Jump to content

Myth

Members
  • Posts

    225
  • Joined

  • Last visited

Everything posted by Myth

  1. yup, use ur phpmyadmin/mysql username and password for the database
  2. Myth

    Port Forward

    here you go mate
  3. Myth

    Port Forward

    i already solved this but i still have problem, when players want to connect they are failed to connect login_sql - closed connection "IP"
  4. so it will be bg_updatescore "guild_vs2", .score[1], .score[2];// <- block the move after this line pcblockmove getcharid(3),1; how about the announce? announce buff on pcblockmove getcharid(3),0; i dont know how to make it
  5. woah DE has back Waiting for this awesome sprites ) anyway Thanks for sharing
  6. //Made by AnnieRuru //http://roscripts.go-forum.net/ //An open site where you can share and download some helpful RO Scripts. //=================================================================== - script custom_bg#control -1,{ OnInit: set .startingscore, 20; // score at start set .eventlasting, 120; // event last 120 seconds or the system abort itself end; onstart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; set .red, waitingroom2bg( "guild_vs2", 8,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", .rednpcname$ ); copyarray .team1aid[.@i], $@arenamembers[.@i], $@arenamembersnum; set .blue, waitingroom2bg( "guild_vs2", 91,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", .bluenpcname$ ); copyarray .team2aid[.@i], $@arenamembers[.@i], $@arenamembersnum; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; bg_warp .red, "guild_vs2", 8,50; bg_warp .blue, "guild_vs2", 91,50; set .score[1], .startingscore; set .score[2], .startingscore; bg_updatescore "guild_vs2", .score[1], .score[2]; sleep .eventlasting * 1000; if ( .score[1] == .score[2] ) announce "Deathmatch Ground : Draw !", 0; else if ( .score[1] > .score[2] ) { announce "Deathmatch Ground : Red Team Wins !", 0; callsub L_reward, 1, 0; callsub L_reward, 2, 2; } else if ( .score[1] < .score[2] ) { announce "Deathmatch Ground : Blue Team Wins !", 0; callsub L_reward, 2, 0; callsub L_reward, 1, 2; } OnTimer50000: announce "Deathmatch Ground is now open for another match @ prontera 156 170 !",0; bg_warp .red, "prontera", 156,191; bg_warp .blue, "prontera", 156,191; bg_destroy .red; bg_destroy .blue; donpcevent .rednpcname$ +"::OnInit"; donpcevent .bluenpcname$ +"::OnInit"; end; L_reward: set .@size, getarraysize( getd(".team"+ getarg(0) +"aid") ); for ( set .@i, 0; .@i < .@size; set .@i, .@i +1 ) if ( isloggedin( getd(".team"+ getarg(0) +"aid["+ .@i +"]" ) ) ) getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; OnredDead: callsub L_dead, 1; OnblueDead: callsub L_dead, 2; L_dead: set .score[ getarg(0) ], .score[ getarg(0) ] -1; bg_updatescore "guild_vs2", .score[1], .score[2]; if ( .score[ getarg(0) ] == 0 ) awake strnpcinfo(0); sleep2 1500; percentheal 100,100; end; OnredQuit: callsub L_quit, 1, .red; OnblueQuit: callsub L_quit, 2, .blue; L_quit: percentheal 100, 100; if ( bg_get_data( getarg(1), 0) ) end; set .score[ getarg(0) ], 0; awake strnpcinfo(0); end; } //RED TEAM prontera,152,157,5 script Deatchmatch Grounds 733,{ end; OnInit: waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); set getvariableofnpc( .rednpcname$, "custom_bg#control" ), strnpcinfo(0); end; } prontera,36,95,5 script ... 111,{input @broadcast$;atcommand ""+@broadcast$+"";} //DO NOT TOUCH //BLUE TEAM prontera,159,157,5 script Deathmatch Grounds#1 734,{ end; OnInit: waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); set getvariableofnpc( .bluenpcname$, "custom_bg#control" ), strnpcinfo(0); end; } guild_vs2 mapflag battleground 2 guild_vs2 mapflag nosave SavePoint guild_vs2 mapflag nowarp guild_vs2 mapflag nowarpto guild_vs2 mapflag noteleport guild_vs2 mapflag nomemo guild_vs2 mapflag nopenalty guild_vs2 mapflag nobranch guild_vs2 mapflag noicewall how to put a countdown timer when all the players are all in the map? and dont move until the npc announce Buffs ON maybe 5seconds interval before the NPC count in 3, 2, 1, Go
  7. mes "How many Status Point you want to purchase ?"; mes "1 Point = 300,000 Zeny."; mes "You have "+Zeny+" Zeny , can purchase "+( Zeny / 300000 )+" Points."; input .@i,0,( Zeny / 300000 ); mes "You purchased "+.@i+" Points."; set StatusPoint,StatusPoint + .@i; set Zeny,Zeny - ( 300000 * .@i ); close; did you put a script like this? prontera,111,111,5 script Stats Seller 121,{ mes "How many Status Point you want to purchase ?"; mes "1 Point = 300,000 Zeny."; mes "You have "+Zeny+" Zeny , can purchase "+( Zeny / 300000 )+" Points."; input .@i,0,( Zeny / 300000 ); mes "You purchased "+.@i+" Points."; set StatusPoint,StatusPoint + .@i; set Zeny,Zeny - ( 300000 * .@i ); close;
  8. Myth

    Land Protector

    how can i disable feint bomb and frost nova when they are in a land protector area
  9. Try this Skill Seller //Made by deathscythe13 prontera,155,93,4 script Skill Point seller 100,{ set .@paymentitemid,7227; // Edit Item ID use set .@paymentamount,50; // Edit Amount mes "[Skill Point Seller]"; mes "Hi i can sell you skill points for "+.@paymentamount+" "+getitemname(.@paymentitemid)+" equals 1 Skill Point"; mes "Do you like to buy a skill point?"; next; if(select("Yes:No")==2) { mes "[Skill Point Seller]"; mes "Ok Bye."; close; } mes "[Skill Point Seller]"; mes "please input how many skill points you want or enter 0 to cancel"; next; input .@points; next; mes "[Skill Point Seller]"; if(!.@points) { mes "You have canceled buying."; close; } if(countitem(.@paymentitemid) < (.@points*.@paymentamount)) { mes "Sorry your "+getitemname(.@paymentitemid)+" is not enough."; close; } delitem .@paymentitemid,(.@points*.@paymentamount); set SkillPoint, SkillPoint+.@points; mes "There you go have a nice day."; close; } try this for stats seller Emistry mes "How many Status Point you want to purchase ?"; mes "1 Point = 300,000 Zeny."; mes "You have "+Zeny+" Zeny , can purchase "+( Zeny / 300000 )+" Points."; input .@i,0,( Zeny / 300000 ); mes "You purchased "+.@i+" Points."; set StatusPoint,StatusPoint + .@i; set Zeny,Zeny - ( 300000 * .@i ); close;
  10. Myth

    Skill Points

    1st job = 58 skills points required 2nd = 69 skill points required 3rd job = 49 skill but when my skill points is already 49 the system still dont distribute and still saying you need to fill 2nd '1' skill points with Ministrel but if it is rune knight the server says '5' skill points then 3rd job skill points will be gonna 44 skill points
  11. Myth

    Port Forward

    Error: I could not see your service on 120.xx.xx.xxx on port (6900) Reason: Connection timed out Error: I could not see your service on120.28.xx.xxx on port (5121) Reason: Connection timed out Error: I could not see your service on120.28.xx.xxx on port (6121) Reason: No route to host help me with this. i already follow this guide http://portforward.com/english/routers/port_forwarding/Dlink/DIR-100v2/Ragnarok_Online_Server.htm apache Error: I could not see your service on120.28.xx.xxx on port (80) Reason: Connection timed out
  12. Myth

    Refine NPC

    oh sorry izlude,131,148,4 script Refiner 899,{ mes "[Safety Refiner]"; mes "Made by Lunar"; mes "Would you like to refine all your items to their safety limit?"; mes "I still require the items needed to refine."; if(select("Yes:No")==2) close; for(set @i,1; @i!=11; set @i,@i+1) { if(!getequipisenableref(@i)) continue; switch(getequipweaponlv(@i)) { case 0: callsub SafeRefine,985; break; case 1: callsub SafeRefine,1010; break; case 2: callsub SafeRefine,1011; break; case 3: case 4: callsub SafeRefine,984; break; } } close; SafeRefine: mes "Success"; while (getequipisequiped(@i) && countitem(getarg(0)) && getequippercentrefinery(@i)==100) { delitem (getarg(0)),1; successrefitem @i; } return; }
  13. Myth

    Refine NPC

    refine without elu,phracon,oridecon 1 click refine into there safety refine izlude,131,148,4 script Refiner 899,{ mes "[Safety Refiner]"; mes "Made by Lunar"; mes "Would you like to refine all your items to their safety limit?"; mes "I still require the items needed to refine."; if(select("Yes:No")==2) close; for(set @i,1; @i!=11; set @i,@i+1) { if(!getequipisenableref(@i)) continue; switch(getequipweaponlv(@i)) { case 0: callsub SafeRefine,985; break; case 1: callsub SafeRefine,1010; break; case 2: callsub SafeRefine,1011; break; case 3: case 4: callsub SafeRefine,984; break; }
  14. trunk/conf/battle/player.conf // Maximum atk speed. (Default 190, Highest allowed 199) max_aspd: 190
  15. sorry. ok na po to. naaus ko na po
  16. not hiding nor cloaking when i use feint bomb the character still visible i already did level 10 and still feint bomb will only cloak in a wall bump
  17. Myth

    Duplicate NPC

    map 2 has a error. when the team a and team b is already got in the pub they are not automatic recall into the map. it only disappear the pub.
  18. i know that but how?
  19. try to drop the ragnarok sql in your sql then recreate again
  20. Myth

    About Bragis

    For some reason, when you dispell a song like Bragi Poem. the effect doesn't go away. Any fix to this?
  21. Arch Bishop AoE skill only buff 5 to 6 members in party how can i change it to 10 members in party? bump bumo bumo
  22. bump pede patulong sa bragi? gusto ko sanang gawin na hndi na didispell ung efffect ng bragi kht i dispell sya ng prof/sorce nandun pa din ung effect ng bragi
×
×
  • Create New...