r16571
Ind added a debug message for when a nonexistent label is called, so your mapserver should scream when starting WOE with Toasty's controller currently.
1. You could do attachrid(killedrid) to get BaseLevel - not sure how that compares to query_sql, though.
2. The 'nightmaredrop' mapflag includes a 'type' parameter:
//= pvp_nightmaredrop id,type,percent
//= id: Drop a specific item ID or "random"
//= type: "inventory", "equip", or "all"
//= percent: Rate of item drop.
4. 'noexp' mapflags everywhere?
Perform an SQL query for base_level of killedrid, then calculate EXP accordingly (not too difficult).
You could use the 'nightmare' mapflag, no? Seems more efficient than running a script, but could be better written in source.
Not sure about this one.
A simple database edit: UPDATE `mob_db` SET EXP = 0, JEXP = 0;
There's a copy in the SVN: trunk/npc/custom/events/cluckers.txt
Using that one,
OnMinute00:
if (gettime(3)%2 || .startcluck) end;
announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
initnpctimer;
end;
I really wonder if people bother to read the settings I provide. o.o
set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)