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Hurtsky

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Everything posted by Hurtsky

  1. thanks for share, will keep tracking your updates
  2. here fixed one - script WorldBoss -1,{ OnClock2021: .@map$ = .townMap$[rand ( getarraysize ( .townMap$ ) - 1 )]; .@mins = .sleep / 60000; announce "[World Boss] A World Boss will appeared in " + .@mins + " minutes", bc_all, 0xFF0000; sleep .sleep; monster .@map$, 153, 175, "--ja--", .wBossId, 1, strnpcinfo(3) + "::OnWBossDied"; announce "[World Boss] A World Boss appeared in " + .@map$ + " to avenge all those dead monsters adventurers killed!", bc_all, 0xFF0000; end; OnWBossDied: announce "[World Boss] " + strcharinfo(0) + " killed the World Boss! Congratulations!", bc_all, 0xFF0000; getitem .rewardId, .rewardCount; end; OnInit: setarray .townMap$[0],"prontera","geffen"; .wBossId = 1001; // monsterID .rewardId = 512; // reward ID .rewardCount = 50; // how many rewards .sleep = 60000; // 60000ms = 1min end; }
  3. it will started at 0800 at server time like you stated on top.
  4. what you means by full size?
  5. here you go, please tick it as answer and upvote it - script dualclientkicker -1,{ end; OnPCLoadMapEvent: //debugmes "map loaded"; query_sql "SELECT `char`.`name` FROM `char` LEFT JOIN login ON `char`.account_id = login.account_id WHERE last_ip = ( SELECT last_ip FROM login WHERE account_id = " + playerattached() + " ) AND online AND `char`.account_id != " + playerattached() , .@name$; for ( .@i = 0; .@i < getarraysize ( .@name$ ); .@i = .@i++ ) { getmapxy .@map$, .@x, .@y, 0, .@name$[.@i]; if ( .@map$ == .current_maps$ ) { dispbottom "Duel accounts not allowed in this map."; warp "SavePoint" , 0 , 0; end; } } end; OnInit: setarray .current_maps$[0] , "prontera" , "geffen", "gef_fild00"; .size_maps = getarraysize ( .current_maps$ ); for ( .i = 0; .i < .size_maps; .i++) setmapflag .current_maps$[.i], mf_loadevent ; end; }
  6. here you go - script Clone NPC -1,{ if ( slave == 0 ) { getmapxy ( .@map$ , .@x , .@y , UNITTYPE_PC ); .@slaveID = clone ( .@map$, .@x , .@y , "" , getcharid(0), getcharid(0), 0x1089 ); if ( SEX == SEX_MALE ) .@sex = SEX_FEMALE; else .@sex = SEX_MALE; setunitdata .@slaveID, UMOB_SEX, .@sex; slave = 1; } end; OnPCDieEvent: slave = 0; end; } prontera,170,195,4 duplicate(Clone NPC) Clone NPC#pron 894
  7. here the fixed one prontera,100,200,3 script VIPBuffer 78,{ specialeffect2 EF_HEAL2; percentheal 100,100; specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10; if ( countitem ( .VIP_item ) ) { specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS,600000,10; specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM,600000,3; specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO,600000,5; specialeffect2 EF_GLORIA; sc_start SC_GLORIA,600000,5; specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT,600000,5; specialeffect2 EF_CHEMICALPROTECTIOn; sc_start SC_CP_WEAPON,600000,5; sc_start SC_CP_ARMOR,600000,5; sc_start SC_CP_SHIELD,600000,5; sc_start SC_CP_HELM,600000,5; specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO,600000,5; sc_start SC_ADRENALINE2,600000,1; specialeffect2 EF_MAXPOWER; sc_start SC_MAXIMIZEPOWER,600000,5; specialeffect2 EF_PERFECTION; sc_start SC_WEAPONPERFECTION,600000,5; specialeffect2 EF_ENDURE; sc_start SC_ENDURE,600000,10; sc_start SC_KAUPE,600000,3; sc_start SC_KAITE,600000,7; sc_start SC_STRFOOD,600000,5; sc_start SC_AGIFOOD,600000,5; sc_start SC_VITFOOD,600000,5; sc_start SC_INTFOOD,600000,5; sc_start SC_DEXFOOD,600000,5; sc_start SC_LUKFOOD,600000,5; switch ( CLASS ) { case 18: case 4019: case 4071: case 4078: skilleffect "SL_ALCHEMIST",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 15: case 4016: case 4070: case 4077: skilleffect "SL_MONK",0; sc_start4 SC_SPIRIT,9999999,5,447,0,0; break; case 4047: skilleffect "SL_STAR",0; sc_start4 SC_SPIRIT,9999999,5,448,0,0; break; case 16: case 4017: case 4067: case 4074: skilleffect "SL_SAGE",0; sc_start4 SC_SPIRIT,9999999,5,449,0,0; break; case 14: case 4015: case 4066: case 4073: skilleffect "SL_CRUSADER",0; sc_start4 SC_SPIRIT,9999999,5,450,0,0; break; case 23: case 4190: skilleffect "SL_SUPERNOVICE",0; sc_start4 SC_SPIRIT,9999999,5,451,0,0; break; case 7: case 4008: case 4054: case 4060: skilleffect "SL_KNIGHT",0; sc_start4 SC_SPIRIT,9999999,5,452,0,0; break; case 9: case 4010: case 4055: case 4061: skilleffect "SL_WIZARD",0; sc_start4 SC_SPIRIT,9999999,5,453,0,0; break; case 8: case 4009: case 4057: case 4063: skilleffect "SL_PRIEST",0; sc_start4 SC_SPIRIT,9999999,5,454,0,0; break; case 19: case 20: case 4020: case 4021: case 4068: case 4069: case 4075: case 4076: skilleffect "SL_BARDDANCER",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 17: case 4018: case 4072: case 4079: skilleffect "SL_ROGUE",0; sc_start4 SC_SPIRIT,9999999,5,456,0,0; break; case 12: case 4013: case 4059: case 4065: skilleffect "SL_ASSASIN",0; sc_start4 SC_SPIRIT,9999999,5,457,0,0; break; case 10: case 4011: skilleffect "SL_BLACKSMITH",0; sc_start4 SC_SPIRIT,9999999,5,458,0,0; break; case 11: case 4012: case 4056: case 4062: skilleffect "SL_HUNTER",0; sc_start4 SC_SPIRIT,9999999,5,460,0,0; break; case 4049: skilleffect "SL_SOULLINKER",0; sc_start4 SC_SPIRIT,9999999,5,461,0,0; break; default: break; } } end; OnInit: .VIP_item = 3000; //itemId end; }
  8. i see, look like you did not enable VIP in emulator, maybe i misunderstood your request, so what you want if the person have the item so they can get full buff?
  9. did you enable VIP in your emulator?
  10. you haven't tick my last answer as answer and upvote it , btw here the modified script - script WorldBoss -1 { OnClock0800: OnNPCKillEvent: .@map$ = .townMap$[rand ( getarraysize ( .townMap$ ) - 1 )]; .@mins = .sleep / 60000; announce "[World Boss] A World Boss will appeared in " + .@mins + " minutes"; sleep .sleep; areamonster .@map$, 0, 0, 250, 250, "--ja--", .wBossId, 1, strnpcinfo(3) + "::OnWBossDied"; announce "[World Boss] A World Boss appeared in " + .@map$ + " to avenge all those dead monsters adventurers killed!", bc_all, 0xFF0000; end; OnWBossDied: announce "[World Boss] " + strcharinfo(0) + " killed the World Boss! Congratulations!", bc_all, 0xFF0000; getitem .rewardId, .rewardCount; end; OnInit: setarray .townMap$[0],"prontera","geffen","morocc","payon","izlude","alberta","aldebaran","brasilis","dewata"; //to fill .wBossId = 1931; // monsterID .rewardId = 512; // reward ID .rewardCount = 50; // how many rewards .sleep = 60000; // 60000ms = 1min end; }
  11. okay, if it working as your want. just tick it as answer and upvote post
  12. here you go prontera,100,200,3 script VIPBuffer 78,{ specialeffect2 EF_HEAL2; percentheal 100,100; specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10; if ( vip_status ( VIP_STATUS_ACTIVE ) ) { if ( countitem ( .VIP_item ) ) { specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS,600000,10; specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM,600000,3; specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO,600000,5; specialeffect2 EF_GLORIA; sc_start SC_GLORIA,600000,5; specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT,600000,5; specialeffect2 EF_CHEMICALPROTECTIOn; sc_start SC_CP_WEAPON,600000,5; sc_start SC_CP_ARMOR,600000,5; sc_start SC_CP_SHIELD,600000,5; sc_start SC_CP_HELM,600000,5; specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO,600000,5; sc_start SC_ADRENALINE2,600000,1; specialeffect2 EF_MAXPOWER; sc_start SC_MAXIMIZEPOWER,600000,5; specialeffect2 EF_PERFECTION; sc_start SC_WEAPONPERFECTION,600000,5; specialeffect2 EF_ENDURE; sc_start SC_ENDURE,600000,10; sc_start SC_KAUPE,600000,3; sc_start SC_KAITE,600000,7; sc_start SC_STRFOOD,600000,5; sc_start SC_AGIFOOD,600000,5; sc_start SC_VITFOOD,600000,5; sc_start SC_INTFOOD,600000,5; sc_start SC_DEXFOOD,600000,5; sc_start SC_LUKFOOD,600000,5; switch (Class) { case 18: case 4019: case 4071: case 4078: skilleffect "SL_ALCHEMIST",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 15: case 4016: case 4070: case 4077: skilleffect "SL_MONK",0; sc_start4 SC_SPIRIT,9999999,5,447,0,0; break; case 4047: skilleffect "SL_STAR",0; sc_start4 SC_SPIRIT,9999999,5,448,0,0; break; case 16: case 4017: case 4067: case 4074: skilleffect "SL_SAGE",0; sc_start4 SC_SPIRIT,9999999,5,449,0,0; break; case 14: case 4015: case 4066: case 4073: skilleffect "SL_CRUSADER",0; sc_start4 SC_SPIRIT,9999999,5,450,0,0; break; case 23: case 4190: skilleffect "SL_SUPERNOVICE",0; sc_start4 SC_SPIRIT,9999999,5,451,0,0; break; case 7: case 4008: case 4054: case 4060: skilleffect "SL_KNIGHT",0; sc_start4 SC_SPIRIT,9999999,5,452,0,0; break; case 9: case 4010: case 4055: case 4061: skilleffect "SL_WIZARD",0; sc_start4 SC_SPIRIT,9999999,5,453,0,0; break; case 8: case 4009: case 4057: case 4063: skilleffect "SL_PRIEST",0; sc_start4 SC_SPIRIT,9999999,5,454,0,0; break; case 19: case 20: case 4020: case 4021: case 4068: case 4069: case 4075: case 4076: skilleffect "SL_BARDDANCER",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 17: case 4018: case 4072: case 4079: skilleffect "SL_ROGUE",0; sc_start4 SC_SPIRIT,9999999,5,456,0,0; break; case 12: case 4013: case 4059: case 4065: skilleffect "SL_ASSASIN",0; sc_start4 SC_SPIRIT,9999999,5,457,0,0; break; case 10: case 4011: skilleffect "SL_BLACKSMITH",0; sc_start4 SC_SPIRIT,9999999,5,458,0,0; break; case 11: case 4012: case 4056: case 4062: skilleffect "SL_HUNTER",0; sc_start4 SC_SPIRIT,9999999,5,460,0,0; break; case 4049: skilleffect "SL_SOULLINKER",0; sc_start4 SC_SPIRIT,9999999,5,461,0,0; break; default: break; } } } end; OnInit: .VIP_item = 3000; //itemId end; }
  13. just tick that reply as answer and upvote it. thats will help another user also
  14. i see, then just use this, it will reset your stats and skills point to what novice at first time creation prontera,160,186,6 script Reset 998,{ // change to novice jobchange 0; // reset all resetlvl 1; atcommand "@reset"; end; }
  15. why not just do like this? prontera,160,186,6 script Reset 998,{ // change to novice jobchange 0; // reset status point and skills atcommand "@reset"; end; }
  16. here the link of source code https://github.com/Temtaime/aesir
  17. i still in testing OVH, but the ping i get is around 50-60ms (ASIA). @bluesky
  18. fixed, by just changing the #if PACKETVER > 20170517 just like @sader1992 said. thank you
  19. Hello guys, I'm testing client 20170517, and getting this message even after i get this message i still able to login the game (locally) and play like having no problem, but i still curious why i get this message here my local server setting: #ifndef _CONFIG_PACKETS_H_ #define _CONFIG_PACKETS_H_ /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ #ifndef PACKETVER #define PACKETVER 20170517 #endif #ifndef PACKETVER_RE /// From this point on only kRO RE clients are supported #if PACKETVER > 20170517 #define PACKETVER_RE #endif #endif #if PACKETVER >= 20110817 /// Comment to disable the official packet obfuscation support. /// This requires PACKETVER 2011-08-17 or newer. #ifndef PACKET_OBFUSCATION #define PACKET_OBFUSCATION // Define these inside src/custom/defines_pre.h or src/custom/defines_post.h //#define PACKET_OBFUSCATION_KEY1 <key1> //#define PACKET_OBFUSCATION_KEY2 <key2> //#define PACKET_OBFUSCATION_KEY3 <key3> /// Comment this to disable warnings for missing client side encryption #define PACKET_OBFUSCATION_WARN #endif #else #if defined(PACKET_OBFUSCATION) #error You enabled packet obfuscation for a version which is too old. Minimum supported client is 2011-08-17. #endif #endif i createad the ID using _F/_M, and diff the client using @secret Modified Nemo as like suggested in my rathena hash is 114bebac68df32e3d9eda3452abff1cd2b75500a thank you for your any help..
  20. @Temtaime getting this error while try to open it
  21. just upgrade to 1gb RAM, it will solve your problem.. 512MB is MINIMUM, you still have another process that using the memory..like mysql, background process and others.
  22. what value of OutputCleanHTML in your application.php?
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