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IsabelaFernandez

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Everything posted by IsabelaFernandez

  1. is it possible to manually update only this part?
  2. My formula don't have this, just this ~~> case WL_EARTHSTRAIN: { uint16 i; const int pos[5] = { EQP_WEAPON, EQP_HELM, EQP_SHIELD, EQP_ARMOR, EQP_ACC }; if (dmg_lv != ATK_DEF) // Only strip if we make a successful hit. break; for (i = 0; i < skill_lv; i++) skill_strip_equip(src, bl, pos, 5 * skill_lv, skill_lv, skill_get_time2(skill_id, skill_lv)); }
  3. very interesting (and risky ?) is there any problem if I test it too?
  4. From what I understand, the char is deleted by losing the duel? ? interesting, is it functional?
  5. the @repairall command worked, but @buffs do not ?
  6. Thank you, I'll test and notify if it worked, one more question ... how do I use a command created when reborn? I would like to use @buffs and @repairall
  7. I would like to keep the variation of dex. and chance of success edit value, but I have no idea how to make this modification
  8. rate = (6 * skill_lv + job_lv / 4 + sstatus->dex / 10) * 40 / 100; Is that part of the percentage? rate = (6 * skill_lv + job_lv / 4 + sstatus->dex / 10) * 20 / 100; = 20% chance sucess?
  9. Hello friends, as the title itself says, I would like to know where I am editing the percentage of ability to remove items, the skill has 50%, I would like to know how to edit this value for 20% for example. thank you. Skill name: Earth Strain Skill ID: WL_EARTHSTRAIN (2216)
  10. It worked perfectly as I wanted to thank you both! ? one more question, if I wanted to do this for other maps, will I need other scripts and just edit the map or can I add in that same script to avoid multiple scripts?
  11. unfortunately gave a syntax error, I do not know the reason, could you help me? http://prntscr.com/lml2lp
  12. Hello friends, I would like a simple script to respawn from pvp. when dying after 3 ~ 4 seconds relive on the same map in a random position. map for example: pvp_y_1-2 thanks
  13. I made exactly your instructions, however the magical damage is not working, I am using the card (Gioia 4576 ID) to increase magical damage of the wind type to test, but it is not increasing
  14. Hello, my dear ones, I would like to ask Script creators to make me an NPC with all the main skills for plagiarism, it is a full PvP server so it does not have to have any cost, just clicking already get the skill (Acid Demonstration if possible too * --- *) thank you very much to everyone who has the intention of collaborating!
  15. I thank the intention but unfortunately I did not have the expected result, the damage lowered a lot and still did not turn magic ... any other suggestions?
  16. thank you friend, but I had already made changes in this line, but I still have not had any change in my "flee" rate, unfortunately, but I appreciate the intention.
  17. Unfortunately EDP is affecting Soul Destroyer damage, I wish that if the EDP effect is active, Soul Destroyer damage would be weaker I already made this change in skill.db I changed from "Misc" to "Magic" but still the skill did not turn magic ? I was told that this change would require changes in source... anyone? ?
  18. Hello, I would like to ask for help to increase the rate of flee gain. Currently using 1 point of agility the rate of flee increases only 1 point, I would like each point to increase 2 flee. Thanks, much love guys!
  19. Hello, I would like to ask for help editing this ability to work as magic. When using the Gioia card (as an example), it increases magic damage by 100%. Another issue would be that while using the EDP Soul Destroyer damage would be reduced. Thanks and I hope some help if possible. ?
  20. Hello, how do I change so the potion does not stack? I would like that when using a potion, the previous potion that was previously used was annulled.
  21. You need to decompile the ItemInfo.lub file so you can read normally.
  22. As for the map entry for VIP players only, I believe you need the group restriction Example: *getgroupid({<char_id>}) before script function
  23. Your calculation is correct, just replace the value in all the desired MvP's: 7200000 = 120 minutes example: gef_dun02,0,0,0,0 boss_monster Doppelganger 1046,1,7200000,0,1 if it's a custom script just for a map, browse and edit it on it only
  24. Thanks for the suggestion, I had already looked at this topic, but unfortunately it did not solve my problem.
  25. Hello community, I would like to change the skill TK_HIGHJUMP in src skill.cpp to work on maps like PvP / GvG and WoE. The formula is this: case TK_HIGHJUMP: { int x,y, dir = unit_getdir(src); //Fails on noteleport maps, except for GvG and BG maps [Skotlex] if( map_getmapflag(src->m, MF_NOTELEPORT) && !(map_getmapflag(src->m, MF_BATTLEGROUND) || map_flag_gvg2(src->m) ) ) { x = src->x; y = src->y; } else if(dir%2) { //Diagonal x = src->x + dirx[dir]*(skill_lv*4)/3; y = src->y + diry[dir]*(skill_lv*4)/3; } else { x = src->x + dirx[dir]*skill_lv*2; y = src->y + diry[dir]*skill_lv*2; } clif_skill_nodamage(src,bl,TK_HIGHJUMP,skill_lv,1); if(!map_count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB,0) && map_getcell(src->m,x,y,CELL_CHKREACH) && unit_movepos(src, x, y, 1, 0)) clif_blown(src); } thanks in advance if anyone can make this change for me
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