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Ice Bear

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Everything posted by Ice Bear

  1. This works if someone experience the same problem. I hope you find this in our forum thanks.
  2. yeah up for this same problem with mine
  3. Thanks ill check the latest one for this part ill try
  4. @Daegaladh thanks manage to solve it. anyone who experience the same error can dm me for the changes thanks again
  5. I see i just remember a shop that sells items with refine (eAthena days) cant find it anymore x-x but thanks tokei for giving us explanations
  6. no refine for item to barter ex +9 Note Headphones = +9 Hat and +0 Note Headphones? just asking if this is possible or not thank you :3 have a nice day everyone
  7. I think the better approach you will do it replicate it as HT_ANKLESNARE as a trap instead of using as unit instance?
  8. I think you need to remove the max instance in the skill_db.yml ? did you check it ? ``` REMOVE THE ACTIVE INSTANCE? DID U TEST - Id: 405 Name: PF_SPIDERWEB Description: Fiber Lock MaxLevel: 1 Type: Magic TargetType: Attack DamageFlags: NoDamage: true Range: 7 Hit: Single HitCount: 1 - ActiveInstance: 3 Duration1: 16000 Duration2: 8000 Requires: SpCost: 30 ItemCost: - Item: Spiderweb Amount: 1 Unit: Id: Spiderweb Interval: -1 Target: Enemy Flag: RemovedByFireRain: true Status: SpiderWeb ```
  9. ``` try to change if (sd && skill_id == PF_SPIDERWEB && !skill_pos_maxcount_check(src, skill_x, skill_y, skill_id, skill_lv, BL_PC, false)) { to if (sd && skill_id == PF_SPIDERWEB && !skill_pos_maxcount_check(src, ud->skillx,ud->skilly, ud->skill_id, ud->skill_lv, BL_PC, false)){ ```
  10. ``` /** * Extra Bonuses [Lilith] **/ struct s_bonus_data { extern struct script_code *script; }; struct s_bonus_data extra_bonus[MAX_ITEMID]; ``` this one is there a proper way to code this part
  11. wondering people dont update this anymore this one is a good custom modification...
  12. I'm not sure if you still needed this but here's a fix. OnAtcommand: if(#Mission_Count > 0){ callsub Mission_Status; } else { showscript "[Hunting Mission] : You didn't take a mission, talk to hunting mission npc to get a new hunting mission."; emotion et_meh; } end;
  13. thank you for this ? I will test it now thanks for this again ? very helpful haha
  14. what a feature i hope there will be another update for this...
  15. please show us what you did edit in this path.cpp first so we can see what may cause the error by detault it will not right..
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