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Ice Bear

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Everything posted by Ice Bear

  1. yes and click GO Button also if you encounter .sql files upload you can refer to what @Amir Azman saying you can import if the file is in .sql format. that is located in the import tab , export that should be you know
  2. no the SQL one the one after Structure Tab
  3. click ragnarok goto SQL TAB there will be a input box you will put the sql code inside and execute but first i highly recommend that you test this offline in your pc just to make sure that these tables wont affect anything.
  4. I am trying to make tetra unlimited version that you can cast tetra and retain the element ball in the character in skill.cpp i try to disable this status_change_end(src, static_cast<sc_type>(spheres), INVALID_TIMER); it worked but the balls animation still removed unlike with release skill it retain even i remove this status_change_end(src, static_cast<sc_type>(spheres), INVALID_TIMER); any ideas to retain element ball in tetra vortex?
  5. problem solved, dont do @warp inside instance it will break it , thanks to @sadder
  6. Error Message From Nydhogs Instance Script [Warning]: script:get_val: cannot access instance variable ''ins_nyd2', defaulting to 0 [Error]: script_set_reg: cannot write instance variable ''ins_nyd2', NPC not in a instance! [Debug]: Source (NPC): Murdered Yggdrasilid#1F at [email protected] (213,277) [Error]: buildin_instance_npcname: Invalid instance NPC (instance_id: 0, NPC name: "ins_nyd_1f_timer".) [Debug]: Source (NPC): Murdered Yggdrasilid#1F at [email protected] (213,277) Part of the script that give the error if (is_party_leader() == true) { mes "The path to the Guardian's Nest is just past the waterfall by the large World Tree Yggdrasil to the North. The defensive mechanisms of the Sanctuary will start immediately."; next; mes "[World Tree Yggdrasil]"; mes "Defeat all of Nidhoggur's guardians and go through the waterfall into the nest... and stop Nidhoggur's Shadow there."; next; mes "[World Tree Yggdrasil]"; mes "The gate will open soon. Go defeat all of the guardians... you must kill them all in 30 minutes before the gate opens..."; next; mes "[World Tree Yggdrasil]"; mes "30 minutes... that's the limit of my powers. Please hurry."; next; mes "[World Tree Yggdrasil]"; mes "And... Be careful... Be careful of the shadow's power."; 'ins_nyd2 = ins_nyd2 = 1; donpcevent instance_npcname("ins_nyd_1f_timer")+"::OnEnable"; donpcevent instance_npcname("nyd_call_mon_1")+"::OnEnable"; close; link of the script - https://github.com/rathena/rathena/blob/master/npc/instances/NydhoggsNest.txt
  7. anyone done this before? is it possible? and if yes where and how? thank you in advance
  8. download link dead please update thank you
  9. Done Updating everything is now working fine thank you very much @Peopleperson49
  10. @Syouji i would like to know some details about borfs can i send a private message to you and if i can't send you a message do you have some contact information like skype or something i really want to learn alot if it is okay with you.
  11. many people looking for this but no one notice it here wow. let me try this then. thank you Cydh
  12. @secrets how to remove bonuses when you die and revive at the same place, the bonus effects retain unless you get buff with another status. solved. solution lies in status.cpp and pc.cpp
  13. WOOOOOOOOOOOOW THANK YOU VERY GOD MUCH
  14. i dont have a copy of the free release sad do you have a backup for those #1 and #2? can you share it to me please
  15. @Ind the ind sekai bonus pack links all broken can you please share it again thank you more power
  16. i hope there is an updated version of this @chriser @Aleos @Limestone @Peopleperson49 how about this one?
  17. why not provide some info about this right @GodKnows Jhomz . i want to learn the way SRC works i hope you can give us some hints. on void emulation
  18. Hello got a bit confused with "Refine UI" can the pull support the pre-re version? checking into the grf it shows 2 UI design the one for pre-re and re. can someone tell me if there is a support for pre-re?
  19. Im having the same issue cant find the source of the problem all event npc with atcommand ""; having buildin_atcommand failed to execute error
  20. Is it possible to enable a single skill to be cast on the Emperium Itself Enemy or Castle Owner?
  21. @Lilith Hi, how about enabling charge attack on emperium? or a custom skill instead?
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