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Posts posted by Quesooo
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6 minutes ago, sader1992 said:
dose the player have the same item in the bag ?
yes i test it with 5pcs 16001 on inventory and 1 16001 on my equip
after converting all items on my bag i choose a convertion again then i check my equip red bag ( 16001 ) also gone
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@sader1992 btw i already test the script but the npc still eating the item when equipped
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2 minutes ago, sader1992 said:
lhz_dun_n,135,264,4 script Memory of Tears 10092,{ disable_items; mes "I can Convert some items to energy debris in random from 1 to 5 what do you want"; next; menu "Exchange Items to Energy Debris",Z_EE,"Create Costume",Z_EEE,"Leave",Z_EXIT; Z_EE: mes "Done Thank you"; if(countitem(1284) > 0) goto one; if(countitem(1285) > 0) goto two; if(countitem(1290) > 0) goto three; if(countitem(18109) > 0) goto four; if(countitem(18110) > 0) goto five; if(countitem(18111) > 0) goto six; if(countitem(1745) > 0) goto seven; if(countitem(18103) > 0) goto eight; if(countitem(1647) > 0) goto nine; if(countitem(1659) > 0) goto ten; if(countitem(1654) > 0) goto eleven; if(countitem(2004) > 0) goto twelve; if(countitem(2005) > 0) goto thirteen; if(countitem(13431) > 0) goto fourteen; if(countitem(1196) > 0) goto fifteen; if(countitem(13421) > 0) goto sixteen; if(countitem(1584) > 0) goto seventeen; if(countitem(13061) > 0) goto eightteen; if(countitem(13062) > 0) goto nineteen; if(countitem(13070) > 0) goto twenty; if(countitem(13046) > 0) goto twentyone; if(countitem(13047) > 0) goto twentytwo; if(countitem(16017) > 0) goto twentythree; if(countitem(16010) > 0) goto twentyfour; if(countitem(16000) > 0) goto twentyfive; if(countitem(16001) > 0) goto twentysix; if(countitem(1433) > 0) goto twentyseven; if(countitem(1435) > 0) goto twentyeight; if(countitem(1490) > 0) goto twentynine; if(countitem(1930) > 0) goto thirty; if(countitem(1963) > 0) goto thirtyone; if(countitem(1830) > 0) goto thirtytwo; if(countitem(1393) > 0) goto thirtythree; if(countitem(1392) > 0) goto thirtyfour; goto Z_NOITEM; one: delitem 1284,1; getitem 6820,rand(1,5); end; two: delitem 1285,1; getitem 6820,rand(1,5); end; three: delitem 1290,1; getitem 6820,rand(1,5); end; four: delitem 18109,1; getitem 6820,rand(1,5); end; five: delitem 18110,1; getitem 6820,rand(1,5); end; six: delitem 18111,1; getitem 6820,rand(1,5); end; zeven: delitem 1745,1; getitem 6820,rand(1,5); end; eight: delitem 18103,1; getitem 6820,rand(1,5); end; nine: delitem 1647,1; getitem 6820,rand(1,5); end; ten: delitem 1659,1; getitem 6820,rand(1,5); end; eleven: delitem 1654,1; getitem 6820,rand(1,5); end; twelve: delitem 2004,1; getitem 6820,rand(1,5); end; thirteen: delitem 2005,1; getitem 6820,rand(1,5); end; fourteen: delitem 13431,1; getitem 6820,rand(1,5); end; fifteen: delitem 1196,1; getitem 6820,rand(1,5); end; sixteen: delitem 13421,1; getitem 6820,rand(1,5); end; seventeen: delitem 1584,1; getitem 6820,rand(1,5); end; eightteen: delitem 13061,1; getitem 6820,rand(1,5); nineteen: delitem 13062,1; getitem 6820,rand(1,5); end; twenty: delitem 13070,1; getitem 6820,rand(1,5); end; twentyone: delitem 13046,1; getitem 6820,rand(1,5); end; twentytwo: delitem 13047,1; getitem 6820,rand(1,5); end; twentythree: delitem 16017,1; getitem 6820,rand(1,5); end; twentyfour: delitem 16010,1; getitem 6820,rand(1,5); end; twentyfive: delitem 16000,1; getitem 6820,rand(1,5); end; twentysix: delitem 16001,1; getitem 6820,rand(1,5); end; twentyseven: delitem 1433,1; getitem 6820,rand(1,5); end; twentyeight: delitem 1435,1; getitem 6820,rand(1,5); end; twentynine: delitem 1490,1; getitem 6820,rand(1,5); end; thirty: delitem 1930,1; getitem 6820,rand(1,5); end; thirtyone: delitem 1963,1; getitem 6820,rand(1,5); end; thirtytwo: delitem 1830,1; getitem 6820,rand(1,5); end; thirtythree: delitem 1393,1; getitem 6820,rand(1,5); end; thirtyfour: delitem 1392,1; getitem 6820,rand(1,5); end; Z_EEE: mes "I can also Exchange 50pcs energy debris and 1 3rd job head gear to 1 costume 3rd job items"; next; menu "Costume Rune Circlet",Z_EEEE,"Costume Mitra",Z_EEEEE,"Costume Driver Band",Z_EEEEEE,"Costume Driver Band (Yellow)",Z_EEEEEEE,"Costume Shadow Crown",Z_EEEEEEEE,"Costume Minstrel Song",Z_EEEEEEEEE,"Costume Midas Whisper",Z_EEEEEEEEEE,"Costume Magic Stone Hat",Z_EEEEEEEEEEE,"Costume Burning Spirit",Z_EEEEEEEEEEEE,"Costume Wispers of Wind",Z_EEEEEEEEEEEEE,"Costume Circlet of Bone",Z_EEEEEEEEEEEEEE,"Costume Guardian Crown",Z_EEEEEEEEEEEEEEE,"Costume Camouflage of Rabbit Hood",Z_EEEEEEEEEEEEEEEE,"Leave",Z_EXIT; Z_EEEE: if(countitem(6820) < 50 || countitem(18971) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18971,1;//Items: Feather_of_Birds, getitem 19961,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEE: if(countitem(6820) < 50 || countitem(18972) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18972,1;//Items: Feather_of_Birds, getitem 19962,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEE: if(countitem(6820) < 50 || countitem(18973) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18973,1;//Items: Feather_of_Birds, getitem 19963,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18974,1;//Items: Feather_of_Birds, getitem 19964,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18983,1;//Items: Feather_of_Birds, getitem 19965,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18976,1;//Items: Feather_of_Birds, getitem 19966,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18977,1;//Items: Feather_of_Birds, getitem 19967,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18978,1;//Items: Feather_of_Birds, getitem 19968,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18979,1;//Items: Feather_of_Birds, getitem 19969,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18980,1;//Items: Feather_of_Birds, getitem 19970,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18982,1;//Items: Feather_of_Birds, getitem 19971,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18983,1;//Items: Feather_of_Birds, getitem 19972,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18984,1;//Items: Feather_of_Birds, getitem 19974,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_NOITEM: mes "You dont have enought items i need"; mes "Good bye."; close; Z_EXIT: mes "[Reaper]"; mes callfunc("F_Bye"); close; }
disable item is used for every npc work with items that can be equip like refine npcs or enchant etc
*enable_items; *disable_items; These commands toggle the ability to change equipment while interacting with an NPC. To avoid possible exploits, the commands affect the particular script instance only. Note that if a different script also calls enable_items, it will override the last call (so you may want to call this command at the start of your script without assuming it is still in effect). The default setting, 'item_enabled_npc', is defined in 'conf/battle/items.conf'.
ah i dont see this sorry lets try thank you so much
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8 minutes ago, sader1992 said:
yes with the
disable_items
at the start after
lhz_dun_n,135,264,4 script Memory of Tears 10092,{
@sader1992 you mean like this?
disable_items;
lhz_dun_n,135,264,4 script Memory of Tears 10092,{
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4 minutes ago, sader1992 said:
there is no case for
{ goto Z_NOITEM; }
so just type it without bracket
and do disable_items; at the script start
alright thank you
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hi good day can any one help with this script
lhz_dun_n,135,264,4 script Memory of Tears 10092,{ mes "I can Convert some items to energy debris in random from 1 to 5 what do you want"; next; menu "Exchange Items to Energy Debris",Z_EE,"Create Costume",Z_EEE,"Leave",Z_EXIT; Z_EE: mes "Done Thank you"; if(countitem(1284) > 0) goto one; if(countitem(1285) > 0) goto two; if(countitem(1290) > 0) goto three; if(countitem(18109) > 0) goto four; if(countitem(18110) > 0) goto five; if(countitem(18111) > 0) goto six; if(countitem(1745) > 0) goto seven; if(countitem(18103) > 0) goto eight; if(countitem(1647) > 0) goto nine; if(countitem(1659) > 0) goto ten; if(countitem(1654) > 0) goto eleven; if(countitem(2004) > 0) goto twelve; if(countitem(2005) > 0) goto thirteen; if(countitem(13431) > 0) goto fourteen; if(countitem(1196) > 0) goto fifteen; if(countitem(13421) > 0) goto sixteen; if(countitem(1584) > 0) goto seventeen; if(countitem(13061) > 0) goto eightteen; if(countitem(13062) > 0) goto nineteen; if(countitem(13070) > 0) goto twenty; if(countitem(13046) > 0) goto twentyone; if(countitem(13047) > 0) goto twentytwo; if(countitem(16017) > 0) goto twentythree; if(countitem(16010) > 0) goto twentyfour; if(countitem(16000) > 0) goto twentyfive; if(countitem(16001) > 0) goto twentysix; if(countitem(1433) > 0) goto twentyseven; if(countitem(1435) > 0) goto twentyeight; if(countitem(1490) > 0) goto twentynine; if(countitem(1930) > 0) goto thirty; if(countitem(1963) > 0) goto thirtyone; if(countitem(1830) > 0) goto thirtytwo; if(countitem(1393) > 0) goto thirtythree; if(countitem(1392) > 0) goto thirtyfour; { goto Z_NOITEM; } one: delitem 1284,1; getitem 6820,rand(1,5); end; two: delitem 1285,1; getitem 6820,rand(1,5); end; three: delitem 1290,1; getitem 6820,rand(1,5); end; four: delitem 18109,1; getitem 6820,rand(1,5); end; five: delitem 18110,1; getitem 6820,rand(1,5); end; six: delitem 18111,1; getitem 6820,rand(1,5); end; zeven: delitem 1745,1; getitem 6820,rand(1,5); end; eight: delitem 18103,1; getitem 6820,rand(1,5); end; nine: delitem 1647,1; getitem 6820,rand(1,5); end; ten: delitem 1659,1; getitem 6820,rand(1,5); end; eleven: delitem 1654,1; getitem 6820,rand(1,5); end; twelve: delitem 2004,1; getitem 6820,rand(1,5); end; thirteen: delitem 2005,1; getitem 6820,rand(1,5); end; fourteen: delitem 13431,1; getitem 6820,rand(1,5); end; fifteen: delitem 1196,1; getitem 6820,rand(1,5); end; sixteen: delitem 13421,1; getitem 6820,rand(1,5); end; seventeen: delitem 1584,1; getitem 6820,rand(1,5); end; eightteen: delitem 13061,1; getitem 6820,rand(1,5); nineteen: delitem 13062,1; getitem 6820,rand(1,5); end; twenty: delitem 13070,1; getitem 6820,rand(1,5); end; twentyone: delitem 13046,1; getitem 6820,rand(1,5); end; twentytwo: delitem 13047,1; getitem 6820,rand(1,5); end; twentythree: delitem 16017,1; getitem 6820,rand(1,5); end; twentyfour: delitem 16010,1; getitem 6820,rand(1,5); end; twentyfive: delitem 16000,1; getitem 6820,rand(1,5); end; twentysix: delitem 16001,1; getitem 6820,rand(1,5); end; twentyseven: delitem 1433,1; getitem 6820,rand(1,5); end; twentyeight: delitem 1435,1; getitem 6820,rand(1,5); end; twentynine: delitem 1490,1; getitem 6820,rand(1,5); end; thirty: delitem 1930,1; getitem 6820,rand(1,5); end; thirtyone: delitem 1963,1; getitem 6820,rand(1,5); end; thirtytwo: delitem 1830,1; getitem 6820,rand(1,5); end; thirtythree: delitem 1393,1; getitem 6820,rand(1,5); end; thirtyfour: delitem 1392,1; getitem 6820,rand(1,5); end; Z_EEE: mes "I can also Exchange 50pcs energy debris and 1 3rd job head gear to 1 costume 3rd job items"; next; menu "Costume Rune Circlet",Z_EEEE,"Costume Mitra",Z_EEEEE,"Costume Driver Band",Z_EEEEEE,"Costume Driver Band (Yellow)",Z_EEEEEEE,"Costume Shadow Crown",Z_EEEEEEEE,"Costume Minstrel Song",Z_EEEEEEEEE,"Costume Midas Whisper",Z_EEEEEEEEEE,"Costume Magic Stone Hat",Z_EEEEEEEEEEE,"Costume Burning Spirit",Z_EEEEEEEEEEEE,"Costume Wispers of Wind",Z_EEEEEEEEEEEEE,"Costume Circlet of Bone",Z_EEEEEEEEEEEEEE,"Costume Guardian Crown",Z_EEEEEEEEEEEEEEE,"Costume Camouflage of Rabbit Hood",Z_EEEEEEEEEEEEEEEE,"Leave",Z_EXIT; Z_EEEE: if(countitem(6820) < 50 || countitem(18971) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18971,1;//Items: Feather_of_Birds, getitem 19961,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEE: if(countitem(6820) < 50 || countitem(18972) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18972,1;//Items: Feather_of_Birds, getitem 19962,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEE: if(countitem(6820) < 50 || countitem(18973) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18973,1;//Items: Feather_of_Birds, getitem 19963,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18974,1;//Items: Feather_of_Birds, getitem 19964,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18983,1;//Items: Feather_of_Birds, getitem 19965,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18976,1;//Items: Feather_of_Birds, getitem 19966,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18977,1;//Items: Feather_of_Birds, getitem 19967,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18978,1;//Items: Feather_of_Birds, getitem 19968,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18979,1;//Items: Feather_of_Birds, getitem 19969,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18980,1;//Items: Feather_of_Birds, getitem 19970,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18982,1;//Items: Feather_of_Birds, getitem 19971,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18983,1;//Items: Feather_of_Birds, getitem 19972,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18984,1;//Items: Feather_of_Birds, getitem 19974,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_NOITEM: mes "You dont have enought items i need"; mes "Good bye."; close; Z_EXIT: mes "[Reaper]"; mes callfunc("F_Bye"); close; }
the npc also took the item equip base on npc list
must be
- npc dont took item equiped only on inventory
thats the problem only please help thank you
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@Alayne can request mob db for endless cellar and mob skill db?
because on my test all monster at the last floor after killing mvp the slave's reamining on map and also considered as a mvp
On 11/25/2017 at 8:28 PM, Alayne said:Client side is in...Client dir x) That's normal sprite, no custom.
I'm gonna look at the word event, and add the maps for yggdrasil system.
ohw is it O.o
why i got sprite error ! i missed that thing? -
1 minute ago, rye305 said:
change the npc sprite
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26 minutes ago, Alayne said:
@Quesooo for the event, everything's working correctly...Did you added the Addpoint function? Cause I can bet that right now, you have an error on map server saying that you don't have it, which explain why the success doesn't trigger and the event never stopped...
thank you
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5 minutes ago, Psychonaut said:
It's too specific as people can use different forum softwares, for Invision i don't own one to do tests and these stuffs, i don't think that they got an API yet so i could only "listen" to database changes to get new posts and these stuffs.
alright
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1 minute ago, Psychonaut said:
Like, the server forum?
DM and react after the info command is working!
for example you post on Patch notes on forum the bot on discord will automatically said on channel that new forum update or something like "Forum post update" then the link of the new posted topic
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On 11/25/2017 at 5:31 PM, Alayne said:
Added events, utilities and a Full System
nice thank you can you also add yggdrasil map?
On 11/25/2017 at 5:31 PM, Alayne said:Added events, utilities and a Full System
btw report event word event not running smoothly i set the count for 10 and i activate the event after that already type 50 words but still the event running no rewards given every round
On 11/25/2017 at 5:31 PM, Alayne said:Added events, utilities and a Full System
so many request hahaha im sorry buddy can you also upload sprites for pill script
script are working also with item db but dont have the sprites for the items
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any one can share? thank you
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i suggest if possible bot have ability to announce about new post on forum ( your forum )
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1 minute ago, Alayne said:
And you still have no creation option, as a team leader?
yes still dont have
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1 minute ago, Alayne said:
Unlog / Relog (sorry, french shortcut). There's a variable that is initialized on login to allow instance creation. So it should work correctly after relogging
oh i already do that thing i relog also
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8 minutes ago, Alayne said:
Oh I know what's happening. Deco / reco with the char you're using. It should work after that.
sorry i dont get it ?
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1 minute ago, Alayne said:
You've made the creation first? There's three menu option "creation", "enter", and "leave". Creation is only available to the team leader, enter to everyone who is in the leader team at the moment he creates it. All of my instance works that way, don't mind making a post for each one.
no creation on choices
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@Alayne the champion arena is not working when i enter the instance the npc said the party leader dont generated the instance yet !
same issue with boss nest instance
devil square instance issue is stock players when choosing a menu or next
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great thank you
@Alayne buddy i think the maps for custom instance not complete?
i think some are not already inserted on your released
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i think for custom instance with map download would be great
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can anyone help me to solve this errors??
[2017-11-23 00:10:26] (Flux_Error) Exception Flux_Error: MySQL error (SQLSTATE: 42S02, ERROR: 1146): Table 'aki.mob_skill_db' doesn't exist [2017-11-23 00:10:26] (Flux_Error) **TRACE** #0 /var/www/html/lib/Flux/TemporaryTable.php(100): Flux_Connection_Statement->execute() [2017-11-23 00:10:26] (Flux_Error) **TRACE** #1 /var/www/html/lib/Flux/TemporaryTable.php(72): Flux_TemporaryTable->create('aki.mob_skill_d...') [2017-11-23 00:10:26] (Flux_Error) **TRACE** #2 /var/www/html/modules/monster/view.php(42): Flux_TemporaryTable->__construct(Object(Flux_Connection), 'aki.mobskills', Array) [2017-11-23 00:10:26] (Flux_Error) **TRACE** #3 /var/www/html/lib/Flux/Template.php(375): include('/var/www/html/m...') [2017-11-23 00:10:26] (Flux_Error) **TRACE** #4 /var/www/html/lib/Flux/Dispatcher.php(170): Flux_Template->render() [2017-11-23 00:10:26] (Flux_Error) **TRACE** #5 /var/www/html/index.php(170): Flux_Dispatcher->dispatch(Array) [2017-11-23 00:10:26] (Flux_Error) **TRACE** #6 {main} [2017-11-23 00:41:08] (Flux_Error) Exception Flux_Error: MySQL error (SQLSTATE: 42S02, ERROR: 1146): Table 'aki.mob_skill_db' doesn't exist [2017-11-23 00:41:08] (Flux_Error) **TRACE** #0 /var/www/html/lib/Flux/TemporaryTable.php(100): Flux_Connection_Statement->execute() [2017-11-23 00:41:08] (Flux_Error) **TRACE** #1 /var/www/html/lib/Flux/TemporaryTable.php(72): Flux_TemporaryTable->create('aki.mob_skill_d...') [2017-11-23 00:41:08] (Flux_Error) **TRACE** #2 /var/www/html/modules/monster/view.php(42): Flux_TemporaryTable->__construct(Object(Flux_Connection), 'aki.mobskills', Array) [2017-11-23 00:41:08] (Flux_Error) **TRACE** #3 /var/www/html/lib/Flux/Template.php(375): include('/var/www/html/m...') [2017-11-23 00:41:08] (Flux_Error) **TRACE** #4 /var/www/html/lib/Flux/Dispatcher.php(170): Flux_Template->render() [2017-11-23 00:41:08] (Flux_Error) **TRACE** #5 /var/www/html/index.php(170): Flux_Dispatcher->dispatch(Array) [2017-11-23 00:41:08] (Flux_Error) **TRACE** #6 {main} [2017-11-23 00:45:04] (Flux_Error) Exception Flux_Error: MySQL error (SQLSTATE: 42S02, ERROR: 1146): Table 'aki.mob_skill_db' doesn't exist [2017-11-23 00:45:04] (Flux_Error) **TRACE** #0 /var/www/html/lib/Flux/TemporaryTable.php(100): Flux_Connection_Statement->execute() [2017-11-23 00:45:04] (Flux_Error) **TRACE** #1 /var/www/html/lib/Flux/TemporaryTable.php(72): Flux_TemporaryTable->create('aki.mob_skill_d...') [2017-11-23 00:45:04] (Flux_Error) **TRACE** #2 /var/www/html/modules/monster/view.php(42): Flux_TemporaryTable->__construct(Object(Flux_Connection), 'aki.mobskills', Array) [2017-11-23 00:45:04] (Flux_Error) **TRACE** #3 /var/www/html/lib/Flux/Template.php(375): include('/var/www/html/m...') [2017-11-23 00:45:04] (Flux_Error) **TRACE** #4 /var/www/html/lib/Flux/Dispatcher.php(170): Flux_Template->render() [2017-11-23 00:45:04] (Flux_Error) **TRACE** #5 /var/www/html/index.php(170): Flux_Dispatcher->dispatch(Array) [2017-11-23 00:45:04] (Flux_Error) **TRACE** #6 {main} [2017-11-23 00:51:01] (Flux_Error) Exception Flux_Error: MySQL error (SQLSTATE: 42S02, ERROR: 1146): Table 'aki.mob_skill_db' doesn't exist [2017-11-23 00:51:01] (Flux_Error) **TRACE** #0 /var/www/html/lib/Flux/TemporaryTable.php(100): Flux_Connection_Statement->execute() [2017-11-23 00:51:01] (Flux_Error) **TRACE** #1 /var/www/html/lib/Flux/TemporaryTable.php(72): Flux_TemporaryTable->create('aki.mob_skill_d...') [2017-11-23 00:51:01] (Flux_Error) **TRACE** #2 /var/www/html/modules/monster/view.php(42): Flux_TemporaryTable->__construct(Object(Flux_Connection), 'aki.mobskills', Array) [2017-11-23 00:51:01] (Flux_Error) **TRACE** #3 /var/www/html/lib/Flux/Template.php(375): include('/var/www/html/m...') [2017-11-23 00:51:01] (Flux_Error) **TRACE** #4 /var/www/html/lib/Flux/Dispatcher.php(170): Flux_Template->render() [2017-11-23 00:51:01] (Flux_Error) **TRACE** #5 /var/www/html/index.php(170): Flux_Dispatcher->dispatch(Array) [2017-11-23 00:51:01] (Flux_Error) **TRACE** #6 {main} [2017-11-23 00:53:32] (Flux_Error) Exception Flux_Error: MySQL error (SQLSTATE: 42S02, ERROR: 1146): Table 'aki.mob_skill_db' doesn't exist [2017-11-23 00:53:32] (Flux_Error) **TRACE** #0 /var/www/html/lib/Flux/TemporaryTable.php(100): Flux_Connection_Statement->execute() [2017-11-23 00:53:32] (Flux_Error) **TRACE** #1 /var/www/html/lib/Flux/TemporaryTable.php(72): Flux_TemporaryTable->create('aki.mob_skill_d...') [2017-11-23 00:53:32] (Flux_Error) **TRACE** #2 /var/www/html/modules/monster/view.php(42): Flux_TemporaryTable->__construct(Object(Flux_Connection), 'aki.mobskills', Array) [2017-11-23 00:53:32] (Flux_Error) **TRACE** #3 /var/www/html/lib/Flux/Template.php(375): include('/var/www/html/m...') [2017-11-23 00:53:32] (Flux_Error) **TRACE** #4 /var/www/html/lib/Flux/Dispatcher.php(170): Flux_Template->render() [2017-11-23 00:53:32] (Flux_Error) **TRACE** #5 /var/www/html/index.php(170): Flux_Dispatcher->dispatch(Array) [2017-11-23 00:53:32] (Flux_Error) **TRACE** #6 {main} [2017-11-23 01:17:15] (Flux_Error) Exception Flux_Error: MySQL error (SQLSTATE: 42S02, ERROR: 1146): Table 'aki.mob_skill_db' doesn't exist [2017-11-23 01:17:15] (Flux_Error) **TRACE** #0 /var/www/html/lib/Flux/TemporaryTable.php(100): Flux_Connection_Statement->execute() [2017-11-23 01:17:15] (Flux_Error) **TRACE** #1 /var/www/html/lib/Flux/TemporaryTable.php(72): Flux_TemporaryTable->create('aki.mob_skill_d...') [2017-11-23 01:17:15] (Flux_Error) **TRACE** #2 /var/www/html/modules/monster/view.php(42): Flux_TemporaryTable->__construct(Object(Flux_Connection), 'aki.mobskills', Array) [2017-11-23 01:17:15] (Flux_Error) **TRACE** #3 /var/www/html/lib/Flux/Template.php(375): include('/var/www/html/m...') [2017-11-23 01:17:15] (Flux_Error) **TRACE** #4 /var/www/html/lib/Flux/Dispatcher.php(170): Flux_Template->render() [2017-11-23 01:17:15] (Flux_Error) **TRACE** #5 /var/www/html/index.php(170): Flux_Dispatcher->dispatch(Array) [2017-11-23 01:17:15] (Flux_Error) **TRACE** #6 {main}
thank you in advance
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guide please thank you
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guide please thank you
H> npc took item equiped
in Scripting Support
Posted
ahahah sorry thats what i mean the npc only consume item inside the bag not on players equipment
item on my right hand should not gone after i consume all item on my bag at the left side then the npc will tell me i dont have items on my inventory