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IsabelaFernandez

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Everything posted by IsabelaFernandez

  1. Hello, I would like a script for Vips (group 1) called @buffs2 that would open options to enchant the weapon with: Poison, Holy, Wind, Shadow, Earth, Water and Fire
  2. Hello friends, I would like to know how to activate the Leap skill in pvp and woe, when I use it, it jumps and stays in the same place, it does not advance any cells forward
  3. Good evening, friends, I would like support to set up the order of enchantment. For example: // enchant list (Archer) setarray .enchant_list_3.4835.4836; Enchantment number 1 & 2 was just the first ID (in case 4835) and the 3rd and last spell was the last ID, (in case 4836) Thanks. prontera,161,173,3 script Encantador 933,{ mes "I can enchant "+getitemname( .faw_itemid ); mes " "; if( getequipid( EQI_GARMENT ) == .faw_itemid ){ [email protected] = getequiprefinerycnt( EQI_GARMENT ); for( [email protected] = 0; [email protected] < 4; [email protected]++ ) [email protected][[email protected]] = getequipcardid( EQI_GARMENT,[email protected] ); switch( select( "Enchant Item","Reset Enchant" ) ){ case 1: mes "Pick a slot to enchant."; mes "You may enchant more slot when you have higher refine."; [email protected] = select( ( [email protected][1] || [email protected] < 0 )?"":"Enchant Slot 1", ( [email protected][2] || [email protected] < 0 )?"":"Enchant Slot 2", ( [email protected][3] || [email protected] < 0 )?"":"Enchant Slot 3", "Cancel" ); if( [email protected] < 4 ){ mes "Pick Enchant Type"; [email protected] = select( .enchant_type_menu$ ) - 1; [email protected] = .enchant_list_size[[email protected]]; if( [email protected] ){ copyarray [email protected]_list[0],getd( ".enchant_list_"+( [email protected]+1 )+"[0]" ),[email protected]; if( [email protected] >= 9 ){ [email protected]_list[[email protected]] = .special_enchant[[email protected]]; [email protected]++; } delequip EQI_GARMENT; if( rand( 100 ) < .success_rate ){ setd( "[email protected]["[email protected]+"]" ),[email protected]_list[ rand( [email protected] ) ]; mes "Done, success to enchant the item."; getitem2 .faw_itemid,1,1,[email protected],0,[email protected][0],[email protected][1],[email protected][2],[email protected][3]; equip .faw_itemid; }else{ mes "Too bad, failed to enchant the item."; } } } break; case 2: mes "You need "+.enchant_reset_Zeny+" Zeny."; if( Zeny >= .enchant_reset_Zeny ){ if( select( "Confirm to reset all enchant ??","Cancel" ) == 1 ){ if( [email protected][1] && [email protected][2] && [email protected][3] ){ mes "Your item didnt have any enchanted item."; }else{ Zeny -= .enchant_reset_Zeny; delequip EQI_GARMENT; getitem2 .faw_itemid,1,1,[email protected],0,[email protected][0],0,0,0; equip .faw_itemid; mes "Done removed all enchanted item."; } } } default: break; } }else{ mes "Make sure you equiped with "+getitemname( .faw_itemid ); } close; OnInit: // FAW item id .faw_itemid = 2589; // enchant success rate .success_rate = 100; // enchant reset cost .enchant_reset_Zeny = 1000000; // enchant type category setarray .enchant_type$,"Fighting","Magic","Archer","Critical","MaxHP","MaxSP","ASPD","STR","AGI","DEX","VIT","INT","LUK"; // enchant list ( Fighting Spirit ) setarray .enchant_list_1,4809,4808,4820; // enchant list ( Magic ) setarray .enchant_list_2,4812,4827,4826; // enchant list ( Archer ) setarray .enchant_list_3,4835,4836; // enchant list ( Critical ) setarray .enchant_list_4,4764,4765; // enchant list ( Max HP ) setarray .enchant_list_5,4861,4862; // enchant list ( Max SP ) setarray .enchant_list_6,4870,4871; // enchant list ( ASPD ) setarray .enchant_list_7,4807,4842; // enchant list ( STR ) setarray .enchant_list_8,4702,4703,4705; // enchant list ( AGI ) setarray .enchant_list_9,4732,4733,4735; // enchant list ( DEX ) setarray .enchant_list_10,4722,4723,4725; // enchant list ( VIT ) setarray .enchant_list_11,4742,4743,4745; // enchant list ( INT ) setarray .enchant_list_12,4712,4713,4715; // enchant list ( LUK ) setarray .enchant_list_13,4752,4753,4755; // extra 1 special enchant for 3rd slot if refine above 9 ( follow by category sequences ) setarray .special_enchant,4821,4828,4835,4765,4868,4801,4807,4853,4854,4857,4855,4856,4858; .enchant_type_size = getarraysize( .enchant_type$ ); for( [email protected] = 0; [email protected] < .enchant_type_size; [email protected]++ ){ .enchant_list_size[[email protected]] = getarraysize( getd( ".enchant_list_"+( [email protected]+1 ) ) ); if( !.enchant_list_size[[email protected]] ){ .enchant_type$[[email protected]] = ""; } else{ .enchant_type_menu$ = .enchant_type_menu$ + .enchant_type$[[email protected]]; } .enchant_type_menu$ = .enchant_type_menu$ + ":"; } end; }
  4. Hi friends, I would like to know how to edit the effect of EDP, when equipping a shield the effect will end Thanks.
  5. Hi, hello! How can I apply this to item effect? I would like to ignore race resistance in item effect for example in the Samurai Specter Card
  6. Hello friends, I would like to know how to use the fixed damage formula of the Gloria Domini ability(367 ID skill) in an item effect. In case for Samurai Specter Card. To apply fixed damage independent of racial defense (Thara Frog Card for exemple) Thank you all for responding.
  7. Work perfectly, I love you Thank u so much
  8. Hello friends of the community, I would like to know how to activate the Magnus Exorcismus skill in players, currently it only works with monsters. Thanks for listening, much love guys
  9. Hello, I'm sorry to relive the topic, but that's kind of what I'm looking for. I would like to know how to fix the damage not from a skill, but from the card (Samurai Specter Card) ID 4263, I would like to leave her script to have a fixed damage regardless of racial resistance or defense. Do you know how I am applying this change? Thank you friend
  10. Boa tarde amigos, gostaria de saber como faço para estar alterando a fórmula da carta Samurai Encarnado para ao invés de ignorar apenas a defesa do alvo, fixar o dano dela independente da resistência racial, defesa e etc... Tentei mudar no script da carta mas creio que seja na src, se alguém puder me dar uma luz ficaria imensamente grata.
  11. Hello to all friends in the community, I would like to know if it is possible to change the card formula Samurai Incantation (4263 ID) to fix damage independent of defense or racial resistance, I found an interesting dynamics for PvP. Thank you all for the attention and who can answer me.
  12. the complete set is being refined, but still the Top is not refining even with the option enabled ...
  13. It really was that, the option was off. Many thanks and sorry for the large font
  14. The NPC is also not refining the sets (custom) would you know why? Is it necessary to put the item ID somewhere so the NPC can read and refine it?
  15. Hello fellow community, I am having the following problem ... When using the SC_STRFood sc_start command, 360000,10; (for example) my char gets petrified, I wonder if it's a problem in script or emulator ~> when I use sc_start SC_FOOD_STR_CASH, 1800000.30; I get the buffs normally without any bugs ... I would like to add 2 types of foods, for example one of +30 str and another of +10 as that image for example ~~> or would like to know if it is possible to change the consumable value, for example sc_start SC_FOOD_STR_CASH, 1800000,30; in place of 30, put 40, I tried to change the value but continued giving the same status. I do not know if my topic was confused, but I thank the attention of those who can answer me! peace much love, guys!
  16. how I can put that to work on my server? I really want this NPC but still not work for me
  17. Do you know what might be causing this failure? Here's how mine (set to refine to +20) prontera,147,188,6 script Insta-Refiner 907,{ setarray [email protected][0],2,3,4,5,6,7,8,9,15,16,17,18,19,20; for( set [email protected],0; [email protected] < getarraysize([email protected]); set [email protected],[email protected] + 1 ) { if( getequipisequiped([email protected][[email protected]]) ) { if( [email protected][[email protected]] == 8 || [email protected][[email protected]] == 9) { switch( getequipweaponlv([email protected][[email protected]]) ) { case 0: set [email protected], 20; break; default: set [email protected], 8 - getequipweaponlv([email protected][[email protected]]); break; } } else { set [email protected], 20; } set [email protected],[email protected]([email protected][[email protected]]); if(getequiprefinerycnt([email protected][[email protected]]) < [email protected] && getequipisenableref([email protected][[email protected]]) ) { for( set [email protected],0; [email protected] < [email protected]; set [email protected],[email protected] + 1) successrefitem [email protected][[email protected]]; } } sleep2 100; } }
  18. There are several, not only 1. For example, 5518, 5374, 18600 and especially the customs items
  19. Hello, I tested your script and it worked perfectly. There is only one problem, Hat (Helm / 256) is not being refined, would anyone with experience know how to solve this? Thanks in advance.
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