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Euphy

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Everything posted by Euphy

  1. That's because you're not using rAthena.
  2. while(isequipped(<item_id>)) { specialeffect2 <effect_id>; sleep2 5000; }
  3. Euphy

    Need Script!

    That's because you aren't using rAthena. Either switch to rA or switch to a source request.
  4. Euphy

    Need Script!

    - script Autotrade -1,{ OnInit: bindatcmd("autotrade",strnpcinfo(0)+"::OnAutotrade"); bindatcmd("at",strnpcinfo(0)+"::OnAutotrade"); end; OnAutotrade: atcommand "@option 6"; atcommand "@autotrade"; end; }
  5. Make sure you're editing the correct db (re, pre-re, or SQL).
  6. http://svn.code.sf.net/p/raijero/code/dev/Brian/script_requests/refill.txt
  7. http://rathena.org/wiki/Adding_a_Script
  8. It sounds good in concept, but how feasible is this, exactly? Is there a way to limit reports to unmodified source files, and if so, would that even be useful anymore? (seeing as almost everyone has to modify their source at some point)
  9. Welcome, officially! :D

  10. trunk/conf/battle/skill.conf // Dancing Weapon Switch // On official server, a fix is in place that prevents the switching of weapons to cancel songs. // Default: yes dancing_weaponswitch_fix: yes
  11. @Dramosith: Doing it statically requires least modification, which would be: - if (.Shops$ == "") set .@i, select(.menu$); + if (.Shops$ == "") { + if (getgmlevel()) set .@i, select(.menu$); + else set .@i, select(.Shops$[1],.Shops$[2]); + }
  12. @miczster: r16862 @Feefty: My script does not control that. Edit your guild files. @Mootie: The Add() function checks if the item ID is valid. It should have included an ID in the output... check what's missing from your shop? @Dramosith: You'll need to move the menu loop back up to the top (not OnInit, which I added in v1.4b), and add the GM level check there in the shop selection.
  13. data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/cardbmp Be sure to add the cards to data/num2cardillustnametable.txt.
  14. Though if you're worried about script load times, you should probably do this with source.
  15. { mes "[Job Master]"; if (Class != Job_Novice || BaseLevel < 10) { mes "You must be a level 10 Novice."; close; } mes "What job do you want?"; next; set .@i, .Jobs[select(.menu$)-1]; mes "[Job Master]"; mes "You have changed into the ^0055FF"+jobname(.@i)+"^000000 class!"; jobchange .@i; close; OnInit: setarray .Jobs[0],4060,4061,4062,4063,4064,4065,4073,4074,4075,4076,4077,4078,4079,4046,4047,4049,24,25,4023; set .menu$,""; for(set .@i,0; .@i<getarraysize(.Jobs); set .@i,.@i+1) set .menu$, .menu$+jobname(.Jobs[.@i])+":"; end; }
  16. It'll be under this comment in item_db: // Costume System
  17. Read the error message.
  18. You'd need to attach a timer for this, with a new/reset timer upon map warp. 'awake' won't work for a specific instance, unfortunately.
  19. http://rathena.org/board/topic/57413-script-release-rules-and-regulations/
  20. http://rathena.org/board/forum-32/announcement-10-script-request-rules/
  21. Euphy

    Help

    Delete OnClock labels, change to OnMinute00. trunk/doc/script_commands.txt
  22. @Jazz: You would pretty much need to rescript the entire thing. @Dramosmith: Works fine for me. r16862 may be the cause (partially upgrading...?).
  23. @TrojanWorm: If I have more time, I'll try to put together a blacklist of non-spawned monsters (or feel free to do so) and I'll write the script for it then. Quest Shop updated to v1.4b! This change mostly affects readability (too long being a script dev, my scripts are looking normal now...); it also addresses a bug where only headgear slots would be shown with slot option 2.
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