ops double post
[13100] = {
unidentifiedDisplayName = "Pistol",
unidentifiedResourceName = "식스슈터",
unidentifiedDescriptionName = {
"Unidentified item, can be identified with [Magnifier].",
},
identifiedDisplayName = "Six Shooter",
identifiedResourceName = "식스슈터",
identifiedDescriptionName = {
"A six chambered revolver that is the most basic weapon for Gunslingers.",
"HIT - 10",
"Class :^777777 Revolver^000000",
"Attack :^777777 30^000000",
"Weight :^777777 40^000000",
"Weapon Level :^777777 1^000000",
"Required Level :^777777 10^000000",
"Applicable Job :^777777 Gunslinger^000000",
},
slotCount = 1,
ClassNum = 17
},
check item info lua, look at ClassNum = 17
then go to your english grf probably and go to
data>luafiles514>luafiles>datainfo
you should find a weapontable.lub somewhere here, could be somewhere else but itll look like this:
Weapon_IDs = {
WEAPONTYPE_NONE = 0,
WEAPONTYPE_SHORTSWORD = 1,
WEAPONTYPE_SWORD = 2,
WEAPONTYPE_TWOHANDSWORD = 3,
WEAPONTYPE_SPEAR = 4,
WEAPONTYPE_TWOHANDSPEAR = 5,
WEAPONTYPE_AXE = 6,
WEAPONTYPE_TWOHANDAXE = 7,
WEAPONTYPE_MACE = 8,
WEAPONTYPE_TWOHANDMACE = 9,
WEAPONTYPE_ROD = 10,
WEAPONTYPE_BOW = 11,
WEAPONTYPE_KNUKLE = 12,
WEAPONTYPE_INSTRUMENT = 13,
WEAPONTYPE_WHIP = 14,
WEAPONTYPE_BOOK = 15,
WEAPONTYPE_CATARRH = 16,
WPCLASS_GUN_HANDGUN = 17,
WPCLASS_GUN_RIFLE = 18,
WPCLASS_GUN_GATLING = 19,
WPCLASS_GUN_SHOTGUN = 20,
WPCLASS_GUN_GRANADE = 21,
WPCLASS_SYURIKEN = 22,
WPCLASS_TWOHANDROD = 23,
WPCLASS_LAST = 24,
WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25,
WEAPONTYPE_SWORD_SWORD = 26,
WEAPONTYPE_AXE_AXE = 27,
WEAPONTYPE_SHORTSWORD_SWORD = 28,
WEAPONTYPE_SHORTSWORD_AXE = 29,
WEAPONTYPE_SWORD_AXE = 30,
WEAPONTYPE_Main_Gauche = 31,
WEAPONTYPE_Stiletto = 32,
WEAPONTYPE_Gladius = 33,
WEAPONTYPE_Zeny_Knife = 34,
WEAPONTYPE_Poison_Knife = 35,
WEAPONTYPE_Princess_Knife = 36,
WEAPONTYPE_Sasimi = 37,
WEAPONTYPE_Lacma = 38,
WEAPONTYPE_Tsurugi = 39,
WEAPONTYPE_Ring_Pommel_Saber = 40,
WEAPONTYPE_Haedonggum = 41,
WEAPONTYPE_Saber = 42,
WEAPONTYPE_Jewel_Sword = 43,
WEAPONTYPE_Gaia_Sword = 44,
WEAPONTYPE_Twin_Edge_B = 45,
WEAPONTYPE_Twin_Edge_R = 46,
WEAPONTYPE_Priest_Sword = 47,
WEAPONTYPE_Katana = 48,
WEAPONTYPE_Bastard_Sword = 49,
WEAPONTYPE_Broad_Sword = 50,
17 is Handgun
These are the only things you gotta change to add custom weapons/sound effects
(you still gotta add the proper genders/job animations)