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Posts posted by Quesooo
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i want to purchase this but still no reply LMAO
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wow !
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@Alayne please help again hehehehe im using your devil's tower instance complete package but im getting this error on second map any guide how do i repair this? thank you so much
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wow thank you so much for this
btw is there any guide how do we used this on our own server??
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warning please help
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@core you mean enable memo on a map? if im correct check this out
https://github.com/rathena/rathena/blob/master/npc/mapflag/nomemo.txt
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hi good day i would like to request a working koe with diff file thats working on rathena latest rev today
any one can share? thank you so much god bless
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try to change the effect id
base on effect list
https://github.com/rathena/rathena/blob/master/doc/effect_list.txt
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4369
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48 minutes ago, yuchinin said:
//=====******** Note ********=================================
//= This script need my release of:
//= 1. Yuchinin Common Library (common.txt)
//= Better let it load first before adding my other script.
//= 2. Fishing.grfi forgot to say i also use your common.txt file and i got this error
thank you
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@yuchinin i got error on fishing script can you please check it thank you
[Error]: Loading NPC file: npc/custom/FishingSimulation.txt script error on npc/custom/FishingSimulation.txt line 84 parse_callfunc: expected ')' to close argument list 80 : { 81 : .@fishchk$ = getarg(0); 82 : .@varname$ = getarg(1); 83 : .@npc$ = strnpcinfo(3); * 84 : for(.@x=0;.@x<getarraysize(getVariable'('".fish_list$"));.@x++){ 85 : if(getVariable(".fish_name$["+.@x+"]")==.@fishchk$){ 86 : return getVariable(.@varname$+"["+.@x+"]"); 87 : } 88 : } 89 : debugmes "Local_Fish_Val_Get return null"; [Error]: script error on npc/custom/FishingSimulation.txt line 97 parse_callfunc: expected ')' to close argument list 93 : { 94 : .@fishchk$ = getarg(0); 95 : .@varname$ = getarg(1); 96 : .@npc$ = strnpcinfo(3); * 97 : for(.@x=0;.@x<getarraysize(getVariable'('".fish_list$"));.@x++){ 98 : if(getVariable(".fish_name$["+.@x+"]")==.@fishchk$){ 99 : setVariable(.@varname$+"["+.@x+"]",getVariable(.@varname$+"["+.@x+"]")+getarg(2)); 100 : break; 101 : } 102 : } [Error]: script error on npc/custom/FishingSimulation.txt line 109 parse_simpleexpr: unmatched ')' 106 : { 107 : .@npc$ = strnpcinfo(3); 108 : * 109 : if(getVariable'('".status"+.@npc$) == 0){ 110 : .@delay = getarg(0,100); 111 : .@variation = getarg(1,0); 112 : .@hook_timeout = getarg(2,750); 113 : .@bait_timeout = getarg(3,rand(10,20)); 114 : [Error]: script error on npc/custom/FishingSimulation.txt line 277 script:add_word: invalid word. A word consists of undercores and/or alphanumeric characters, and valid variable prefixes/postfixes. 275 : { 276 : .@npc$ = strnpcinfo(3); * 277 : .@fish$ = getVariable('"'.fish"+.@npc$+"$"); 278 : for(.@x=0;.@x<getarraysize(getVariable(".fish_list$"));.@x++){ 279 : if(getVariable(".fish_amt["+.@x+"]") < getVariable(".fish_max["+.@x+"]")){ 280 : if(getVariable(".fish_timetick["+.@x+"]")==0){ 281 : setVariable(".fish_timetick["+.@x+"]",gettimetick(2)); 282 : }else if(gettimetick(2)>getVariable(".fish_timetick["+.@x+"]")){ [Error]: script error on npc/custom/FishingSimulation.txt line 307 parse_callfunc: expected ')' to close argument list 302 : { 303 : .@arrvarname$ = getarg(0); 304 : .@message$ = getarg(1); 305 : .@isconsumed = getarg(2,0); 306 : .@mstr$ = "Leave:"; * 307 : for(.@x=0;.@x<getarraysize(getVariable'('.@arrvarname$));.@x++){ 308 : .@temp$ = .@arrvarname$+"["+.@x+"]"; 309 : .@optional$ = ""; 310 : if(.@arrvarname$==".rod_list"){ 311 : .@index = arrfind_db("$@rod_data$",getVariable(.@temp$)); 312 : .@indicator_slow_bonus = atoi(arrget_db("$@rod_data$",.@index,1)); [Error]: script error on npc/custom/FishingSimulation.txt line 338 parse_callfunc: expected ')' to close argument list 336 : { 337 : .@name$ = ""; * 338 : if(getarraysize(getVariable'('".fish_list$"))==1){ 339 : if(rand(1,10000) <= getVariable(".fish_rate[0]") && getVariable(".fish_amt[0]")>0) .@name$ = getVariable(".fish_name$[0]"); 340 : }else{ 341 : .@count = 0; 342 : do{ 343 : .@index = rand(getarraysize(getVariable(".fish_rate"))); [Error]: script error on npc/custom/FishingSimulation.txt line 373 parse_simpleexpr: unmatched ')' 368 : { 369 : .@npc$ = strnpcinfo(3); 370 : .@arrname1$ = getarg(0); 371 : .@arrname2$ = getarg(1); 372 : * 373 : if( getVariable'('".status"+.@npc$) == 0 && @bindspot$ == "" ){ 374 : mes "[ "+CStr(strnpcinfo(0),"RED")+" ]"; 375 : .@rod = Fishing_Item_Check_Func(.@arrname1$,"Select a rod"); 376 : if(!.@rod || getVariable(".status"+.@npc$)!= 0){ 377 : mes "You don't have the selected item or someone is using this spot, please try again later."; 378 : end; [Error]: script error on npc/custom/FishingSimulation.txt line 428 script:add_word: invalid word. A word consists of undercores and/or alphanumeric characters, and valid variable prefixes/postfixes. 424 : { 425 : //.@sleepduration = getarg(0); 426 : .@npc$ = strnpcinfo(3); 427 : delwaitingroom .@npc$; * 428 : .@name$ = getVariable('"'.charname"+.@npc$+"$"); 429 : .@aid = getcharid2(3,.@name$); 430 : .@charid = getcharid2(0,.@name$); 431 : if(isloggedin(.@aid,.@charid)){ 432 : setd "@bindspot$","",getcharid2(0,getVariable(".charname"+.@npc$+"$")); 433 : } [Error]: script error on npc/custom/FishingSimulation.txt line 451 parse_line: expect command, missing function name or calling undeclared function 449 : { 450 : sleep2 1000; * 451 : if(!playerattached()) 'F'ishing_End_Func(); // add check to counter unexpected player not attach (server reload/disconnect/logout) 452 : showscript "It's a "+getVariable(".fish"+strnpcinfo(3)+"$")+"!",getcharid2(3,getVariable(".charname"+strnpcinfo(3)+"$")); 453 : sleep2 1000; 454 : if(!playerattached()) Fishing_End_Func(); // add check to counter unexpected player not attach (server reload/disconnect/logout) 455 : .@fish$ = getVariable(".fish"+strnpcinfo(3)+"$"); 456 : .@fish_index = arrfind_db("$@fish_data$",.@fish$); [Error]: script error on npc/custom/FishingSimulation.txt line 538 parse_simpleexpr: unmatched ')' 536 : { 537 : while(1){ * 538 : if(getnpctimer(0) || getVariable'('".status"+strnpcinfo(3)) > 0){ 539 : sleep 5000; 540 : continue; 541 : } 542 : specialeffect EF_BUBBLE; 543 : specialeffect 199; [Error]: script error on npc/custom/FishingSimulation.txt line 552 parse_line: expect command, missing function name or calling undeclared function 549 : { 550 : .@npc$ = strnpcinfo(3); 551 : getmapxy(.@map$,.@mapx,.@mapy,UNITTYPE_NPC); * 552 : 's'etVariable(".npcx"+.@npc$,.@mapx); 553 : setVariable(".npcy"+.@npc$,.@mapy); 554 : setVariable(".npcname"+.@npc$+"$",strnpcinfo(0)); 555 : 556 : for(.@x=0;.@x<getarraysize(getVariable(".fish_list$"));.@x++){ 557 : deletearray .@T$,getarraysize(.@T$); [Error]: script error on npc/custom/FishingSimulation.txt line 569 parse_line: expect command, missing function name or calling undeclared function 568 : { * 569 : 'F'ishing_Start_Func(".rod_list",".bait_list"); 570 : end; 571 : 572 : OnSuccess: 573 : emotion ET_BLABLA,getcharid(3,getVariable(".charname"+strnpcinfo(3)+"$")); 574 : showscript "I got it!",getcharid2(3,getVariable(".charname"+strnpcinfo(3)+"$")); [Error]: script error on npc/custom/FishingSimulation.txt line 629 parse_line: expect command, missing function name or calling undeclared function 628 : { * 629 : 'F'ishing_Start_Func(".rod_list",".bait_list"); 630 : end; 631 : 632 : OnSuccess: 633 : emotion ET_BLABLA,getcharid(3,getVariable(".charname"+strnpcinfo(3)+"$")); 634 : showscript "I got it!",getcharid2(3,getVariable(".charname"+strnpcinfo(3)+"$")); [Error]: script error on npc/custom/FishingSimulation.txt line 689 parse_line: expect command, missing function name or calling undeclared function 688 : { * 689 : 'F'ishing_Start_Func(".rod_list",".bait_list"); 690 : end; 691 : 692 : OnSuccess: 693 : emotion ET_BLABLA,getcharid(3,getVariable(".charname"+strnpcinfo(3)+"$")); 694 : showscript "I got it!",getcharid2(3,getVariable(".charname"+strnpcinfo(3)+"$")); [Error]: script error on npc/custom/FishingSimulation.txt line 749 parse_line: expect command, missing function name or calling undeclared function 748 : { * 749 : 'F'ishing_Start_Func(".rod_list",".bait_list"); 750 : end; 751 : 752 : OnSuccess: 753 : emotion ET_BLABLA,getcharid(3,getVariable(".charname"+strnpcinfo(3)+"$")); 754 : showscript "I got it!",getcharid2(3,getVariable(".charname"+strnpcinfo(3)+"$"));
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1 minute ago, hendra814 said:
The script already block player above 99 can't take the quest.
i'm already test that script before.
thank you
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1 hour ago, sader1992 said:
you can't use (Baselvl) variable while OnInit it's a Character variable not npc variable
remove this line
thank you
how to insert baselvl for each boards -
can anyone help me whats wrong with the script?
can tell also what will be the solution? here's the script
heres the error
[Error]: get_val_: fatal error ! player not attached! [Debug]: Source (NPC): Class C+ Quest 1-99#Welga at roy_in01 (131,44) [Warning]: script:get_val: cannot access player variable 'Baselvl', defaulting to 0
//===== rAthena Script ======================================= //= tr0n's Questboard //===== By: ================================================== //= tr0n //===== Current Version: ===================================== //= 1.4.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Easily add collection and hunting quests. //===== Additional Comments: ================================= // 1.0.0 Release // 1.1.0 Added zeny reward // 1.2.0 Rewrote checkmob and killcounter // 1.3.1 Added level restriction // 1.3.4 Added Reward Item Amount // 1.4.4 Added Quest delay //============================================================ roy_in01,131,44,4 script Class C+ Quest 1-99#Welga 837,{ if(c_run==1){ mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000"; mes "--------------------------------"; for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) { mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000"; next; if(select("Finish:Abort") == 2){ mes "[^FF7700Questboard^000000]"; mes "Quest aborted."; set currentquest$, ""; set c_run, 0; close; } goto L_checkitems; } if(h_run==1){ mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000"; mes "--------------------------------"; for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) { set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]"); mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000"; next; if(select("Finish:Abort") == 2){ mes "[^FF7700Questboard^000000]"; mes "Quest aborted."; for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]"); setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0); } set currentquest$, ""; set h_run, 0; close; } goto L_checkmobs; } L_questmenu: mes "[^FF7700Questboard^000000]"; mes "Select category:"; next; switch(select((.collection)?"Collection Quests":"", (.hunting)?"Hunting Quests":"", "Exit")) { case 1: set .@collectmenu$, ""; for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) { if (.@i) set .@collectmenu$,.@collectmenu$+":"; set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$"); } set .@selection,select(.@collectmenu$); if(gettimetick(2) < getd(.@selection + "_collection_delay")){ set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2); mes "[^FF7700Questboard^000000]"; if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; close; } mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000"; mes "--------------------------------"; for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) { mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000"; next; if(select("Accept:Decline") == 2){ close; } if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")) { mes "[^FF7700Questboard^000000]"; mes "Quest accepted."; set c_run, 1; set currentquest$, .@selection; close; } else { mes "[^FF7700Questboard^000000]"; mes "You don't have the required"; mes "level to do this quest."; close; } case 2: set .@huntmenu$, ""; for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) { if (.@i) set .@huntmenu$,.@huntmenu$+":"; set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$"); } set .@selection,select(.@huntmenu$); if(gettimetick(2) < getd(.@selection + "_hunting_delay")){ set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2); mes "[^FF7700Questboard^000000]"; if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; close; } mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000"; mes "--------------------------------"; for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) { mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000"; next; if(select("Accept:Decline") == 2){ close; } if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")) { mes "[^FF7700Questboard^000000]"; mes "Quest accepted."; specialeffect2 328; set h_run, 1; set currentquest$, .@selection; close; } else { mes "[^FF7700Questboard^000000]"; mes "You don't have the required"; mes "level to do this quest."; close; } case 3: close; } L_checkitems: for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) { if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){ set .@checkitem,.@checkitem+2; } } if(.@checkitem<getarraysize(getd("."+currentquest$+"_collectionitem"))){ mes "[^FF7700Questboard^000000]"; mes "You don't have everything."; close; } for( set .@delcount,0; .@delcount < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@delcount,.@delcount+2) { delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]"); } mes "[^FF7700Questboard^000000]"; mes "Congratulation! Here is your Reward."; if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount")); set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny"); getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]"); setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay; set currentquest$, ""; set c_run, 0; close; L_checkmobs: set .@goal, (getarraysize(getd("."+currentquest$+"_huntingmob"))/2); for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]"); if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){ set .@checkmonster, .@checkmonster+1; if(.@checkmonster==.@goal){ goto L_checkmobs2; } continue; } goto L_checkmobs2; } L_checkmobs2: if(.@checkmonster<.@goal){ mes "[^FF7700Questboard^000000]"; mes "You didn't kill everything."; close; } mes "[^FF7700Questboard^000000]"; mes "Congratulation! Here is your Reward."; for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]"); setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0); } if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount")); set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny"); getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]"); setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay; set currentquest$, ""; set h_run, 0; close; OnNPCKillEvent: if(h_run!=1) end; for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){ if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]"); if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")>=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end; setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1); dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")"; end; } continue; } end; OnInit: function AddCollection; function AddHunting; //Activate/Deactive quest categories here set .collection, 0; set .hunting, 1; //Quest Delay (seconds) //24 hours = 3600 seconds set .quest_delay, 0; //Checks if quests are loaded (prevents out of index) if(.questsloaded==1) end; set .questsloaded, 1; //Add Collection Quests here //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...); //Add Hunting Quests here //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...); AddHunting("Wolf",1,99,32008,5,1000,1152725,1152725,1013,30); AddHunting("Archer Skeleton",1,99,32008,5,1200,1152725,1154300,1016,30); AddHunting("Orc Warrior",1,99,32008,5,1500,1152725,1158225,1023,30); AddHunting("Munak",1,99,32008,5,1000,1152725,1154300,1026,30); AddHunting("Isis",1,99,32008,5,2500,1152725,1155975,1029,30); AddHunting("Golem",1,99,32008,5,1000,1152725,1157100,1040,30); AddHunting("Steel Chonchon",1,99,32008,5,1200,1152725,1155975,1042,30); AddHunting("Marc",1,99,32008,5,1500,1152725,1150475,1045,30); AddHunting("Kukre",1,99,32008,5,1000,1152725,1154200,1070,30); waitingroom "Quest C+ 1-99",0; if(Baselvl < 100); end; function AddCollection { set .collectionquestcount,.collectionquestcount+1; setd ("." +.collectionquestcount+"_collectionname$", getarg(0)); setd ("." +.collectionquestcount+"_collectionmin", getarg(1)); setd ("." +.collectionquestcount+"_collectionmax", getarg(2)); setd ("." +.collectionquestcount+"_collectionprize", getarg(3)); setd ("." +.collectionquestcount+"_collectionamount", getarg(4)); setd ("." +.collectionquestcount+"_collectionzeny", getarg(5)); set .@argcount, 6; set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp")); setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount, .@argcount+2; while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) { set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem")); setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount)); setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount,.@argcount+2; } return; } function AddHunting { set .huntingquestcount,.huntingquestcount+1; setd ("." +.huntingquestcount+"_huntingname$", getarg(0)); setd ("." +.huntingquestcount+"_huntingmin", getarg(1)); setd ("." +.huntingquestcount+"_huntingmax", getarg(2)); setd ("." +.huntingquestcount+"_huntingprize", getarg(3)); setd ("." +.huntingquestcount+"_huntingamount", getarg(4)); setd ("." +.huntingquestcount+"_huntingzeny", getarg(5)); set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp")); set .@argcount, 6; setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount)); setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount, .@argcount+2; while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) { set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob")); setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount, .@argcount+2; } return; } }
credits to owner thank you
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great ! good job buddy
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problem solve thank you so much @yoonjunho
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1 hour ago, yoonjunho said:
Hello quesooo you can try this for item on server (item_db)
5898,Autumn_Headband,Autumn Headband,4,20,,200,,10,,1,0x00000800,56,2,256,,100,1,1119,{ bonus2 bSkillUseSP,"SN_WINDWALK",20; bonus bLongAtkRate,5; if(getrefine()>=6) { bonus bAtk,2*(readparam(bInt)/5); } if(getrefine()>=8) { bonus2 bSkillAtk,"RA_ARROWSTORM",2*(BaseLevel/10); } },{},{}
and this for item on client (iteminfo)
[5898] = { unidentifiedDisplayName = "Hairband", unidentifiedResourceName = "머리띠", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Autumn Headband", identifiedResourceName = "가을머리띠", identifiedDescriptionName = { "A hairband with an array of autumn leaves attached to it. It displays the beauty of an autumn forest for all to see.", "------------------------", "Reduces SP cost of ^0000FFWind Walk^000000 by 20.", "------------------------", "Increases long range physical attacks by 5%.", "------------------------", "Refine Level ^0000FF+7^000000:", "Increases ATK by 2 for every 5 base INT.", "Refine Level ^0000FF+9^000000:", "Increases ^0000FFArrow Storm^000000 damage by 2% for every 10 Base Level.", "------------------------", "Class:^6666CC Headgear^000000", "Defense:^0000FF 10^000000", "Location:^6666CC Upper^000000", "Weight:^006600 20^000000", "Level Requirement:^006600 100^000000", "Jobs:^6666CC Ranger^000000" }, slotCount = 1, ClassNum = 1119
thank you problem solve !
how about other ranger sets?
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can i request a ranger set like autmn headband
to those who have this
thank you so much for being kind
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replace one class sprites to a new one
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On 12/3/2017 at 9:15 PM, noobzter003 said:
oops sorry haahhaha
search this line and change the item id to your item id as a prize
Quoteset .prize,675; set .prizeAmt,15; set .rewardMode,0; setarray .letters$[0],"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"; setarray .lettersC$[0],"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"; end; -
is it client side? try to change client info on client side if still not working then change client info inside your grf
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38 minutes ago, Dabstar said:
I need a game that supports Thai language.
Can you help me
thank you so much T T
thai languange you mean player can type on message board a thai format?
just change you lang inside client info
i suggest use <langtype>19</langtype>
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@Nova please update nightmarish jitterburg thank you
verus04 enchant npc's
in Script Requests
Posted
can i request a npc PLUTO_09 and MARS_01 npc who enchant and give Excellion gears
this are the details for this npc's
The Excellion set is an armour group created from lost technology of a ruined laboratory, consisting of a suit and garment. Unlike other Verus equipment, these can be used by every job and have a level requirement of 99 to equip. They are highly customizable by using reactor blueprints to enchant each piece. The quest for Excellion equipment begins at Verus
Firstly, speak with MARS_01 and supply it with 1 Old Fuel Tank to get both units up and running. Afterwards, MARS_01 will enchant your Excellion gears.
PLUTO_09 will make Excellion gears and produce reactor blueprints (enchants). For 10 Huge Metal Scraps and 5 Old Fuel Tanks , PLUTO_09 will give one of Excellion Suit or Excellion Wing at random.
Enchantments
The Excellion set can be enchanted by using reactor blueprints created by PLUTO_09. To create a blueprint, you must supply 5 Old Fuel Tanks . PLUTO_09 will give you a random reactor blueprint or fail to create one entirely.
With an Excellion armour piece and blueprints in your inventory, you can then speak to MARS_01 to apply them as desired. The enchanting process consumes the blueprint, but will never fail.
The following table lists the available blueprints, their effects and their enchantment limitations.
i have a complete npc's on verus04 map but this thing are missing ;( please help
btw credit to owner of this wiki @Nova thank you so much