Jump to content

Sneaky

Members
  • Posts

    392
  • Joined

  • Last visited

Everything posted by Sneaky

  1. I don't see what's the problem with this, if you're having problems because of your keyboard or whatever, then don't allow those symbols to be used in char names. Easy as that, this is not really necessary at all. And if you're not the server owner to make that call, then, figure it out, that's why you were "chosen" to be part of the Staff. So you can "work" it out.
  2. If you're using eAmod, and it was removed as you said, then you should take out everything that has to do with woe2. in that case, would be: AgitEnd; AgitEnd2; Remove the AgitEnd2;
  3. Version 1.2

    633 downloads

    Small Description: You can read the game information in game directly from the NPC, it has an option to do that. This minigame, is easily configurable, in game, so you don't really have to edit anything directly from the script. Installation: Simply just add it in our scripts_custom.conf, add in your folder, and run your server, should run just fine! * To configurate the default values you may just log in game with your GM account lvl 99 and click the NPC. Not confirmed known bugs: Autowin not working, once reach the MAX amount of points, doesn't count it as win also, until the timer runs out. - Report any other bug found - ~Enjoy~
    Free
  4. File Name: Soul Hunters File Submitter: Spyra File Submitted: 16 Aug 2012 File Category: Games, Events, Quests Content Author: Spyra/og2 (Honor) Small Description: You can read the game information in game directly from the NPC, it has an option to do that. This minigame, is easily configurable, in game, so you don't really have to edit anything directly from the script. Installation: Simply just add it in our scripts_custom.conf, add in your folder, and run your server, should run just fine! * To configurate the default values you may just log in game with your GM account lvl 99 and click the NPC. Not confirmed known bugs: Autowin not working, once reach the MAX amount of points, doesn't count it as win also, until the timer runs out. - Report any other bug found - ~Enjoy~ Click here to download this file
  5. I'm not exactly sure, but I think this may be it. ----------------------------------------------------------------- src > map > skill.c Find: //Non stackable on themselves and traps (including venom dust which does not has the trap inf2 set) Add above: case SC_MANHOLE: -------------------------------------------------- It should look like this: case RA_ICEBOUNDTRAP: case SC_DIMENSIONDOOR: case SC_MANHOLE: //Non stackable on themselves and traps (including venom dust which does not has the trap inf2 set) if (skillid != g_skillid && !(skill_get_inf2(g_skillid)&INF2_TRAP) && g_skillid != AS_VENOMDUST && g_skillid != MH_POISON_MIST) return 0; break; PS: All these requests you're making should go in Source Request forum, not in support, since you do not have any code that needs fix, you are requesting the whole thing (I'm not going to move them, I'd rather let a moderator do it, their point of view could be different ^_~).
  6. That's the point, Asura is a very powerful skill, one that should have item disable after its use. If not, you could just ASURA+Healing Item, then do again. Not a fair play, I tell you this from my experience playing and not only that but also as game moderator.
  7. No problem, @micheru: I don't really see the difference, what's the difference from not using any healing items for 10 seconds. Are you going to change your coat? your garmet? your helm? what difference does it make? you still have no SP, So you can't do anything.
  8. Sneaky

    Grand Cross

    ^ Edit just as Emy said: (100 + 40*skill_lv)/100; To raise you could change it like (Supposing your server is 255/70, highrate): (160 + 55*skill_lv)/80;
  9. After browsing skill.c I now know how to do it, here it is. To allow Ankle Snare to be pushed back. src > map > skill.c find: case BL_SKILL: su = (struct skill_unit *)target; if( su && su->group && su->group->unit_id == UNT_ANKLESNARE ) return 0; // ankle snare cannot be knocked back break; replace / comment with: /*case BL_SKILL: //[og2] su = (struct skill_unit *)target; if( su && su->group && su->group->unit_id == UNT_ANKLESNARE ) return 0; // ankle snare cannot be knocked back break; */ Also to remove certain traps for being damage. find: int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int damage, unsigned int tick) remove in the list below. switch( sg->unit_id ) { case UNT_BLASTMINE: case UNT_SKIDTRAP: case UNT_LANDMINE: case UNT_SHOCKWAVE: case UNT_SANDMAN: case UNT_ANKLESNARE: case UNT_FLASHER: case UNT_CLAYMORETRAP: case UNT_FREEZINGTRAP: case UNT_TALKIEBOX: case UNT_ICEWALL: case UNT_REVERBERATION: case UNT_WALLOFTHORN: src->val1-=damage; break; default: damage = 0; break; } return damage; To remove, just commend the case of the trap you don't want damaged. example: //case UNT_ANKLESNARE:
  10. src > map > skill.c find: if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); for (i = 0; i < ud->walkpath.path_len; i ++) { if(ud->walkpath.path[i]&1) ud->canmove_tick+=7*speed/5; else ud->canmove_tick+=speed; } } } add below: if( sd && skillid == MO_EXTREMITYFIST)//[og2] { sd->canuseitem_tick = tick + 10000;//og2 } break;
  11. Actually it's only Ankle snare the one that can not be pushed :/ I guess that's how the official is or at least I read that somewhere. Well for my preference (not official) If someone knows how to make 'em pushable, all of them, without receiving any damage, would be nice ^_~
  12. - script diemap -1,{ end; OnPCDieEvent: if(strcharinfo(3) == "your_map_here") { warp "SavePoint",0,0; } end; }
  13. Find: warp $@mapPM$[(getarg(2)-1)],0,0; Add below: announce "'"+strcharinfo(0)+"' has entered to the PvP Arena.",bc_all; And for the double kill and all that you may want to browse for the DotA script.
  14. Welcome to the staff ^^;

  15. I already did, none worked, well I tried 7~11
  16. Still the same no matter what number I use.
  17. Regarding this topic -> Monster HP not showing How come "show_mob_info: 2" not working on clients that have bold font. I'm using a 2010-06-29 Client & I'm using the lastest rAthena SVN. I personally don't recall this happening before. Examples:
  18. *npctalk "<message>"; This command will display a message to the surrounding area as if the NPC object running it was a player talking - that is, above their head and in the chat window. The display name of the NPC will get appended in front of the message to complete the effect. // This will make everyone in the area see the NPC greet the character // who just invoked it. npctalk "Hello "+strcharinfo(0)+" how are you";
  19. It lets you attack monsters as in normal attacks but it doesn't return your skills since the server considers you as if you were another class.
  20. src > map > clif.c find: switch(action_type) { case 0x00: // once attack case 0x07: // continuous attack comment the wedding option, christmas and summer outfit ones /* if( sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER) ) return; */ don't forget to compile after that. even though that doesn't return your skills, I don't know about that, and also the sprite doesn't move as if it was a job attacking though.
  21. Sneaky

    how to ?

    1) check skill_nocast_db.txt file to disable skills in certain maps. 2) If you're warping the players through a NPC/Warp to the PVP Map you can just. if(getcharid(1) > 0) message strcharinfo(0),"I'm sorry but you can't enter the Arena with a Party, please leave and come back again"; end; 3) You can create a timer that checks every 10 seconds if the player has party or not, or you can put hidden invisibles NPCs that has the check function everytime the players touch 'em.
  22. Did you compile the server O_o?
×
×
  • Create New...