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Euphy

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Everything posted by Euphy

  1. Please actually try the script before asking. x.x Yes, it will check every 5 seconds to see if the player is still on the map (strcharinfo(3) == "map name"), and if not, undisguise the player and end the script.
  2. @razorx: For all the database entries, you'll have to change the "OnEquip" and "OnUnequip" scripts: { callfunc "SpecEffect"; },{ percentheal -99,-99; } To this - individually for each ring: { atcommand "@fakename [<Class Name>] "+strcharinfo(0); callfunc "SpecEffect"; },{ atcommand "@fakename"; delitem <Ring ID>,1; percentheal -99,-99; }
  3. Press "alt-v" or the little "-" sign on the top right.
  4. Use the Trunk version, the other two are developmental. TXT support was dropped half a year ago: http://rathena.org/board/topic/57717-r15503-txt-save-engine-removed/
  5. - script MapDisguise -1,{ OnInit: setmapflag "<map_name>",mf_loadevent; end; OnPCLoadMapEvent: disguise <monster>; while (strcharinfo(3) == "<map_name>") sleep2 5000; undisguise; end; }
  6. The patcher comes with a PDF of instructions. What part are you stuck at? o:
  7. YES ANOTHER DEVELOPER >:D

    1. Sneaky

      Sneaky

      hai, I was dev before xD, I didn't see this comment lol, hm weird I didn't get the notification. Anyways, Sorry for the late reply.

  8. Know that it's a lot of work. From my perspective, that time would be much better spent actually editing the scripts than moving them around... but I'm not against it (I just won't do it, lol). So if you want to, I'd say to go ahead. I'm going to try getting my edits to the 13.2 quests done ASAP, so don't touch those quite yet. XD Done, somebody look over my patch please~ (it passed my random NPC check, but again, it's a multiple thousand line patch XD) quests_13_2.txt.patch
  9. Oh wow, I hadn't even opened the 13.2 quests. That looks terrible... x_x Anyhow, are the Cat Agents in any other files? If not, I don't think they should be placed into the Kafra folder, since that makes things a bit more confusing imo. I might just merge the NPCs into the 13.1 quests later on, unless you have another idea? o:
  10. Queue System v1.0 released! Description is in the first post. Try it!
  11. Search. o.o http://www.yougetsignal.com/tools/open-ports/ http://www.t1shopper.com/tools/port-scan/ http://www.canyouseeme.org/
  12. @malufett: That wouldn't work, you'd get an overflow error before the check occurs. o:
  13. set .@i, countitem(7420); delitem 7420, .@i; getitem 7420, .@i; Is that what you want? Not really sure.
  14. Hooray, a new developer! c:

  15. Use a variable? Ex. #CASHPOINTS / Cash Shop
  16. The AI folder should be in your root directory, I believe.
  17. Euphy

    PvP Room effect

    - script PainAndSuffering -1,{ OnInit: setmapflag "guild_vs2",mf_loadevent; end; OnPCLoadMapEvent: while(strcharinfo(3)=="guild_vs2") { if (HP > 1000) set HP, HP-1000; // or whatever sleep2 1000; } end; }
  18. The Charms patch is the only one you're describing... there's nothing that shouldn't work if you patch it correctly. http://www.eathena.ws/board/index.php?showtopic=246304
  19. @en_dev: I think you mean... setarray .@example$[0],"100,000","200,000","300,000","etc";
  20. Read: http://rathena.org/wiki/Variables Character variables: no prefix Global variables: $ prefix
  21. @Emistry: Doesn't "upper" only output a value 0~2? o: if (Class > 4049) end;
  22. Add a "logmes" command after your "delitem": *logmes "<message>"; This command will write the message given to the map server NPC log file, as specified in 'conf/log_athena.conf'. If SQL logging is enabled, the message will go to the 'npclog' table, otherwise, it will go to the same log file.
  23. You'll have to modify the source code for that. It's not possible via script.
  24. Group levels are rAthena only, you'll want to do a GM level check instead: battle_config.any_warp_GM_min_level > pc_isGM(sd)
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