Jump to content

Freya

Members
  • Posts

    120
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Freya

  1. Hello, I would like to request a src/or anything (P.S. I do not really know if this is where I should really ask.) that will strengthen all mobs — especially, their Hit Rate. The problem is that, once the (Assuming that the max base/job level is at 255/120 with all stat as 1.) player is at its max level, the tendency there is, is that most mobs and even the boss and MvP monsters itself misses due to the Flee Rate of these players.Imagine if their stat will be raised to 255 especially to their Agility and Luck. I would like to request an src (or whatsoever that it fits) that will make the mobs be on par with these players. Related Threads/Topic: Thank you.
  2. You can use the search function. Use google or whatsoever. Definitely will be ignored so just replying.
  3. Update your data folder or update your kRO.
  4. I would suggest follow this guide.
  5. To 1,000,000 we go! 4301!
  6. Hello, it would be much better to create your own topic on this one. On that problem, you are having a problem in your data folder. As you can see in one of your picture, it says "Cannot find file:" then locate it on your data folder. Be sure that your data folder is updated.
  7. Hello, please quote my reply next time to get my attention. There is an application called LuatoLub Converter, I don't know where I found it but it works. You should try it. Also, can you send the .rar downloadable? Seems like there is something wrong with my IDF. If you have time. Thank you.
  8. Thank you, also, before I forget, you must use .lub in the data files and not .lua.
  9. Please refer to this, also, might you have the client date which is undiff? As for Emistry's post, I can't seem to change the chat flood once I downloaded it.
  10. Freya

    Drop Rate

    Papa Akky is angry. Do not use percentage. You use mathematics on this one. If you want it to be at 2% then you two zeros at the right to make it 2% thus 200 means 2%. If you want it to be 50% then 50 and add two 0's to make it 50%. Instructions above it.
  11. Freya

    Drop Rate

    Hello, you don't use %, you use number... I guess so.
  12. Hello, I would like to request an undiff 2010-07-30 client and it would be better if it can be downloaded. Thank you.
  13. Freya

    NPC Warper

    Please take a look at their cases. And no I don't have one.
  14. Hello, on your mapserver it said that it did not detect .bonus_script or it does not exist. Make a blank SQL file and paste this CREATE TABLE IF NOT EXISTS `bonus_script` ( `char_id` INT(11) UNSIGNED NOT NULL, `script` TEXT NOT NULL, `tick` INT(11) UNSIGNED NOT NULL DEFAULT '0', `flag` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0', `type` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0', `icon` SMALLINT(3) NOT NULL DEFAULT '-1' ) ENGINE=InnoDB; execute and try again. If you don't know how to make a blank SQL file please refer to this "Part 7: Installing files/tables"
  15. I believe so. Also I believe that time can't be rewind, but there will always be a next time.
  16. That takes a lot of effort to move forward. But we can't deny the fact that we really have to.
  17. Provide more information such as detailed descriptions as to what, like what skill, is it all skill? Provide screenshot, is there a pop-up window everytime this certain x appears, provide sceenshot on the error too. We cannot help you if your complaint is vaguer than my future.
  18. Freya

    NPC Warper

    //===== eAthena Script ======================================= //= Warper Script //===== By: ================================================== //= Darkchild //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== //= Any eAthena Version; //===== Description: ========================================= //= Generic warper... //===== Additional Comments: ================================= //= 1.0 by Darkchild //= 1.1 by jabs //= 1.2 by Lupus (placement fixed in Amatsu) //= 1.3 fixed Louyang label typo, added warp and WARPRA into //= Nifleheim. Also sorted all names in alphabet order [Lupus] //= 1.4 fixed morroc warp npc overlaying kafra [Aria] //= 1.4a Added Ayothaya and Einbroch to list, and town Warpra's [Fredzilla] //= 1.4b fixed Izlude warp npc overlaying BBS [Justin84] //= 1.5 Added this NPC to more places [Lupus] //= 1.6 Rewrote a lot. Changed the sprite, some locations. [Poki#3] //= TODO Add an option for selecting the level of the dungeon. [Poki#3] //= 1.7 Temporary? Added F_ClearGarbage to clear unused/outdated variables [Lupus] //= 1.8 Removed Duplicates [Silent] //= 1.9 Optimized for the greater good. [Kisuka] //= 2.0 Fixed warp for AntHell and Yuno. [Kisuka] //= 2.1 Moved AntHell warp agent to the new anthell entrance. [brianluau] //============================================================ //============================================================ //= To allow selecting the Level of the Dungeon you want to //= Warp to set the @lvlselect variable to 1 (Not implemented yet!) //============================================================ // Edited by Freya - script Warp Agent#01::warpra 859,{ // set @lvlselect,0; callfunc "F_ClearGarbage"; //Clear outdated, unused variables mes "[Warp Agent]"; mes "Hello " + strcharinfo(0) + ","; mes "I can teleport you to any Town or Dungeon!"; mes "Where do you want to go?"; next; switch(select("To a Town:To a Dungeon")) { case 1: mes "[Warp Agent]"; mes "Please select which town you would like to be teleported to."; next; switch(select("Alberta:Aldebaran:Amatsu:Ayothaya:Comodo:Einbroch:Einbech:Geffen:Gonryun:Hugel:Izlude:Lighthalzen:Louyang:Lutie:Morroc:Payon:Prontera:Umbala:Yuno")) { case 1: warp "alberta",27,236; break; case 2: warp "aldebaran",145,120; break; case 3: warp "amatsu",197,86; break; case 4: warp "ayothaya",149,118; break; case 5: warp "comodo",188,161; break; case 6: warp "einbroch",64,200; break; case 7: warp "einbech",70,95; break; case 8: warp "geffen",119,66; break; case 9: warp "gonryun",150,130; break; case 10: warp "hugel",96,145; break; case 11: warp "izlude",128,111; break; case 12: warp "lighthalzen",158,92; break; case 13: warp "louyang",210,108; break; case 14: warp "xmas",150,133; break; case 15: warp "morocc",159,93; break; case 16: warp "payon",152,75; break; case 17: warp "prontera",156,187; break; case 18: warp "umbala",130,130; break; case 19: warp "yuno",160,168; break; } break; case 2: mes "[Warp Agent]"; mes "Please select which dungeon you would like to be teleported to."; next; switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Byalan Dungeon:Coal Mine (Dead Pit):Culvert:Einbech Dungeon:Glast Heim:Gonryun Dungeon:Ice Dungeon:Juperos:Magma Dungeon:Odin Temple:Orc Dungeon:Payon Dungeon:Pyramids:Sphinx:Turtle Dungeon")) { case 1: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Abyss1,"Level 2",Abyss2,"Level 3",Abyss3; Abyss1: warp "abyss_01",262,273; break; Abyss2: warp "abyss_02",271,270; break; Abyss3: warp "abyss_03",115,30; break; case 2: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Amatsu1,"Level 2",Amatsu2,"Level 3",Amatsu3; Amatsu1: warp "ama_dun01",229,12; break; Amatsu2: warp "ama_dun02",33,40; break; Amatsu3: warp "ama_dun03",120,12; break; case 3: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Anthell1,"Level 2",Anthell2; Anthell1: warp "anthell01",35,262; break; Anthell2: warp "anthell02",34,263; break; case 4: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Ayothaya1,"Level 2",Ayothaya2; Ayothaya1: warp "ayo_dun01",275,18; break; Ayothaya2: warp "ayo_dun02",24,15; break; case 5: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",IzDun1,"Level 2",IzDun2,"Level 3",IzDun3,"Level 4",IzDun4; IzDun1: warp "iz_dun00",168,168; break; IzDun2: warp "iz_dun01",41,37; break; IzDun3: warp "iz_dun02",236,204; break; IzDun4: warp "iz_dun03",32,63; break; IzDun5: warp "iz_dun04",26,67; break; case 6: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",DeadPit1,"Level 2",DeadPit2,"Level 3",DeadPit3; DeadPit1: warp "mjo_dun01",52,17; break; DeadPit2: warp "mjo_dun02",381,343; break; DeadPit3: warp "mjo_dun03",302,262; break; case 7: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Sewb1,"Level 2",Sewb2,"Level 3",Sewb3,"Level 4",Sewb4; Sewb1: warp "prt_sewb1",126,248; break; Sewb2: warp "prt_sewb2",19,19; break; Sewb3: warp "prt_sewb3",180,169; break; Sewb4: warp "prt_sewb4",100,92; break; case 8: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",EinDun1,"Level 2",EinDun2; EinDun1: warp "ein_dun01",22,14; break; EinDun2: warp "ein_dun02",291,292; break; case 9: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Entrance",Glast_01,"Castle 1",GL_Cas1,"Castle 2",GL_Cas2,"Chivalry 1",GL_Knt1,"Chivalry 2",GL_Knt2,"Churchyard",GL_Chyard,"Culvert 1",GL_Sew1,"Culvert 2",GL_Sew2,"Culvert 3",GL_Sew3,"Culvert 4",GL_Sew4,"St. Abbey",GL_Church,"Staircase Dungeon",GL_Step,"Underground Cave 1",GL_Dun01,"Underground Cave 2",GL_Dun02,"Underground Prison 1",GL_Prison,"Underground Prison 2",GL_Prison1; Glast_01: warp "glast_01",368,303; break; GL_Cas1: warp "gl_cas01",199,29; break; GL_Cas2: warp "gl_cas02",104,25; break; GL_Knt1: warp "gl_knt01",150,15; break: GL_Knt2: warp "gl_knt02",15,140; break; GL_CHyard: warp "gl_chyard",147,15; break; GL_Sew1: warp "gl_sew01",258,255; break; GL_Sew2: warp "gl_sew02",29,270; break; GL_Sew3: warp "gl_sew03",171,283; break; GL_Sew4: warp "gl_sew04",68,277; break; GL_Church: warp "gl_church",156,7; break; GL_Step: warp "gl_step",12,7; break; GL_Dun01: warp "gl_dun01",133,271; break; GL_Dun02: warp "gl_dun02",224,274; break; GL_Prison: warp "gl_prison",14,70; break; GL_Prison1: warp "gl_prison1",150,14; break; case 10: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Gon_dun01,"Level 2",Gon_dun02,"Level 3",Gon_dun03; Gon_dun01: warp "gon_dun01",153,48; break; Gon_dun02: warp "gon_dun02",17,113; break; Gon_dun03: warp "gon_dun03",68,9; break; case 11: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Ice_dun01,"Level 2",Ice_dun02,"Level 3",Ice_dun03; Ice_dun01: warp "ice_dun01",157,15; break; Ice_dun02: warp "ice_dun02",151,139; break; Ice_dun03: warp "ice_dun03",149,24; break; case 12: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Entrance Juperos 1",Juperos_01,"Juperos 2",Juperos_02; //,"Core",Jupe_core; Juperos_01: warp "jupe_cave",143,52; break; Juperos_02: warp "juperos_02",37,62; break; // Jupe_core: // warp "jupe_core",150,18; // break; // case 13: // mes "[Warp Agent]"; // mes "What level of the dungeon would you like to go?"; // menu "Lighthalzen Biolab 1",Lhz_dun01,"Lighthalzen Biolab 2",Lhz_dun02,"Lighthalzen Biolab 3",Lhz_dun03; // Lhz_dun01: // warp "lhz_dun01",149,288; // break; // Lhz_dun02: // warp "lhz_dun02",17,150; // break; // Lhz_dun03: // warp "lhz_dun03",140,133; // break; case 13: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Mag_dun01,"Level 2",Mag_dun02; Mag_dun01: warp "mag_dun01",126,28; break; Mag_dun02: warp "mag_dun02",47,30; break; case 15: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Odin_tem01,"Level 2",Odin_tem02,"Level 3",Odin_tem03; Odin_tem01: warp "odin_tem01",97,146; break; Odin_tem02: warp "odin_tem02",28,180; break; Odin_tem03: warp "odin_tem03",247,40; break; case 16: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Orcsdun01,"Level 2",Orcsdun02; Orcsdun01: warp "orcsdun01",32,170; break; Orcsdun02: warp "orcsdun02",21,185; break; case 17: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Pay_dun00,"Level 2",Pay_dun01,"Level 3",Pay_dun02,"Level 4",Pay_dun03,"Level 5",Pay_dun04; Pay_dun00: warp "pay_dun00",21,183; Pay_dun01: warp "pay_dun01",19,33; break; Pay_dun02: warp "pay_dun02",19,63; break; Pay_dun03: warp "pay_dun03",155,159; break; Pay_dun04: warp "pay_dun04",201,204; break; case 18: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Pyramids 1",Moc_pryd01,"Pyramids 2",Moc_pryd02,"Pyramids 3",Moc_pryd03,"Pyramids 4",Moc_pryd04,"Basement 1",Moc_pryd05,"Basement 2",Moc_pryd06; Moc_pryd01: warp "moc_pryd01",192,9; break; Moc_pryd02: warp "moc_pryd02",10,192; break; Moc_pryd03: warp "moc_pryd03",100,92; break; Moc_pryd04: warp "moc_pryd04",181,11; break; Moc_pryd05: warp "moc_pryd05",94,96; break; Moc_pryd06: warp "moc_pryd06",192,10; break; case 19: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Sphinx 1",In_sphinx1,"Sphinx 2",In_sphinx2,"Sphinx 3",In_sphinx3,"Sphinx 4",In_sphinx4,"Sphinx 5",In-sphinx5; In_sphinx1: warp "in_sphinx1",288,9; break; In_sphinx2: warp "in_sphinx2",149,81; break; In_sphinx3: warp "in_sphinx3",210,54; break; In_sphinx4: warp "in_sphinx4",10,222; break; In_sphinx5: warp "in_sphinx5",100,99; break; // case 20: // mes "[Warp Agent]"; // mes "What level of the dungeon would you like to go?"; // menu "Level 1",Treasure01,"Level 2",Treasure02; // Treasure01: // warp "treasure01",69,24; // break; // Treasure02: // warp "treasure02",102,27; // break; // case 21: // mes "[Warp Agent]"; // mes "What level of the dungeon would you like to go?"; // menu "Level 1",Tha_t01,"Level 2",Tha_t02,"Level 3",Tha_t03,"Level 4",Tha_t04,"Level 5",Tha_t05,"Level 6",Tha_t06,"Level //7",Tha_t07,"Level 8",Tha_t08,"Level 9",Tha_t09,"Level 10",Tha_t10,"Level 11",Tha_t11,"Level 12",Tha_t12; // Tha_t01: // warp "tha_01",150,39; // break; // Tha_t02: // warp "tha_02",150,136; // break; // Tha_t03: // warp "tha_03",220,158; // break; // Tha_t04: // warp "tha_04",59,143; // break; // Tha_t05: // warp "tha_05",62,11; // break; // Tha_t06: // warp "tha_06",89,221; // break; // Tha_t07: // warp "tha_07",35,166; // break; // Tha_t08: // warp "tha_08",93,148; // break; // Tha_t09: // warp "tha_09",29,107; // break; // Tha_t10: // warp "tha_10",159,138; // break; // Tha_t11: // warp "tha_11",19,20; // break; // Tha_t12: // warp "tha_12",130,52; // break; case 20: mes "[Warp Agent]"; mes "What level of the dungeon would you like to go?"; menu "Level 1",Tur_dun01,"Level 2",Tur_dun02,"Level 3",Tur_dun03; Tur_dun01: warp "tur_dun01",148,261; break; Tur_dun02: warp "tur_dun02",132,189; break; Tur_dun03: warp "tur_dun03",100,192; break; } break; } end; } // --------- NPC Clones ------------ // --------------------------------- // ----------- Towns ------------- alberta,31,240,4 duplicate(warpra) Warp Agent#02 859 aldebaran,145,118,4 duplicate(warpra) Warp Agent#03 859 amatsu,192,81,1 duplicate(warpra) Warp Agent#04 859 ayothaya,144,117,6 duplicate(warpra) Warp Agent#05 859 comodo,194,158,4 duplicate(warpra) Warp Agent#06 859 einbroch,59,205,4 duplicate(warpra) Warp Agent#07 859 einbroch,243,189,2 duplicate(warpra) Warp Agent#08 859 einbech,135,249,4 duplicate(warpra) Warp Agent#09 859 geffen,115,66,4 duplicate(warpra) Warp Agent#10 859 gonryun,151,130,4 duplicate(warpra) Warp Agent#11 859 izlude,133,117,4 duplicate(warpra) Warp Agent#12 859 hugel,88,151,5 duplicate(warpra) Warp Agent#13 859 lighthalzen,155,79,6 duplicate(warpra) Warp Agent#14 859 louyang,210,106,4 duplicate(warpra) Warp Agent#15 859 morocc,156,95,4 duplicate(warpra) Warp Agent#16 859 prontera,178,205,4 duplicate(warpra) Warp Agent#17 859 payon,182,110,4 duplicate(warpra) Warp Agent#18 859 umbala,132,130,4 duplicate(warpra) Warp Agent#19 859 xmas,150,136,4 duplicate(warpra) Warp Agent#20 859 yuno,137,162,4 duplicate(warpra) Warp Agent#21 859 // ------------ Dungeons ------------ ama_dun01,233,9,1 duplicate(warpra) Warp Agent#22 859 moc_fild20,162,139,6 duplicate(warpra) Warp Agent#23 859 ayo_fild02,279,154,4 duplicate(warpra) Warp Agent#24 859 izlu2dun,104,82,4 duplicate(warpra) Warp Agent#25 859 prt_sewb1,125,253,4 duplicate(warpra) Warp Agent#26 859 mjolnir_02,85,363,4 duplicate(warpra) Warp Agent#27 859 einbech,81,101,1 duplicate(warpra) Warp Agent#28 859 glast_01,370,308,4 duplicate(warpra) Warp Agent#29 859 yuno_fild03,37,135,4 duplicate(warpra) Warp Agent#30 859 niflheim,32,161,4 duplicate(warpra) Warp Agent#31 859 gef_fild10,71,339,4 duplicate(warpra) Warp Agent#32 859 pay_arche,39,135,4 duplicate(warpra) Warp Agent#33 859 moc_ruins,64,166,4 duplicate(warpra) Warp Agent#34 859 moc_fild19,106,97,4 duplicate(warpra) Warp Agent#35 859 alb2trea,73,101,4 duplicate(warpra) Warp Agent#36 859 tur_dun01,148,239,4 duplicate(warpra) Warp Agent#37 859 lhz_dun01,157,285,4 duplicate(warpra) Warp Agent#38 859 hu_fild05,186,210,4 duplicate(warpra) Warp Agent#39 859 yuno_fild07,221,179,4 duplicate(warpra) Warp Agent#40 859 tha_scene01,139,194,1 duplicate(warpra) Warp Agent#41 859 odin_tem01,96,149,4 duplicate(warpra) Warp Agent#42 859 Please change their cases to their corresponding numbers. That's the only thing lacking, changing the cases. Thank you.
  19. I also have those people too, and they really do disappear. It just pains me that they really have no time for it or maybe what you just stated. It really is true that even just a few minutes spent on the internet with you could make you feel attach to a person that you would want them talking with you every single day. It's so hard that they just went off without saying a word and you're there assuming they'll come back but they did not. Such a heartbreaking feeling. It's hard to reach a person in the internet unless that person feels the same way about you. Guess bonding formed in-game is much more stronger than the bonding formed in real life, because hell, I swear, in-game friends make me cry. I agree on what you just said.
  20. May I do. But I always feel sad everytime I see their timeline like they're... you can't contact them anymore. I also feel sorrow like this constantly. I wonder.
  21. Freya

    NPC Warper

    Welcome. Glad I helped.
  22. Even though you don't know that person that much, just by looking at their last login which is 2008 to 2015, it's like, so saddening.
  23. Am I the only one who gets sad when people are no longer active playing ragnarok online?
×
×
  • Create New...