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Haziel

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Everything posted by Haziel

  1. Just tested. Nope, I can't even be put on hotkey bars.
  2. I tried to make it using all unit command available but none of them seems to work. So, I guess a Source Mod will be needed. Brian once mentioned a custom Script Command on this Topic, but I could not find it.
  3. The error is exactly what you're asking for. It states that the minimap isn't there. I needs to be in data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/map folder, and be a bmp 240 x 240, pink (#FF00FF) defines transparency.
  4. Check the drops of those monsters in mob_db.
  5. You need specifically the patches? What files are you looking for?
  6. Well, I must say that Impositio Manus isn't present on neither of the two scripts. By the way, It is probably compatible to either of the scripts, and, if it's not, at this rate, your Server Admin MUST have enough knowledge to adapt what is needed. Afterall, 5 minutes of testing is enough to see if everything is working.
  7. It's an old script. Ele_All wans't implemented until recent commits, so, we had to put all elements.
  8. This one? Yes. It, obviously, the Server Admin made the Item gives that effect by default.
  9. If the problem is only with this hairstyle, you need a spriter to fix it. If it's not, it's a client issue, so, we need to see what are you doin' wrong.
  10. On the same item? bonus bAspdRate,30; Like: 5123,Ulle_Cap,Ulle's Cap,5,30000,,500,,3,,1,0xFFFFFFFE,7,2,256,,65,1,254,{ bonus bAspdRate,30; },{ if (Class > 4000 && Class < 4023) changebase Class + 22; },{ changebase Class; } Take a look on doc/item_db.txt & doc/item_bonus.txt
  11. I said it's is supposed to be put on OnEquip and OnUnequip {}s. 5123,Ulle_Cap,Ulle's Cap,5,30000,,500,,3,,1,0xFFFFFFFE,7,2,256,,65,1,254,{},{ if (Class > 4000 && Class < 4023) changebase Class + 22; },{ changebase Class; } This way.
  12. It's simple, it'll be easier if you make the item only equipabble by Transclasses, but: Just put it on the OnEquip and OnUnequip of your Item. { if (Class > 4000 && Class < 4023) changebase Class + 22; },{ changebase Class; }
  13. Hmm, try this: OnPCLoginEvent: setarray .@mac_list$[0],"bc:ee:7b:57:b4:2","bc:ee:7b:58:b4:2"; query_sql("SELECT `last_mac` FROM `login` WHERE `account_id` = '" + getcharid(3) + "'", .@mac_ip$); for (set .@i, 0; .@i < getarraysize(.@mac_list$); set .@i, .@i + 1){ if (.@mac_ip$ == .@mac_list$[.@i]){ atcommand "@jail " + strcharinfo(0); break; } } end;
  14. First of all, It's supposed to be a permanent change or appearence change? Yes, it's possible to make it to change accordingly to caster's job, but I need to know what you want to achieve.
  15. Did you check if this occurs in a normal character? You may have set to GMs to have all skills.
  16. Voices are cool, I'm supposing you made a mode server-side for it, right? It would be nice if the player could be able to turn it on and off. Also, you could make your mod read the file names from an array variable stored on character to see what files to play, It could open possibilities of choosing the voice of your character. Also, about the jump, the 'punch sound' seems just not right placed.
  17. It seems you applied Nemo's Custom Job patches and forgot to put the Lua Files located on NEMO's folder on your data.
  18. After making any update on source, you need to recompile.
  19. It jumps towards the direction it's facing? So, could be a Custom Skill and you could assign space as a hotkey. By the way, good job. I would replace the sparkle effect for some steam or smoke. It's a nice customization, could be useful for events or plataform-game-like custom events.
  20. This problem was caused in a commit of rAthena, can be fixed applying this update.
  21. Take a look on db/skill_nocast_db.txt.
  22. See db/item_stack.txt.
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