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Euphy

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Everything posted by Euphy

  1. Maps (map_cache.dat) and classes (...lots of db files) are already separated.
  2. Afaik there is no way to retrieve actual stat values via script, just the base values. It shouldn't be too large of a source edit to return actual values, though.
  3. That's because you didn't add brackets to the conditional. if (readparam(bDex) >= 140 && Upper == 1) { bonus bVariableCastrate,-100; bonus bFixedCastrate,-100; }
  4. I think it's fine, though it'd match more if it weren't so dark.
  5. Wow, Jupeto. That looks amazing.
  6. First: http://www.eathena.ws/board/index.php?showtopic=269869 Second: if (BaseLevel == 999 && JobLevel == 500) { mes "Do you want to rebirth now?"; next; if(select("Yes:No") == 2) close; resetlvl(3); mes "All done."; close; } end; Third: if (Zeny < 1000000000) { mes "You need 999,999,999 Zeny to change sex."; close; } mes "Change sex?"; mes "It'll cost 999,999,999 Zeny."; next; if(select("Yes:No") == 2) close; set Zeny, Zeny-999999999; changesex; end;
  7. @RafaelS2Tatiana: The OnInit label must not have loaded properly, try an @reloadscript.
  8. Add item rewards to the Lost Soul#102 NPC in the script. http://rathena.org/wiki/Getpartymember
  9. Duplicates should be: 45,2,2 If that's all that's in the script, a normal warp portal would be enough. o:
  10. Euphy

    WOE Script

    Updated script: http://mysterious-project.googlecode.com/svn/trunk/npc/GuildPrizer.txt
  11. The monsters do both attack each other... o.o
  12. Euphy

    Mora Quest

    http://lmgtfy.com/?q=rathena+mora+scripts
  13. Euphy

    skill bug?

    Renewal ASPD bonus is AGI-based. This is working as intended.
  14. Emistry, that looks good! :3 I included a similar messaging system inside my way-overcomplicated Queue System, but it's probably more work to edit that than to write the channels from scratch...
  15. Anywhere. http://rathena.org/wiki/Basic_Scripting#Labels.2C_Goto.2C_and_End
  16. @hthuong: They have to be 0 and 1, not both the same flag. - script test -1,{ OnWhisperGlobal: getmapxy(.@map$,.@x,.@y,0); monster .@map$,.@x,.@y,"AI 0",1647,1,"",0,0; monster .@map$,.@x,.@y,"AI 1",1785,1,"",0,1; end; }
  17. Please search before asking, this is already in the SVN. OnClockXXYY: if (!.startcluck) initnpctimer; end;
  18. @GmOcean: That doesn't work for me, I get an 'unknown mob' error. @Annie/Jhedzkie: The 'monster' command was modified in r16904 to separate the event flag from size (there are two fields, now). It works.
  19. Euphy

    Custom Fly Wing

    The 'itemskill' command will cause delayed consumables (item type 11) to be consumed -- otherwise, they'll remain in your inventory. So a simple workaround would be something like: { warp strcharinfo(3),0,0; },{},{}
  20. o: Common files are still being edited, but what I meant was that pre-re functionality is remaining intact.
  21. @naaaan: No, that's the mob_id field... I'm not sure if this can be done in a permanent monster spawn (if anything, the event field?), but it's definitely possible via script command.
  22. You can spawn mobs with a custom 'ai': Using AI 0 and 1 on aggressive monsters will make them attack each other.
  23. My controller's mapflag settings were a bit complicated, so I just updated the entire script to v1.4: http://rathena.org/board/topic/64394-%E2%9C%B0-euphys-scripts-%E2%9C%B0/ xD You can now use this setting: set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
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