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GmOcean

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Everything posted by GmOcean

  1. Yea, I do that too, just the thing is, I have a 2012 renewal client, 2012-05-15a to be specific, and i was informed that i should NOT use ' Read Data before GRF '. But if that is not the case i'd be more than willing to change the way its diff'd.
  2. I have them as PNGs -.-; So seeing as how, i can just rename a file to be a bmp, i didn't realize that RO wouldn't read them properly. So, i still had the original PNG files, which is why i used Fireworks.
  3. Crit doesn't work the same as Pre-RE. In Pre-RE crit = ~x2dmg, more accurately at 1.75xdmg. In Renewal its +40%dmg. Calc is, LUK*0.3 = Crit Rate. So, if you have 100(total)LUK, you should have atleast 30% critrate. Also, if you dealt 100dmg, your crits should be, ~140.
  4. i think the OP is under the impression that Kiel cards & expert rings don't stack. Which they do. So, unless you want them to have -140% cast delay, you need to change that, or remove it all together.
  5. That's not going to work, because the Variable $@brate doesn't actually have a value untill you set it. So you would need to first change it to 500. OnInit: $@brate = $@jrate = $@drate = 500; end;
  6. Did you just copy and paste another sprite and rename it to your smoking pipe? Because that wont work. Additionally, as far as i know, i think you have to use your own custom ViewID, because if i'm not mistaken choosing another viewID will make it look like another item.
  7. The guild tabs, should also be translated through the msgstringtable.txt file. That one is the one i translated myself. It should have everything translated, including Navigation Text for the nav window, along with The quests tabs.
  8. Non-Renewal. The def calc for renewal is as follows: +1-4 = +1Def +5-8 = +2Def +9-12 = +3Def +13-16= +4Def +17-20= +5Def So a +20 Buckler would give: 40(Buckler Defense) + (1+1+1+1) + (2+2+2+2) + (3+3+3+3) + (4+4+4+4) + (5+5+5+5) = 100 Defense. And 100/900 = 11% less damage from all attacks. + Assumptio (Double def in RE) = 22% less damage.
  9. Every armor refine gives 0.7def so, 7x0.7 = 4.9 + 3 = 7.9 OR 8. So if you have 7 OR 8 def, then everything is working as intended.
  10. You need to get a translated, ItemInfo.lub. Since thats what 2012-05-15a uses. It no longer uses the other item description files.
  11. I don't think you should put this in the OnEquip section, since the OnEquip section is like a, Run 1 time, then stop area. Meaning, if it's on the OnEquip section and you equip it, your str will go to 50, but if you equip other items after that, it'd increase it as well. (Atleast I'm pretty sure that's what will happen). However if you just put it in the normal script section, it'll do a sort of, (loop refresh) constantly making sure your str does what it's supposed to. Meaning any gear equipped later on, shouldn't affect it.
  12. Personally, I'd use the ' set .eventID, .eventID +1; ' since it changes only once a week. Thus allowing for 2.5b+ weeks when using this method. And considering 50weeks/yr, it won't even reach its end before the server owner dies of old age, heck you can have 10,000 server owners living up to 100 years, and it'd still be growing strong lol. It's what i used in my Disguise Event NPC, and there have yet to be any issues regarding same event counters. @OffTopic: Welcome back Annie. I'm farily interested to see what kind of scripts you'll make using any new methods you learned / thought of in your absence.
  13. Yea, I'm pretty sure that the change in Asura Strike was the fixed cast time, making it 2seconds cast no matter what, so if you set that to 0. It should fix your problem.
  14. you don't need a src edit for this.... It can be done using rAthena/db/(pre-re | re)/skill_cast_db.txt Look for the skill you want to edit and change it, by giving it no-delay, and no cast time/fixed cast time. Thats all they are doing right now. All they are doing in that video, is " instant cast" without delay. (Can be achieved legitimately, Bragi + 2x Kiel cards + 2 Expert rings).
  15. itemID = the numer of what the item is, e.g: @item itemID OR @iteminfo itemID ViewID = How it displays. e.g: Setting the view ID the same as an Apple of Archer, basically makes it act the same, being viewed on the head, rather centered as an AoA is. This is why you usually diff your client to have more ViewIDs (4,000 usually). So you can make your own view id in accessoryid.lua or accessoryid.lub.
  16. Placing the item in the player's inventory directly when killing a mob. But you shoul also be able to make it appear on the floor.
  17. I don't think its possible with src code,at least not now, since Mob_db pulls its item info from item_db, and at the moment item_db doesn't store refine rate. Your inventory db does. But the above is completely possible using script commands.
  18. Yea, I'm starting to think the same thing, however for images showing up, i got them to appear, by re-saving-as bmp files using Adobe Fireworks.
  19. No that means what ever map has that mapflag, "can" display nightmode effects, when @day/@night is used. If a map doesnt' have that mapflag, the visual effects wont happen on that map. I was searching for a way, to change a single map to night/day mode, at free will. Example: turn prontera nighttime, even though everywhere else its day.
  20. [Half-Solved] - bmp files were the wrong format, so they weren't showing up properly. But the issue regarding why files aren't being read from my grf still remains. Anyone know whow i can fix this?
  21. refine_db.txt ** sorry lol
  22. Well, there was a src edit on eAthena, that i requested a while back, that created custom npc commands, to set map as day/night at given will, and it wouldn't affect the other maps either. Kinda like they ran on their own clock. I'd re-make it for rAthena, if i still had the code, but sadly i lost it, and it's no longer available on eAthena, since the link went dead.
  23. I didn't know you could do that now lol, well, either way, i can still make them the old fashion way, and hard-code them to the src if i needed too, since i already did that for a few commands, not knowing about this @.@;
  24. Costume-Type gear are not supposed to give bonuses afaik. It's just for looks.
  25. try using this: 0x200FFF80 and then change the upper to the appropiate one, i believe it's 2, but not sure. Note - This is obtained by adding up the classes you want (hex calc) using this file as a guide line: rAthena/doc/item_db.txt
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