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Quesooo

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Posts posted by Quesooo

  1. 11 minutes ago, llchrisll said:

    Do you mean the blueprints?

    Look for if(rand(1,100) and adjust the value after that for the chance to get an random blueprint.

    Or do you mean for the blueprints itself?

    This is below, the higher the difference between each blueprint the higher the chance you get the specific one.

    thank you

  2. 3 hours ago, Alayne said:

    @Quesooo as said I don't know this model...So I can't provide it to you :/ I'll look if I can find it somewhere in my grf. For the Fae Quest, each npc leads to the next one. Start with Holen, right under the warp on south prontera. No mistake there, just follow the clue to get further ^^. For the 1@mm map, as said, I personally use que_qaru05, sorry I forgot to change it in the instance_db. If you want to use 1@mm, add it in resnametable as a copy of que_qaru05, and change all instances of que_qaru05 in maker mansion file. Otherwise, just change 1@mm to que_qaru05 in instance_db file.

    yeah i do this method

    from > 43,Maker Mansion,7200,300,1@mm,346,26 i change it to

    43,Maker Mansion,7200,300,que_qaru05,346,26

     

    but when i enter the instance still my server crash or should i do something on the script also?

  3. @Alayne i appreciate all help and fixes you said before everything was working perfectly now

     

    btw for my last problem any solution for this?

    image.png.57500dc11fafa184ae282c04bd1902aa.png

     

    and how does fae quest working?

     

    @Alayne last thing my server crash for mansion maker instance i think i need this map 1@mm can you please upload it thank you

     

    thats all thanks for support

  4. 8 minutes ago, Alayne said:

    Ahhhh yes that's it.

    That's cause the $shardIds value isn't defined anywhere. For me, it's my currency.

    Let's say you want gold to be the currency, change getitem $shardIds[0], .@amount; by getitem 969, .@amount; or whatever you want the currency to be.

    If you don't want to use item as currency, symply comment the getitem line, and uncommande the points one to use any kind of point you have on your server.

    thx got it

  5. On 2/14/2018 at 10:41 PM, Alayne said:

    @Quesooo as said, the only line with getitem is getitem .@item_list[.@item],.@item_list[.@item+1]; on floor_reward method. So the only issue possible is due to the .@item_list arrays. If you don't find the right item, comment the getitem line. Maybe it's another script interracting with this one (although I don't think so)

    getitem .@item_list[.@item],.@item_list[.@item+1];
    				callfunc ("AddPoints", getcharid(3), .@reward * $at_level );
    				dispbottom "[ Astral Temple ] : You have gained instance points for defeating "+'at_instance_floor_name$+".";
    				logmes "[AstralTemple] " + strcharinfo(0) + " complete the instance and obtains " + (.@reward * $at_level) + " points.";

     

     

    On 2/14/2018 at 10:41 PM, Alayne said:

    @Quesooo as said, the only line with getitem is getitem .@item_list[.@item],.@item_list[.@item+1]; on floor_reward method. So the only issue possible is due to the .@item_list arrays. If you don't find the right item, comment the getitem line. Maybe it's another script interracting with this one (although I don't think so)

    is it related to this?

    function	script	AddPoints	{
    	set .@accountID, getarg(0);
    	set .@amount, getarg(1);
     
    	//set #ACHIEVEPOINTS, #ACHIEVEPOINTS + .@amount;
    	getitem $shardIds[0], .@amount;
      	message rid2name(.@accountID), "You just won " + .@amount + " Shard" + (.@amount > 1 ? "s" : "") + " !";
    
    	return;
    }

    because i just use this script and i dont do any edit

     

    if i want to be the shard will be a gold coin or instance coin what it should be?

  6. 1 hour ago, Alayne said:

    @Quesooo Wow never had this error. Don't even know this model actually...Are you sure that's when entering boss nest?

    For the item unknown, did you set reward mode to 1 or 0? The only item given on mode 0 are the zodiac hats, maybe you're lacking those ids?

    @sprdosat, great ^^

    yeah after i enter the boss nest i got this error

     

    hmmm im looking for all rewards but when i use @ii all items already available

  7. On 2/14/2018 at 6:48 PM, Alayne said:

    Well the errors is speaking by itself. You're lacking the AddPoints function (which is provided in Utilities/MainFunctions.txt). Therefor, the rest of the script doesn't load. There might be other errors thought, but this is the starting point to check.

     

    For the crystals, you're not supposed to kill them, just to activate them by touching it

    yeah i figure out i need the add point function

    but this error is for?

    image.png.ca133fc61af515df15daadeba00bb033.png

    i got this thing also on boss nest

    image.png.57500dc11fafa184ae282c04bd1902aa.png

  8. 43 minutes ago, Alayne said:

    You need to update your resnametable. The file is provided on root directory, but that's basically copies of izlude dungeon maps

    weird i already update my resnametable but still cant go enter the overlook water dungeon maybe im missing with the map

     

    can help?

  9. 9 hours ago, Secrets said:

    Before using skills, NPCs must have basic stats applied to them depending on the
    skill being used: UNPC_ATKMIN, UNPC_ATKMAX, UNPC_MATKMIN, UNPC_MATKMAX, UNPC_STR,
    UNPC_AGI, UNPC_VIT, UNPC_INT, UNPC_DEX, UNPC_LUK.
    See 'setunitdata' for more information on usage.

    source: https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L7889-L7892

    Any example for this? I understand the function but i dont get how to build it

  10. anyone can help me for this npc ?

     

    the problem is when npc cast a skill on the character the npc always miss all skills are missed on the character even the skill lvl is lvl 10 already

    also its good if rouge job up to its 3rd job can only use this npc

     

    advance thank you for help

    btw heres the script credits to owner

    ragnarok,35,72,3	script	Copy Cat	4_F_LYDIA,{
    
    mes "Which skill you need me to cast on you ?";
    set .@SkillID,select( implode( .SkillName$,":" ) ) - 1;
    mes "Selected "+.Skillname$[.@SkillID];
    close2;
    unitskilluseid getnpcid(0),.SkillID[.@SkillID],.SkillLv[.@SkillID],getcharid(3);
    sleep 3000;
    movenpc strnpcinfo(0),35,72;
    end;
    
    OnInit:
    setarray .SkillID[0],2323,2211,2447,2481,2233,2006,2002,2005; // Skills id
    setarray .SkillLv[0],10,10,10,10,10,10,10,10; // Skill lvl cast on player
    setarray .SkillName$[0],"Earth Drive","Crimson Rock","Diamond Dust","Spore Explosion","Arrow Storm","Ignition Break","Sonic Wave","Wind Cutter"; // Name of skills
    end;
    }
     

     

  11. On 2/4/2018 at 9:39 PM, llchrisll said:

    I scripted those two already, but I'm thinking about how to release them since its unofficial version.

    Request was by akira ro but based on information of NovaRo and Limit RO.

    Except the text of the npc is by myself.

    When I get home, I will make an release of it and state the info from above.

    And I give credits of course to NovaRo and LimitRo for the info. 

    Regards,

    Chris

    wow thank you i will wait for this

     

    On 2/5/2018 at 6:01 AM, llchrisll said:

    You can find the topic regarding it here:

    Regards,

    Chris

    thank you

    bro can you tell me in what line can i change the rates of each enchants

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