You're telling me it isn't a warper, really? *sighs*
//Fight square Reception Staff (Locations below)
- script FSRS::fsr -1,{
if(strnpcinfo(4) == "pvp_y_room") {
setarray .@Maps$[0],"pvp_y_8-1","pvp_y_8-2","pvp_y_8-3","pvp_y_8-4","pvp_y_8-5";
setarray .@Name$[0],"Prontera","Izlude","Payon","Alberta","Morroc";
setarray .@Limit[0],128,128,128,128,128;
} else {
setarray .@Maps$[0],"pvp_n_8-1","pvp_n_8-2","pvp_n_8-3","pvp_n_8-4","pvp_n_8-5";
setarray .@Name$[0],"Sandwich","Lock on","Four Room","Under cross","Compass Room";
setarray .@Limit[0],64,32,32,32,32;
}
for(set .@i,0; .@i<5; set .@i,.@i+1)
set .@menu$, .@menu$+.@Name$[.@i]+" ["+getmapusers(.@Maps$[.@i])+" / "+.@Limit[.@i]+"]:";
set .@menu$, .@menu$+"Cancel.";
set .@i, select(.@menu$)-1;
if (.@i == 5) close;
if (getmapusers(.@Maps$[.@i]) >= .@Limit[.@i]) {
mes "[PVP Fight Square Reception Staff]";
mes "This map is currently full.";
}
else warp .@Maps$[.@i],0,0;
close;
OnInit:
waitingroom "Free for all",0;
end;
}
//Fight Square Reception Staff
pvp_y_room,86,85,4 duplicate(fsr) Fight SQ Reception#f1 105
pvp_n_room,30,85,4 duplicate(fsr) Fight SQ Reception#f2 105