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Haziel

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Everything posted by Haziel

  1. Sometimes I found some influences of lightmaps on models, but I might be also wrong. @Tio Akima I would love to take a look on those Custom Dragon Ball Job sprites, care to show me some previews?
  2. Take a look on Syouji's Channel on Youtube, he has some interesting guides about everything related to Map creation.
  3. As far as I know, Fluffle Puff's Datas are just bases to create your own GRF. To get all resources for all items, you'll always needs a base GRF such the ones from kRO, iRO, jRO, etc. Another option is find @Ridley to create you a custom, clean and complete GRF.
  4. Since skills are not a exactly thing, I doubt that it's possible without remaking a lot of src files. There's skills that appears listed in up to ten files, while some others just shows in one depending on how it works.
  5. It's a lightmap error, try to rebuild the Lightmaps on a different angle.
  6. Use this command: *changebase <job ID number>{,<account ID>}; This command will change a character's appearance to that of the specified job class. Nothing but appearance will change. The command will run for the invoking character unless an account ID is given. changebase Job_Novice; // Changes player to Novice sprite. changebase Class; // Changes player back to default sprite. On the Equip/Unequip part of the desired item, it might also need some OnLogin checks, not sure tho.
  7. You're welcome, please mark the thread as answered/solved.
  8. It can do both. On GRF Editor, when editing a .thor, at right "Container Options" > Patching Mode > Merge into GRF > write down the GRFs name.
  9. You can set this configuration under: conf\battle\monster.conf Search for: mvp_tomb_enabled: yes That is a well known and numerous-times-answered question. Please, do a quick search before posting.
  10. Use GRF Editor to create your patches. If the problem persists, then, we can see if it's the Thor Patcher's version.
  11. The best advice I can give you is, try blending the map light color with fog effects and see if the result goes close to what you want.
  12. Hmm, even with the error, the item is purchased and, are you sure you have enough points to purchase it? Thinking that maybe it's just a msgstringtable failure or similar.
  13. eAmod has some modifications on Shop functions, can't remember all of it exactly, but the structure of the NPC may vary aswell. It is due his custom sshop function.
  14. Sorry, your question is unclear. Can you please elaborate so we can help you?
  15. Hello. By any chance, are you using any branch of eAmod?
  16. Support on this session must be in english. For any other language, use one of these subforums.
  17. As far as I can remember (I'm the one who asked the Diff), it can only be used to increase, not decrease.
  18. Well, although the question seems uncomprehensible, I think you want to make dead players to be teleported as soon as they fall from a specific MVP. Look at doc/scriptcommands.txt and study a Lavel named OnPCDieEvent, you may start from there.
  19. Not enough info to analyze. Since it appears to be a local server, It seems you're using your local network IP, try using localhost (127.0.0.1).
  20. On Ragnarök Setup, which options you have among with "Intel HD Graphics 3000"? (Intel's VGAs has a history of issues).
  21. It seems to be an GPU/VGA issue, can you share your Hardware and a Screenshot of RO Setup?
  22. I think you're satisfied with our deal! Thank you! Also Arcane Set Added.
  23. Yes, my work is for sale. My freebies can be seen here.
  24. Line 176, at the end, change the , to a ;
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