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sandbox

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Everything posted by sandbox

  1. Ask them to use a dual-boot Windows using Apple's BootCamp. http://support.apple.com/kb/ht1461
  2. Try to un-hide them first before warping them out, you can also delay the warping process if they still get hidden when warping out. atcommand "@hide"; sleep2 1000; warp "prontera",123,456; end; If you can post your script here so I could take a look at it
  3. Can you post the entry of the candy from item_db?
  4. Duplicate the mob via mob_avail, then edit the it's drop config on mob_db
  5. Download their GRF(from the installer) and use a grf extractor?
  6. I think there's a configuration for that in battle folder, though i'm not sure if it's applicable to players
  7. I have written this from scratch and I cannot test it, but I hope you get the idea. Add this after warping the player, and before the NPC closes. close2; set .MvpUser,getcharid(0,"+strcharinfo(0)+"); Sleep2 1800000; if(getmapusers(.Map$)) { warpchar "prontera",200,200,.MvpUser; } end;
  8. You could just add a delwaitingroom command before the waitingroom command.
  9. Sometimes, the error message already points out the problem, that error occurs due to the multiple creation of chatroom. Though it has no harm(based on experience), it's still best to fix it when you can.. find if ($@LadderChatRoom == 1) { waitingroom "PvP Top "+$@LadderLength+"",0; // Look on the configuration! } replace with this one if ($@LadderChatRoom == 1 && .Chat == 0) { waitingroom "PvP Top "+$@LadderLength+"",0; // Look on the configuration! set .Chat,1; }
  10. I know someone who does graphic designs for cheap price around 1~10$ depending on the effort to be made.. Though i'm not sure if he's still around, msg me if you are interested
  11. plz dun be mad, just think of it as a free bump p.s.: i have no talent in art p.s.s: who knows? if someone sees my "art" maybe they'll get motivated to make a better one! Login Screen
  12. You might wanna get a torrent of a full kRO/iRO file. Or, you can manually add them by configuring the item tables in data folder, but first, you need to search for the sprites in your GRF if they exist, you might wanna go to texture folder first so you can easily search their sprite names, or check out RMS' sprite bible
  13. check out the settings in config/renewal.h
  14. Try this one if(strcharinfo(3) == "06guild_01") { callfunc("package_func",21,32005,1,100,12210,2,30,12103,1,100,14232,5,100,20165,1,20,20171,1,20,20161,1,20); } Put it on the 2nd one also if(strcharinfo(3) == "06guild_01") { callfunc("package_func",15,12103,1,50,14232,5,100,12210,2,30,20165,1,10,20171,1,10,20161,1,10); }
  15. Glad I could help
  16. sandbox

    Ebon Armor

    By the looks of it, it should be wearable by RK's & RG's only.. But if iRO says so, I think it's more accurate.
  17. Sorry for necroing this topic, but I think one way to check this is to filter it by class.. Then add another advanced filter.. You can also study how the Sword Guardian card works..
  18. sandbox

    Q>about @go

    Google is your 2nd best friend. XD http://rathena.org/wiki/@go
  19. Yeah setlook does, so I recommend the 2nd part where editing of the sprite of the item_db entry is involved.. that way it would be permanent. I used to do this on my server before, I created costumes by duplicating items without hassle... Read the item_avail.txt for more info
  20. read the quote below.. you can add this on NPCs and item scripts.. in your case for example, you can add the setlook/changelook function in the OnEquip area of the Valkyrie Helm entry in item_db into Apple o' Archer 5171,Valkyrie_Helm,Valkyrie Helm,5,100000,,1000,,5,,1,0xFFFFFFFE,2,2,256,,0,1,225,{ setlook 4,72; bonus bMdef,5; if(isequipped(2357,2421,2524)) bonus bAllStats,1; },{},{} You can also work on it via client side, if you're going to add more items, just copy the resource data(idnum2itemdesctable, itemresnametable, etc.) then change the sprite ID in the item db, that way it would look like a Valkyrie Helm in your inventory but it would display AoA when equipped.
  21. If you're talking about skill_cast_db, Duration2 is the time where the player would not gain HP/SP naturally. It's like the effect of Critical Explosion.
  22. try including the other GRFs in your data.ini there should be more than two if youre using the latest kRO, but remember to add them behind data.grf so it wouldn't override the main grfs that should be read. ex. 1=rdata.grf 2=data.grf 3=ydata.grf 4=xdata.grf as for your patching, your RO clients should be closed, and you might wanna check if you still have disk space left on your hard drive
  23. you should try it I can't test it for you coz i don't have an SVN anymore
  24. can you post a pastebin link of your skill.c here? or just the block where the tarot card skill is
  25. Oh! Did you also copy the skill related files in db folder? you should copy the lines of final strike from skill_cast_db, skill_require_db, etc. which can be found in the renewal db folder
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