Jump to content

Myth

Members
  • Posts

    225
  • Joined

  • Last visited

Everything posted by Myth

  1. can anyone help me install my server in my vps because i ordered vps in non RO hosting. TIA it says when i mysql_secure_install -bash: mysql_secure_installation: command not found
  2. how to decrease the effect of Assassin Cross link?
  3. Myth

    Thor patcher

    how to make a thor patcher design with rotating images? how to do it? or guide to make it? bump
  4. Goodluck! there's a lot of guides around here you can use search to easily find it enjoy and see you around ^^
  5. // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); Add(1,5045,1,0,0,2252,1,1054,450,943,1200); Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10); Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10); Add(3,531,1,3,0,512,1,713,1); Add(3,532,1,3,0,513,1,713,1); Add(3,533,1,3,0,514,1,713,1); Add(3,534,1,3,0,515,1,713,1); // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...});
  6. try this //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6b //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Headgears","Weapons","Other"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); Add(1,5045,1,0,0,2252,1,1054,450,943,1200); Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10); Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10); Add(3,531,1,3,0,512,1,713,1); Add(3,532,1,3,0,513,1,713,1); Add(3,533,1,3,0,514,1,713,1); Add(3,534,1,3,0,515,1,713,1); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1
  7. if you are using 2012-04-10 client then change the packet 2012-04-10 inside the mmo.h
  8. try this for status icon http://rathena.org/board/topic/72715-unofficial-extra-status-icons/
  9. there is a problem in your mysql try to redo the mysql thingy changed packets in mmo.h, and recompiled?
  10. it's already default but still player can access GM Menu
  11. prontera,158,192,3 script PvP Ladder[Loki] 467,{ if(getgmlevel(99) >= $icaGMLevel) like that?
  12. //======================================================================================== //Title: Ghost's PvP System (Multi-announcer + Ladder) //Version: 1.4 //Author: Ghost //Created: 12/27/2011 //Released: 01/31/ //Compatibility: rAthena | eAthena //Support: TXT & SQL //rAthena Topic: http://rathena.org/board/topic/58222-ghosts-scripts/ //Required File: // SQL Table: http://pastebin.com/dEqrkczy // Wav Files: http://www.mediafire.com/?i3uutvdp00jw4r8 //References: // http://www.wowwiki.com/Defense_of_the_Ancients:_Allstars // http://honwiki.net/wiki/Kill_Streak // http://honwiki.net/wiki/Multi_Kill // http://honwiki.net/wiki/Patch_2.0.0#Nemesis_and_Payback // http://igamepros.com/viewtopic.php?f=62&t=4342 //Additional Note: // Multiple kill timer is set to Heroes of Newerth's 18 seconds. // KDR Algorithm is originally written by me, Ghost. // If you like this PvP System, say thanks at my rAthena topic. //Glossary: // KDR: Kill Death Ratio // SK: Streak Kill // MK: Multi Kill //Credits: // Thank you to the Athena community. //Changelog: // v1.4 = Modified by [Icabit] // = Added Gm Menu 80% done [Icabit] // = Added pimp and seductive pack [Icabit] // v1.3 = Fixed $icaPvPMap$[0] settings [Ghost] // = Added $icaGMLevel at configuration [Ghost] // = Change SK Hex Color to ^00FF00 for visibility [Ghost] // = Fixed Streak Kill ended broadcast [Ghost] // = Typographical error (Ms. Pudding to Flamboyant) on Announcer Setting corrected [Ghost] // = Changed Top 10 Players ranking from KDR to Kills [Ghost] // v1.2 = Fixed obfuscation at PvP Statistics [Ghost] // v1.1 = KDR Algorithm update for undefined calculation check [Lighta] // = Fixed obfuscation at Nemesis Kill [Lighta] // v1.0 = Initial release //©2011-2012 Ghost //======================================================================================== - script Versus -1,{ OnInit: //Broadcast Color | See HexTable: http://johncfish.com/bggallery/otherchart/hextable.gif set .KColor$, "0xFFFF00"; //Kill Broadcast Color | e.g. Jguy pwned Mercurial set .KSColor$, "0xFFFF00"; //Killing Streak Broadcast Color | e.g. jTynne is on a Killing Spree set .MKColor$, "0x33FF00"; //Multiple Kill Broadcast Color | e.g. Mercurial just got a Double Kill set .ESColor$, "0xFF0000"; //End Streak Broadcast Color | e.g. BrianL just ended Jguy's Killing Spree set .NMColor$, "0x0099FF"; //Nemesis Broadcast Color | e.g. Xazax is owning Cookies set .PBColor$, "0xFF0000"; //Payback Broadcast Color | e.g. Makizushi just have a payback againts lilcooldude69 set .FDColor$, "0xFF00CC"; //Feeder Broadcast Color | e.g. Cookies is feeding Z3R0 //--Warning: Critical Setting | Killing Streaks and Multiple Kills Announcer setarray .KSDotA$[0], "First Blood","none","is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike"; setarray .KSHoN$[0], "Blood Lust","none","is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth setarray .MKDotA$[0], "just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his enemies", "is a Killing Machine!"; setarray .MKHoN$[0], "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his enemies", "just got a Genocide", "is a Murderer"; setarray .ESDotA$[0], "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike"; setarray .ESHoN$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearth setarray .EMDotA$[0], "Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage"; setarray .EMHoN$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide"; if ($icaSave==1){end;} //--Configuration set $icaSystem, 1; //Toggle PvP System (0:Disable|1:Enable) set $icaServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL) set $icaGMLevel, 90; //GM levels above or equal this level will be ignored by the system setarray $icaPvPMap$[0], "All"; //List all pvp maps here (Index 0:"All" to enable all maps) //PvP Ladder set $icaTop, 10; //What is the length of the list? set $icaReset, 2; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item) set $icaZenyFee, 1000; //How much zeny you want to charge to reset their pvp stat? set $icaCashFee, 1000; //How much cashpoint you want to charge to reset their pvp stat? set $icaSkullFee, 1000; //How much skull you want to charge to reset their pvp stat? set $icaResetItemFee, 7227; //What item you want to charge to reset their pvp stat? (7227=TCG change this to the one you want) set $icaResetItemAmountFee, 1000; //What item you want to charge to reset their pvp stat? set $icaAnnouncerFeeOption, 0; //Option for payment? (0:Zeny|2:Cashpoint|3:Items) set $icaAnnouncerZenyFee, 1000; //How much zeny you want to charge to buy an announcer? set $icaAnnouncerCashFee, 1000; //How much cashpoint you want to charge to buy an announcer? set $icaAnnouncerSkullFee, 1000; //How much skull you want to charge to buy an announcer? set $icaAnnouncerItemFee, 7227; //What item you want to charge to buy an announcer? (7227=TCG change this to the one you want) set $icaAnnouncerItemAmountFee, 1000; //What item you want to charge to buy an announcer? //Reward Setting (Every Kill) set $icaMaxZeny, 1000000000; //What is the max zeny of the server? set $icaZeny, 0; //Earn zeny each kill? (0:Disable) set $icaCash, 0; //How much #CASHPOINT every kill? (0:Disable) set $icaSkull, 0; //Collect player's skull each kill? (0:Disable|1:Enable) setarray $icaItemID[0], 0; //Get items each kill? (0:Disable) setarray $icaAmount[0], 0; //How many items per kill? //Penalty Setting set $icaFeed, 10; //How many kills before feeding is called? (10:Recommended) set $icaPenalty, 0; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block) set $icaKick, 1; //Who to kick? (0:Feedee|1:Feeder|2:Both) set $icaRollback, 10; //How many times should the kill count rollback when feeding is called? (10:Recommended) //Announcer Setting set $icaBroadcast, 0; //Where do you want to broadcast? (0:bc_map|1:bc_all) set $icaStreak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8) set $icaMultiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5) set $icaNemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9) set $icapaybackperiod, 5; //limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revenge set $icaFeeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10) set $icaRandomKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned") setarray $icaKillWord$[0], "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work //--Warning: Fail Safe | Do Not Touch if($icaSystem > 1){ set $icaSystem, 1; } if($icaSystem < 0){ set $icaSystem, 0; } if($icaServerType > 1){ set $icaServerType, 1; } if($icaServerType < 0){ set $icaServerType, 0; } if($icaGMLevel > 99){ set $icaGMLevel, 99; } if($icaGMLevel < 0){ set $icaGMLevel, 0; } if(($icaPvPMap$[0] == "ALL")||($icaPvPMap$[0] == "ALl")||($icaPvPMap$[0] == "AlL")||($icaPvPMap$[0] == "aLL")||($icaPvPMap$[0] == "aLl") || ($icaPvPMap$[0] == "alL")){ setarray $icaPvPMap$[0], "All"; } if(.Ladder > 1){ set .Ladder, 1; } if(.Ladder < 0){ set .Ladder, 0; } if($icaTop < 0){ set $icaTop, 0; } if($icaReset > 3){ set $icaReset, 0; } if($icaReset < 0){ set $icaReset, 0; } if(($icaReset == 1)&&($icaZenyFee <= 0)){ set $icaReset, 0; } if(($icaReset == 1)&&($icaZenyFee >= $icaMaxZeny)){ set $icaReset, 0; } if(($icaReset == 2)&&($icaCashFee <= 0)){ set $icaReset, 0; } if(($icaReset == 3)&&($icaSkullFee <= 0)){ set $icaReset, 0; } if($icaZeny > $icaMaxZeny){ set $icaZeny, 0; } if($icaZeny < 0){ set $icaZeny, 0; } if($icaCash < 0){ set $icaCash, 0; } if($icaBroadcast > 1){ set $icaBroadcast, 1; } if($icaBroadcast < 0){ set $icaBroadcast, 0; } if($icaFeed < 1){ set $icaFeed, 0; } if($icaPenalty > 3){ set $icaPenalty, 3; } if($icaPenalty < 1){ set $icaPenalty, 0; } if($icaRollback < 1){ set $icaRollback, 0; } if($icaStreak > 1){ set $icaStreak, 1; } if($icaStreak < 1){ set $icaStreak, 0; } if($icaMultiple > 1){ set $icaMultiple, 1; } if($icaMultiple < 1){ set $icaMultiple, 0; } if($icaNemesis > 1){ set $icaNemesis, 1; } if($icaNemesis < 0){ set $icaNemesis, 0; } if($icaFeeder > 1){ set $icaFeeder, 1; } if($icaFeeder < 1){ set $icaFeeder, 0; } if($icaRandomKillWord > 1){ set $icaRandomKillWord, 1; } if($icaRandomKillWord < 0){ set $icaRandomKillWord, 0; } end; OnPCKillEvent: if($icaSystem) { freeloop(1); if(getgmlevel() >= $icaGMLevel){ end; } if($icaPvPMap$[0] != "All"){ for(set .@i, 0; .@i < (getarraysize($icaPvPMap$) - 1); set .@i, .@i + 1){ if(strcharinfo(3) != $icaPvPMap$[.@i]){ end; } } } set #killed$,rid2name(killedrid); for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if (@killed$[.@i]=="none") { set @killed$[.@i],#killed$; set @mcountss[.@i],1; dispbottom "You have killed: "+@killed$[.@i]+" for "+@mcountss[.@i]+" time/times already"; break; } else if (@killed$[.@i]==#killed$) { set @mcountss[.@i],@mcountss[.@i]+1; dispbottom "You have killed: "+@killers$[.@i]+" for "+@mcountss[.@i]+" time/times already"; if (@mcountss[.@i]>=$icapaybackperiod) {dispbottom "Give that BITCH! some more!";} break; } else if (.@i== 127){break;} } for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if ((rid2name(killedrid)==@killed$[.@i])&&(@mcountss[.@i]>=$icaFeed) && ($icaPenalty)) { switch($icaPenalty) { case 0: break; case 1: callsub OnRollback; break; case 2: callsub OnRollback; if($icaKick == 0){ atcommand "@kick "+strcharinfo(0); } if($icaKick == 1){ atcommand "@kick "+rid2name(killedrid); } if($icaKick == 2){ atcommand "@kick "+strcharinfo(0); atcommand "@kick "+rid2name(killedrid); } break; case 3: callsub OnRollback; if($icaKick == 0){ atcommand "@block "+strcharinfo(0); } if($icaKick == 1){ atcommand "@block "+rid2name(killedrid); } if($icaKick == 2){ atcommand "@block "+strcharinfo(0); atcommand "@block "+rid2name(killedrid); } break; default: break; } } else if (.@i== 127){break;} } for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if ((rid2name(killedrid)==@killed$[.@i])&&(@mcountss[.@i]<=$icaFeed)) { if($icaZeny && ((Zeny + $icaZeny) < $icaMaxZeny)){ set Zeny, Zeny + $icaZeny; } if($icaCash){ dispbottom "[Point System] +1 Kill Point"; set #CASHPOINT, #CASHPOINT + $icaCash; } if($icaSkull){ getnameditem 7420, rid2name(killedrid); } for(set .@i, 0; .@i < getarraysize($icaItemID); set .@i, .@i + 1){ if($icaItemID){ getitem $icaItemID[.@i], $icaAmount[.@i]; }else{break;}} break; } else if (.@i== 127){break;} } if (@killers$[0]=="none"){ } else { for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){ if ((rid2name(killedrid)==@killers$[.@i])&&(@mcounts[.@i]>=$icapaybackperiod)) { announce strcharinfo(0)+" just have a payback againts "+@killers$[.@i]+" ",bc_blue|bc_all; set @mcounts[.@i],1; set @killers$[.@i],"none"; soundeffect ""+#Announcer+"_Payback.wav",0; sleep2 500; break; } else if ((rid2name(killedrid)==@killers$[.@i])&&(@mcounts[.@i]<=$icapaybackperiod)){ break; } else if (.@i== 127){break;} } } if(getcharid(0)!=killedrid) { set @contains,0; for(set @x,0; @x<getarraysize(@killedID); set @x,@x+1) { if(getcharid(0)==@killedID[@x]) { set @contains,1; break; } } if(!@contains) { getmapxy .map$,.@x,.@y,0; set @pvppoint,rand(1,3); set Kill,Kill+1; set @killedID[killCTR],killedrid; set killCTR,killCTR+1; if(killCTR>=$pvpMaxKillCache) set killCTR,0; callsub OnRecordStreak; set #multikillCTR,#multikillCTR+1; if(!#multikill) { deltimer "Versus::OnPvPMultiKillTrigger"; addtimer 30000,"Versus::OnMultiKillTrigger"; set #multikill,1; } else { switch(#multikillCTR) { case 1: break; case 2: soundeffectall ""+#Announcer+"_MK2.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; case 3: soundeffectall ""+#Announcer+"_MK3.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; case 4: soundeffectall ""+#Announcer+"_MK4.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; case 5: soundeffectall ""+#Announcer+"_MK5.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[#multikillCTR - 2]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; default: soundeffectall ""+#Announcer+"_MK6.wav",0; if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[5]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[5]+" "+(($icaMultiple)?"("+#multikillCTR+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .MKColor$; } break; } } sleep2 500; switch(#streak) { case 1: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS1.wav",0; set #streak$,"First Blood"; break; case 2: break; case 3: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS3.wav",0; set #streak$,"Serial Killer"; break; case 4: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS4.wav",0; set #streak$,"Ultimate Warrior"; break; case 5: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS5.wav",0; set #streak$,"Legendary"; break; case 6: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS6.wav",0; set #streak$,"Onslaught"; break; case 7: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS7.wav",0; set #streak$,"Savage Sick"; break; case 8: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS8.wav",0; set #streak$,"Domination"; break; case 9: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[#streak - 1]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS9.wav",0; set #streak$,"Champion"; break; default: if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[9]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[9]+" "+(($icaStreak)?"("+(#streak)+")":"")+" in "+strcharinfo(3)+" after killing "+rid2name(killedrid), (($icaBroadcast)?bc_all:bc_map), .KSColor$; } soundeffect ""+#Announcer+"_KS10.wav",0; set #streak$,"Immortal"; break; } set #streak,#streak+1; dispbottom "Your Current Streak: "+#streak$+"("+(#streak-1)+")"; for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if((@mcountss[.@i] > 3) && (@mcountss[.@i] < $icaFeed)) { sleep2 500; announce strcharinfo(0)+" is owning "+@killed$[.@i]+" "+(($icaNemesis)?"("+@mcountss[.@i]+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .NMColor$; if(#Announcer > 0){ soundeffect #Announcer+"_Nemesis.wav",0; } else { soundeffect "1_Nemesis.wav", 0;} } if(@mcountss[.@i] >= $icaFeed) { sleep2 500; announce @killed$[.@i]+" is feeding "+strcharinfo(0)+" "+(($icaFeeder)?"("+@mcountss[.@i]+")":"")+"", (($icaBroadcast)?bc_all:bc_map), .FDColor$; soundeffect "Feeder.wav",0; } else if (.@i==127) { break;} } } } } end; OnPCDieEvent: if(getgmlevel() >= $icaGMLevel){ end; } if( killerrid > 3000000) { dispbottom "You have been killed by "+rid2name(killerrid); end;} if (#streak > 2) { announce rid2name(killerrid)+" has ended "+ strcharinfo(0) +"'s "+ #streak$ +"! streak at "+ .map$,0; soundeffect ""+#Announcer+"_smackdown.wav",0; } set Death,Death+1; set #streak$,"None"; set #multikill,0; set #multikillCTR,0; set NemesisKilled, 0; set #nm, 0; set #streak,1; set #killer$,rid2name(killerrid); for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){ if (@killers$[.@i]=="none") { set @killers$[.@i],#killer$; set @mcounts[.@i],1; dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already"; break; } else if (@killers$[.@i]==#killer$) { set @mcounts[.@i],@mcounts[.@i]+1; dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already"; if (@mcounts[.@i]>=$icapaybackperiod) {dispbottom "Come ON! give him a payback!";} break; } else if (.@i==127){break;} } for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){ if (@killed$[.@i]==#killer$) { set @mcountss[.@i],1; dispbottom " Your nemesis count against him is now back to "+@mcountss[.@i]+""; set @killed$[.@i],"none"; break; } else if (.@i==127){break;} } //Show the list of killers and their streak against you //for(set .@i, 0; .@i <= 127; set .@i, .@i + 1){ // //if (@killers$[.@i]=="none"){ // break; //} // dispbottom "you have been killed by: "+@killers$[.@i]+" for "+@mcounts[.@i]+" time/times already"; // if (@mcounts[.@i]>=$icapaybackperiod) {dispbottom "Come ON! give him a payback!";} //} end; OnPCLoginEvent: if(getgmlevel() >= $icaGMLevel){ end; } setarray @killers$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none"; setarray @mcounts[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; setarray @killed$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none"; setarray @mcountss[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; set #streak,1; set #streak$,"None"; set #multikill,0; set #multikillCTR,0; set NemesisKilled,0; set #nm,0; set #mcount,0; set #killer$,"NONE"; set #killed$,"NONE"; end; OnPCLogoutEvent: if($icaSystem){ if(getgmlevel() >= $icaGMLevel){ end; } for(set .@i, 0; .@i <= 127; set .@i, .@i + 1) { if((@mcountss[.@i] > 3) && (@mcountss[.@i] < $icaFeed)){ set NemesisKill, NemesisKill + 1; } if(@mcountss[.@i] >= $icaFeed){set FeedCount, FeedCount + 1;} if (.@i==127) {break;} } if($icaServerType){ query_sql("REPLACE INTO `pvp_rank` (`char_id`, `account_id`, `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill`, `nemesiskill`, `feedcount`,`killingspree`, `dominating`, `megakill`, `unstoppable`, `wickedsick`, `monsterkill`, `godlike`, `beyondgodlike`, `doublekill`, `triplekill`, `ultrakill`, `rampage`, `ownage`) VALUES ("+getcharid(0)+","+getcharid(3)+", '"+rid2name(getcharid(3))+"', "+Kill+", "+Death+", '"+callfunc("KDR_Calculator", Kill, Death)+"', "+KillingStreak+", "+MultiKill+", "+NemesisKill+", "+FeedCount+", "+KillingSpree+", "+Dominating+", "+MegaKill+", "+Unstoppable+", "+WickedSick+", "+MonsterKill+", "+Godlike+", "+BeyondGodlike+", "+DoubleKill+", "+TripleKill+", "+UltraKill+", "+Rampage+", "+Ownage+")"); } if($icaPvPMap$[0] != "All"){ for(set .@i, 0; .@i < (getarraysize($icaPvPMap$) - 1); set .@i, .@i + 1){ if(strcharinfo(3) != $icaPvPMap$[.@i]){ end; } } } } set #streak,1; set #streak$,"None"; set #multikill,0; set #multikillCTR,0; set NemesisKilled,0; set #nm,0; set #mcount,0; set #killer$,"NONE"; set #killed$,"NONE"; setarray @killers$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none"; setarray @mcounts[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; setarray @killed$[0],"none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none","none"; setarray @mcountss[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; end; OnMultiKillTrigger: set #multikill,0; set #multikillCTR,0; end; OnRecordStreak: if(#streak > 2){ set KillingStreak, KillingStreak + 1; switch(#streak-1){ case 0: case 1: case 2: break; case 3: set KillingSpree, KillingSpree + 1; break; case 4: set Dominating, Dominating + 1; break; case 5: set MegaKill, MegaKill + 1; break; case 6: set Unstoppable, Unstoppable + 1; break; case 7: set WickedSick, WickedSick + 1; break; case 8: set MonsterKill, MonsterKill + 1; break; case 9: set Godlike, Godlike + 1; break; case 10: set BeyondGodlike, BeyondGodlike + 1; break; default: break; } } if(#multikillCTR > 1){ set MultiKill, MultiKill + 1; switch(#multikillCTR) { case 0: case 1: break; case 2: set DoubleKill, DoubleKill + 1; break; case 3: set TripleKill, TripleKill + 1; break; case 4: set UltraKill, UltraKill + 1; break; case 5: set Rampage, Rampage + 1; break; case 6: set Ownage, Ownage + 1; break; default: break; } } return; OnRollback: if($icaZeny){ set Zeny, Zeny - ($icaZeny * $icaRollback); } if($icaCash){ dispbottom "[Point System] -"+($icaCash * $icaRollback)+" Kill Point"; set #CASHPOINT, #CASHPOINT - ($icaCash * $icaRollback); } if($icaSkull){ delitem 7420, $icaRollback; } for(set .@i, 0; .@i < getarraysize($icaItemID); set .@i, .@i + 1){ if($icaItemID){ delitem $icaItemID[.@i], $icaAmount[.@i] * $icaRollback; }} if((Kill - $icaRollback) > 0){ set Kill, Kill - $icaRollback; } else { set Kill, 0; } if((KillingSpree - 1) > 0){ set KillingSpree, KillingSpree - 1; } else { set KillingSpree, 0; } if((Dominating - 1) > 0){ set Dominating, Dominating - 1; } else { set Dominating, 0; } if((MegaKill - 1) > 0){ set MegaKill, MegaKill - 1; } else { set MegaKill, 0; } if((Unstoppable - 1) > 0){ set Unstoppable, Unstoppable - 1; } else { set Unstoppable, 0; } if((WickedSick - 1) > 0){ set WickedSick, WickedSick - 1; } else { set WickedSick, 0; } if((MonsterKill - 1) > 0){ set MonsterKill, MonsterKill - 1; } else { set MonsterKill, 0; } if((Godlike - 1) > 0){ set Godlike, Godlike - 1; } else { set Godlike, 0; } if((BeyondGodlike - 1) > 0){ set BeyondGodlike, BeyondGodlike - 1; } else { set BeyondGodlike, 0; } if((DoubleKill - 1) > 0){ set DoubleKill, DoubleKill - 1; } else { set DoubleKill, 0; } if((TripleKill - 1) > 0){ set TripleKill, TripleKill - 1; } else { set TripleKill, 0; } if((UltraKill - 1) > 0){ set UltraKill, UltraKill - 1; } else { set UltraKill, 0; } if((Rampage - 1) > 0){ set Rampage, Rampage - 1; } else { set Rampage, 0; } if((Ownage - 1) > 0){ set Ownage, Ownage - 1; } else { set Ownage, 0; } if((NemesisKill - ($icaRollback - 3)) > 0){ set NemesisKill, NemesisKill - ($icaRollback - 3); } else { set NemesisKill, 0; } announce "[Anti-Feed] Your kill count has been rollbacked "+$icaRollback+" times.",bc_self,0xFF0000; return; freeloop(0); } prontera,158,192,3 script PvP Ladder[Loki] 467,{ if(getgmlevel() >= $icaGMLevel) { mes "[Loki]"; mes "Here are The Current Settings of your PvP System"; mes "System Settings"; mes $icaSystem+" =Toggle PvP System (0:Disable|1:Enable)"; mes $icaServerType+" =Are you using TXT or SQL? (0:TXT|1:SQL)"; mes $icaGMLevel+" =GM levels above or equal this level will be ignored by the system"; next; mes "PvP Ladder"; mes $icaTop+" =What is the length of the list?"; mes $icaReset+" =Allow players to remes their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull)"; mes $icaZenyFee+" =How much zeny you want to charge to remes their pvp stat?"; mes $icaCashFee+" =How much cashpoint you want to charge to remes their pvp stat?"; mes $icaSkullFee+" =How much skull you want to charge to remes their pvp stat?"; mes $icaAnnouncerFee+" =How much cashpoint per announcer? (DotA announcer is mes as default)"; next; mes "Reward Setting (Every Kill)"; mes $icaMaxZeny+" =What is the max zeny of the server?"; mes $icaZeny+" =Earn zeny each kill? (0:Disable)"; mes $icaCash+" =How much #CASHPOINT every kill? (0:Disable)"; mes $icaSkull+" =Collect player's skull each kill? (0:Disable|1:Enable)"; next; mes "Penalty Setting"; mes $icaFeed+" =How many kills before feeding is called? (10:Recommended)"; mes $icaPenalty+" =What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)"; mes $icaKick+" =Who to kick? (0:Feedee|1:Feeder|2:Both)"; mes $icaRollback+" =How many times should the kill count rollback when feeding is called? (10:Recommended)"; next; mes "Announcer Setting"; mes $icaBroadcast+" =Where do you want to broadcast? (0:bc_map|1:bc_all)"; mes $icaStreak+" =Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)"; mes $icaMultiple+" =Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)"; mes $icaNemesis+" =Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)"; mes $icapaybackperiod+" =limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revenge"; mes $icaFeeder+" =Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)"; mes $icaRandomKillWord+" =Randomize the kill words? e.g. Arcenciel Kill Word jTynne (0:Disable|Default:pwned)"; next; mes "[Loki]"; mes "What can I do for you today?"; L_mainmenu: switch(select("System Settings:PvP Ladder Settings:Reward Settings (Every Kill):Penalty Settings:Announcer Settings:Player Menu:Reset All Settings:Save Current Settings:Reset Ladder:Nothing")){ case 1: L_option1: switch(select("Toggle PvP System:TXT or SQL:Min Gm lvl Involved:Back")){ case 1: L_again: mes "Toggle PvP System (0:Disable|1:Enable)"; set @option,0; input @option; if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_again;} set $icaSystem, @option; //Toggle PvP System (0:Disable|1:Enable) mes "Successfully changed Settings"; mes "is now set to: "+$icaSystem; next; goto L_option1; end; break; case 2: L_again1: mes "Are you using TXT or SQL? (0:TXT|1:SQL)"; set @option,0; input @option; if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_again1;} set $icaServerType, @option; //Are you using TXT or SQL? (0:TXT|1:SQL) mes "is now set to: "+$icaServerType; mes "Successfully changed Settings"; next; goto L_option1; end; break; case 3: L_again2: mes "GM levels above or equal this level will be ignored by the system input from 0 to 99 only"; set @option,0; input @option; if ((@option > 99)||(@option < 0)){ mes "invalid input or out of range"; goto L_again2;} set $icaGMLevel, @option; //GM levels above or equal this level will be ignored by the system mes "is now set to: "+$icaGMLevel; mes "Successfully changed Settings"; next; goto L_option1; end; break; case 4: goto L_mainmenu; end; break; } // end of System Settings case 2: L_option2: switch(select("Max List:Stat Reset Option:Stat Reset Zeny Fee:Stat Reset Cash Fee:Stat Reset Skull Fee:Stat Reset Item Fee:Stat Reset Item Fee Amount:Announcer Fee Option:Announcer Zeny Fee:Announcer Cash Fee:Announcer Skull Fee:Announcer Item Fee:Announcer Item Fee Amount:Back")){ //PvP Ladder case 1: L_2again: mes "What is the length of the list (minimum of 10)"; set @option,0; input @option; if (@option < 9){ mes "invalid input or out of range"; goto L_2again;} set $icaTop, @option; //What is the length of the list? mes "is now set to: "+$icaTop; mes "Successfully changed Settings"; next; goto L_option2; end; break; case 2: L_2again1: mes "Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)"; set @option,0; input @option; if ((@option < 0)||(@option > 4)){ mes "invalid input or out of range"; goto L_2again1;} set $icaReset, @option; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item) mes "is now set to: "+$icaReset; mes "Successfully changed Settings"; next; goto L_option2; end; break; case 3: L_2again2: mes "How much zeny you want to charge to reset their pvp stat? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again2;} set $icaZenyFee, @option; //how much zeny you want to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaZenyFee; next; goto L_option2; end; break; case 4: L_2again3: mes "How much cash you want to charge to reset their pvp stat? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again3;} set $icaCashFee, @option; //how much zeny you want to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaCashFee; next; goto L_option2; end; break; case 5: L_2again4: mes "How much skull you want to charge to reset their pvp stat? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again5;} set $icaSkullFee, @option; //how much skull you want to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaSkullFee; next; goto L_option2; end; break; case 6: L_2again5: mes "What item you want to charge to reset their pvp stat? (7227 is the default=TCG change this to the one you want)"; set @option,0; input @option; if (@option < 500){ mes "invalid input or out of range"; goto L_2again5;} set $icaResetItemFee, @option; //What item you want to charge to reset their pvp stat? (7227 is the default=TCG change this to the one you want) mes "Successfully changed Settings"; mes "is now set to: "+getitemname($icaResetItemFee); next; goto L_option2; end; break; case 7: L_2again6: mes "how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat?"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_2again6;} set $icaResetItemAmountFee, @option; //how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaResetItemAmountFee; next; goto L_option2; end; break; case 8: L_2again7: mes "Allow players to Buy Announcers? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item)"; set @option,0; input @option; if ((@option < 0)||(@option > 4)){ mes "invalid input or out of range"; goto L_2again7;} set $icaAnnouncerFeeOption, @option; //How much cashpoint per announcer? (DotA announcer is set as default) mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerFeeOption; next; goto L_option2; end; break; case 9: L_2again8: mes "How much zeny you want to charge to buy an announcer? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again8;} set $icaAnnouncerZenyFee, @option; //how much zeny you want to charge to buy an announcer mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerZenyFee; next; goto L_option2; end; break; case 10: L_2again9: mes "How much cash you want to charge to buy an announcer? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again9;} set $icaAnnouncerCashFee, @option; //how much zeny you want to charge to buy an announcer? mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerCashFee; next; goto L_option2; end; break; case 11: L_2again10: mes "How much skull you want to charge to buy an announcer? (minimum of 1000)"; set @option,0; input @option; if (@option < 999){ mes "invalid input or out of range"; goto L_2again10;} set $icaAnnouncerSkullFee, @option; //how much skull you want to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerSkullFee; next; goto L_option2; end; break; case 12: L_2again11: mes "What item you want to charge to buy an announcer? (7227 is the default=TCG change this to the one you want)"; set @option,0; input @option; if (@option < 500){ mes "invalid input or out of range"; goto L_2again11;} set $icaAnnouncerItemFee, @option; //What item you want to charge to buy an announcer? (7227 is the default=TCG change this to the one you want) mes "Successfully changed Settings"; mes "is now set to: "+getitemname($icaAnnouncerItemFee); next; goto L_option2; end; break; case 13: L_2again12: mes "how much "+getitemname($icaAnnouncerItemFee)+" to charge to but an announcer?"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_2again12;} set $icaAnnouncerItemAmountFee, @option; //how much "+getitemname($icaResetItemFee)+" to charge to reset their pvp stat? mes "Successfully changed Settings"; mes "is now set to: "+$icaAnnouncerItemAmountFee; next; goto L_option2; end; break; case 14: goto L_mainmenu; end; break; } // end of PvP Ladder Settings case 3: L_option3: switch(select("What is the max zeny of the server?:Earn zeny each kill?:How much #CASHPOINT every kill?:Collect player's skull each kill?:Back")){ //Reward Setting (Every Kill) case 1: L_3again: mes "What is the max zeny of the server? (minimum of 1000000000, nax of 2000000000)"; set @option,0; input @option; if ((@option < 999999999)||(@option > 2000000000)){ mes "invalid input or out of range"; goto L_3again;} set $icaMaxZeny, @option; //What is the max zeny of the server? mes "Successfully changed Settings"; mes "is now set to: "+$icaMaxZeny; next; goto L_option3; end; break; case 2: L_3again1: mes "Earn zeny each kill? (0:Disable)"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_3again1;} set $icaZeny, @option; //Earn zeny each kill? (0:Disable) mes "Successfully changed Settings"; mes "is now set to: "+$icaZeny; next; goto L_option3; end; break; case 3: L_3again2: mes "Earn zeny each kill? (0:Disable)"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_3again2;} set $icaCash, @option; //How much #CASHPOINT every kill? (0:Disable) mes "Successfully changed Settings"; mes "is now set to: "+$icaCash; next; goto L_option3; end; break; case 4: L_3again3: mes "Collect player's skull each kill? (0:Disable|1:Enable)"; set @option,0; input @option; if (@option < 0){ mes "invalid input or out of range"; goto L_3again3;} set $icaSkull, @option; //Collect player's skull each kill? (0:Disable|1:Enable) mes "Successfully changed Settings"; mes "is now set to: "+$icaSkull; next; goto L_option3; end; break; case 5: goto L_mainmenu; end; break; } // end of reward settings case 4: L_option4: switch(select("How many kills before feeding is called? (10 is Recommended):What is the penalty for the feedee?:Who to kick?:How many times should the kill count rollback when feeding is called?:Back")){ //penalty settings case 1: L_4again: mes "How many kills before feeding is called? (10:Recommended and minimum is 5)"; set @option,0; input @option; if (@option < 4){ mes "invalid input or out of range"; goto L_4again;} set $icaFeed, @option; //How many kills before feeding is called? (10:Recommended) mes "Successfully changed Settings"; mes "is now set to: "+$icaFeed; next; goto L_option4; end; break; case 2: L_4again1: mes "What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)"; set @option,0; input @option; if ((@option < 0)||(@option > 3)){ mes "invalid input or out of range"; goto L_4again1;} set $icaPenalty, @option; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block) mes "Successfully changed Settings"; mes "is now set to: "+$icaPenalty; next; goto L_option4; end; break; case 3: L_4again2: mes "Who to kick? (0:Feedee|1:Feeder|2:Both)"; set @option,0; input @option; if ((@option < 0)||(@option > 2)){ mes "invalid input or out of range"; goto L_4again2;} set $icaKick, @option; //Who to kick? (0:Feedee|1:Feeder|2:Both) mes "Successfully changed Settings"; mes "is now set to: "+$icaKick; next; goto L_option4; end; break; case 4: L_4again3: mes "How many times should the kill count rollback when feeding is called? recommended("+$icaFeed+") same as the feed limit"; set @option,0; input @option; if (@option < 4){ mes "invalid input or out of range"; goto L_4again3;} set $icaRollback, @option; //How many times should the kill count rollback when feeding is called? (10:Recommended) mes "Successfully changed Settings"; mes "is now set to: "+$icaRollback; next; goto L_option4; end; break; case 5: goto L_mainmenu; end; break; } case 5: L_option5: switch(select("Where do you want to broadcast?:Show number of killing streak in broadcast?:Show number of multiple kill in broadcast?:Show number of nemesis in broadcast?:Show number of feed in broadcast?:Randomize the kill words?:Payback Period limit?:Back")){ //Announcer Setting case 1: L_5again: mes "Where do you want to broadcast? (0:bc_map|1:bc_all)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again;} set $icaBroadcast, @option; //Where do you want to broadcast? (0:bc_all|1:bc_map) mes "Successfully changed Settings"; mes "is now set to: "+$icaBroadcast; next; goto L_option5; end; break; case 2: L_5again1: mes "Show number of killing streak in broadcast?(0:Disable|1:Enable) e.g. Ghost is Beyond Godlike(8)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again1;} set $icaStreak, @option; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8) mes "Successfully changed Settings"; mes "is now set to: "+$icaStreak; next; goto L_option5; end; break; case 3: L_5again2: mes "Show number of multiple kill in broadcast?(0:Disable|1:Enable) e.g. Makizushi just got an Ownage(5)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again2;} set $icaMultiple, @option; //Show number of multiple kill in broadcast?(0:Disable|1:Enable) e.g. Makizushi just got an Ownage(5) mes "Successfully changed Settings"; mes "is now set to: "+$icaMultiple; next; goto L_option5; end; break; case 4: L_5again3: mes "Show number of nemesis in broadcast?(0:Disable|1:Enable) e.g. Epoque is owning Jguy(9)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again3;} set $icaNemesis, @option; //Show number of nemesis in broadcast?(0:Disable|1:Enable) e.g. Epoque is owning Jguy(9) mes "Successfully changed Settings"; mes "is now set to: "+$icaNemesis; next; goto L_option5; end; break; case 5: L_5again4: mes "Show number of feed in broadcast?(0:Disable|1:Enable) e.g. Cookies is feeding `KeiKun(10)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again5;} set $icaFeeder, @option; //Show number of feed in broadcast?(0:Disable|1:Enable) e.g. Cookies is feeding `KeiKun(10) mes "Successfully changed Settings"; mes "is now set to: "+$icaFeeder; next; goto L_option5; end; break; case 6: L_5again5: mes "Randomize the kill words?(0:Disable|1:Enable) e.g. Arcenciel Kill Word jTynne (0:Disable|Default:pwned)"; set @option,0; input @option; if ((@option > 1)||(@option < 0)){ mes "invalid input or out of range"; goto L_5again5;} set $icaRandomKillWord, @option; //Randomize the kill words?(0:Disable|1:Enable) e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned") mes "Successfully changed Settings"; mes "is now set to: "+$icaRandomKillWord; next; goto L_option5; end; break; case 7: L_5again6: mes "Pay Back Period after some owns you (minimum of 5)? e.g. Player a killed you 5 times then you gave him a payback"; set @option,0; input @option; if (@option < 4){ mes "invalid input or out of range"; goto L_5again6;} set $icapaybackperiod, @option; //Pay Back Period after some owns you (minimum of 5)? e.g. Player a killed you 5 times then you gave him a payback mes "Successfully changed Settings"; mes "is now set to: "+$icapaybackperiod; next; goto L_option5; end; break; case 8: goto L_mainmenu; end; break; } case 6: goto L_player; next; break; case 7: //set to default settings set $icaSystem, 1; //Toggle PvP System (0:Disable|1:Enable) set $icaServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL) set $icaGMLevel, 90; //GM levels above or equal this level will be ignored by the system setarray $icaPvPMap$[0], "All"; //List all pvp maps here (Index 0:"All" to enable all maps) //PvP Ladder set $icaTop, 10; //What is the length of the list? set $icaReset, 2; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull|4:Item) set $icaZenyFee, 1000; //How much zeny you want to charge to reset their pvp stat? set $icaCashFee, 1000; //How much cashpoint you want to charge to reset their pvp stat? set $icaSkullFee, 1000; //How much skull you want to charge to reset their pvp stat? set $icaResetItemFee, 7227; //What item you want to charge to reset their pvp stat? (7227=TCG change this to the one you want) set $icaResetItemAmountFee, 1000; //What item you want to charge to reset their pvp stat? set $icaAnnouncerFeeOption, 1000; //Option for payment? (0:Zeny|2:Cashpoint|3:Items) set $icaAnnouncerZenyFee, 0; //How much zeny you want to charge to buy an announcer? set $icaAnnouncerCashFee, 1000; //How much cashpoint you want to charge to buy an announcer? set $icaAnnouncerSkullFee, 1000; //How much skull you want to charge to buy an announcer? set $icaAnnouncerItemFee, 7227; //What item you want to charge to buy an announcer? (7227=TCG change this to the one you want) set $icaAnnouncerItemAmountFee, 1000; //What item you want to charge to buy an announcer? //Reward Setting (Every Kill) set $icaMaxZeny, 1000000000; //What is the max zeny of the server? set $icaZeny, 0; //Earn zeny each kill? (0:Disable) set $icaCash, 0; //How much #CASHPOINT every kill? (0:Disable) set $icaSkull, 0; //Collect player's skull each kill? (0:Disable|1:Enable) setarray $icaItemID[0], 0; //Get items each kill? (0:Disable) setarray $icaAmount[0], 0; //How many items per kill? //Penalty Setting set $icaFeed, 10; //How many kills before feeding is called? (10:Recommended) set $icaPenalty, 0; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block) set $icaKick, 0; //Who to kick? (0:Feedee|1:Feeder|2:Both) set $icaRollback, 10; //How many times should the kill count rollback when feeding is called? (10:Recommended) //Announcer Setting set $icaBroadcast, 0; //Where do you want to broadcast? (0:bc_all|1:bc_map) set $icaStreak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8) set $icaMultiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5) set $icaNemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9) set $icapaybackperiod, 5; //limit of nemesis before you can have you revenge e.g after keikun owned you 5 times or more you can have now your revenge set $icaFeeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10) set $icaRandomKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned") setarray $icaKillWord$[0], "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work break; case 8: L_saveset: mes "Save? (0:No|1:Yes)"; set @option,0; input @option; if ((@option<0)||(@option>1)){ mes "invalid input or out of range"; goto L_saveset;} set $icaSave, @option; //Toggle PvP System (0:Disable|1:Enable) mes "Successfully changed Settings"; mes "is now set to: "+$icaSave; next; goto L_mainmenu; end; break; case 9: query_sql "TRUNCATE TABLE `pvp_rank`"; query_sql "UPDATE `global_reg_value` set `value`='0' WHERE `str`='Kill' OR `str`='Death' OR `str`='KillingStreak' OR `str`='MultiKill' OR `str`='NemesisKill' OR `str`='FeedCount' OR `str`='KillingSpree' OR `str`='Dominating' OR `str`='MegaKill' OR `str`='Unstoppable' OR `str`='WickedSick' OR `str`='MonsterKill' OR `str`='Godlike' OR `str`='BeyondGodlike' OR `str`='DoubleKill' OR `str`='TripleKill' OR `str`='UltraKill' OR `str`='Rampage' OR `str`='Ownage'"; mes "Ladder Has been Reset"; close; break; case 10: next; mes "Bye~~~"; close; break; } end; close; } else { L_player: mes "[Loki]"; mes "Hi! "+ strcharinfo(0) +" What can I do for you today?"; switch(select("Player Ranking:PvP Statistic:Announcer Setting")){ case 1: //Player Ranking next; if($icaServerType==1){ mes "[Top "+$icaTop+" PvP Players]"; mes "^0000FFKill^000000 | ^FF0000Death^000000 | ^FF22FFKDR^000000 | ^00FF00SK^000000 | ^666666MK^000000"; query_sql "SELECT `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill` FROM `pvp_rank` ORDER BY `pvp_rank`.`kill` DESC LIMIT "+$icaTop+"", .@char$, .@kill, .@death, .@kdr$, .@sk, .@multikillCTR; for(set .@i, 0; .@i < getarraysize(.@char$); set .@i, .@i + 1){ mes .@i+1+". "+.@char$[.@i]+" ^0000FF"+.@kill[.@i]+"^000000 ^FF0000"+.@death[.@i]+"^000000 ^FF22FF"+.@kdr$[.@i]+"^000000 ^00FF00"+.@sk[.@i]+"^000000 ^666666"+.@multikillCTR[.@i]+"^000000 "; } close; } else { mes "Top "+$icaTop+" ranking is not yet implemented for this server type."; } break; case 2: //PvP Statistic next; mes strcharinfo(0)+"'s PvP Statistic"; mes "^666666Kill:^000000 "+Kill+" ^666666Death:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calculator", Kill, Death)+"^000000"; mes "^666666Kills:^000000 "+Kill+" ^666666Deaths:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calculator", Kill, Death)+""; mes "^666666Killing Streak:^000000 "+KillingStreak+" ^666666Multi-Kills:^000000 "+MultiKill+""; switch(select("Killing Streak:Multi-Kill Streak:Nemesis Streak:Reset")){ case 1: //Killing Streak next; setarray .LSDotA$[0], ""+KillingSpree+"", ""+Dominating+"", ""+MegaKill+"", ""+Unstoppable+"", ""+WickedSick+"", ""+MonsterKill+"", ""+Godlike+"", ""+BeyondGodlike+""; mes "Killing Streak Stats"; switch(#Announcer){ case 0: for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.ESDotA$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i]; } close; default: for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.ESHoN$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i]; } close; } close; break; case 2: //Multi-Kill next; setarray .LMDotA$[0], ""+DoubleKill+"", ""+TripleKill+"", ""+UltraKill+"", ""+Rampage+""; mes "Multi-Kill Stats"; switch(#Announcer){ case 0: for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.EMDotA$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i]; } close; default: for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.EMHoN$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i]; } close; } break; case 3: //Nemesis next; mes "Nemesis Stat"; mes "^666666Nemesis Kill^000000: "+NemesisKill; mes "^666666Feed Count^000000: "+FeedCount; close; break; case 4: //Reset Stat next; mes "[Loki]"; mes "Are you sure you want to reset your PvP Statistics?"; if($icaReset == 0){ mes "^FF0000Reset Option has been disabled^000000"; } if($icaReset == 1){ mes "^FF0000Reset Fee:^000000 "+$icaZenyFee+" Zeny"; } if($icaReset == 2){ mes "^FF0000Reset Fee:^000000 "+$icaCashFee+" Kill Point"; } if($icaReset == 3){ mes "^FF0000Reset Fee:^000000 "+$icaSkullFee+" Skull"; } if($icaReset == 4){ mes "^FF0000Reset Fee:^000000 "+$icaResetItemAmountFee+"pieces of "+getitemname($icaResetItemFee)+""; } switch(select("No:Yes")){ case 1: close; case 2: switch($icaReset){ case 0: break; case 1: if(Zeny < $icaZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; break; case 2: if(#CASHPOINTS < $icaCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; break; case 3: if(countitem(7420) < $icaSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaResetItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; break; default: break; } if($icaServerType==1){ query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+""; } callsub OnPvPReset; announce "[Loki] Your PvP Statistic has been reset.",bc_self,0xFF0000; close; } close; } break; close; case 3: //Announcer Setting next; mes "[Loki]"; mes "What kind of announcer you want to use?"+$icaAnnouncerFeeOption; if($icaAnnouncerFeeOption == 0){ mes "^FF0000Buy Announcer Option has been disabled^000000"; next; close; } if($icaAnnouncerFeeOption == 1){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerZenyFee+" Zeny"; } if($icaAnnouncerFeeOption == 2){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerCashFee+" Kill Point"; } if($icaAnnouncerFeeOption == 3){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerSkullFee+" Skull"; } if($icaAnnouncerFeeOption == 4){ mes "^FF0000Buy Announcer Fee:^000000 "+$icaAnnouncerItemAmountFee+" pieces of "+getitemname($icaAnnouncerItemFee)+"."; } L_Announce: switch(select(""+((#Announcer == 0)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+":"+((#Announcer == 7)?"^FF0000Pimp^000000":"Pimp")+":"+((#Announcer == 8)?"^FF0000Seductive^000000":"Seductive")+"")){ case 1: //DotA if(#Announcer == 0){ goto L_Announce; } soundeffect "0_Startgame.wav", 0; set #Announcer, 0; announce "[Loki] DotA announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 2: //HoN if(#Announcer == 1){ goto L_Announce; } if(!#Hon){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #Hon, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #Hon, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #Hon, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #Hon, 1; break; default: break; } } } soundeffect "1_Startgame.wav", 0; set #Announcer, 1; announce "[Loki] HoN announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 3: //Ms. Pudding if(#Announcer == 2){ goto L_Announce; } if(!#MsPudding){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #MsPudding, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #MsPudding, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #MsPudding, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #MsPudding, 1; break; default: break; } } } soundeffect "2_Startgame.wav", 0; set #Announcer, 2; announce "[Loki] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 4: //Flamboyant if(#Announcer == 3){ goto L_Announce; } if(!#Flamboyant){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #Flamboyant, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #Flamboyant, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #Flamboyant, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #Flamboyant, 1; break; default: break; } } } soundeffect "3_Victory.wav", 0; set #Announcer, 3; announce "[Loki] Flamboyant announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 5: //English if(#Announcer == 4){ goto L_Announce; } if(!#English){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #English, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #English, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #English, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #English, 1; break; default: break; } } } soundeffect "4_Startgame.wav", 0; set #Announcer, 4; announce "[Loki] English announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 6: //Balls of Steel if(#Announcer == 5){ goto L_Announce; } if(!#BallsofSteel){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #BallsofSteel, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #BallsofSteel, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #BallsofSteel, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #BallsofSteel, 1; break; default: break; } } } soundeffect "5_Startgame.wav", 0; set #Announcer, 5; announce "[Loki] Balls of Steel announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 7: //BreakyCPK if(#Announcer == 6){ goto L_Announce; } if(!#BreakyCPK){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #BreakyCPK, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #BreakyCPK, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #BreakyCPK, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #BreakyCPK, 1; break; default: break; } } } soundeffect "6_Startgame.wav", 0; set #Announcer, 6; announce "[Loki] BreakyCPK announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 8: //pimp if(#Announcer == 7){ goto L_Announce; } if(!#PIMP){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #PIMP, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #PIMP, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #PIMP, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #PIMP, 1; break; default: break; } } } soundeffect "7_Startgame.wav", 0; set #Announcer, 7; announce "[Loki] Pimp announcer has been configured to your account.",bc_self,0xFF0000; close; break; case 9: //seductive if(#Announcer == 8){ goto L_Announce; } if(!#SEDUCTIVE){ next; mes "^FF0000Do You Want to Purchase?^000000"; switch(select("No:Yes")){ case 1: close; case 2: switch($icaAnnouncerFeeOption){ case 0: break; case 1: if(Zeny < $icaAnnouncerZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - $icaZenyFee; set #SEDUCTIVE, 1; break; case 2: if(#CASHPOINTS < $icaAnnouncerCashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - $icaCashFee; set #SEDUCTIVE, 1; break; case 3: if(countitem(7420) < $icaAnnouncerSkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, $icaSkullFee; set #SEDUCTIVE, 1; break; case 4: if(countitem($icaAnnouncerItemFee) < $icaAnnouncerItemAmountFee){ next; mes "[Loki]"; mes "You don't have enough "+getitemname($icaAnnouncerItemFee)+"."; close; } delitem $icaAnnouncerItemFee, $icaAnnouncerItemAmountFee; set #SEDUCTIVE, 1; break; default: break; } } } soundeffect "8_Startgame.wav", 0; set #Announcer, 8; announce "[Loki] Seductive announcer has been configured to your account.",bc_self,0xFF0000; close; break; default: close;break; } end; } close; OnPvPReset: set Kill, 0; set Death, 0; set KillingStreak, 0; set MultiKill, 0; set KillingSpree, 0; set Dominating, 0; set MegaKill, 0; set Unstoppable, 0; set WickedSick, 0; set MonsterKill, 0; set Godlike, 0; set BeyondGodlike, 0; set DoubleKill, 0; set TripleKill, 0; set UltraKill, 0; set Rampage, 0; set Ownage, 0; set NemesisKill, 0; set FeedCount, 0; return; } } //Ghost's KDR Algorithm function script KDR_Calculator { if(!getarg(1)) { debugmes "Error in KDR function, getarg(1) invalid value"; return 0; } // [Lighta] if(getarg(0) >= getarg(1)){ if(getarg(1)){ set .@i, getarg(0)/getarg(1); if((getarg(0)%getarg(1)) == 0){ return .@i+".00"; } set .@j, (getarg(0)%getarg(1))*100/getarg(1); return .@i+"."+.@j; } else { return getarg(0)+".00"; } } if(getarg(0) < getarg(1)){ if(getarg(0)){ set .@i, (getarg(0)*10)/getarg(1); set .@j, ((getarg(0)*10)%getarg(1))*10/getarg(1); return "0."+.@i +.@j; } else { return "0.00"; } } } because even players can access GM Menu or anyone can fix this because even players can access GM Meny
  13. still occurring this problem http://rathena.org/board/tracker/issue-2386-guardian-stone-bug-in-arug-cas0405/?gopid=2386#entry2386 but in schg_cas03 The bug occurs when you defend the castle and create both Guardian Stones. After those stones get destroyed, one cannot repair them anymore, because the NPC for the stones do not appear again, even after the 5 minute delay. Only if the castle changes owner, the Stones can be repaired again. only 2nd Guardian Stone using the latest SVN
  14. how to reduce the effect of battle enchant?
  15. Myth

    Refresh Runes

    how can i edit refresh runes(Nosiege Rune) that cannot white imprison
  16. not working >..\src\map\skill.c(10231): warning C4013: 'map_getcell' undefined; assuming extern returning int 1>..\src\map\skill.c(10232): warning C4013: 'clif_skill_fail' undefined; assuming extern returning int 1>..\src\map\skill.c(10236): warning C4013: 'clif_skill_nodamage' undefined; assuming extern returning int
  17. Thanks how about mysterious elf ears?
×
×
  • Create New...