-
Posts
355 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by IsabelaFernandez
-
Hello community, I wonder how do I activate the effect of the item (ID 1832 Bellum Claw) to Guillotine Fist get instant cast on all maps. (OBS): currently this effect only has effect on PvP maps. Thank you boys ?
-
Hello community, recently I tested the ability of the homunculus (ID 8013 Caprice) and the Cool Down skill has no changes, I tested several values but continues without delay. Any tips for solving this problem? Thank you boys ?
-
-
How do I add other maps? thanks!
-
Hello community, I would like to ask the forum friends who understand about script, to create a command that when typing "@visual", open a demo store with all the visuals that I added. OBS: being impossible to carry out the purchase, just for demonstration. Thank you boys! ?
-
I'm having the same problem, but it's in classes 99/70 ... I tried to edit the values in job_db1.txt but it is not having any effectiveness, would you know what that error could be? thanks ?
-
Increase MAX HP/SP for Expanded Jobs
IsabelaFernandez replied to technoriot01's question in Database Support
Is it necessary to recompile? I do not think so, but mine is not changing any value ? -
job_db1.txt problem HPFactor/Multiplicator problem
IsabelaFernandez posted a question in General Support
Hello community, I would like to know how I am changing the value of the individual HPFactor of each class, my mode is RE, #define HP_SP_TABLES is already /// Uncomment, job_db1.txt is not changing anything. Any tips? Thanks boys!! -
I already tried to disable using // or even deleting the line, but the restriction continues ...
-
[Showcase] MapleStory - Straw Dummy Target
IsabelaFernandez replied to Emistry's topic in Spriting & Palette Showcase
very good work, is it available for download? -
Hello friends, I would like to ask someone who knows about design to help me recolor these boxes, I would like one of these boxes, but one of black color and another of blue color Thanks for your patience some examples ~~> I do not know if it's allowed or not (I'm sorry if it is not) but I'll leave the links where I found each of the items: https://www.ragnaplace.com/bRO/item/13937/Caixa-de-Olhos-Bionicos https://www.ragnaplace.com/bRO/item/17181/Caixa-de-Madeira-Entalhada https://www.ragnaplace.com/bRO/item/17014/Caixa-Asas-de-Borboleta
-
Hello friends, I would like to know how do I activate the effect of Velum Claw (ID 1832) on all maps, because it only activates in PvP maps. Thank you for your attention!!! ?
-
The problem is that it is already Neutral in skill_db.txt ...
-
Hello friends, I would like to request a change in the formula of the Killing Strike skill for the formula PRE, where the form of reduction of damage was with the Neutral Element. Thanks boys
-
Hello friends, I would like this script to make the 1st and 2nd Enchantment equal and the 3rd Enchantment be those defined between the lines 106 ~ 107 100% Thanks guys ? pvp_y_1-1,164,173,3 script Encantador 933,{ mes "I can enchant "+getitemname( .faw_itemid ); mes " "; if( getequipid( EQI_GARMENT ) == .faw_itemid ){ .@refine = getequiprefinerycnt( EQI_GARMENT ); for( .@i = 0; .@i < 4; .@i++ ) .@card[.@i] = getequipcardid( EQI_GARMENT,.@i ); switch( select( "Enchant Item","Reset Enchant" ) ){ case 1: mes "Pick a slot to enchant."; mes "You may enchant more slot when you have higher refine."; .@slot = select( ( .@card[1] || .@refine < 0 )?"":"Enchant Slot 1", ( .@card[2] || .@refine < 0 )?"":"Enchant Slot 2", ( .@card[3] || .@refine < 0 )?"":"Enchant Slot 3", "Cancel" ); if( .@slot < 4 ){ mes "Pick Enchant Type"; .@type = select( .enchant_type_menu$ ) - 1; .@size = .enchant_list_size[.@type]; if( .@size ){ copyarray .@enchant_list[0],getd( ".enchant_list_"+( .@type+1 )+"[0]" ),.@size; if( .@refine >= 9 ){ .@enchant_list[.@size] = .special_enchant[.@type]; .@size++; } delequip EQI_GARMENT; if( rand( 100 ) < .success_rate ){ setd( ".@card["+.@slot+"]" ),.@enchant_list[ rand( .@size ) ]; mes "Done, success to enchant the item."; getitem2 .faw_itemid,1,1,.@refine,0,.@card[0],.@card[1],.@card[2],.@card[3]; equip .faw_itemid; }else{ mes "Too bad, failed to enchant the item."; } } } break; case 2: mes "You need "+.enchant_reset_Zeny+" Zeny."; if( Zeny >= .enchant_reset_Zeny ){ if( select( "Confirm to reset all enchant ??","Cancel" ) == 1 ){ if( !.@card[1] && !.@card[2] && !.@card[3] ){ mes "Your item didnt have any enchanted item."; }else{ Zeny -= .enchant_reset_Zeny; delequip EQI_GARMENT; getitem2 .faw_itemid,1,1,.@refine,0,.@card[0],0,0,0; equip .faw_itemid; mes "Done removed all enchanted item."; } } } default: break; } }else{ mes "Make sure you equiped with "+getitemname( .faw_itemid ); } close; OnInit: // FAW item id .faw_itemid = 2589; // enchant success rate .success_rate = 100; // enchant reset cost .enchant_reset_Zeny = 1000000; // enchant type category setarray .enchant_type$,"Fighting","Magic","Archer","Critical","MaxHP","MaxSP","ASPD","STR","AGI","DEX","VIT","INT","LUK"; // enchant list ( Fighting Spirit ) setarray .enchant_list_1,4820; // enchant list ( Magic ) setarray .enchant_list_2,4826; // enchant list ( Archer ) setarray .enchant_list_3,4834; // enchant list ( Critical ) setarray .enchant_list_4,4765; // enchant list ( Max HP ) setarray .enchant_list_5,4861,4862; // enchant list ( Max SP ) setarray .enchant_list_64871; // enchant list ( ASPD ) setarray .enchant_list_74842; // enchant list ( STR ) setarray .enchant_list_8,4705; // enchant list ( AGI ) setarray .enchant_list_9,4735; // enchant list ( DEX ) setarray .enchant_list_10,4725; // enchant list ( VIT ) setarray .enchant_list_11,4745; // enchant list ( INT ) setarray .enchant_list_12,4715; // enchant list ( LUK ) setarray .enchant_list_13,4755; // extra 1 special enchant for 3rd slot if refine above 9 ( follow by category sequences ) setarray .special_enchant,4821,4828,4836,4765,4868,4801,4807,4853,4854,4857,4855,4856,4858; .enchant_type_size = getarraysize( .enchant_type$ ); for( .@i = 0; .@i < .enchant_type_size; .@i++ ){ .enchant_list_size[.@i] = getarraysize( getd( ".enchant_list_"+( .@i+1 ) ) ); if( !.enchant_list_size[.@i] ){ .enchant_type$[.@i] = ""; } else{ .enchant_type_menu$ = .enchant_type_menu$ + .enchant_type$[.@i]; } .enchant_type_menu$ = .enchant_type_menu$ + ":"; } end; }
-
I would like to know how to activate this skill in PvP
-
No problem, you've helped me a lot already. Thank you very much ? I would suggest this, thank you friend, now it's perfect
-
Thank you, it worked perfectly, exactly as I wanted !!! <3 He only has one problem after selecting the enchantment, he only walks after using @refresh, do you have any idea what that might be?
-
paytowin hahaha nice one ? Thanks for the intention, but unfortunately it did not work, would it be possible with bindatcmd script? Thank you dear
-
Hello, I would like a script for Vips (group 1) called @buffs2 that would open options to enchant the weapon with: Poison, Holy, Wind, Shadow, Earth, Water and Fire
-
Hello friends, I would like to know how to activate the Leap skill in pvp and woe, when I use it, it jumps and stays in the same place, it does not advance any cells forward
-
Good evening, friends, I would like support to set up the order of enchantment. For example: // enchant list (Archer) setarray .enchant_list_3.4835.4836; Enchantment number 1 & 2 was just the first ID (in case 4835) and the 3rd and last spell was the last ID, (in case 4836) Thanks. prontera,161,173,3 script Encantador 933,{ mes "I can enchant "+getitemname( .faw_itemid ); mes " "; if( getequipid( EQI_GARMENT ) == .faw_itemid ){ .@refine = getequiprefinerycnt( EQI_GARMENT ); for( .@i = 0; .@i < 4; .@i++ ) .@card[.@i] = getequipcardid( EQI_GARMENT,.@i ); switch( select( "Enchant Item","Reset Enchant" ) ){ case 1: mes "Pick a slot to enchant."; mes "You may enchant more slot when you have higher refine."; .@slot = select( ( .@card[1] || .@refine < 0 )?"":"Enchant Slot 1", ( .@card[2] || .@refine < 0 )?"":"Enchant Slot 2", ( .@card[3] || .@refine < 0 )?"":"Enchant Slot 3", "Cancel" ); if( .@slot < 4 ){ mes "Pick Enchant Type"; .@type = select( .enchant_type_menu$ ) - 1; .@size = .enchant_list_size[.@type]; if( .@size ){ copyarray .@enchant_list[0],getd( ".enchant_list_"+( .@type+1 )+"[0]" ),.@size; if( .@refine >= 9 ){ .@enchant_list[.@size] = .special_enchant[.@type]; .@size++; } delequip EQI_GARMENT; if( rand( 100 ) < .success_rate ){ setd( ".@card["+.@slot+"]" ),.@enchant_list[ rand( .@size ) ]; mes "Done, success to enchant the item."; getitem2 .faw_itemid,1,1,.@refine,0,.@card[0],.@card[1],.@card[2],.@card[3]; equip .faw_itemid; }else{ mes "Too bad, failed to enchant the item."; } } } break; case 2: mes "You need "+.enchant_reset_Zeny+" Zeny."; if( Zeny >= .enchant_reset_Zeny ){ if( select( "Confirm to reset all enchant ??","Cancel" ) == 1 ){ if( !.@card[1] && !.@card[2] && !.@card[3] ){ mes "Your item didnt have any enchanted item."; }else{ Zeny -= .enchant_reset_Zeny; delequip EQI_GARMENT; getitem2 .faw_itemid,1,1,.@refine,0,.@card[0],0,0,0; equip .faw_itemid; mes "Done removed all enchanted item."; } } } default: break; } }else{ mes "Make sure you equiped with "+getitemname( .faw_itemid ); } close; OnInit: // FAW item id .faw_itemid = 2589; // enchant success rate .success_rate = 100; // enchant reset cost .enchant_reset_Zeny = 1000000; // enchant type category setarray .enchant_type$,"Fighting","Magic","Archer","Critical","MaxHP","MaxSP","ASPD","STR","AGI","DEX","VIT","INT","LUK"; // enchant list ( Fighting Spirit ) setarray .enchant_list_1,4809,4808,4820; // enchant list ( Magic ) setarray .enchant_list_2,4812,4827,4826; // enchant list ( Archer ) setarray .enchant_list_3,4835,4836; // enchant list ( Critical ) setarray .enchant_list_4,4764,4765; // enchant list ( Max HP ) setarray .enchant_list_5,4861,4862; // enchant list ( Max SP ) setarray .enchant_list_6,4870,4871; // enchant list ( ASPD ) setarray .enchant_list_7,4807,4842; // enchant list ( STR ) setarray .enchant_list_8,4702,4703,4705; // enchant list ( AGI ) setarray .enchant_list_9,4732,4733,4735; // enchant list ( DEX ) setarray .enchant_list_10,4722,4723,4725; // enchant list ( VIT ) setarray .enchant_list_11,4742,4743,4745; // enchant list ( INT ) setarray .enchant_list_12,4712,4713,4715; // enchant list ( LUK ) setarray .enchant_list_13,4752,4753,4755; // extra 1 special enchant for 3rd slot if refine above 9 ( follow by category sequences ) setarray .special_enchant,4821,4828,4835,4765,4868,4801,4807,4853,4854,4857,4855,4856,4858; .enchant_type_size = getarraysize( .enchant_type$ ); for( .@i = 0; .@i < .enchant_type_size; .@i++ ){ .enchant_list_size[.@i] = getarraysize( getd( ".enchant_list_"+( .@i+1 ) ) ); if( !.enchant_list_size[.@i] ){ .enchant_type$[.@i] = ""; } else{ .enchant_type_menu$ = .enchant_type_menu$ + .enchant_type$[.@i]; } .enchant_type_menu$ = .enchant_type_menu$ + ":"; } end; }
-
Hi friends, I would like to know how to edit the effect of EDP, when equipping a shield the effect will end Thanks. ?
-
CR_ACIDDEMONSTRATION Ignore racial modifier
IsabelaFernandez replied to Kakaroto's question in Source Support
Hi, hello! How can I apply this to item effect? I would like to ignore race resistance in item effect for example in the Samurai Specter Card -
Hello friends, I would like to know how to use the fixed damage formula of the Gloria Domini ability(367 ID skill) in an item effect. In case for Samurai Specter Card. To apply fixed damage independent of racial defense (Thara Frog Card for exemple) Thank you all for responding. ?