Jump to content

Freya

Members
  • Posts

    120
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Freya

  1. Thank you for the fast reply Anacondaqq, unfortunately it did not work. Perhaps I could use that in the near future.
  2. Freya

    NPC Warper

    Hello, please check this script if you're referring to this. Please know that I edited this script lazily. //===== eAthena Script ======================================= //= Warper Script //===== By: ================================================== //= Darkchild //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== //= Any eAthena Version; //===== Description: ========================================= //= Generic warper... //===== Additional Comments: ================================= //= 1.0 by Darkchild //= 1.1 by jabs //= 1.2 by Lupus (placement fixed in Amatsu) //= 1.3 fixed Louyang label typo, added warp and WARPRA into //= Nifleheim. Also sorted all names in alphabet order [Lupus] //= 1.4 fixed morroc warp npc overlaying kafra [Aria] //= 1.4a Added Ayothaya and Einbroch to list, and town Warpra's [Fredzilla] //= 1.4b fixed Izlude warp npc overlaying BBS [Justin84] //= 1.5 Added this NPC to more places [Lupus] //= 1.6 Rewrote a lot. Changed the sprite, some locations. [Poki#3] //= TODO Add an option for selecting the level of the dungeon. [Poki#3] //= 1.7 Temporary? Added F_ClearGarbage to clear unused/outdated variables [Lupus] //= 1.8 Removed Duplicates [Silent] //= 1.9 Optimized for the greater good. [Kisuka] //= 2.0 Fixed warp for AntHell and Yuno. [Kisuka] //= 2.1 Moved AntHell warp agent to the new anthell entrance. [brianluau] //============================================================ //============================================================ //= To allow selecting the Level of the Dungeon you want to //= Warp to set the @lvlselect variable to 1 (Not implemented yet!) //============================================================ // Edited by Freya - script Warp Agent#01::warpra 859,{ // set @lvlselect,0; callfunc "F_ClearGarbage"; //Clear outdated, unused variables mes "[Warp Agent]"; mes "Hello " + strcharinfo(0) + ","; mes "I can teleport you to any Town or Dungeon!"; mes "Where do you want to go?"; next; switch(select("To a Town:To a Dungeon")) { case 1: mes "[Warp Agent]"; mes "Please select which town you would like to be teleported to."; next; switch(select("Alberta:Aldebaran:Amatsu:Ayothaya:Comodo:Einbroch:Einbech:Geffen:Gonryun:Hugel:Izlude:Lighthalzen:Louyang:Lutie:Morroc:Payon:Prontera:Umbala:Yuno")) { case 1: warp "alberta",27,236; break; case 2: warp "aldebaran",145,120; break; case 3: warp "amatsu",197,86; break; case 4: warp "ayothaya",149,118; break; case 5: warp "comodo",188,161; break; case 6: warp "einbroch",64,200; break; case 7: warp "einbech",70,95; break; case 8: warp "geffen",119,66; break; case 9: warp "gonryun",150,130; break; case 10: warp "hugel",96,145; break; case 11: warp "izlude",128,111; break; case 12: warp "lighthalzen",158,92; break; case 13: warp "louyang",210,108; break; case 14: warp "xmas",150,133; break; case 15: warp "morocc",159,93; break; case 16: warp "payon",152,75; break; case 17: warp "prontera",156,187; break; case 18: warp "umbala",130,130; break; case 19: warp "yuno",160,168; break; } break; case 2: mes "[Warp Agent]"; mes "Please select which dungeon you would like to be teleported to."; next; switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Byalan Dungeon:Coal Mine (Dead Pit):Culvert:Einbech Dungeon:Glast Heim:Gonryun Dungeon:Ice Dungeon:Juperos:Lighthalzen Bio Lab:Magma Dungeon:Odin Temple:Orc Dungeon:Payon Dungeon:Pyramids:Sphinx:Sunken Ship:Thanatos Tower:Turtle Dungeon")) { case 1: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Abyss1,"Level 2",Abyss2,"Level 3",Abyss3; Abyss1: warp "abyss_01",262,273; break; Abyss2: warp "abyss_02",271,270; break; Abyss3: warp "abyss_03",115,30; break; case 2: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Amatsu1,"Level 2",Amatsu2,"Level 3",Amatsu3; Amatsu1: warp "ama_dun01",229,12; break; Amatsu2: warp "ama_dun02",33,40; break; Amatsu3: warp "ama_dun03",120,12; break; case 3: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Anthell1,"Level 2",Anthell2; Anthell1: warp "anthell01",35,262; break; Anthell2: warp "anthell02",34,263; break; case 4: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Ayothaya1,"Level 2",Ayothaya2; Ayothaya1: warp "ayo_dun01",275,18; break; Ayothaya2: warp "ayo_dun02",24,15; break; case 5: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",IzDun1,"Level 2",IzDun2,"Level 3",IzDun3,"Level 4",IzDun4; IzDun1: warp "iz_dun00",168,168; break; IzDun2: warp "iz_dun01",41,37; break; IzDun3: warp "iz_dun02",236,204; break; IzDun4: warp "iz_dun03",32,63; break; IzDun5: warp "iz_dun04",26,67; break; case 6: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",DeadPit1,"Level 2",DeadPit2,"Level 3",DeadPit3; DeadPit1: warp "mjo_dun01",52,17; break; DeadPit2: warp "mjo_dun02",381,343; break; DeadPit3: warp "mjo_dun03",302,262; break; case 7: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Sewb1,"Level 2",Sewb2,"Level 3",Sewb3,"Level 4",Sewb4; Sewb1: warp "prt_sewb1",126,248; break; Sewb2: warp "prt_sewb2",19,19; break; Sewb3: warp "prt_sewb3",180,169; break; Sewb4: warp "prt_sewb4",100,92; break; case 8: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",EinDun1,"Level 2",EinDun2; EinDun1: warp "ein_dun01",22,14; break; EinDun2: warp "ein_dun02",291,292; break; case 9: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Entrance",Glast_01,"Castle 1",GL_Cas1,"Castle 2",GL_Cas2,"Chivalry 1",GL_Knt1,"Chivalry 2",GL_Knt2,"Churchyard",GL_Chyard,"Culvert 1",GL_Sew1,"Culvert 2",GL_Sew2,"Culvert 3",GL_Sew3,"Culvert 4",GL_Sew4,"St. Abbey",GL_Church,"Staircase Dungeon",GL_Step,"Underground Cave 1",GL_Dun01,"Underground Cave 2",GL_Dun02,"Underground Prison 1",GL_Prison,"Underground Prison 2",GL_Prison1; Glast_01: warp "glast_01",368,303; break; GL_Cas1: warp "gl_cas01",199,29; break; GL_Cas2: warp "gl_cas02",104,25; break; GL_Knt1: warp "gl_knt01",150,15; break: GL_Knt2: warp "gl_knt02",15,140; break; GL_CHyard: warp "gl_chyard",147,15; break; GL_Sew1: warp "gl_sew01",258,255; break; GL_Sew2: warp "gl_sew02",29,270; break; GL_Sew3: warp "gl_sew03",171,283; break; GL_Sew4: warp "gl_sew04",68,277; break; GL_Church: warp "gl_church",156,7; break; GL_Step: warp "gl_step",12,7; break; GL_Dun01: warp "gl_dun01",133,271; break; GL_Dun02: warp "gl_dun02",224,274; break; GL_Prison: warp "gl_prison",14,70; break; GL_Prison1: warp "gl_prison1",150,14; break; case 10: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Gon_dun01,"Level 2",Gon_dun02,"Level 3",Gon_dun03; Gon_dun01: warp "gon_dun01",153,48; break; Gon_dun02: warp "gon_dun02",17,113; break; Gon_dun03: warp "gon_dun03",68,9; break; case 11: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Ice_dun01,"Level 2",Ice_dun02,"Level 3",Ice_dun03; Ice_dun01: warp "ice_dun01",157,15; break; Ice_dun02: warp "ice_dun02",151,139; break; Ice_dun03: warp "ice_dun03",149,24; break; case 12: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Entrance Juperos 1",Juperos_01,"Juperos 2",Juperos_02; //,"Core",Jupe_core; Juperos_01: warp "jupe_cave",143,52; break; Juperos_02: warp "juperos_02",37,62; break; // Jupe_core: // warp "jupe_core",150,18; // break; case 13: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Lighthalzen Biolab 1",Lhz_dun01,"Lighthalzen Biolab 2",Lhz_dun02,"Lighthalzen Biolab 3",Lhz_dun03; Lhz_dun01: warp "lhz_dun01",149,288; break; Lhz_dun02: warp "lhz_dun02",17,150; break; Lhz_dun03: warp "lhz_dun03",140,133; break; case 14: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Mag_dun01,"Level 2",Mag_dun02; Mag_dun01: warp "mag_dun01",126,28; break; Mag_dun02: warp "mag_dun02",47,30; break; case 15: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Odin_tem01,"Level 2",Odin_tem02,"Level 3",Odin_tem03; Odin_tem01: warp "odin_tem01",97,146; break; Odin_tem02: warp "odin_tem02",28,180; break; Odin_tem03: warp "odin_tem03",247,40; break; case 16: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Orcsdun01,"Level 2",Orcsdun02; Orcsdun01: warp "orcsdun01",32,170; break; Orcsdun02: warp "orcsdun02",21,185; break; case 17: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Pay_dun00,"Level 2",Pay_dun01,"Level 3",Pay_dun02,"Level 4",Pay_dun03,"Level 5",Pay_dun04; Pay_dun00: warp "pay_dun00",21,183; Pay_dun01: warp "pay_dun01",19,33; break; Pay_dun02: warp "pay_dun02",19,63; break; Pay_dun03: warp "pay_dun03",155,159; break; Pay_dun04: warp "pay_dun04",201,204; break; case 18: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Pyramids 1",Moc_pryd01,"Pyramids 2",Moc_pryd02,"Pyramids 3",Moc_pryd03,"Pyramids 4",Moc_pryd04,"Basement 1",Moc_pryd05,"Basement 2",Moc_pryd06; Moc_pryd01: warp "moc_pryd01",192,9; break; Moc_pryd02: warp "moc_pryd02",10,192; break; Moc_pryd03: warp "moc_pryd03",100,92; break; Moc_pryd04: warp "moc_pryd04",181,11; break; Moc_pryd05: warp "moc_pryd05",94,96; break; Moc_pryd06: warp "moc_pryd06",192,10; break; case 19: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Sphinx 1",In_sphinx1,"Sphinx 2",In_sphinx2,"Sphinx 3",In_sphinx3,"Sphinx 4",In_sphinx4,"Sphinx 5",In-sphinx5; In_sphinx1: warp "in_sphinx1",288,9; break; In_sphinx2: warp "in_sphinx2",149,81; break; In_sphinx3: warp "in_sphinx3",210,54; break; In_sphinx4: warp "in_sphinx4",10,222; break; In_sphinx5: warp "in_sphinx5",100,99; break; case 20: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Treasure01,"Level 2",Treasure02; Treasure01: warp "treasure01",69,24; break; Treasure02: warp "treasure02",102,27; break; case 21: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Tha_t01,"Level 2",Tha_t02,"Level 3",Tha_t03,"Level 4",Tha_t04,"Level 5",Tha_t05,"Level 6",Tha_t06,"Level 7",Tha_t07,"Level 8",Tha_t08,"Level 9",Tha_t09,"Level 10",Tha_t10,"Level 11",Tha_t11,"Level 12",Tha_t12; Tha_t01: warp "tha_01",150,39; break; Tha_t02: warp "tha_02",150,136; break; Tha_t03: warp "tha_03",220,158; break; Tha_t04: warp "tha_04",59,143; break; Tha_t05: warp "tha_05",62,11; break; Tha_t06: warp "tha_06",89,221; break; Tha_t07: warp "tha_07",35,166; break; Tha_t08: warp "tha_08",93,148; break; Tha_t09: warp "tha_09",29,107; break; Tha_t10: warp "tha_10",159,138; break; Tha_t11: warp "tha_11",19,20; break; Tha_t12: warp "tha_12",130,52; break; case 23: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Tur_dun01,"Level 2",Tur_dun02,"Level 3",Tur_dun03; Tur_dun01: warp "tur_dun01",148,261; break; Tur_dun02: warp "tur_dun02",132,189; break; Tur_dun03: warp "tur_dun03",100,192; break; } break; } end; } // --------- NPC Clones ------------ // --------------------------------- // ----------- Towns ------------- alberta,31,240,4 duplicate(warpra) Warp Agent#02 859 aldebaran,145,118,4 duplicate(warpra) Warp Agent#03 859 amatsu,192,81,1 duplicate(warpra) Warp Agent#04 859 ayothaya,144,117,6 duplicate(warpra) Warp Agent#05 859 comodo,194,158,4 duplicate(warpra) Warp Agent#06 859 einbroch,59,205,4 duplicate(warpra) Warp Agent#07 859 einbroch,243,189,2 duplicate(warpra) Warp Agent#08 859 einbech,135,249,4 duplicate(warpra) Warp Agent#09 859 geffen,115,66,4 duplicate(warpra) Warp Agent#10 859 gonryun,151,130,4 duplicate(warpra) Warp Agent#11 859 izlude,133,117,4 duplicate(warpra) Warp Agent#12 859 hugel,88,151,5 duplicate(warpra) Warp Agent#13 859 lighthalzen,155,79,6 duplicate(warpra) Warp Agent#14 859 louyang,210,106,4 duplicate(warpra) Warp Agent#15 859 morocc,156,95,4 duplicate(warpra) Warp Agent#16 859 prontera,178,205,4 duplicate(warpra) Warp Agent#17 859 payon,182,110,4 duplicate(warpra) Warp Agent#18 859 umbala,132,130,4 duplicate(warpra) Warp Agent#19 859 xmas,150,136,4 duplicate(warpra) Warp Agent#20 859 yuno,137,162,4 duplicate(warpra) Warp Agent#21 859 // ------------ Dungeons ------------ ama_dun01,233,9,1 duplicate(warpra) Warp Agent#22 859 moc_fild20,162,139,6 duplicate(warpra) Warp Agent#23 859 ayo_fild02,279,154,4 duplicate(warpra) Warp Agent#24 859 izlu2dun,104,82,4 duplicate(warpra) Warp Agent#25 859 prt_sewb1,125,253,4 duplicate(warpra) Warp Agent#26 859 mjolnir_02,85,363,4 duplicate(warpra) Warp Agent#27 859 einbech,81,101,1 duplicate(warpra) Warp Agent#28 859 glast_01,370,308,4 duplicate(warpra) Warp Agent#29 859 yuno_fild03,37,135,4 duplicate(warpra) Warp Agent#30 859 niflheim,32,161,4 duplicate(warpra) Warp Agent#31 859 gef_fild10,71,339,4 duplicate(warpra) Warp Agent#32 859 pay_arche,39,135,4 duplicate(warpra) Warp Agent#33 859 moc_ruins,64,166,4 duplicate(warpra) Warp Agent#34 859 moc_fild19,106,97,4 duplicate(warpra) Warp Agent#35 859 alb2trea,73,101,4 duplicate(warpra) Warp Agent#36 859 tur_dun01,148,239,4 duplicate(warpra) Warp Agent#37 859 lhz_dun01,157,285,4 duplicate(warpra) Warp Agent#38 859 hu_fild05,186,210,4 duplicate(warpra) Warp Agent#39 859 yuno_fild07,221,179,4 duplicate(warpra) Warp Agent#40 859 tha_scene01,139,194,1 duplicate(warpra) Warp Agent#41 859 odin_tem01,96,149,4 duplicate(warpra) Warp Agent#42 859
  3. Hello, can I see your ragnarok schema tables? Send it via PM.
  4. Freya

    help here

    Refer to this old thread or use the script on that thread. Thank you.
  5. Freya

    help here

    Hello, I assume you're saying 10 points. Then please change .point_amt = 1; // Normal points gained. to .point_amt = 10; // Normal points gained. .
  6. Hello @Anacondaqq, for example using @go would normally lead you to only one coordinate. For example, if you use @go prontera, you will be warped to only one coord. In my request, I would like to ask that whenever I use @go prontera, there would be two more coords. For example, if I use the command @go 0 then either I will be warped at prontera 0,0 or prontera 1,1, these two are randomized. The thing I'm avoiding is the warp portal spamming. Because of one coordination available, warp portal jokers might abuse their skills to other players thus leading their client to load always -- I believe using @skilloff won't restrict warp portals. Thank you.
  7. Greetings, I would like to ask multiple coordinates when you use the command @go to avoid warp portals spamming. Thank you.
  8. A guide as to help you create your own test server. Please know that I won't be accompanying you as you're making this, this is just a guide, and if you follow this guide smoothly, then you won't be having any problems then. Please know that I will not answer any questions that can be searched in the search function. Again, this guide is a full package ― guides with pictures. Please read carefully, follow the guide thoroughly. You want to have a test server, read the instructions. Also, this is just a magnification of the Wiki guide. What to download: - Please download them first. I don't want you guys to lose the passion because of downloading. Install msysgit and MS Visual Studio 2015, don't install but only download MySQL Workbench and MySQL yet, we'll tackle on that later on. NOTE: This guide follows the WiKi guide from rAthena. This topic is not to, any form, replace, change or etc rAthena WiKi guide. Good News: If you find this tiring and such please follow this topic instead. Click this link to go. However, if you're asking as why I'm still making this guide when there's this guide made by @Anacondaqq then, I just want to finish what I started. Anyway, this is a very, very long long guide, so if you're really excited, then please refer the link above. A. Transferring rAthena server files to your personal computer. B. Building solution using MS Visual Studio *insert version*. C. Building connection to your server files to your address. D. Follow up configuration for connecting your server to your personal computer. E. MySQL Installation F. MySQL Workbench Installation G. Installing files to your MySQL Workbench H. Applying log schema to your MySQL Workbench
  9. Oh my, I read it wrong. Follow @mrlongshen and tell us if the problem persists.
  10. Freya

    Equipment Bug

    bump, is this fixed?
  11. Freya

    THQ Script

    Hello, the script request is very easy to make. You can search some script tutorials for you to learn.
  12. Hello everyone, I would like to send a support. Why is it that whenever I wear an equipment it will say "You cannot put this item on" in the chatbox and it is not really worn unless you use @refresh. Once you use @refresh the equipment would magically appear on your ALT+Q. Client Date: 2010-06-16 Packet ver: 25 MMO.h: 20100616 clientinfo.xml: packet ver 25 Obfuscation: Disabled More information: This kind of problem did not show up for the past few days, this problem only showed up today. Could it be related to the SQLs?
  13. Hello, please send me the file via PM if it's okay.
  14. Can we get a copy of your script? Probably just a <TAB> missing.
  15. Hello @Hossam. There are separated methods on how to edit the item info in-game and it bases on your client's date. If you're using a 2012 (though I am not sure) above client, then you'll have to use a ItemInfo.lub file located on your client file and if you're using a 2012 (again, I am not sure) below client, then you won't be using ItemInfo.lub.
  16. Hello, what exactly is your problem?
  17. Hello Hossam, in your item_db which is located to your db files. Locate this. // ID,AegisName,Name,Type,Buy,Sell,Weight,ATK[:MATK],DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } Read and absorb what is posted above and look at other examples under it. Also be very sure to be thorough on adding a custom item. As for the item info, locate ItemInfo on your client files/data; read and absorb.
  18. What vcproj did you use? Okay my bad, so it seems that the rAthena github only contains up to 2015(?) vcproj right? In my experience, the vcproj would only work if the Visual Studio is 1 year apart from the vcproj (If you're using 2015, use the vcproj-14 -- in my experience, using the vcproj-15 on a VS 2015 would also result to the same error you have posted). So if you're using a 2017 Visual studio try rAthena-16 (As to this, I am not sure if there is rAthena-16 vcproj.) or try a lower version of Microsoft Visual, probably 2015 then use rAthena-14 vcproj (What I am using right now.). Hope that helps.
  19. Hello, specifically, what is your problem? My bad, great script!
  20. Hello, you can find a lot of guides on how to modify item effects. Please take time on searching for them before asking for help.
  21. Note: Please use BBCode. Also what version are you using -- the rAthena files and the Microsoft Visual? **Please quote my reply**
  22. Did you find any solution to your problem already?
  23. Freya

    Hourly Points

    Hello, please use BBCode next time and consider other people's time. Try hard on editing some scripts. Thanks.
  24. Hello, it is either you are using the clientinfo.xml or related to clientinfo.xml to remove the error, try exiting the application and re-open it and be very sure that you're not opening anything related to the clientinfo.xml.
×
×
  • Create New...