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Cydh

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Everything posted by Cydh

  1. Brainstorm the wanted script maybe? Time limit? Quantity manipulation? Specific group/VIP? ...
  2. as long as you have packet info to be shared for server->client and client->server for this feature, I can help (OK, people just keep the packet for new feature themselves even they don't know how to make it work) And about 0x8ca, maybe because kRO client only want to send the cash shop details once (when player logged in, like roulette packets), u can't "refresh" the list on client.
  3. yes, as long as you know how to do it
  4. @Radian, try again. Updated for 4e137d30 Changes on guild_info On newer diff, type for guild_info now using constants, and THE VARIABLES to store Allies, Enemies, and Castles are changed!
  5. Basically u just need to add MF_ATK_RATE in that script.c, u can just replace the number behind it, maybe 75,76,77,80,100... as long as the mf_atk_rate in const.txt has same value with this MF_ATK_RATE
  6. It'll be good... or not. Only if I can open markdown file in 'pretty view' locally (except Chrome extension). TL;TR Mark down file will be pretty good of Github integration, but not for local usage, but still I want to see the docs are human-readable. Well, just make README.md on /doc/, wite summary there, HIRE SOMEONE AS DOC MANAGER then whip them to make .md version of all rAthena docs, put the links on /doc/README.md, uploa dthe .md docs on different repo :v
  7. because "we" don't have original creator for RO related image :v OK, waiting for the fist one posts a pic while wearing that shirt
  8. So, I just leave what I've done here. Thanks to Hercules and Aleos https://github.com/cydh/rathena/tree/feature/translation https://github.com/cydh/rathena/commit/98f28a6cdf275c2ad0274229a6bdad48c166bbfc .diff only
  9. Cydh

    idRO NPC

    selama nggak ada perubahan di src untuk item_cash_db, ga masalah. tinggal client-nya sendiri, beres apa nggak.
  10. Prolog There are many skills that actually can be set easily to ignore some bonuses. Example Gate of Hell ignores Long Range bonuses (from attacker's and target's gear), the value will be 0x0081000. // - Expanded NK Flags [Cydh] // - These flags are split value of 0x08 - Skill ignores caster's % damage cards // - If you want to this flag works better, remove the 0x08 and 0x10 first // 0x0001000 - Skill ignores caster's % range damage cards (bLongAtkRate) // 0x0002000 - Skill ignores caster's % race damage cards (bAddRace, bMagicAddRace, bAddRace2) // 0x0004000 - Skill ignores caster's % class damage cards (bAddClass, bMagicAddClass) // 0x0008000 - Skill ignores caster's % elemental damage cards (bAddEle, bMagicAddEle, bMagicAtkEle) (split of 0x10 - Skill ignores elemental adjustments) // 0x0010000 - Skill ignores caster's % size damage cards (bAddSize, bMagicAddSize) // 0x0020000 - Skill ignores caster's % specific monster damage cards (bAddDamageClass, bAddMagicDamageClass) // 0x0040000 - Skill ignores caster's % skill-type & mastery mastery bonus? (Adv. Katar Mastery) // - These flags are split value of 0x80 - Skill ignores target's def cards // - If you want to this flag works better, remove the 0x80 and 0x10 first // 0x0080000 - Skill ignores target's range reduction cards (bNearAtkDef, bLongAtkDef) // 0x0100000 - Skill ignores target's race reduction cards (bSubRace, bSubRace2) // 0x0200000 - Skill ignores target's class reduction cards (bSubClass) // 0x0400000 - Skill ignores target's elemental reduction cards (bSubEle) (split of 0x10 - Skill ignores elemental adjustments) // 0x0800000 - Skill ignores target's size reduction cards (bSubSize, bSubDefEle) // 0x1000000 - Skill ignores target's specific monster reduction cards (bAddDefMonster, bAddMDefMonster) // 0x2000000 - Skill ignores target's skill-type reduction cards (bMagicAtkDef, bMiscAtkDef) // 0x4000000 - Skill ignores target's status reduction bonus (SC_MDEF_RATE, SC_DEF_RATE) Download LATEST skill_db_nk_expand-rA-20191001-dda63f51.diff skill_db_nk_expand-rA-20190611-34971e57.diff skill_db_nk_expand-rA-20180708-f2437f4a-v1.diff Changes with old version The flag values are shifted left 1 byte (example 0x100 becomes 0x1000) so it won't be conflicted with multi-hit critical updates on Pull: 2982
  11. recompile ur server. coma has no stat resistance.
  12. u just need change the 100 on status_change_start(.. SC_COMA..) to 10000. in 100 in sc_start()/sc_start2()/sc_start4() is multiplied by 100 (100 is 10000 = 100%)
  13. There's no "extra" size? that dikapramantya is really need 3XL
  14. "Just like that?" No rAthena website address? Github Link? No clothes details? Print? Cotton Combed? (or maybe Dryfit? ) Size details (letter + in inch/mm)? [spoiler=kalo yg mau KW xD]Open Pre-Order
  15. for 'latest' rAthena, better u mention the exact 'packetver' will u use. in 'latest' OpenKore, they don't provide 'latest' (or maybe since 2013-08-07) packets. Even, last time I use OpenKore for rAthena 2013-08-07's packets, need some edits in its tables.
  16. it was fixed in very latest
  17. you're welcome. who is 'Devil Master Enchantment'?
  18. u don't understand at all. 1. Stores all current 4-slots (possible) items IDs in variables by using .@slot1= getequipcardid(<equipment slot>,0); .@slot2= getequipcardid(<equipment slot>,1); .@slot3= getequipcardid(<equipment slot>,2); .@slot4= getequipcardid(<equipment slot>,3); 2. Change the deserved slots (leave the slots that u don't want to change). .@slot1= <item_id>; .@slot2= <item_id>; .@slot3= <item_id>; .@slot4= <item_id>; 3. Give it to player getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,.@slot1,.@slot2,.@slot3,.@slot4;
  19. u have to 'save' the 3rd slot first, and when add the 4th slot, u add back 3rd + 4th at once.
  20. mgkin kurang beruntung gan, coba lagi. NB: Gimana mau jwb dgn info seminim gitu? emulator apa? versi kapan? dkk...
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