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duskdawn

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  1. thanks guys! Help. When I used the OnPCDieEvent of Emistry, it affected other maps not only the map i've used it to. Is og2's OnPCDieEvent used in certain maps only? Or it affects other maps too?
  2. Hi. Who knows the script for automatic return to savepoint when you died on a certain map? Thanks in advance!
  3. //===== rAthena Script ======================================= //= Bossnia Warp NPC's. //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena //===== Description: ========================================= //= Bossnia Warp NPC's. //===== Additional Comments: ================================= //= 1.0 Converted from the official script. //============================================================ prontera,132,125,4 script Bossnia Staff::bsw 908,{ if(TimeWarped > gettimetick(2)) { mes "[Riss]"; mes "I am sorry, but you can only enter after an hour."; close; } mes "[Riss]"; mes "Hello?"; mes "I found some beautiful places"; mes "while I travelled all over the world."; mes "I am an adventurer."; mes "Haha~"; next; mes "[Riss]"; mes "What? My name is..."; mes "'Bossnia Staff'?? no no.."; mes "Well, my name is not so important."; mes "Sometimes you should be generous."; mes "No time for considering that kind of small stuff"; mes "when you have to concentrate on more important things."; next; mes "[Riss]"; mes "Hum... anyway i want to say..something.."; mes "While i was travelling through some places,"; mes "I found a really fearful place."; next; mes "[Riss]"; mes "Most of the time when you come to a place,"; mes "there is one strong and fearful monster."; mes "Isn't it?"; next; mes "[Riss]"; mes "But.. but.. in there.."; mes "There are lots of fearful and strong monsters in there.."; mes "That was really frightful."; next; mes "[Riss]"; mes "If I had reacted a bit later.. a few seconds.."; mes "I might have been killed."; next; mes "[Riss]"; mes "What?"; mes "You want to go in there?"; mes "Oh~ Boy~ you didn't get me."; mes "In there......."; next; mes "[Riss]"; mes "Uh... you already know?"; mes "Although you know the place, you want to go in.."; mes "Good, I will send you there."; mes "But after you went there, don't hold"; mes "a grudge against me. Also it costs 5,000 zeny."; next; if (countitem(25346) > 99) { mes "[Riss]"; mes "Would you really like to take the challenge??"; mes "Ok, just choose the course."; next; switch(select("First","Second","Third","Fourth")) { case 1: mes "[Riss]"; mes "Take care, boy~"; mes "Don't hold a grudge against me."; close2; set .@boss_x, rand(202,204); set .@boss_y, rand(202,204); warp "bossnia_01",.@boss_x,.@boss_y; set TimeWarped, gettimetick(2) + 7200; delitem 25346, 100; end; case 2: mes "[Riss]"; mes "Take care, boy~"; mes "Don't hold a grudge against me."; close2; set .@boss_x, rand(202,204); set .@boss_y, rand(202,204); warp "bossnia_02",.@boss_x,.@boss_y; set TimeWarped, gettimetick(2) + 7200; delitem 25346, 100; end; case 3: mes "[Riss]"; mes "Take care, boy~"; mes "Don't hold a grudge against me."; close2; set .@boss_x, rand(202,204); set .@boss_y, rand(202,204); warp "bossnia_03",.@boss_x,.@boss_y; set TimeWarped, gettimetick(2) + 7200; delitem 25346, 100; end; case 4: mes "[Riss]"; mes "Take care, boy~"; mes "Don't hold a grudge against me."; close2; set .@boss_x, rand(202,204); set .@boss_y, rand(202,204); warp "bossnia_04",.@boss_x,.@boss_y; set TimeWarped, gettimetick(2) + 7200; delitem 25346, 100; end; } } mes "[Riss]"; mes "You don't have enough box..."; mes "Come back when you have at least 100 Cash Point Ticket Box[50ea]."; close; } Here is an edited bossnia warper that can only be accessed for every 2 hours the last time your character has talked to him. Though the NPC doesn't shows up. Help? Thanks!
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