Jump to content

Freya

Members
  • Posts

    120
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Freya

  1. Freya

    NVZ Bug

    Hello, just place "//" to it to stop the NPC from announcing that "No Player win the Event, due to all participant die". Also, I believe that you're facing another problem other than this?
  2. Freya

    NVZ Bug

    Hello, look at this Remove this killmonsterall "quiz_01"; announce "Event Manager: No Player win the Event, due to all participant die.",0,0x00FF00; <---- This mapannounce "quiz_01","Event Manager: You survive the zombie waves, talk to the Prize NPC to get the reward.",0,0x00FF00; enablenpc "Prize"; end; or you can make it like Poring Catcher script system where they have to talk to the NPC and confirm their name and it will announce it to the server.
  3. Edited the font~. Thank you Azura!
  4. View File Monster Defense About This Script: 1. You must defend one (1) monster from ten (10) different kind of waves. However, there will be three (3) bonus waves which is not part of the ten (10) waves. You must defend and guard the monster from the monsters spawned, once you have finished all the ten (10) waves, you will be rewarded at the end. 2. Every wave vastly increases its difficulty. 3. Each wave has different monsters and some of them may be boss and MvPs. 4. Event is not automated. 5. Configurations and instructions can be read inside the file. What's More: 1. The monster must not get hit a thousand (1000) times or you will fail the event. Number of hits can be changed, instruction inside the file. 2. Modifying mob_db and mob_avail. What's Coming: 1. A video related to this script, how it runs and such. Terms and Agreement: You are not allowed to hand out this file, modified or not, free or with price. Chargeback scams are not tolerated and will get you punished on rAthena. All rights still remain to the creator of this script. These terms and conditions are subject to change without prior notice. Copyright © - Freya 2017 - All Rights Reserved Submitter Freya Submitted 04/24/2017 Category Games, Events, Quests Video Content Author Freya  
  5. Version 1.0.0

    29 downloads

    About This Script: 1. You must defend one (1) monster from ten (10) different kind of waves. However, there will be three (3) bonus waves which is not part of the ten (10) waves. You must defend and guard the monster from the monsters spawned, once you have finished all the ten (10) waves, you will be rewarded at the end. 2. Every wave vastly increases its difficulty. 3. Each wave has different monsters and some of them may be boss and MvPs. 4. Event is not automated. 5. Configurations and instructions can be read inside the file. What's More: 1. The monster must not get hit a thousand (1000) times or you will fail the event. Number of hits can be changed, instruction inside the file. 2. Modifying mob_db and mob_avail. What's Coming: 1. A video related to this script, how it runs and such. Terms and Agreement: You are not allowed to hand out this file, modified or not, free or with price. Chargeback scams are not tolerated and will get you punished on rAthena. All rights still remain to the creator of this script. These terms and conditions are subject to change without prior notice. Copyright © - Freya 2017 - All Rights Reserved
    15.00 USD
  6. Thank you for such a wonderful answer Valor! However, can you tell me on how to make the summon appear in a specific map on a specific coordinates? Should I also set a map and its coordinates too? Thank you so much!
  7. Hello, is it possible for an NPC to use a GM command "summon" in a certain map on a certain coordinates? (P.S. Yes it is possible.) May I know as to how to achieve this? Thank you.
  8. Freya

    Ally Mob

    Hello, I have checked that and maybe I should really use the mercenary system or the @summon system instead too. Hopefully, it will go well, since I'm planning it for my script. Thanks for the suggestion, Cyro! Hello Felten, I'll be working on it. Thanks for the suggestion!
  9. Freya

    Ally Mob

    Hello, I would like to request if there is such thing (There is, but I do not know how) that enables monsters to attack this mob except the players -- or in short word, the player and the "mob" is an ally, and the monster attacks both if it can. I have heard that you can change the { AI } on the mob which is located at the spawn file, but somehow, it did not work in my case. P.S. I have searched through rAthena, and I found some answers but none of them actually worked (or it's just me?). Thank you for your best works!
  10. A maximum stat from any stat will cause the function to go wild. Which means if you maxed your dexterity by 32k, it will miss.
  11. Hello @akosivinmark, of course they will not. If player 1 is in the server 1 and player 2 is in the server 2 then they will not see each other because they are placed in a different server. However, if you want them to see each other then let player 1 go to server 2 or let player 2 go to server 1, for them to see each other.
  12. Thank you for the suggestion @Cyro, will be changing it! Thanks! Thank you very much @crazyarashi!
  13. Hello everyone, this is a continuation for my Server-side guide, however, this time, this is a client-side guide instead. No virus can be located at any link located in download spoiler section. So first, before we begin, I would like to tell you that I will not be accompanying you while making a client. Again, this guide is quite long and I expect you to read and absorb it properly. I would be very disappointed and will IGNORE if you have an error that is stated just below. Anyway, moderators, or etc. may change/edit it freely and any suggestions/reports/etc. are highly suggested or required. Again, I will have an example of my own, thus you do not need to follow it. If you find this helpful, see my signature (Not the PayPal, instead the reputation etc. and please don't make a bad thought about it, it's just for some reasons for the others to know that it is working.) Anyhow, this guide WILL WORK at any CLIENT and is not a one-sided client guide only. What to download: Old rev : New rev: I. Letting your Client listen to the server and to the client itself. How to run your server: FAQ: Now you're done. Again, if you have any questions regarding this, please kindly do so, or if you have any suggestions or request to change kindly do so. Again, I really recommend if you follow my server-guide which is stated above. Anyway, good luck on making your server. I hope you'll be able to help the Ragnarok Community. Long live Ragnarok! Best Regards, Freya Edited 22/08/2018: Slashed out one website ; Placed more details.
  14. I would like to ask as to where is your case 2? You also don't have the "notelu".
  15. Hello, kindly post your error.
  16. Hello, welcome to rAthena. Well, good thing I'm not the only one who played Ragna at such an early age. Played it for like earlier than your age.
  17. Hello, I am still planning to do so. But thank you for your appreciation.
  18. Freya

    Items Script

    Hello, there's an easy way. Go to rathena/doc/item_bonus.txt and read what contains there. Thanks!
  19. Hello, it could be from your data folder. Search for your data folder and seach for idnum2itemdesctable.txt. Also, I am amazed by your client, may I know as to where did you find that client?
  20. Hello, this problem is in your data. You have no sprite to any of this item. This will also matter as to what client date you are using. Anyway, I believe there is another topic similar to this? Please try searching it first using google or whatso.
  21. Hello, correct me if I'm wrong to the most professional out there, you can change it here, rathena/conf/battle/player then read the lines in it. Hope this helps.
  22. Hello, if you use @allstat or whatsoever into its most maximum, it will not work. Also, if you have not change anything in your files then I guess that would be all right, unless if you want to change the HP rate then you can change it.
  23. @Technoken I, too believe so, however, if there is a code that will reduce the flee rate of the player then I would use that code instead. Anyway, I would gladly look at your code you provided too. Would be also a great help. Thanks Technoken, t'was a great help!
  24. @Technoken, I'll try my best to this Technoken if there are no more ways. Thank you! @Playtester, was also one of my ideas as to lower the flee of the target instead than to increase the flee of the mob (will really alter some mobs I believe). Anyhow, if it's fine for you, do you have any code for this Playtester? I would gladly appreciate it if you have and would share it to us. Thank you!
×
×
  • Create New...