start *2; } else if ( .start == 1 ) { mes "abort registration?"; next; select "yeah"; .start = 0; delwaitingroom strnpcinfo(0); } else { mes "a match is currently running now"; mes "abort ?"; next; select "yeah"; .start = 0; awake strnpcinfo(0); } close; OnStart: getmapxy .@map$, .@x, .@y, 1; warpwaitingpc .@map$, .@x, .@y; announce "event started", 0; .start = 2; .red = createbgid( "guild_vs3", 13,50, strnpcinfo(0)+"::Onredout", strnpcinfo(0)+"::Onredout" ); .blue = createbgid( "guild_vs3", 86,50, strnpcinfo(0)+"::Onblueout", strnpcinfo(0)+"::Onblueout" ); callfunc "rand__", .min2start *2, $@rand; for ( .@i = 0; .@i < $@warpwaitingpcnum; .@i++ ) setbgid ( .@i %2 )? .red : .blue, $@warpwaitingpc[ $@rand[.@i] ]; delwaitingroom strnpcinfo(0); bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; bg_updatescore "guild_vs3", 0,0; sleep .eventlasting * 1000; if ( .start == 2 ) { if ( .score[1] == .score[2] ) mapannounce "guild_vs3", "Draw !", 0; else if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", " Red side wins !", 0; callsub L_reward, .red; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", " Blue side wins !", 0; callsub L_reward, .blue; } } bg_warp .red, "prontera", 155,182; bg_warp .blue, "prontera", 158,182; bg_destroy .red; bg_destroy .blue; .start = .score[1] = .score[2] = 0; end; L_reward: getbgusers getarg(0); for ( .@i = 0; .@i < $@arenamembersnum; .@i++ ) getitem 501, 1, $@arenamembers[.@i]; // item reward return; Onredout: callsub L_out, 2; Onblueout: callsub L_out, 1; L_out: announce strcharinfo(0) +" is out from the match !", 1; bg_leave; warp "SavePoint", 0,0; .score[ getarg(0) ]++; bg_updatescore "guild_vs3", .score[1], .score[2]; if ( .score[ getarg(0) ] == .min2start ) awake strnpcinfo(0); end; OnInit: .eventlasting = 30 * 60; // how long would the event last or it auto-reset. 30 *60 = 30 mins end; } guild_vs3 mapflag battleground 2 guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo guild_vs3 mapflag nopenalty guild_vs3 mapflag nobranch guild_vs3 mapflag noicewall
  14. you need Harmony for count Mac ip Addres of a Player here the link: https://harmonize.it/
  15. my map server error: [Error]: mob_parse_row_mobskilldb: Too many skills for monster 1150[MOONLIGHT] [Error]: sv_readdb: Could not process contents of line 790 of "db/import/mob_ski ll_db.txt". [Error]: sv_readdb: Could not process contents of line 791 of "db/import/mob_ski ll_db.txt". [Error]: sv_readdb: Could not process contents of line 792 of "db/import/mob_ski ll_db.txt". [Error]: sv_readdb: Could not process contents of line 793 of "db/import/mob_ski ll_db.txt". [Error]: sv_readdb: Could not process contents of line 794 of "db/import/mob_ski ll_db.txt". [Error]: sv_readdb: Could not process contents of line 795 of "db/import/mob_ski ll_db.txt". [Error]: sv_readdb: Could not process contents of line 796 of "db/import/mob_ski ll_db.txt". [Error]: sv_readdb: Could not process contents of line 797 of "db/import/mob_ski ll_db.txt". [Error]: sv_readdb: Could not process contents of line 798 of "db/import/mob_ski ll_db.txt". [Error]: sv_readdb: Could not process contents of line 799 of "db/import/mob_ski ll_db.txt". [Error]: mob_parse_row_mobskilldb: Too many skills for monster 1511[AMON_RA] [Error]: sv_readdb: Could not process contents of line 2581 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2582 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2583 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2584 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2585 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2586 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2587 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2588 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2589 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2590 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2591 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2592 of "db/import/mob_sk ill_db.txt". [Error]: mob_parse_row_mobskilldb: Too many skills for monster 1637[MAGALETA] [Error]: sv_readdb: Could not process contents of line 2890 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2891 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2892 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2893 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2894 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2895 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2896 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2897 of "db/import/mob_sk ill_db.txt". [Error]: mob_parse_row_mobskilldb: Too many skills for monster 1639[KATRINN] [Error]: sv_readdb: Could not process contents of line 2930 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2931 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2932 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2933 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2934 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2935 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2936 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2937 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2938 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2939 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2940 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2941 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2942 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2943 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2944 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2945 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2946 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2947 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2948 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2949 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2950 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2951 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2952 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 2953 of "db/import/mob_sk ill_db.txt". [Error]: mob_parse_row_mobskilldb: Too many skills for monster 1643[G_MAGALETA] [Error]: sv_readdb: Could not process contents of line 3037 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 3038 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 3039 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 3040 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 3041 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 3042 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 3043 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 3044 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 3045 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Could not process contents of line 3046 of "db/import/mob_sk ill_db.txt". [Error]: sv_readdb: Insufficient columns in line 5800 of "db/import/mob_skill_db .txt" (found 18, need at least 19).
  16. they are Off login_athena.conf //mob_skill_db2_db: mob_skill_db2 //mob_skill_db_db: mob_skill_db mob_db and mob_db2 is sql just wants the skills as txt but the txt datein not go lessen can someone help me ? edit: no one can help me?
  17. - script #chan_autojoin -1,{ OnPCLoginEvent: atcommand "@join #The_main_that_you_have_created"; end; }
  18. setarray .Shop[0], // Card Shop items: <ID>,<point cost> 4001,1,4004,1,4033,1,4196,1,4197,25,4054,50,4174,75,4047,100; buy_ID,Card_points_for_BUY
  19. waitingroom "[PvP Arena ["+getmapusers("guild_vs2")+"]",0;
  20. http://emistry.net/board/index.php?threads%2Ffallen-angel-wing-enchants.298%2F
  21. use the tool http://rathena.org/board/topic/76419-icabits-item-builder/
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