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Felten

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Everything posted by Felten

  1. This is oficial item, you can grab it from kRO.
  2. Same here... How dangerous could it be?
  3. It's on Hexed, you only will disable that if you are good with hexing. Sorry, but why you need to disable this feature? lol
  4. Hello, Last day i try to run Euphy's Hunting Missions script, and everytime i kill a mob, i receive errors on console and the mob counts dont increase as intended. The error's log ~ Mapserver There is the Script //===== rAthena Script ======================================= //= Hunting Missions //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Random hunting missions. //= Rewards are based on quest difficulty. //= //= NOTE: Requires SQL mob database. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Small improvements and fixes. //= 1.2 Added party support and replaced blacklists with an //= SQL query, both thanks to AnnieRuru. //= 1.3 Re-added a blacklist adapted for the SQL query. //= 1.3a Added mission reset options. //= 1.3b Function updates. //= 1.4 Check for deleted characters, thanks to AnnieRuru. //= Syntax updates and style cleaning. //============================================================ prontera,152,187,6 script Hunting Missions 951,{ function Chk; mes "[Hunting Missions]"; mes "Hello, " + strcharinfo(0) + "!"; if (!#Mission_Delay) { next; mes "[Hunting Missions]"; mes "I can't find any records..."; mes "You must be new here!"; emotion e_omg; next; callsub Mission_Info; emotion e_go; #Mission_Delay = 1; close; } mes rand(2) ? "Working hard, as always..." : "Not slacking, I hope..."; mes "Is there anything I can help"; mes "you with?"; mes " "; mes "^777777~ You've completed " + callfunc("F_InsertPlural",Mission_Total,"mission",0,"^0055FF%d^777777 %s") + ". ~^000000"; next; switch(select( ((!Mission0) ? " ~ New Mission::" : ": ~ Mission Status: ~ Abandon Mission") + ": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000" )) { case 1: mes "[Hunting Missions]"; if (#Mission_Count) { mes "You've started a mission"; mes "on another character."; if (!@hm_char_del_check) { // check for deleted character query_sql("SELECT 1 FROM `char_reg_num` WHERE `key` = 'Mission0' AND `char_id` IN(SELECT `char_id` FROM `char` WHERE `account_id` = " + getcharid(3) + ")", .@i); if (!.@i) { next; mes "[Hunting Missions]"; mes "I can't seem to find any records"; mes "for that character, though..."; mes "One moment, please."; emotion e_hmm; #Mission_Count = 0; } @hm_char_del_check = 1; } close; } if (#Mission_Delay > gettimetick(2) && .Delay) { mes "I'm afraid you'll have to wait " + callfunc("Time2Str",#Mission_Delay) + " before taking another mission."; close; } mes "You must hunt:"; query_sql("SELECT ID FROM `" + .mob_db$ + "` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT " + .Quests, .@mob); for (.@i = 0; .@i < .Quests; .@i++) { setd "Mission" + .@i, .@mob[.@i]; setd "Mission" + .@i +"_", 0; } #Mission_Count = rand(.Count[0], .Count[1]); callsub Mission_Status; next; mes "[Hunting Missions]"; mes "Report back when"; mes "you've finished."; mes "Good luck!"; close; case 2: mes "[Hunting Missions]"; mes "Mission status:"; callsub Mission_Status; close; case 3: mes "[Hunting Missions]"; mes "Do you really want to"; mes "abandon your mission?"; if (.Reset < 0 && .Delay) mes "Your delay time will not be reset."; else if (.Reset > 0) mes "It will cost " + callfunc("F_InsertComma",.Reset) + " Zeny."; next; switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) { case 1: if (.Reset > 0) { if (Zeny < .Reset) { mes "[Hunting Missions]"; mes "You don't have enough"; mes "Zeny to drop this mission."; emotion e_sry; close; } Zeny -= .Reset; emotion e_cash; } mes "[Hunting Missions]"; mes "Alright, I've dropped"; mes "your current mission."; specialeffect2 EF_STORMKICK4; for (.@i = 0; .@i < .Quests; .@i++) { setd "Mission"+.@i, 0; setd "Mission"+.@i+"_", 0; } #Mission_Count = 0; if (.Reset < 0 && .Delay) #Mission_Delay = gettimetick(2) + (.Delay * 3600); close; case 2: mes "[Hunting Missions]"; mes "I knew you were kidding!"; mes "Keep up the good work."; emotion e_heh; close; } case 4: callsub Mission_Info; close; case 5: mes "[Hunting Missions]"; mes "You have ^0055FF" + #Mission_Points + "^000000 Mission Points."; mes "Use them well!"; callshop "mission_shop",1; npcshopattach "mission_shop"; end; case 6: mes "[Hunting Missions]"; mes "The top hunters are:"; query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `char_reg_num` WHERE `key` = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5", .@id, .@name$, .@val); for (.@i = 0; .@i < 5; .@i++) mes " [Rank " + (.@i+1) + "] " + ((.@name$[.@i] == "") ? "^777777none" : "^0055FF" + .@name$[.@i]+"^000000 : ^FF0000" + .@val[.@i] + " pt.") + "^000000"; close; case 7: mes "[Hunting Missions]"; mes "Nothing? Okay..."; emotion e_hmm; close; } end; Mission_Status: @f = 0; deletearray .@j[0], getarraysize(.@j); for (.@i = 0; .@i < .Quests; .@i++) { .@j[.@i] = getd("Mission" + .@i); .@j[.Quests] = .@j[.Quests] + strmobinfo(3,.@j[.@i]); .@j[.Quests+1] = .@j[.Quests+1] + (strmobinfo(6,.@j[.@i]) / (getbattleflag("base_exp_rate") / 100) * .Modifier[0]); .@j[.Quests+2] = .@j[.Quests+2] + (strmobinfo(7,.@j[.@i]) / (getbattleflag("job_exp_rate") / 100) * .Modifier[1]); mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count) + strmobinfo(1,.@j[.@i]) + " (" + getd("Mission"+.@i+"_") + "/" + #Mission_Count + ")^000000"; } // Reward formulas: .@Mission_Points = 3 + (.@j[.Quests] / .Quests / 6); .@Base_Exp = #Mission_Count * .@j[.Quests+1] / 5; .@Job_Exp = #Mission_Count * .@j[.Quests+2] / 5; .@Zeny = #Mission_Count * .Quests * .@j[.@i] * .Modifier[2]; next; mes "[Hunting Missions]"; mes "Mission rewards:"; mes " > Mission Points: ^0055FF" + .@Mission_Points + "^000000"; mes " > Base Experience: ^0055FF" + callfunc("F_InsertComma",.@Base_Exp) + "^000000"; mes " > Job Experience: ^0055FF" + callfunc("F_InsertComma",.@Job_Exp) + "^000000"; mes " > Zeny: ^0055FF" + callfunc("F_InsertComma",.@Zeny) + "^000000"; if (@f) { @f = 0; return; } next; mes "[Hunting Missions]"; mes "Oh, you're done!"; mes "Good work."; mes "Here's your reward."; emotion e_no1; specialeffect2 EF_ANGEL; specialeffect2 EF_TRUESIGHT; #Mission_Points += .@Mission_Points; BaseExp += .@Base_Exp; JobExp += .@Job_Exp; Zeny += .@Zeny; for (.@i = 0; .@i < .Quests; .@i++) { setd "Mission" + .@i, 0; setd "Mission" + .@i+"_", 0; } #Mission_Count = 0; if (.Delay) #Mission_Delay = gettimetick(2) + (.Delay * 3600); Mission_Total++; if (Mission_Total == 1) query_sql("INSERT INTO `char_reg_num` (`char_id`,`key`,`index`,`value`) VALUES (" + getcharid(0) + ",'Mission_Total','0',1)"); else query_sql("UPDATE `char_reg_num` SET `value` = " + Mission_Total + " WHERE `char_id` = " + getcharid(0) + " AND `key` = 'Mission_Total'"); close; Mission_Info: mes "[Hunting Missions]"; mes "If you so choose, I can assign"; mes "you a random hunting quest."; mes "Some are easier than others, but"; mes "the rewards increase with difficulty."; next; mes "[Hunting Missions]"; mes "Missions points are shared"; mes "amongst all your characters."; if (.Delay) mes "Delay time is, too."; mes "You can't take missions on"; mes "multiple characters at once."; next; mes "[Hunting Missions]"; mes "You can start a quest"; mes (.Delay ? "every " + ((.Delay == 1) ? "hour." : .Delay + " hours.") : "whenever you want."); mes "That's everything~"; return; function Chk { if (getarg(0) < getarg(1)) { @f = 1; return "^FF0000"; } else return "^00FF00"; } OnBuyItem: @cost = 0; for (.@i = 0; .@i < getarraysize(@bought_nameid); .@i++) for (.@j = 0; .@j < getarraysize(.Shop); .@j += 2) if (@bought_nameid[.@i] == .Shop[.@j]) { set @cost, @cost + (.Shop[.@j+1] * @bought_quantity[.@i]); break; } mes "[Hunting Missions]"; if (@cost > #Mission_Points) mes "You don't have enough Mission Points."; else { for (.@i = 0; .@i < getarraysize(@bought_nameid); .@i++) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased " + @bought_quantity[.@i] + "x " + getitemname(@bought_nameid[.@i]) + "."; } #Mission_Points -= @cost; mes "Deal completed."; emotion e_cash; } @cost = 0; deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close; OnNPCKillEvent: if (!getcharid(1) || !.Party) { if (!#Mission_Count || !Mission0) end; for (.@i = 0; .@i < .Quests; .@i++) { if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission" + .@i))) { if (getd("Mission" + .@i + "_") < #Mission_Count) { dispbottom "[Hunting Mission] Killed " + (set(getd("Mission" + .@i + "_"),getd("Mission" + .@i + "_") + 1)) + " of " + #Mission_Count + " " + strmobinfo(1,killedrid) + "."; end; } } } } else if (.Party) { .@mob = killedrid; getmapxy(.@map1$,.@x1,.@y1,UNITTYPE_PC); getpartymember getcharid(1),1; getpartymember getcharid(1),2; for (.@i = 0; .@i < $@partymembercount; .@i++) { if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) { set .@Mission_Count, getvar(#Mission_Count, $@partymembercid[.@i]); set .@Mission0, getvar(Mission0, $@partymembercid[.@i]); set .@HP, getvar(HP, $@partymembercid[.@i]); if (.@Mission_Count && .@Mission0 && .@HP > 0) { getmapxy(.@map2$,.@x2,.@y2,UNITTYPE_PC); if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) { for (.@j = 0; .@j < .Quests; .@j++) { .@my_mob_id = getvar( getd("Mission"+.@j),$@partymembercid[.@i] ); .@my_count = getvar( getd("Mission"+.@j+"_"), $@partymembercid[.@i] ); if (strmobinfo(1,.@mob) == strmobinfo(1,.@my_mob_id)) { if (.@my_count < .@Mission_Count) { setd "Mission"+.@j+"_", (.@my_count+1), $@partymembercid[.@i]; dispbottom "[Hunting Mission] Killed " + (.@my_count+1) + " of " + .@Mission_Count + " " + strmobinfo(1,.@mob) + ".", 0x777777, $@partymembercid[.@i]; break; } } } } } } } } end; OnInit: .Delay = 12; // Quest delay, in hours (0 to disable). .Quests = 4; // Number of subquests per mission (increases rewards). .Party = 3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only) .Reset = -1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time) setarray .Count[0], // Min and max monsters per subquest (increases rewards). 40,70; setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards. getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60; .mob_db$ = // Table name of SQL mob database (checkre(0))?"mob_db_re":"mob_db"; setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 512,1,513,1,514,1,538,5,539,5,558,10,561,10; .Blacklist$ = // Blacklisted mob IDs. "1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+ "1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+ "1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+ "1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+ "1975,1976,1977,1978,1979"; npcshopdelitem "mission_shop",512; for (.@i = 0; .@i < getarraysize(.Shop); .@i += 2) npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1]; end; } - shop mission_shop -1,512:-1 I hope someone can help me to fix this errors. Thanks
  5. Every time i try to set a new sale, my character disconnect. [Warning]: clif_parse: Received unsupported packet (packet 0x0a3d, 18 bytes received), disconnecting session #8. [Info]: Character 'Felten' logged off.
  6. Diff yout hexed with "Read data first" and see what's causing the error and then post here if you need help.
  7. Boa noite, Este erro ocorre devido ao sistema de comparação de itens que existe nos clientes mais novos. Como voce pode observar, na sua screenshot há uma opção para marcar e desmarcar no seu inventario(alt+e) que esta sem descrição(msgstringtable) NO MSG. Se você desmarcar esta opção verá seus itens normalmente. Enfim, a correção para este problema é simples, basta você jogar estes arquivos que contém nessa GRF em anexo na sua GRF ou adicionar ela no seu data.ini para que o client leia os arquivos que estão dentro dela. Caso precise de mais ajuda ou não resolve pode me contatar. Abraço. sysbox.grf
  8. Hello Dear!! How are you? I think you can translate or simplifly the names in your data! Just find addrandomoptionnametable.lub or addrandomoptionnametable.lua inside your GRF and then you will see a screen like that > http://prntscr.com/e9ykjn There you can check the names of random options, i don't know if is possible translate, but i cant see problems. I Hope i helped you bro, have a nice day. Cya.
  9. Usando o rAthena(ultima versão) + ragexe 2015-11-04 não é para acontecer este tipo de problema. Nele você encontrará todas as novas funcionalidades 100% o unico problema dele é o link nos npcs, que esta bugando. Tirando isso, ta 100%, uso ele em um servidor rodando a 1 ano, e não tive problemas.
  10. Hey Rootkid, first of all thank your for sharing this command ^.^ I try to use, check my issue ^.^
  11. Não... além do client 2015 ser muito mais atual que o do bRO, ou seja você terá erros até com os botões do cliente, a data do bRO não possui arquivo algum que eu saiba sobre Doram ou Rebellion.
  12. Eaí Kinho, beleza? Tenta essa aqui amigão. https://github.com/ROClientSide/Translation
  13. Please, use the git to report issues. Anyone will give you attention here.
  14. Same here bRO. I Lost my entire project.
  15. As ferramentas basicas são; Nemo Patcher GRF Tools GRF Editor WeeMapCache rADBE Putty Filezilla Thor Patcher ou Neoncube. Como o amigo acima citou, faça a leitura dos docs, lá você pode resolver 90% de suas dúvidas. Leia o Wiki do rAthena também. Você deve saber de todas um pouco para começar a criar seu próprio servidor.
  16. so i dont have server.dat can you help me figure thor patcher? im working for almost 14 hours just for this. maybe.. contact me via skype. [email protected]
  17. the server.dat will be automatic created when you download your first update via Thor on the RO folder.
  18. yes! thats all the code. i think the problem is with packets.. could you help me?
  19. Hello guys, i am making a pre-re server and i want to use a older client(yes, i really want), exacly the 2010-07-30ragexeRE. Infos: Packet_ver: 25 mmo.h: 20100730 msgstrinbletable: compatible with 20100730 latest and clean rA. Reproduce: Script: prontera,155,158,4 itemshop ItemShop-Test1 54,7773,1201:3,1202:5 Everytime i click to buy a item, appear on my chat the next message; Step by step: And when you clicn to buy, show the message on chat as you can see. Extra notes: Apparently the cashshop scripts is working fine. Any errors os warnings at the console. i think the problem is with packets, i really suck with that... so i apreciate if someone could help me =P Sorry my bad english.
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