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LithiumFire

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  1. All right, thank you! I'll test it!
  2. Yeah, looks right! Thank you, I'll test it ASAP. Again, thanks. I haven't been able to make it work. The script loads but it keeps saying "@vipshop" is Unknown command. What am I doing wrong?
  3. Hello everyone, I would like a VIP time shop that charges cash points. I think it's pretty straightforward. To make things a lot simplier, it should only make players chonce among two options of VIP time: 7 days 30 days The Cashpoint cost should be configurable for each option (variables probably) something like: var7days = 10; // <-- 10 would be Cash points var30days = 20; Very important: On insufficient cashpoints: Display an error message and don't give the VIP time of course. The look and location of the NPC doesn't matter, I can change this later. It would be nice also, if this NPC could be bound to certain atCommand, e.g. "@vipshop" Thanks a lot in advance. Greetings!
  4. Oh man how could I forget! Sorry! The password is: 01220640 Done editing the original post.
  5. Cash Manager lets you easily add or modify your user's cashpoints even when they're offline and from outside the Ragnarok Client, even remotely! Instructions: Unpack both files (the exe and the dll) in the same folder. Password is: 01220640 Open up the program and go to Settings. Fill the fields with your server's database connection settings. Click Save and restart the program. Click the "Load Accounts" button and, if you filled the settings correctly, it will load all your accounts with their respective cashpoints. (While loading the program may hang a little depending on how many accounts you have and internet connection speed on yours and server's side. To find a specific account just start typing the account name on the Filter / Search field. To select an account and edit its cashpoints amount just double click on the desired account's row, edit the "Balance" field and click Save. Future revisions will include a "Search account by character name" and a Progress bar when loading the accounts. Screenshots: Any comments and suggestions below. Password for extraction is: 01220640 Need a program? e-Mail me CashManager_1.0.0.rar
  6. Hello, So, looking through the config files, the VIP item rate increase is "explained" this way: // Note: 50 = 0.5% My question is: is this percentage Absolute? or is it Relative to the current item drop rate? In other words: My item drop rate is 6x so let's take a Coat[1] from a Seal with a 0.05% drop rate for example At 6x its drop rate will be 0.30%. Now I set the VIP Item drop rate increase to 50, which is 0.5% Will this increase the Coat's drop rate to 0.80%? (Since 0.30 + 0.50 = 0.80) Or will it increase to 0.3015%? (Since 0.30 + 0.50% = 0.3015) Which will it be? Thanks in advance for clarifying this.
  7. Thanks. There's a bug on the Weapon Level field, when you select Level 0, it will input "0 - (No weap)" into the code instead of just "0". I will fix this as soon as possible, in the meantime you can always change this manually. Once I fix it I could start with a Monster Generator app of course. PS. Make sure to read the manual
  8. ItemGen - An item code generator for rAthena Just fill all the fields with item parameters, click a button and you get your code. You can even make it add the item to the item_db.txt or item_db2.txt file directly! This is my first tool release, it's in a beta stage so I'm expecting lots of bug reports that I will gladly read and try to fix as soon as possible. All you need to know is in the manual included in the compressed package. Just un7zip it in a folder and start creating items. .NET Framework 4.5 is required. Hope many people find this useful. Greetings. itemGen_0.1.0_beta.7z
  9. Thanks a lot sir, I'll try that!
  10. Is getitem2 working on item scripts? I've been following this guide to create a box that will give the players some items. I've even looked for a sample from the item_db.txt file with no luck For starters and testing I wrote a Refined Adventurer's Suit with an embedded Pupa Card but it's not working, the box does nothing. This is the code. 30000,Start_Pack,Start Pack,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem2 2306,1,1,5,0,4003,0,0,0,0; },{},{} Am I doing something wrong? or getitem2 is just not supported by item scripts? If this is the case, is there any other way I could accomplish this? I really need the player to get items this way, with embedded cards and stuff. Thanks in advance
  11. The thing is I'm getting this error when I try to access the store in FluxCP because I didn't load the pre-re item database sql file thinking that I wouln't have use for it since I'm setting up a renewal server. Critical Error An error was encountered during the lifetime of the application. This could be due to a variety of problems, such as a bug in the application. However, normally it is caused by misconfiguration. Exception Details Error: Flux_Error Message: Failed to import/replace rows from table '******.item_db2' File: F:\XAMPP\htdocs\flux\lib\Flux\TemporaryTable.php:230 I'm just worried the store could display Pre-Re item descriptions. In this case players wouldn't be getting what they're paying for, they will get Renewal items.
  12. FluxCP tryes to load item_db2 table regardless server is Renewal or not. This is the code in /lib/Flux/ItemShop.php in the attached screenshot. Don't know if this is the right place to report this.
  13. Greetings, I've failed to find any 2015 ragexe out there, I've thoroughly search this and other forums without success. Now my question is... do I actually need a 2015 ragexe in order to play with a 2015 updated client? I'm setting up a Renewal server and I intend to keep it as updated as possible (episode, monsters and items), but maybe the lack of 2015 ragexes is probably because there's no need for it. Am I right? Will a 2013 or even a 2012 ragexe work just fine? Advice will be greatly appreciated.
  14. Get it!, Thanks everyone, I'll start running tests this afternoon.
  15. Oh I'm embarrased... I never noticed it was a link. I thought it was only a highlighted text. I'll take a look at it, sorry. I just took a look at the link you posted, GmOcean, Isn't that command exploitable? Lets say, if a player is being attacked, he could use the command to protect himself anytime. I'd like to avoid that kind of abuse. Players should only use it for hunting monsters, I'm thinking of a way this could be accomplished...
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