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yoonjunho

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  1. hello functor need to buy your gepard

  2. hola! and please welcome~
  3. 1370,SUCCUBUS,Succubus,12373,9055,10037,6113,80,60,10,100,250,0,200,150,0,0,300,300,800,{},{ bonus2 bHPDrainRate,30,5; bonus bMaxHPrate,1; },{ bonus2 bHPDrainRate,30,5; if (isequipped(19163)) { bonus2 bHPRegenRate,500,5000; bonus2 bSPRegenRate,20,5000; } },{},{} do on pet script is good and work (hatch the pet first or equip the hat first)
  4. hello limit hairstyle like this ? or you want specific range ? //===== rAthena Script ======================================= //= Stylist //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Changes your hair style, hair color, and cloth color. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Switched to 'getbattleflag', credits to Saithis. [Euphy] //============================================================ ragnarok,68,78,5 script Stylist#custom_stylist 640,{ //cutin "gc_mayssel01",2; mes "^0000FF Stella^000000"; mes "I'm Stylist Stella."; mes "I am happy to serve you Master."; setarray .@Styles[1], getbattleflag("max_cloth_color"), getbattleflag("max_hair_style"), getbattleflag("max_hair_color"); setarray .@Look[1], LOOK_CLOTHES_COLOR, LOOK_HAIR, LOOK_HAIR_COLOR; set .@maxhairstyle,10; // Max Limit for Hairstyle set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color"); set .@Revert, getlook(.@Look[.@s]); set .@Style,1; switch(.@s){ case 2: mes "MaxHairstyles ^ff0000"+.@maxhairstyle+"^000000"; input .@hairstyle; if (.@hairstyle > .@maxhairstyle) { mes "Please input correctly."; close3; } if (.@hairstyle < 0 || .@hairstyle > .@maxhairstyle) set .@hairstyle,0; { setlook 1,.@hairstyle; close3; } } while(1) { setlook .@Look[.@s], .@Style; message strcharinfo(0),"This is style #"+.@Style+"."; set .@menu$, " ~ Next (^0055FF"+((.@Style!=.@Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.@Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)"; switch(select(.@menu$)) { case 1: set .@Style, ((.@Style != .@Styles[.@s]) ? .@Style+1 : 1); break; case 2: set .@Style, ((.@Style != 1) ? .@Style-1 : .@Styles[.@s]); break; case 3: message strcharinfo(0),"Choose a style between 1 - "+.@Styles[.@s]+"."; input .@Style,0,.@Styles[.@s]; if (!.@Style) set .@Style, rand(1,.@Styles[.@s]); break; case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; } } close3; } note : you can use close3 instead close2 + cutin.
  5. hello what error can you tell me the specific error maybe i can help , how about the item_db ? did you done with that
  6. battle.c is battle.cpp, C means core/source c++ you can find on rAthena folder not ragnarok folder like @rolf said, you can just put on your "ragnarokclient"/Data, marge grf to rAthena.grf (using GRF Editor), or just rename that .grf to example pallete.grf and make sure your DATA.INI read that .grf file before marge make sure to check "Display Encoding" at Tools > Setting > General on GRF Editor to avoid miss overwrite folder name.
  7. Hello quesooo you can try this for item on server (item_db) 5898,Autumn_Headband,Autumn Headband,4,20,,200,,10,,1,0x00000800,56,2,256,,100,1,1119,{ bonus2 bSkillUseSP,"SN_WINDWALK",20; bonus bLongAtkRate,5; if(getrefine()>=6) { bonus bAtk,2*(readparam(bInt)/5); } if(getrefine()>=8) { bonus2 bSkillAtk,"RA_ARROWSTORM",2*(BaseLevel/10); } },{},{} and this for item on client (iteminfo) [5898] = { unidentifiedDisplayName = "Hairband", unidentifiedResourceName = "머리띠", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Autumn Headband", identifiedResourceName = "가을머리띠", identifiedDescriptionName = { "A hairband with an array of autumn leaves attached to it. It displays the beauty of an autumn forest for all to see.", "------------------------", "Reduces SP cost of ^0000FFWind Walk^000000 by 20.", "------------------------", "Increases long range physical attacks by 5%.", "------------------------", "Refine Level ^0000FF+7^000000:", "Increases ATK by 2 for every 5 base INT.", "Refine Level ^0000FF+9^000000:", "Increases ^0000FFArrow Storm^000000 damage by 2% for every 10 Base Level.", "------------------------", "Class:^6666CC Headgear^000000", "Defense:^0000FF 10^000000", "Location:^6666CC Upper^000000", "Weight:^006600 20^000000", "Level Requirement:^006600 100^000000", "Jobs:^6666CC Ranger^000000" }, slotCount = 1, ClassNum = 1119
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