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Everything posted by Myth
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anyone can help me with this script? if i trade card all my items on my inventory shows up i want only cards on my inventory will be show prontera,155,178,5 script Card Trader 421,{ mes "[Card Trader]"; mes "Hi, "+strcharinfo(0)+"!"; mes "What can I do for you?"; next; switch(select(" > Information: > Trade in cards: > Point shop (^0055FF"+getd(.Points$)+"^000000): > Leave")) { case 1: mes "[Card Trader]"; mes "Do you find that you've got"; mes "useless cards lying around?"; mes "I'll be glad to take them off"; mes "your hands!"; next; mes "[Card Trader]"; mes "I'll give you ^0055FF"+.Points[0]+" Point"+((.Points[0] == 1)?"":"s")+"^000000 for normal card each"; mes "card you give me, and"; mes "^0055FF"+.Points[1]+" Points^000000 for MVP cards."; mes "You can trade those points"; mes "for items later on."; mes "How does that sound?"; emotion ET_MONEY; close; case 2: mes "[Card Trader]"; mes "Select the cards you"; mes "want to trade in."; if (.Level) { mes " "; mes "They must be dropped"; mes "by monsters of level"; mes .Level+" and above."; } deletearray @sold_nameid[0],getarraysize(@sold_nameid); callshop "card_shop",2; npcshopattach "card_shop"; end; case 3: mes "[Card Trader]"; mes "You have ^0055FF"+getd(.Points$)+"^000000 Point"+((getd(.Points$) == 1)?".":"s."); callshop "card_shop",1; npcshopattach "card_shop"; end; case 4: mes "[Card Trader]"; mes "*yawn*"; mes "See you later!"; emotion ET_SLEEPY; close; } OnSellItem: mes "Cards to sell:"; mes "-----------------------------------"; for(set .@i,0; .@i<getarraysize(@sold_nameid); set .@i,.@i+1) if (@sold_nameid[.@i] > 4000 && @sold_nameid[.@i] < 4700) { if (.Level) { query_sql("SELECT `LV` FROM `mob_db` WHERE `DropCardid` = "+@sold_nameid[.@i],.@lv); if (.@lv < .Level) { dispbottom getitemname(@sold_nameid[.@i])+" is under the minimum level."; continue; } } set .@card_id[getarraysize(.@card_id)], @sold_nameid[.@i]; set .@card_amt[getarraysize(.@card_amt)], @sold_quantity[.@i]; set .@mvp, compare(.MVP$,""+@sold_nameid[.@i]); mes ((.@mvp)?" ^FF0000":" ^777777")+@sold_quantity[.@i]+"x "+getitemname(@sold_nameid[.@i])+"^000000"; set .@card_total, .@card_total+(@sold_quantity[.@i]*((.@mvp)?.Points[1]:.Points[0])); } deletearray @sold_nameid[0], getarraysize(@sold_nameid); deletearray @sold_quantity[0], getarraysize(@sold_quantity); if (!.@card_id) { mes " ^777777(none)^000000"; emotion ET_SWEAT; close; } mes " "; mes "---------- Total: ^0055FF"+.@card_total+" pt.^000000 -------"; next; if(select(" > ^0055FFComplete trade...^000000: > ^777777Cancel^000000") == 2) { mes "[Card Trader]"; mes "Oh, okay..."; emotion ET_SCRATCH; close; } for(set .@i,0; .@i<getarraysize(.@card_id); set .@i,.@i+1) delitem .@card_id[.@i],.@card_amt[.@i]; setd .Points$, getd(.Points$)+.@card_total; mes "[Card Trader]"; mes "All done!"; emotion ET_DELIGHT; close; OnBuyItem: for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2) if (@bought_nameid[.@i] == .Shop[.@j]) { set .@cost, .@cost+(.Shop[.@j+1]*@bought_quantity[.@i]); break; } if (.@cost > getd(.Points$)) { mes "[Card Trader]"; mes "You don't have enough Points."; emotion ET_HUK; } else { mes "Items purchased:"; mes "-----------------------------------"; for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; mes " ^777777"+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"^000000"; } mes " "; mes "---------- Total: ^0055FF"+.@cost+" pt.^000000 -------"; setd .Points$, getd(.Points$)-.@cost; emotion ET_MONEY; } deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close; OnInit: //waitingroom "Card Trader",0; set .Level,0; // Minimum monster level to trade corresponding cards. set .Points$,"#Card_Points"; // Variable to store points. setarray .Shop[0], // Card Shop items: <ID>,<point cost> 616,3,20099,100; setarray .Points[0],1,0; // Points per <normal card>,<MVP card> set .MVP$, // List of MVP cards. "4123,4302,4236,4134,4121,4425,4376,4132,4131,4144,4137,4148,4324,4305,4146,4142,4352,4143,4330,4263,4374,4372"+ "4147,4168,4386,4276,4135,4342,4318,4128,4408,4430,4145,4441,4407,4403,4399"; npcshopdelitem "card_shop",909; for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2) npcshopadditem "card_shop",.Shop[.@i],.Shop[.@i+1]; end; } - shop card_shop -1,909:-1
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[Showcase] Moonyxel Pixel Art ~ Part 2
Myth replied to Momabuh's topic in Spriting & Palette Showcase
awesome design. keep it up ? -
do you have a link or files to fix this? fix ? i already fix the problem thanks ?
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Client date : 2018-07-18c error GetOngoingQuestinfo
Myth replied to Hnomkeng's question in Client-side Support
i'm sorry to bring this up again is there any guide how to fix this problem? -
make sure you follow this guide and use Acsii.
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yup i already set it up
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thanks for your answer ill try it later ^_^
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use dynamic quest shop by Euphy's //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6b //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //============================================================
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i have 3rd job suit and a adv stylist when i change may cloth color from 5 to 500 and equip 3rd job suit, halter i got pallete error i already have updated palletes but when i equip both 3rd job suit and halter i always got pallete error ex: cloth color #366 + 3rd job suit it works fine but when i equip halter i got pallete error on #366.pal
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i will try it and how about the other issue when there is only 1 player the event will stop because it never stop it still summoning
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try to use woe guardians
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what woe setter did you use?
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what's wrong with this script every time someone died the prize giver always unhide and the event is still on going. - script Bombring -1,{ OnInit: set .eventstarted, 1; set $bombring_reward,7179; bindatcmd "enablebombring","Bombring::OnGMStart"; bindatcmd "disablebombring","Bombring::OnGMStop"; hideonnpc "The Baaam#qz"; hideonnpc "The Baaam#prt"; end; OnGMStart: if (getgroupid() < 99){ dispbottom "You are not eligible for this command.", RED; end; } set .eventstarted, 1; OnEventStart: initnpctimer; hideonnpc "The Baaam#qz"; hideoffnpc "The Baaam#prt"; set .x, 5; OnTimer0000: if (.eventstarted == 2) end; announce "The Baaam: The bombring event has started!",bc_all; announce "The Baaam: Prize will be 1 POD!",bc_all; announce "The Baaam: Come to prontera and talk to me to join!",bc_all; announce "The Baaam: "+.x+" minutes remaining before it starts!",bc_all; set .x, .x - 1; end; OnTimer60000: OnTimer120000: OnTimer180000: OnTimer240000: if (.eventstarted == 2) end; announce "The Baaam: "+.x+" minutes remaining before the bombring event starts!",bc_all; set .x, .x - 1; end; OnTimer290000: if (.eventstarted == 2) end; announce "The Baaam: 10 seconds before the bombring event starts!",bc_all; end; OnTimer300000: if (.eventstarted == 2) end; set .totalplayers, getmapusers ("quiz_02"); announce "The Baaam: "+.totalplayers+" players joined!",bc_all; announce "The Baaam: The bombring even has started! Ciao!",bc_all; hideonnpc "The Baaam#prt"; stopnpctimer; callsub OnEventStart1; end; OnEventStart1: set .totalplayers, getmapusers ("quiz_02"); mapannounce "quiz_02","The Baaam: Okay listen up, this is how it works.",bc_all; sleep 2000; mapannounce "quiz_02","The Baaam: Bombrings will run rampant in this area.",bc_all; sleep 2000; mapannounce "quiz_02","The Baaam: and all of them will go booooooom!",bc_all; sleep 2000; mapannounce "quiz_02","The Baaam: all you have to do is avoid them and stay alive :P",bc_all; sleep 2000; mapannounce "quiz_02","The Baaam: This will run for 30 seconds for 5 total rounds.",bc_all; sleep 2000; mapannounce "quiz_02","The Baaam: Sooooooooooo, ready or not here they come!!!", bc_all; for (set .round,1;.round <= 5;set .round, .round + 1) { set .totalplayers, getmapusers ("quiz_02"); callsub OnBombringSummon; sleep 10000; } if (.round > 5 && getmapusers("quiz_02") > 0){ hideoffnpc "The Baaam#qz"; mapannounce "quiz_02","The Baaam: Wooooow! That's rare! People won! :D",bc_all; } end; OnBombringSummon: mapannounce "quiz_02","The Baaam: Round "+.round+"!!",bc_all; set .eventstarted, 2; initnpctimer; while (.eventstarted == 2) { if ( (3 * .totalplayers) <= 60) areamonster "quiz_02",48,334,71,357,"Run for you life!",1904,3 * .totalplayers; else areamonster "quiz_02",48,334,71,357,"Run for you life!",1904,60; if(.round == 1) { sleep 4000; } else if (.round == 2) { sleep 3000; } else if (.round == 3) { sleep 2000; } else if (.round == 4) { sleep 1500; } else if (.round == 5) { sleep 1000; } } if (.eventstarted == 2) mapannounce "quiz_02","The Baaam: Round "+.round+" has finished!!",bc_all; if (.round < 5) mapannounce "quiz_02","The Baaam: Next round in 10 seconds.",bc_all; return; OnTimer31000: if (.eventstarted == 1) end; else set .eventstarted, 1; killmonsterall "quiz_02"; cleanmap "quiz_02"; stopnpctimer; end; OnPCDieEvent: if (strcharinfo(3) == "quiz_02") { mapannounce "quiz_02","The Baaam: "+strcharinfo(0)+" has been blown up!!",bc_all; warp "prontera",156,191; if (getmapusers("quiz_02") > 1) { stopnpctimer; set .eventstarted, 1; killmonsterall "quiz_02"; cleanmap "quiz_02"; hideoffnpc "The Baaam#qz"; mapannounce "quiz_02","The Baaam: Alright! We have a winner!!",bc_all; } } end; OnGMStop: set .eventstarted, 1; killmonsterall "quiz_02"; cleanmap "quiz_02"; announce "The Baaam: The bombring event has been stop!",bc_all; hideonnpc "The Baaam#qz"; hideonnpc "The Baaam#prt"; end; } quiz_02,59,345,5 script The Baaam#qz 856,{ mes "[The Baaam]"; mes "Ha! You were really good back there!"; mes "Here's a token for entertaining me."; next; mes "You have received ^00FF00"+getitemname($bombring_reward)+"^000000!"; getitem $bombring_reward,1; next; mes "[The Baaam]"; mes "Now get out of here before I make you explode!"; next; atcommand "@go 0"; hideonnpc "The Baaam#qz"; end; } prontera,155,178,5 script The Baaam#prt 879,{ mes "[The Baaam]"; mes "Hi! Wanna join the Bombring event?"; Switch(Select("Yes!:What is it about?:Nah, not interested.")) { case 1: mes "[The Baaam]"; mes "Alright! Get ready!"; next; sc_end SC_ALL; atcommand strcharinfo(0)+":@option 0 0 0"; warp "quiz_02",59,345; break; case 2: mes "[The Baaam]"; mes "Well all you have to do is stay alive."; mes "That is by dodging exploding ^00FF00Bombrings^000000!"; next; mes "[The Baaam]"; mes "If you win, you will get:"; mes "1x ^00FF00"+getitemname($bombring_reward)+"^000000!"; close; break; case 3: mes "[The Baaam]"; mes "Alright, see you around!"; close; break; } end; OnInit: hideonnpc "The Baaam#prt"; } quiz_02 mapflag nobranch quiz_02 mapflag nomemo quiz_02 mapflag nopenalty quiz_02 mapflag nosave SavePoint quiz_02 mapflag noskill quiz_02 mapflag noteleport quiz_02 mapflag nowarpto quiz_02 mapflag restricted 3 thanks in advance mates ^_^
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i already fix! thanks ? kindly close this thread!
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Thanks I'll try it later.
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Do you have any example how can i put that into npc? Anyway thanks for your answer i appreciate
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how to edit that to make everyday 9am-10am then 3pm-4pm then 9pm-10pm
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i need a floating rates npc everyday 9am-10am then 3pm-4pm then 9pm-10pm thanks in advance
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can someone edit my hourlypoints thats even the player disconnected the hourlypoints still count when he relogin thanks //===== rAthena Script ======================================= //= saders Hourly Rewards //===== By: ================================================== //= Sader1992 //https://rathena.org/board/profile/30766-sader1992/ //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= rAthena Project //https://rathena.org/board/files/file/3647-saders-hourly-rewards/ //https://github.com/sader1992/sader_scripts //===== Description: ========================================= //==== all the configuration are in the last //==== support gepard / ip / or without them //==== if you use ip/gepard sql will be used for that //==== can add minimem level to get the rewards //==== can change the time //==== can ban the vending from the rewards (it will reset after relogin) //==== can add rewards else then variable //==== there is a shop npc for the variable //==== you can make it only for vip //==== can ban idle players for X time from the Hourly Rewards //==== player can ban his char from getting the reward by @HourlyBan (it will reset after relogin) //============================================================ //==== please send me a message if you find error //==== if you like my work maybe consider support me at paypal //==== [email protected] //============================================================ //==== 1.1 FIX Critical issue with gepard/ip and compatibility with my other scripts //==== 1.2 FIX GrPard Variable //============================================================ - script sader_Hourly_Rewards -1,{ OnHourlyRewards: if(#Hourly_Ban){ message strcharinfo(0),"[Hourly Rewards]: You did ban this char from the Hourly Rewards , Relogin to change that ."; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; } if(.s_idle){ if(checkidle() > .s_idle_time){ message strcharinfo(0),"[Hourly Rewards]: No Hourly Rewards for IDLE Players!."; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; } } if(.s_vip){ if(!vip_status(VIP_STATUS_ACTIVE)){ message strcharinfo(0),"[Hourly Rewards]: if you are a VIP you will get Hourly Rewards!."; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; } } if(BaseLevel < .s_hourly_level){ message strcharinfo(0),"[Hourly Rewards]: if you are level "+.s_hourly_level+" and more you will get Hourly Rewards!."; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; } if(.s_vinding){ if(checkvending() & .s_vinding){ message strcharinfo(0),"[Hourly Rewards]: No Hourly Rewards for Venders , Relogin to change that ."; if(.s_GePard_ip){ query_logsql("delete from `sader_variables_log` where `variable` = '#Hourly_Rewads_Check' AND `account_id`= '"+getcharid(3)+"'"); } #Hourly_Rewads_Check = 0; #Hourly_Ban = 1; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; } } #Hourly_Rewads_Check += 1; if(.s_GePard_ip == 1){ query_sql("SELECT `last_unique_id` FROM `login` WHERE `account_id` = '"+getcharid(3)+"'", .@s_last_unique_id$); query_logsql("SELECT value FROM `sader_variables_log` WHERE unique_id = '"+.@s_last_unique_id$+"' AND `variable` = '#Hourly_Rewads_Check'", .@s_GePard); if(.@s_GePard >= #Hourly_Rewads_Check){ message strcharinfo(0),"[Hourly Rewards]: You already got the Hourly Rewards from this PC"; #Hourly_Rewads_Check -= 1; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; } if(.@s_GePard == 0){ query_logsql("INSERT INTO `sader_variables_log` (`unique_id`,`ip`,`variable`,`index`,`value`, `account_id`, `char_id`, `char_name`) VALUES ('"+.@s_last_unique_id$+"', '"+getcharip()+"', '#Hourly_Rewads_Check', '0', '"+#Hourly_Rewads_Check+"', '"+getcharid(3)+"', '"+getcharid(0)+"', '"+strcharinfo(0)+"')"); } query_logsql("Update `sader_variables_log` SET `value` = '"+#Hourly_Rewads_Check+"' WHERE `unique_id`= '"+.@s_last_unique_id$+"' AND `variable` = '#Hourly_Rewads_Check'"); }else if(.s_GePard_ip == 2){ query_logsql("SELECT value FROM `sader_variables_log` WHERE ip = '"+getcharip()+"' AND `variable` = '#Hourly_Rewads_Check'", .@s_ip); if(.@s_ip >= #Hourly_Rewads_Check){ message strcharinfo(0),"[Hourly Rewards]: You already got the Hourly Rewards from this IP"; #Hourly_Rewads_Check -= 1; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; } if(.@s_ip == 0){ query_logsql("INSERT INTO `sader_variables_log` (`unique_id`,`ip`,`variable`,`index`,`value`, `account_id`, `char_id`, `char_name`) VALUES ('"+.@s_last_unique_id$+"', '"+getcharip()+"', '#Hourly_Rewads_Check', '0', '"+#Hourly_Rewads_Check+"', '"+getcharid(3)+"', '"+getcharid(0)+"', '"+strcharinfo(0)+"')"); } query_logsql("Update `sader_variables_log` SET `value` = '"+#Hourly_Rewads_Check+"' WHERE `ip`= '"+getcharip()+"' AND `variable` = '#Hourly_Rewads_Check'"); } message strcharinfo(0),"[Hourly Rewards]: you Gain your Reward."; callsub Hourly_Rewads; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; OnHourlyBan: if(!#Hourly_Ban){ message strcharinfo(0),"[Hourly Rewards]: You did ban this char from the Hourly Rewards , Relogin to change that ."; if(.s_GePard_ip){ query_logsql("delete from `sader_variables_log` where `variable` = '#Hourly_Rewads_Check' AND `account_id`= '"+getcharid(3)+"'"); } #Hourly_Rewads_Check = 0; #Hourly_Ban = 1; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; } end; OnUnHourlyBan: #Hourly_Ban = 0; end; OnPCLogoutEvent: if(.s_GePard_ip){ query_logsql("delete from `sader_variables_log` where `variable` = '#Hourly_Rewads_Check' AND `account_id`= '"+getcharid(3)+"'"); } if(#Hourly_Ban == 1){ #Hourly_Ban = 0; } #Hourly_Rewads_Check = 0; end; OnPCLoginEvent: addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; OnInit: .s_idle = 0; // ban hourly rewards from idle players ? 0 no / 1 yes {if player didn't move for x time he wont get hourly reward} , DEFAULT = 0 .s_idle_time = 300; // this the time for idle in secend , DEFAULT = 1800 (30 min) .s_vip = 0; // 1 = only for VIP / 0 = for everyone , DEFAULT = 0 .s_time = 1800000; // 1000 = 1 secend | 60000 = 1 min | 3600000 = 1 houre , DEFAULT = 3600000 (1 hr) .s_hourly_level = 0; // Minimam level to get the Houerly rewards / 0 = no minimem level , DEFAULT 0 .s_GePard_ip = 0; // 0 = no Gepard / 1 = Gepard / 2 = IP , DEFAULT 0 .s_vinding = 0; // DEFAULT 7 / 0 = will give the reward even if vending / 1 = no normal vending / 2 = no @autotrade / 4 = no buyingstore | Example: if you want to ban normal vend and buying store you add the numbers 1+4=5 query_logsql("CREATE TABLE IF NOT EXISTS `sader_variables_log` (`unique_id` INT( 11 ) UNSIGNED NOT NULL DEFAULT '0',`ip` VARCHAR(100) NOT NULL,`variable` VARCHAR(32) NOT NULL, `index` INT NOT NULL, `value` INT NOT NULL,`account_id` INT NOT NULL,`char_id` INT NOT NULL,`char_name` VARCHAR(30) NOT NULL) ENGINE=MyISAM"); bindatcmd("UnHourlyBan",strnpcinfo(3)+"::OnUnHourlyBan",99,99); bindatcmd("HourlyBan",strnpcinfo(3)+"::OnHourlyBan",0,99); end; Hourly_Rewads: //put the Hourly Rewards here #HourlyRewards += 1; getitem 7608,1; // if you want to add items as reward you can add them here like that //getexp 10000,5000; // if you wanna add exp as reward add them here like that //if(#Hourly_Rewads_Check == 5){getitem 905,1;} // like this you can add reward for Xhr and this reward will be given for that X in this example 5 mean that the player did pass 5hr //if(#Hourly_Rewads_Check >= 5){getitem 905,1;} // like this you can add reward for Xhr and this reward will be given for that X in this example 5 mean that the player did pass 5hr or more return; } //prontera,151,171,5 pointshop Hourly Rewards Shop 667,#HourlyRewards,901:1,902:10,903:15,904:1,905:200 //<ITEM_ID>:<PRICE>,<ITEM_ID>:<PRICE>,<ITEM_ID>:<PRICE>,<ITEM_ID>:<PRICE>
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your welcome ?
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just disable pin code trunk/conf/char_athena.conf //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: yes // How often does a user have to change his pincode? // 0: never (default) // X: every X days pincode_changetime: 0 // How often can a user enter the wrong pincode? // Default: 3 (client maximum) pincode_maxtry: 3 // Are users forced to use a pincode when the system is enabled? // Default: yes pincode_force: yes