Jump to content

Yonko

Members
  • Posts

    789
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Yonko

  1. yes you could observe it on extracting the data.grf you will notice there are 5 RK Mounted Sprites with different colors
  2. you need to recolor the default 2nd job sprites by itself and replace the old with recolored.
  3. npc/kafras/kafras.txt example sa geffen 120 62 nag save ka gusto mo pag nadead ka sa izlude padin bagsak mo change mo yung red highlighted code sa baba. geffen,120,62,0 script Kafra Employee::kaf_geffen 115,{ cutin "kafra_03",2; callfunc "F_KafSet"; mes "[Kafra Employee]"; mes "Welcome~!"; mes "The Kafra Services"; mes "are always on your side."; mes "So how can I help you?"; callfunc "F_Kafra",5,0,0,30,750; savepoint "izlude",100,100; callfunc "F_KafEnd",0,1,"in the city of Geffen"; }
  4. yup pwede yung kahit san sila magsave sa izlude padin bagsak modify mo lahat ng save function scripts ni kafra aside of that pati yung mga Inns
  5. Emperium Breaker Test has a glitch try to enter the Emp Room#1 then when it counting to spawn the Emperium try to get out of that Room#1 then re-enter there you can freely kill the Emperium without Timer i think lol
  6. Sorry that marine cap is paid sprite Update Marine Cap + Marine Coat Sorry Marine Cap is Paid Sprite i can't release it due to my customer's agreement, and regards sange & yasha i'll release it in few months there are frames needs to be edited. Thanks
  7. Hi rAthenians, I would like to request script like this based on the picture the violet X is the where the npc located and the NPC Works like this The NPC will ask 30 Stone (ItemID#7049) then the player will chose if [Entrance Portal, Castle Walls] then if player choose for example entrance portal the NPC will tick 5 seconds and fire up a meteor storm effect to the entrance portal then it will target randomly on the two colors let say when catapult launch it will trigger randomly to red or green position Entrance Red - coordinate is x=1 y=1 Green - coordinate is x=2 y=1 then when player is standing on red position at entrance portal and exactly the catapult npc picks red position it will surely kill all the players standing on it. same scenario at Castle Walls indicated at color brown and light blue. And current owners of the castle can use the catapult and has a delay before using about 1 minute to recoil to avoid spamming. Thanks sorry for the bad english =)
  8. it would be nice if three animations will rolled out in 1 round =)
  9. Nice script but it is possible to re-shuffle again in three times? specifically like this (success,success,success) = win (success,success,lose) = lose (success,lose,success) = lose ... and so forth Players will notice the machine works as a 50-50 chances of winning and losing due to it only once decide if success/lose Thank you sorry for the bad english =)
  10. sorry for a very late responds . hmmm.. i tried to use this script again using this august revision this year.. still got same error npc_event: event not found [minimart::OnAtcommand] use this http://pastebin.com/ANxm4Tir Change 1 in highlighted syntax into 0 if you want to players with group_id 0 can use that command bindatcmd "minimart",strnpcinfo(3)+"::OnAtcommand",1,40; still got the same error [error]: Npc_event not found [minimart: :OnAtcommand] lol what emulator do you use? to me it works 100%
  11. sorry for a very late responds . hmmm.. i tried to use this script again using this august revision this year.. still got same error npc_event: event not found [minimart::OnAtcommand] use this http://pastebin.com/ANxm4Tir Change 1 in highlighted syntax into 0 if you want to players with group_id 0 can use that command bindatcmd "minimart",strnpcinfo(3)+"::OnAtcommand",1,40;
  12. example your client is 2013-08-07 you need also 2013-08-07 lua files you must matched both to avoid errors or bugs like that
  13. your main data lua files not on the item dude like luafiles514 make sure the lua files date are exact to your client date
  14. use rocshield and change the splash image into harmony lol
  15. Then you should change the skill duration in skill_cast_db.txt Hi Anakid what should be the proper setting in skill_cast_db Then you should change the skill duration in skill_cast_db.txt Hi Anakid what is the setting in skill_cast_db.txt? we have same case that it is bypass by walking on the trap Nevermind Solved Already.
  16. thanks but it simply bypass by walking it can't trap when lay down on ground
  17. is there a source code for this? seems the code provided by chowking not working on latest revision it throws an error upon compiling thank you
  18. sir he means about shaking like earthquake and critical explosion effect
  19. so the script works fine until I encounter a bug which players abused it so this how the bug occur when the breaker enter the designated room let say room 1 and so the character will warp out the problem occurs is the script triggers about 5 seconds before the Emperium spawn, when you leave the room without breaking the emperium you will just warped out and when you came back on room 1 the emperium still there and free to hit until it will be broken so the result on time test in breaking is negative like (example: Your Time is "-1Minute 34Seconds) how will i trigger once the character leave the room which is the emperium is not been destroyed will be reset i mean when the character tries again to get in on the room it will start on spawning a new one not the old emperium here's my script http://pastebin.com/z9DWq5vw
  20. put the image at illust folder inside texture folder, make sure the images are bmp not jpg, or png
  21. here http://rathena.org/board/topic/87197-single-strip-bypass/ int item_id = 7139; // Glistening Coat
×
×
  • Create New...