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Posts posted by Foob
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@BrOgBr By manually, you will not use any tortoise. Just open the patch find line by line add it there Cause I cant make it work also using tortoise or git
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@BrOgBr Adding it manually will solve the issue. Just use the initial release then applies cydh's patch. Its good to go.
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7 hours ago, BrOgBr said:
Someone help me please!
is Refine UI System working?
I tried it: https://github.com/cydh/rathena/pull/9
But it's getting error when compiling.
I'm using latest version of rA, hexed 2017 and compiling with Visual Studio 2017.
Before using cydh's pull request. Pull first the initial commit.
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On 12/7/2017 at 1:32 PM, ReSp said:
Hello all.
Help me please with automatic donation system.
My website is on FluxCP, rAthena server.
Players must donation for example on paypal, and then get cash points at account in game.
Flux CP has built in NPC that can let you get proof of donation. And create a script for it so that you can exchange PODs to CASH or what #2 post says.
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This needs a new code indeed got it fully working! Somehow the triple attack skill is not having a crit but its all good.
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Can be done via proxy but I don't know how to do it. I only know how to forwards packets from VPS 1 to another.
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Use ./convert_emotions.py or emotions_convert.py either way. Its under tools folder.
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2 hours ago, Null said:
How to unpack Themida - Winlicense so i could make my own unpacked client from latest ragnarok client. Thank you
unpack themida in google search 1st link will give you the answer sir.
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4 hours ago, Stolao said:
ill try and replicate bug, if i can ill fix
Thanks sir!
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On 10/26/2013 at 11:12 AM, Whathell said:
Sorry to revive old topic cause I'm having a hard time understanding while doing some searches.
Can we do a simple math? If drop rate is at 25% and used bubble gum at 100% rate? What will be the chance of dropping? While at 200% rate?
So if X is 25%, what will be the modifier? Again apologies for reviving an old topic.
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2 minutes ago, rakuzas said:
Im using windows btw.. So need to run with Visual Studio?
No idea on windows. sorry.
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2 minutes ago, rakuzas said:
Sorry.. I dont quite get it.. How can I run this tools btw? Never do this before..
If you're running linux, go to tools folder = cd tools and run commands "./convert_emotions.py"
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@Stolao having problems when setting event dates. If I input too many events it mess ups the dates. Example If I set it to monday. It will appear on Wednesday.
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@rakuzas, use jeybla's tools the convert_emotions.py. You can run that tool to avoid errors with regards to emotions.
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4 minutes ago, rmon said:
make sure you have an updated convert_emotions.py and if yes.
Download phyton33 or phyton3 on your VPS. Enable it to your user.
To verify if the user is able to use the phyon. Type "which phyton" or "which python33"
If all above statements are met, use ./convert_emotions.py under tools without any problem
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3 hours ago, GodKnows Jhomz said:
Maybe this topic may help you on your request:
Then you can use makeitem script command to make an item on the ground.
Hope it helps you.Not the same I think.
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@Jey, I managed to let it work but some how the "emotion value,value,NPC name"; isn't converted. What causes it?
Regards!
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10 hours ago, Jey said:
You need to install python3
I installed python3.5 still have the same error @Jey. Should I install python 3 only?
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On 11/9/2017 at 11:16 PM, llchrisll said:
if(getgroupid() > 0) end; or if(getgmlevel() > 0) end;
Same thing, only checks if an GM killed it or not. Not sure about homunculus or pets.
I need pets hehe!
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Hi,
How to use tools that is applied here in this commit: https://github.com/rathena/rathena/commit/576d48865d9be7b4b560cf4505ff8d206ddaeffb
This converts old emo to new one. Is it by default enabled if you run the server?
Regards!
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3 minutes ago, BTNX said:
That's why I asked
Hehehe yeap Same as mine.
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4 hours ago, BTNX said:
Is your host godadddy?
If its go daddy no, it wont be opened.
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Hi,
How to limit the OnNPCKillEent wherein only normal player can be rewarded. I have a script wherein when a monster dies it will drop a specific item using NPCKillEvent but would like to limit it for normal players.
Item will not drop if monster was killed by Homunculus or Pets, how to do this?Regards,
About Refine UI System
in Source Support
Posted
Great hehe!